Aces High Bulletin Board
General Forums => The O' Club => Topic started by: zack1234 on January 10, 2014, 01:51:31 PM
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I was talking to a sofware developer to who used to work for the company who produced the 1980'S game Elite.
Apparently there is a new beta Elite called "Elite Dangerous" being developed :banana:
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What's to develop? Used to play it on Commadore 64 and I have a DOS copy right here. All it needs is more resolution to handle bigger monitors, sound support for newer cards and support for newer joysticks. It'd sell a billion copies!
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Here are a couple of videos of Elite Dangerous's alpha with flight assist off:
http://www.youtube.com/watch?v=1KAJuR5giGo
https://www.youtube.com/watch?v=kH5WYPquCbM
The game will be modeling the entire milky way galaxy in 1:1 scale. All 1000 or so known exoplanets will be included.
Here is their home page:
http://elite.frontier.co.uk/
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The game will be modeling the entire milky way galaxy in 1:1 scale. All 1000 or so known exoplanets will be included.
Here is their home page:
http://elite.frontier.co.uk/
There are a few hundred billion stars in our milky way, how are they going to do that?!
Also there are more than 2000 known exoplanets, but the vast majority are located in the same region in the sky. They represent a tiny little fraction of the number of exoplanets - the ones found happen to be the ones with the conditions just-right for us to detect them.
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There are a few hundred billion stars in our milky way, how are they going to do that?!
Also there are more than 2000 known exoplanets, but the vast majority are located in the same region in the sky. They represent a tiny little fraction of the number of exoplanets - the ones found happen to be the ones with the conditions just-right for us to detect them.
I seem to recall the number of stars for the game being quoted at 400,000,000,000. Number of systems at about 200,000,000,000. Procedural generation will create most of it, with known stuff being hand created and placed.
Frontier: Elite, which was released in the early '90s on 16 bit systems such as the Amiga and Atari ST, had 200,000 systems.
Edit:
re: your signature: Mossie is six times the ENY of the most popular Spit. :p
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Fantastic! :aok
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Never have played but do they use gates like in EVE ?
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Never have played but do they use gates like in EVE ?
Not in the original "Elite". You had to be beyond a certain minimum distance away from the star/station before you could do a jump to your target system
Just found that on the net:
(http://blowthecartridge.com/comics/2011-08-27-Elite.gif)
Ahh, the memories... :lol
My old copy of Elite, almost 30 years old:
(http://i1145.photobucket.com/albums/o507/Snaildude/elite_zpsf4d560b4.jpg)
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Never have played but do they use gates like in EVE ?
Not gates, no. You'd hyper from one system to another. While I am sure hyperspace will still be present in the new one, there may be other methods as well. They have said that in the release the stars in the background won't just be a texture map, but rather the actual stars in the game. You could point your ship at one and go to it if you wanted.
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docking was always expensive for me . could never afford a docking computer .
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Between Elite and Star Citizen I am soo glad this genre is being revisited.
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My husband, Rob (Zeb in AH/AW) and I are both Backers - Zeb first pledged about a year ago and I did nearly 6 months ago - and Zeb (Wrongway in Elite Dangerous) is currently alpha testing and I will be starting with the first round of beta testing, due to start very soon :) I have already reserved my Commander name - Flossy of course! and an NPC name of Helen Lister. The individual names of Helen and Lister will also go into the pot to combine with other names for more NPCs.
From what I have seen of Zeb's alpha, it's really looking good so far - can't wait for the beta! :x
Early in November we went to an "Elite Meet" at a hotel at Manchester Airport - this was a great event and we ended up getting quite involved in the activities. I have never played Elite before but had often watched Zeb in the old days. I had never tried it as I didn't think I would be able to 'fly' the spacecraft! At Elite Meet, they had a version of the similar Oolite, based on Elite, and I tried my hand at 'docking' - to my surprise I succeeded at the first attempt! :O
We also took part in a special episode of the Conclave recorded at Elite Meet - http://laveradio.com/podcasts/laveradio-conclave-ep05.mp3 (http://laveradio.com/podcasts/laveradio-conclave-ep05.mp3) - and later I somehow got involved in a Barnard's Star News broadcast! Warning, contains some 'colourful' language: :devil http://thargoidandfer-de-lance.co.uk/bs-news-live-episode-7/ (http://thargoidandfer-de-lance.co.uk/bs-news-live-episode-7/) There is a Show Transcript below the recording and I was reading the part of Heidi! NSFW! ;)
(http://i1062.photobucket.com/albums/t497/HelenLister/BSNews_zps21fa785c.jpg) (http://s1062.photobucket.com/user/HelenLister/media/BSNews_zps21fa785c.jpg.html)
Me reading my part from the script.
