Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Rich46yo on February 18, 2014, 10:09:58 AM
-
There is no reason why every other attacker/medium Bomber with a rear gunner should have F3 and the IL2 shouldnt. Notice I didnt mention the word Destroyer?
It was a lame decision to appease the GV crowd who couldnt seem to comprehend why they were getting shot to pieces by AIRPLANES while attacking an AIRBASE.
Various cunning stratagems were used to strong arm AH to make the fate full decision, "when it was discovered crying "take it away or I quit" wasnt working". One of them being finger pointing at ONE player, whom I wont name, who somehow was able to kill hundreds of fools a month in fighters by shooting them while in F3. The fighter pilots never themselves asking why in Hell they allowed themselves to get in front of a wallowing bath tubs 47mm cannons. I never got shot down by IL2s and Im not exactly a fighter expert.
Its time to take the game back from the Gv crowd. They have grown to powerful, now its "no icons"? Next it will be kill shooter for any airplane that touches a GV.
The Pilot of the IL2 ATTACKER/MEDIUM BOMBER has no rear view. It deserves to have its F3 back.
If GVs want protection from such aircraft then bring flak or stay in your little mud stained mountain village Hovels. Away from the MEN who fly true Birds of Prey.
Bring back the F3!
-
My view is that F3 is a step to far in giving the pilot increased SA. Even in bombers.
I would rather that the POV set up be enabled to use gunner views without the necessity to actually move to the gunner position.
I would go further to establish a proper attack category whereby anyone taking other "bombers" in attack mode were limited to single aircraft and F3 similarly removed.
-
The pilot of an IL2 has no rear view, because the pilots of IL2's had no rear view :old:
Why not have the rear view in the IL (i.e the hatswitch rear view) default to the rear gunners position?
-
The pilot of an IL2 has no rear view, because the pilots of IL2's had no rear view :old:
Why not have the rear view in the IL (i.e the hatswitch rear view) default to the rear gunners position?
If the rear view of the hatswitch defaulted to the rear gunner position then you would lose the ability to maneuver in combat every time you checked your six.
-
If the rear view of the hatswitch defaulted to the rear gunner position then you would lose the ability to maneuver in combat every time you checked your six.
Surely there is some way of allowing controls to function whilst in gunners position. I thought it'd be a reasonable compromise, rather than having f3.
-
It's all GHI's fault!!! :bolt:
-
I would rather that the POV set up be enabled to use gunner views without the necessity to actually move to the gunner position.
this,plus remove the ability to fire guns/drop bombs from F3
.
-
It's all GHI's fault!!! :bolt:
Names will not be mentioned. Stones will not be thrown. :bolt:
-
No.
-
My view is that F3 is a step to far in giving the pilot increased SA. Even in bombers.
I would rather that the POV set up be enabled to use gunner views without the necessity to actually move to the gunner position.
I would go further to establish a proper attack category whereby anyone taking other "bombers" in attack mode were limited to single aircraft and F3 similarly removed.
In my opinion, that is what F3 and F4 do already.
-
If players like the thread starter can't handle the sim style of AH they should find themselves an easier game to play
Single pilot planes should not have an external view mode
-
this,plus remove the ability to fire guns/drop bombs from F3
.
I remember when I first heard about players using the F3 mode and bombing tanks or ground targets. I tried it myself, to me it's too hard than 'actually aiming' without any mode (except being in the cockpit of course).
I have no problem getting kills with the Il-2 bombs. However, I do understand the OP's wish, in a way. Not so much for bombing or "the GV's are taking over", but the rearview makes it more of a coffin rather than a fighter. In order to look behind you, you need to switch to your gunner! But that makes it more challenging and rewarding when you get a kill, and in my opinion, more fun :)
To the OP, just because there are more ideas from the GV perspective or for the GVs doesn't mean they are 'trying to take over'. You do know that many who GV also fly? Everyone here has the right to 'vote' on what they want in the game. However, it is H.T.C.'s ultimate decision, meaning, if it isn't added in game, no reason to complain about it :aok
As for the wish.. no, -1. Not enough gunners on the Il2 to justify F3 mode.
-
If the rear view of the hatswitch defaulted to the rear gunner position then you would lose the ability to maneuver in combat every time you checked your six.
