Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Panic on March 02, 2014, 09:54:00 PM
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I wish that HiTech would make it were you can fly the bomber and the ai crew will fire the guns.So if your in the bombsight the crew can fire back on their own.
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I wish that HiTech would make it were you can fly the bomber and the ai crew will fire the guns.So if your in the bombsight the crew can fire back on their own.
I like to fire the guns myself.
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You could still fire them yourself, but while your piloting the plane they will engage enemys
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I wish that HiTech would make it were you can fly the bomber and the ai crew will fire the guns.So if your in the bombsight the crew can fire back on their own.
No thank you.
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+1 otto worked well in WB
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I wish that HiTech would make it were you can fly the bomber and the ai crew will fire the guns.So if your in the bombsight the crew can fire back on their own.
Only if when the AI gets the kill the player doesn't get any perks/credit for said kill, and the 'victim' of the AI aimbot barrage doesn't lose any perks if killed in a perk plane.
Oh, and no formation option if auto gunners are enabled.
:aok
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Rofl.... this wish again....
If you're being attacked don't drop until ya deal with a immediate problem...
Next thing you know people will be asking for the bombers to drop the bombs for them too...
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:rofl :rofl :rofl Nope....I'm not liking this idea. I would however, entertain the idea of more than 1 player being able to man the guns at one time. :devil
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Yup. The otto weenies worked quite well in Warbirds. Unfortunately there are far more fighter jocks than BUFF drivers in this game and on this board and they are dead-set against anything and everything that can make knocking down easy meat any harder. So I doubt we will ever see the ottos in AH.
But I still give it a +1 :aok
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Rather not have warthunder auto gun lazers after me in here. -1
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-1
The game already allows bombers to do crazy manoevers they couldnt do IRL...
I dont want to intercept 3 bombers doing loopings and shooting guns at the same time... :rolleyes:
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+1 otto worked well in WB
Not really. Auto gunners are either "too good" or "worthless" depending which end of them you are on. Very difficult to find a good balance with them. Bombers are already "gamed" a lot, let's not add to that.
-1
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Well just thouh it would make bombers actually harder to kill
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Well just thouh it would make bombers actually harder to kill
bombers being harder to kill is fine, as long as it is because of player skill and not AI.
I think the less AI we have in game the better.
But then again I am someone who doesn't even like bomber formations.. I say if you want three bombers, call up two friends to fly with you. :lol
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I don't think it would make them harder to kill, it would just make things look more realistic. However, I don't know how you could keep a formation of many bombers from kill shooting on each other with otto.
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True, the AI wouldnt be dead accurate like in War Thunder, hate that about war thunder
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:rofl :rofl :rofl Nope....I'm not liking this idea. I would however, entertain the idea of more than 1 player being able to man the guns at one time. :devil
+1
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I wish that HiTech would make it were you can fly the bomber and the ai crew will fire the guns.So if your in the bombsight the crew can fire back on their own.
I get why the OP wants this. we've all been through it...
Alright All lined up on target, check. Calculated wind sheer through bombsight, check. Airspeed nominal, check. Bogey on my high flank not making a move on my formation for the past 15 minutes, check. Time to drop bombs, check! 3.... 2... 1.... PING PING PING ARGHHH BOGEYS ALL OVER ME!!!! :x
It's just frustrating more than anything, fighter jocks worth their weight in fuel and ords know when to attack a bomber and when to be patient. I would say from that I've learned thus far is:
- A. Safety in numbers, get a few more formations up to help with protection
- B. Ensure that you are on final approach when you hit the dar ring, not still climbing, not still looking at clipboard map to see what your line will be, etc. etc.
- C. Call for a gunner!!!!!! You CAN play host to a single player which can gun for you while you're putting eggs into the pickle barrel. Don't underestimate the value of a second set of eyes in your formation with a finger on the gunnery trigger.
Overall, from what I've read on her, AND experienced in the AvA arena with AI gunners enabled, YOU DO NOT WANT AI GUNNERS!!!!!!
-1 to this wish....
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Just ask for less Luftwaffe squads, same difference :devil
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You could still fire them yourself, but while your piloting the plane they will engage enemys
how do you this^^^ to work..desides i like fireing the guns myself..how would you target the ene plane.how would you know where the plane is while sitting in your bombsight..how how how...leave it like it is.....p.s. 999000 doesent have any problem shooting down planes-nor alot of other people.
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I get why the OP wants this. we've all been through it...
Alright All lined up on target, check. Calculated wind sheer through bombsight, check. Airspeed nominal, check. Bogey on my high flank not making a move on my formation for the past 15 minutes, check. Time to drop bombs, check! 3.... 2... 1.... PING PING PING ARGHHH BOGEYS ALL OVER ME!!!!