A comment in the forums followed: "* BS News Live - Where to start? Probably Mianos and Flossy! Some very funny moments in the script and an amazing performance from the lady Flossy. Seeing a truly respectful, dignified lady reading some of that material was only bested by what her husbands reaction to it!" I could hardly believe I had done it myself! :bolt:
(http://i1062.photobucket.com/albums/t497/HelenLister/LeavingonmySpacePlane_zpsbf3a86e5.jpg) (http://s1062.photobucket.com/user/HelenLister/media/LeavingonmySpacePlane_zpsbf3a86e5.jpg.html)
The evening finished with us recording the chorus to an adaptation of Leaving on a Jet (Space!) Plane in aid of Movember - we all had to wear specially-made moustaches, but as someone forgot the sticky-tape to hold them on, most people had to hold them in place. I managed to get mine to stick with a bit of spit! :) http://www.youtube.com/watch?v=6hINaRmDuT0&feature=share (http://www.youtube.com/watch?v=6hINaRmDuT0&feature=share) - we appear at 1:48 in, on the left-hand-side - and yes, Zeb's 'moustache' is on his nose!!! (The only place he could get it to stick!) :t
I'm looking forward to starting the beta testing, hopefully very soon. :aok
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:banana:
I am going to get involved :)
awesome :banana:
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It's obvious that gaming has become a young peoples genre.
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^ I see what you did there.
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When i am 70 i want to be like mrRipley :)
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When i am 70 i want to be like mrRipley :)
Dead then most likely :D
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:)
I will still be working i live in Britain :rofl
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I seem to recall the number of stars for the game being quoted at 400,000,000,000. Number of systems at about 200,000,000,000. Procedural generation will create most of it, with known stuff being hand created and placed.
Frontier: Elite, which was released in the early '90s on 16 bit systems such as the Amiga and Atari ST, had 200,000 systems.
Edit:
re: your signature: Mossie is six times the ENY of the most popular Spit. :p
with that many systems and let's assume 5 planets/stars per system and each take only 1 kilobyte of data to store, then they are looking at a Terrabyte of data. I'd love to that happen.
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with that many systems and let's assume 5 planets/stars per system and each take only 1 kilobyte of data to store, then they are looking at a Terrabyte of data. I'd love to that happen.
I'd love to see you visit every place in the whole universe. The places are generated when they're needed ;)
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I'd love to see you visit every place in the whole universe. The places are generated when they're needed ;)
Per David Braben they are generated based on a seed, but the seed is fixed by the developers which means the results are always the same. As things get changed in the online version of the game the database size will increase, but it won't be prohibitive at first.
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I'd love to see you visit every place in the whole universe. The places are generated when they're needed ;)
AHHH that's a smart approach. They can boast a few 10^11 stars, but since only a tiny fraction of them will be visited by a player (even if the entire world population played the game) they are "potential" stars :) Still, that sounds awesome. I can think of quite a few places in our galaxy that I would like to visit and observe the game version of them :cool:
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After reading this I checked it out. I told myself even though I played a ton of the original game 20+ years ago, I wasn't going to get into it as I put a lot into Star Citizen, and didn't want to get mixed up in another space game. After reading this thread, then going to their site and checking everything out, I almost felt sorry for them considering how much they had received for the impressive work they've done compared to Roberts new game.
It looks like I'm too late to get into the alpha backing from what I understood of their backers page, but I'm going to pre order their premium beta game now anyway, as it looks like it'll be out pretty soon. I'm very impressed with what they've done, and supporting Track ir right out of the gate, plus OR VR planned as well sold me.
edit - Having sped read it and missed the page with alpha still being offered, although it's about 300$ Canadian. I think I'll do that anyhow, as it's double the price of the premium beta, but these guys really deserve support IMO, the more I've looked at the more impressed I'm getting.
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My husband has been playing the alpha version and says its the quality of a finished game, with very few problems - in fact people are complaining of not enough problems in the Alpha Forum! It certainly looks impressive to me from what I have seen when he has been testing. :)