Yes, but if the 6 view allowed you to see through the gunner position without switching the player there, it might be a solution.
Not that I have anything invested in the F3 or non-F3 view.
-
In the Il-2, the F3 view is next to useless for killing GVs. For spotting them yes, it's good for that.
I think what killed it's f3 view was complaints from the fighter jocks gaming the game. Suddenly, an expected easy target, was turning back into them with teeth, and it was shooting them in the face. That Il-2 should have (in their opinion, and does now) lost track of them but no, bam, back in the tower. Oh how humiliating!
:D
-
I think it was more overshooting the IL and assuming they were safe climbing out. The IL, knowing the likely path of the overshooter due to F3, would nose up and kill them before they escaped range. Watched it happen many times and fell for it myself.
I GV a bunch and F3 in the IL would be ok with me. I figure the pilot had a guy behind him telling him what was going on so F3 is a suitable compromise to represent that.
-
In the Il-2, the F3 view is next to useless for killing GVs. For spotting them yes, it's good for that.
I think what killed it's f3 view was complaints from the fighter jocks gaming the game. Suddenly, an expected easy target, was turning back into them with teeth, and it was shooting them in the face. That Il-2 should have (in their opinion, and does now) lost track of them but no, bam, back in the tower. Oh how humiliating!
:D
If you let that flying sewer cover "turn" back on you with its teeth and face shoot you then shame on you. I found them very easy to shoot down in a fighter, and i such in fighters, but I knew IL2s. They were easy to beat if you had 2 mins of patience. Now they arent even worth taking up if there are any fighters around.
-
but the rearview makes it more of a coffin rather than a fighter.
There is one problem with your statement. The IL2 wasn't, nor designed to be a fighter and that's what it was being used for by a lot of players to the point it did started to impact game play. Removing F3 mode put the IL2 in the role it was used in, as a ground attack plane and not some point defense fighter.
ack-ack
-
There is one problem with your statement. The IL2 wasn't, nor designed to be a fighter and that's what it was being used for by a lot of players to the point it did started to impact game play. Removing F3 mode put the IL2 in the role it was used in, as a ground attack plane and not some point defense fighter.
ack-ack
I understand that. I don't think that the il-2 should have an F3 mode because it only has 1 gunner. I'm just saying that when you try to 'check your 6' the 'normal way' (while flying) you can't see anything, thus my 'coffin' reference.
I remember a p51 was diving on me while I was shooting at tanks, he tried shooting at me Head-On, and lost. 4 37mm rounds hit him and he lost both of his wings and dove underneath me and died. Point being, if I could do that while in 'F1' position, then I can only imagine what others could do in F3 mode if they knew how to aim.
Again, I agree that the Il-2 shouldn't have F3 mode because it doesn't have enough gunners/people in the plane to warrant that view. However, I think heavy bombers like B17s, B24s, etc should have it, because they had multiple gunners in various positions around the bomber, which in my opinion makes it OK for them to have the F3, F4 views.
Because it is simulating multiple pairs of eyes looking around the bomber, whereas the Il2 didn't have enough people to do that. Making it 'unworthy' of having the F3/F4 views.
:salute
-
TrakIR 2-axis mode uses your hps saved head postions. You can setup a reasonable 6 view that way. Along with other views locked into positive positions for you to see out of the IL2 cockpit. Occasionally popping into the gunners position doesn't hurt. You have to furball like being in any bird cage canopy restricted ride. And 2-axis TrackIR mode effectively takes advantage of our saved views. The only time I get bounced is when I'm in my gun run on a tank, which is to be expected. If I'm furballing, I have all the views needed to compete. Using 2-axis mode locks the default forward view in place so aiming isn't affected by up\down or side to side head movements. Remember you don't have a collimating reflector sight for the pilot.
You can set a very effective 6 view over your shoulder and through the opening in the bulkhead past the rear gunner. If you move your head forward and high up, then all the way out to the side, you get great side views. Same thing with rear quarter and back up views but, you need to move your head forward as far as you can get. Head far forward and up is the key. Head far forward then back 6 is how you get a good 6 view through the bulkhead opening. The secret to the views, is having your head almost into the windscreen as your focus position. Helps even with your default head view pushing it forward a bit.