LOL LOL
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.otto b- 0 b++ 4 b+ 4 rt .1 rg d11
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-1
I have four further clarifications on my opinion:
Nein
No
Uhuh
Nope
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I disagree with his recommendation.
A revised recommendation is to let more people be gunners in bombers like Air Warrior. Full death star. For example a B17, fill all six guns ( except may be the front gun since the bombardier was the front gunner also right? that will be controlled by the pilot for calibration, its debatable) Since there is a trio, this part is also debatable, guys can jump into drone guns or let more people in to be gunners in the drones also.
:salute
27th
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I was just hoping for bomber gunners to be more realistic and actually shoot when your piloting the aircraft. IRL I havent read about any german pilot saying that bombers were easy to get to and kill like they are in Aces High 2
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I could see this if it had to be selected up front like "Auto takeoff", the pilot could not use the guns at all for that sortie and the AIs were in accuracy range of unmanned field ack.
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I was just hoping for bomber gunners to be more realistic and actually shoot when your piloting the aircraft. IRL I havent read about any german pilot saying that bombers were easy to get to and kill like they are in Aces High 2
Panic ..... yer gonna learn quick.
This is a tough crowd.
(http://www.shopdowncity.com/news/wp-content/uploads/2009/04/4a16682u1_2.jpg)
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Uhm...
This has been a conflict for a very long time. I'd rather not have this implemented, but rather the ability to have up to 3 gunners in a bomber at any given time. Auto guns? I just can't see it being a good idea.
Sorry mate, -1.
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IRL I havent read about any german pilot saying that bombers were easy to get to and kill like they are in Aces High 2
The difference is that in WWII bombers flew in large formations with escorts, a concept that is foreign to Aces High bomber pilots.
There are some upsides though!
You are equipped with GPS guided bombs that can hit any target from 35k.
Your gunners (While you are in the guns) can coordinate and concentrate their fire into a 1moa dot at 1k out.
The Lancaster is a fantastic divebomber.
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The more players you allow to become crew for something, the more players you don't have as a commander of something to shoot at and shoot back.
Take some of the huge bomber missions in this game and populate each bomber with a gunner rather than 2 to 3 fighter escort per box. Some will be fantastic gunners. Most will use up their ammo and have wasted an hour of their play time and efforts along with their bomber being shot down.
Else where on the map it will be noticed that there is a shortage of bodies. Including to the detriment of the gunners country as bases are more easily rolled while they are sitting in a can for an hour wondering where the defenders are for them to shoot at. There is no real target in the MA to bomb that will stop cold the target country's hoard from steam rolling bases while you are bombing behind them. Ultimately it takes rolling up your sleeves and getting dirty directly against the hoard. The game is organized to promote fighting over things rather than knock out blows to end campaigns.
One of the hallmarks of most wishes in this game, is the lack of caring or enumerating any possible unintended consequences by their owners. So Hitech gets to be the bad guy because he has to look at wishes from all the things that could or will go wrong, against the overall benefit to the whole player population as they play the game together beyond this week, month, or year.
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I'd rather see a dot command to forcefully remove a joined gunner.
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I wish that HiTech would make it were you can fly the bomber and the ai crew will fire the guns.So if your in the bombsight the crew can fire back on their own.
Hmmm...
What-if: a bomber could have either a very dumbed-down, inaccurate, computer-controlled Otto von Ventral or a potentially lethal human gunner?
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The more players you allow to become crew for something, the more players you don't have as a commander of something to shoot at and shoot back.
Take some of the huge bomber missions in this game and populate each bomber with a gunner rather than 2 to 3 fighter escort per box. Some will be fantastic gunners. Most will use up their ammo and have wasted an hour of their play time and efforts along with their bomber being shot down.
Else where on the map it will be noticed that there is a shortage of bodies. Including to the detriment of the gunners country as bases are more easily rolled while they are sitting in a can for an hour wondering where the defenders are for them to shoot at. There is no real target in the MA to bomb that will stop cold the target country's hoard from steam rolling bases while you are bombing behind them. Ultimately it takes rolling up your sleeves and getting dirty directly against the hoard. The game is organized to promote fighting over things rather than knock out blows to end campaigns.
One of the hallmarks of most wishes in this game, is the lack of caring or enumerating any possible unintended consequences by their owners. So Hitech gets to be the bad guy because he has to look at wishes from all the things that could or will go wrong, against the overall benefit to the whole player population as they play the game together beyond this week, month, or year.
I remember the bombing mission we had in fso middle of last year. most of the bomber's that were shot down were shot down by gunners in friendly bombers.
semp