Then for a great instantaneous turn, pop a notch of flaps just after you enter the turn. And the IL2 does a good popup, slow down and turn if you get the nose down and over 200. I've had many fighters going too fast turning with me caught by that and my 37mm. As fester said once, F3 is for weenies in an Il2. He just used his views and furballed with it.
-
TrakIR 2-axis mode uses your hps saved head postions. You can setup a reasonable 6 view that way. Along with other views locked into positive positions for you to see out of the IL2 cockpit. Occasionally popping into the gunners position doesn't hurt. You have to furball like being in any bird cage canopy restricted ride. And 2-axis TrackIR mode effectively takes advantage of our saved views. The only time I get bounced is when I'm in my gun run on a tank, which is to be expected. If I'm furballing, I have all the views needed to compete. Using 2-axis mode locks the default forward view in place so aiming isn't affected by up\down or side to side head movements. Remember you don't have a collimating reflector sight for the pilot.
You can set a very effective 6 view over your shoulder and through the opening in the bulkhead past the rear gunner. If you move your head forward and high up, then all the way out to the side, you get great side views. Same thing with rear quarter and back up views but, you need to move your head forward as far as you can get. Head far forward and up is the key. Head far forward then back 6 is how you get a good 6 view through the bulkhead opening. The secret to the views, is having your head almost into the windscreen as your focus position. Helps even with your default head view pushing it forward a bit.
Then for a great instantaneous turn, pop a notch of flaps just after you enter the turn. And the IL2 does a good popup, slow down and turn if you get the nose down and over 200. I've had many fighters going too fast turning with me caught by that and my 37mm. As fester said once, F3 is for weenies in an Il2. He just used his views and furballed with it.
tl;dr: IL2 is AMAZING if you spend 200 bucks on trackIR!
-
And the same views I'm mouse panning through visa my TrackIR in 2-axis mode, are the saved views using a hat switch will bring up.
Naturalpoint started out making head tracking to move your mouse. Not game devices.
I suppose whining at Hitech takes less nads and effort than adapting and overcoming in a kiddy game.
-
There is no reason why every other attacker/medium Bomber with a rear gunner should have F3 and the IL2 shouldnt. Notice I didnt mention the word Destroyer?
It was a lame decision to appease the GV crowd who couldnt seem to comprehend why they were getting shot to pieces by AIRPLANES while attacking an AIRBASE.
Various cunning stratagems were used to strong arm AH to make the fate full decision, "when it was discovered crying "take it away or I quit" wasnt working". One of them being finger pointing at ONE player, whom I wont name, who somehow was able to kill hundreds of fools a month in fighters by shooting them while in F3. The fighter pilots never themselves asking why in Hell they allowed themselves to get in front of a wallowing bath tubs 47mm cannons. I never got shot down by IL2s and Im not exactly a fighter expert.
Its time to take the game back from the Gv crowd. They have grown to powerful, now its "no icons"? Next it will be kill shooter for any airplane that touches a GV.
The Pilot of the IL2 ATTACKER/MEDIUM BOMBER has no rear view. It deserves to have its F3 back.
If GVs want protection from such aircraft then bring flak or stay in your little mud stained mountain village Hovels. Away from the MEN who fly true Birds of Prey.
Bring back the F3!
Any one want to guess which tour they took the F3 mode away from the IL2?
(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/IL2_zps35313ca1.jpg) (http://s266.photobucket.com/user/maddogjoe_photos/media/IL2_zps35313ca1.jpg.html)
If the plane is so good a killer why hasn't the killing continued at the same pace with out F3?
This is only one players score sheet, but there were many who abused the "F3 mode" in a fighter role. Any plane that you can shoot from the pilots seat should NOT have F3 mode.
-
And the same views I'm mouse panning through visa my TrackIR in 2-axis mode, are the saved views using a hat switch will bring up.
Naturalpoint started out making head tracking to move your mouse. Not game devices.
I suppose whining at Hitech takes less nads and effort than adapting and overcoming in a kiddy game.
I have adapted quite well. Who needs guns when you have bombs?
I understand your point though Bustr, we're the ones being unreasonable and selfish. Not the people who defend sitting on concrete, spawn camping, magical insta-repair supplies, VERY limited production unperked Wirblewinds and the fact that all tanks get laser rangefinders that make it easier for the tank to main-gun the IL2/JU87G2 then it is for the can opener to pop the tank. Oh and don't forget that tanks have no crew so that commander who is hanging halfway out of the hatch while using the laser rangefinder to gun down that IL2 can't even be strafed.
-
It was a lame decision to appease the GV crowd who couldnt seem to comprehend why they were getting shot to pieces by AIRPLANES while attacking an AIRBASE.
This is not why F3 was removed due to GV guys howling.
It was 262 jockeys getting shot down by GHI that started that.
-
The pilot of an IL2 has no rear view, because the pilots of IL2's had no rear view :old:
Why not have the rear view in the IL (i.e the hatswitch rear view) default to the rear gunners position?
Single seat IL-2 would solve this and also give us an early war IL-2.
-
NO (of course !)
-
Single seat IL-2 would solve this and also give us an early war IL-2.
What about F3 for the 110 and 410? no? did not think so.
Il2 should not have it either.
For all other bombers F3 should put the plane in auto-level and disable guns and bomb release.
That would prevent its abuse with the A20 and TU2 dogfighting (potentially also b26 and B25).
-
What about F3 for the 110 and 410? no? did not think so.
Il2 should not have it either.
For all other bombers F3 should put the plane in auto-level and disable guns and bomb release.
That would prevent its abuse with the A20 and TU2 dogfighting (potentially also b26 and B25).
Ahh I did not say anything at all about getting F3 mode back.
I said getting the single seat IL-2 would solve the problem of no rear view.
-
What about F3 for the 110 and 410? no? did not think so.
Il2 should not have it either.
For all other bombers F3 should put the plane in auto-level and disable guns and bomb release.
That would prevent its abuse with the A20 and TU2 dogfighting (potentially also b26 and B25).
As I said I did not mention "Destroyers" that already have workable rear views that dont need F3.
C'mon? A20s, TY2s, 26s, and 25a in "dogfighting"? Like the IL2 with F3 they are all easy meat to fighters. Just dont HO the things.
-
No.
-
Ahh I did not say anything at all about getting F3 mode back.
I said getting the single seat IL-2 would solve the problem of no rear view.
Oops, sorry lyric, I quoted the wrong post...
As I said I did not mention "Destroyers" that already have workable rear views that dont need F3.
C'mon? A20s, TY2s, 26s, and 25a in "dogfighting"? Like the IL2 with F3 they are all easy meat to fighters. Just dont HO the things.
A20 and TU2 are already used as fighters and quite commonly so. Every base that has its FHs hit turns into an A20 infestation. I saw not one and not two TU2s ditch their drones after bomb release (or after losing two of them to fighters) and go A2A with their fixed cannons. The B26 I used to dogfight with in the old days - you'd be surprised what it can do. Nowadays no one will take a B26 to dogfight over an A20 or TU2.
I have not use the TU2 enough, but the A20 and B26 benefit *A LOT* from F3 in a dogfight. The A20 is a capable fighter and is definitely not a bomber - it is just like the IL2, delivering bombs without a level bomb sight. The A20 also takes the "worst rear view" title away from the F6F and without the F3 view its viability as a fighter will be significantly reduced. The A20, just like the IL2 and the 110/410 has one useless gunner facing backwards. The 110/410 are used as attack planes in the same role as the A20 does. I also forgot to put the Stuka in this list. All of them should not have the F3 view.
-
I think it was more overshooting the IL and assuming they were safe climbing out. The IL, knowing the likely path of the overshooter due to F3, would nose up and kill them before they escaped range. Watched it happen many times and fell for it myself.
I GV a bunch and F3 in the IL would be ok with me. I figure the pilot had a guy behind him telling him what was going on so F3 is a suitable compromise to represent that.
The guy behind him shouldn't be able to see under the nose of the plane.
-
I have dog fighted in all of them too Bozon. F3 can do nothing to increase rate of climb, acceleration, ability to roll and turn, agility, to dive....ect. Of them all the A20 probably has the most worth but tell me, how many times do you see A20s upp to dog fight when FHs are still up? I would argue F3 doesnt even give you much more SA cause you still have to work buttons on your rig instead of just turning your head natural with a Track IR.
They are all last ditch suicide machines desperate to find and HO a goon before they themselves get clobbered. Add the TU2 to it. Try rolling that banana or pulling it out of a dive.
-
-1
-
-10 no not needed
-
Single pilot planes should not have an external view mode
Makes sense to me.
- oldman
-
Single pilot planes should not have an external view mode
So if it had a co-pilot it could see out the back better? :lol
It does have a bomb bay does it not?
So one plane with a bomb bay shouldnt have F3....again....why?
-
So if it had a co-pilot it could see out the back better?
It does have a bomb bay does it not?
So one plane with a bomb bay shouldnt have F3....again....why?
You have to draw the line somewhere. Many of us sense that F3 gives an advantage to someone flying his plane as a fighter, and that there is no good reason for this in fighter-to-fighter combat. Many of us recognize that planes with more than one crew member have extra eyes to spot enemy aircraft, and they should receive some benefit from this. You have to draw the line somewhere. Put another way: Why shouldn't the Me-110 have F3 mode if the Il-2 does? Both carried bombs, both had rear gunners.
- oldman
-
-1 ........NO get rid of F3 for everything except the TA
-
You have to draw the line somewhere. Many of us sense that F3 gives an advantage to someone flying his plane as a fighter, and that there is no good reason for this in fighter-to-fighter combat. Many of us recognize that planes with more than one crew member have extra eyes to spot enemy aircraft, and they should receive some benefit from this. You have to draw the line somewhere. Put another way: Why shouldn't the Me-110 have F3 mode if the Il-2 does? Both carried bombs, both had rear gunners.
- oldman
Old, they were forced to take F3 away cause we were opening up your precious tanks like tin cans....PERIOD!
This will be acknowledged or my crusade will continue.
-
Old, they were forced to take F3 away cause we were opening up your precious tanks like tin cans....PERIOD!
This is not correct, no matter how often you will repeat it.
The mass of complaints about the Il-2 F3 mode has been from an air to air action point of view.
And consequently, the A2A use of the Il-2 went down almost twice as much as the A2G usage since F3 was removed
-
Yaknow if I was always able to avoid them and kill them I cant see them having been to big a problem for you.
I know what the "out" was. I also know what the real reason was.
-
Who said it was a problem for him? He just gave you the over all effect in the game. He does track this information for his charts. He doesn't just make it up.
-
Yaknow if I was always able to avoid them and kill them I cant see them having been to big a problem for you.
I know what the "out" was. I also know what the real reason was.
Currently you are limited to searching for GVs from the pilot and gunner positions. Actual Il2 pilots were also thus limited, so this has nothing to do with GV hunting. The idea that F3 mode in any way is equivalent to having a rear gunner shout "Break right comrade!" is also utterly fatuous. If you think it such a proble. then acquire a gunner for your sorties. If you think this unfair, then consider the fact that HTC does not give fighter pilots some kind of AI wingman, no you have to convince someone to fly with you, nor do tanks get AI flak protection, they have to have another human player controlling the flak.
-
Yaknow if I was always able to avoid them and kill them I cant see them having been to big a problem for you.
I know what the "out" was. I also know what the real reason was.
What has that to do with me? :headscratch:
It's a simple fact that the utter majority of complains about Il-2 F3 mode did NOT come from GV players, but were a result of A2A action. Both in game as well as on the BBS. The threads and posts about it are still there :)
So if you KNOW (with period!) that only the far less frequent GV complaints are responsible for F3 removal, you must have some special sources not available to us yet. Care to share? ;)
-
What has that to do with me? :headscratch:
It's a simple fact that the utter majority of complains about Il-2 F3 mode did NOT come from GV players, but were a result of A2A action. Both in game as well as on the BBS. The threads and posts about it are still there :)
So if you KNOW (with period!) that only the far less frequent GV complaints are responsible for F3 removal, you must have some special sources not available to us yet. Care to share? ;)
I will finish my part in this, tho I have said it many times. First off I started the thread with a light touch as I have no illusions anybody is ever going to bring back F3 in the IL2 because hardly anyone flys it and I bet even less care. I did and since I pay my $15 too I'll explain my meaning one last time.
The only "special sources" Ive ever had have been comments in the forum and 'Waaaaa's" in the arena from the planes ability to open any tank at the time like a tin can in a near vertical attack where its NS37s were able to shoot point blank into the thinnest armor sections of tanks. OK, who likes to die, Ive Waaa'd once or twice too.
But the real butt buster is with all the flying ive done in it I have never understood how anybody was ever able to use it in F3 and effectively shoot other airplanes with it. And I tried it many times, both offline and on. It was just impossible for me to aim without the pilots sights and from what I can tell almost impossible for everyone else.
Barring one, who we will not name. ;) Its like only a very few guys have ever been able to fly those 234's around firing effectively out the arse end and hitting anything. I have no idea how they do it, nor do i think most everyone else does.
Your statement lusche implied that even you feared the F3 gun mode of the IL2 while in a fighter. If I never did I very much doubt you ever did. So thats what I meant by that.
Heres what F3 did do, for those of us who used it as it was supposed to be used. An anti-armor aircraft to protect airbases. Being in F3 mode allows one to line up the aircraft center line to the tank and gives you the extra SA and position to come down in a near vertical dive and hit the thin upper armor point blank with very little shot angle to bleed off ballistic energy. It was basically the equivalent of the way you turn inverted before diving into bomber groups from right over them which disorientates the gunners and gives you the edge. Just exchange that "disorientation" for 'thin armor sections"/"shot angle" and you know what I mean.
And i was damn good at it. I used to set convergence to 250 and kill almost any tank with 2 to 6 shots in one or two volleys of semi-auto fire, NS-37 only. I never carried any bombs cause i never needed any. The only tank that became a problem was the King when it came out. Every other one was meat, which shouldnt surprise because they were actually attacking an air base and it wasnt like i was flying to their GV bases with guns and ords to grief them.
F3 also gave one a little extra SA to the rear to use the one or two moves the plane had to evade fighters. It was, and is, no fighter plane and is hopelessly outclassed by every fighter in the game. Every other medium bomber with F3 and/or bombs/guns has the same advantage the IL2 had. If your able to center your target in F3, start a bomb drop from close to vertical, your going to be able to bomb more accurate. The IL2 was NOT a special case. That it was the best tank killer in the game shouldnt have surprised cause it WAS the best tank killer in the war. Imagine if we could load PTABs in them?
So thats my theory. This game has turned more and more from a flight game to a Gv game. The IL2 was to good at what it did while in F3 against GVs. The GV'ers had the votes. The IL2 lost, and it was stripped of F3 while every other plane like it kept theirs.
There it is, spoken as a gentleman, I'll even throw in a smiley. :)............................. :salute
-
*sigh*
This still going, eh?
Here is a very simple solution to this:
Give F3 back (and give the 87 G-2 and the Fi-156 F3), but make it so that you CANNOT use guns and ords while in F3. This should be case for ALL planes with F3.
/thread
-
Heres what F3 did do, for those of us who used it as it was supposed to be used. An anti-armor aircraft to protect airbases. Being in F3 mode allows one to line up the aircraft center line to the tank and gives you the extra SA and position to come down in a near vertical dive and hit the thin upper armor point blank with very little shot angle to bleed off ballistic energy. It was basically the equivalent of the way you turn inverted before diving into bomber groups from right over them which disorientates the gunners and gives you the edge. Just exchange that "disorientation" for 'thin armor sections"/"shot angle" and you know what I mean.
So your argument in favor of allowing F3 back with the Il2 is not that it allows some sort of unrealistic action when flying A2A, but that it allows you to be unrealistically good at lining up shots on tanks? :rofl Wow, always nice when the other guys makes a compelling case against their own position for you.
-
F3 for the IL2? No way. It doesn't need it, it shouldn't have it, and I have faith that HTC won't bring it back.
As it stands, it appears HTC has the F3 views coded to the class of aircraft (bomber). They have their reasons. I wish they'd code something similar to the F3 mode, but only while in the gunner's position. While sitting in the gunner's position the player is locked in to the view provided by the gun sight, when in actuality the gunner looked far more around the gun while scanning the sky for threats than he ever did looking through the sights or watching tracers. Currently in AH, if the plane is classified as a "bomber", it gets the F3 mode which is all encompassing in every angle. That is the kicker.
Forget the abilities of the plane, the role of the plane, and even the popularity (gasp!) of the plane. Each plane should be limited to the views in which each manned position of the plane could actually use. I vote for taking away F3 altogether if HTC would able to implement some sort of "near external" view for each position. Perhaps allow for a view 8-12ft view out and away from the gunner's head and NOT from hundreds of feet away. Make each crew position with programmable head positions just like the pilot, but allow the external 8-12ft "extended" view.
Im the short term though, I say F no to giving the IL-2 back its F3 gamer position. The IL-2 has armor galore, THAT is the reason the pilot cant see like other aircraft. There is a trade off for such things. You can't have your sippy cup and cheerios at the same time.
-
So your argument in favor of allowing F3 back with the Il2 is not that it allows some sort of unrealistic action when flying A2A, but that it allows you to be unrealistically good at lining up shots on tanks? :rofl Wow, always nice when the other guys makes a compelling case against their own position for you.
So then take it away from the other ones who use it for the same thing.
unrealistic action
in a computer game is a slippery slope. I dont remember to many tanks shooting down aircraft with main guns in the war and certainly not as easily as in this game. Shall I go on?
-
So then take it away from the other ones who use it for the same thing.
in a computer game is a slippery slope. I dont remember to many tanks shooting down aircraft with main guns in the war and certainly not as easily as in this game. Shall I go on?
Got a problem with the tank guns? Are the sights wrong? Rotation too fast? Reload too fast? Anything? Anything at all? All you've got here is some folks who have become freakishly skilled at a low percentage shot in their vehicle because of years of practice. As opposed to people becoming good at F3, which is by definition inaccurate.
-
The only definition of what is or isnt
unrealistic action
in a computer game like this is each individual players playing style and/or personal preference. Or the personal wishes of the game maker. Historical reality has very little to do with what is or isnt allowed in the game. There is no Moses coming down the mountain with a tablet on which is described what is "realistic action" based on actual weapon system reality.
Personally i think its the right mix for a flight game. But on thing it isnt is "real". Not any plane, not any GV.
-
The game is a sandbox where you operate realistically modeled WWII equipment in any manner you like. HTC has neither the ability nor the intent to make sure you operate just like they did in WWII but they have the mission statement of modeling the toys to operate like they did in WWII. None of them had a "God's Eye' view
The only definition of what is or isnt in a computer game like this is each individual players playing style and/or personal preference. Or the personal wishes of the game maker. Historical reality has very little to do with what is or isnt allowed in the game. There is no Moses coming down the mountain with a tablet on which is described what is "realistic action" based on actual weapon system reality.
Personally i think its the right mix for a flight game. But on thing it isnt is "real". Not any plane, not any GV.
-
You wanting Superman's POV to search for vehicles, and GVers wanting no GV icons (so they can simulate legally blind pilots), same whine different cheese.
-
The only "special sources" Ive ever had have been comments in the forum and 'Waaaaa's" in the arena from the planes ability to open any tank at the time like a tin can in a near vertical attack where its NS37s were able to shoot point blank into the thinnest armor sections of tanks. OK, who likes to die, Ive Waaa'd once or twice too.
This is the part I don't get, why can't you open up tanks like a tin can and create those "Waaaaaa"s" WITHOUT F3?
Just because YOU couldn't figure out the advantage of fighting in F3 mode doesn't mean there isn't one.
-
This is the part I don't get, why can't you open up tanks like a tin can and create those "Waaaaaa"s" WITHOUT F3?
Just because YOU couldn't figure out the advantage of fighting in F3 mode doesn't mean there isn't one.
I still can, tho not as well. But to really get that question answered you have to ask the legions who quit flying the IL2 after it was picked out in isolation.
I already said what F3 gave you so theres no need to repeat it.
-
I still can, tho not as well. But to really get that question answered you have to ask the legions who quit flying the IL2 after it was picked out in isolation.
I already said what F3 gave you so theres no need to repeat it.
It's the main plane I fly when going against tanks, and I don't miss often when bombing with it. All without using F3.
F3 (in my opinion) should only be on bombers that have gunners all around the plane. Like the B17, B24, B25 - the heavy bombers. Because F3 and F4 simulate all the gunners looking outside the aircraft for enemy aircraft. The il2 only has ONE gunner, that can't even see below the aircraft. Meaning that F3 isn't for that plane. If it had a belly gunner then that would be different.
That's just my perspective of this situation though.
:salute