Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Lucifer on March 16, 2014, 12:15:24 PM
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These enormous production site(s) would affect the Top aircrafts numbers, thus replacing the ENY system.
This(ese) site(s) would be so huge it woul require constant bombing and -at least- a 12+ hours bombers campaign to bring em to a down level where those Top aircrafts would
be affected.
Means low numbers and one bomber-man doing it could not affect it ofc...
That would be wwii 8th air force campaign like...
Just an idea.
Shoot ! :D
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I love it. +1 and then some. :aok
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These enormous production site(s) would affect the Top aircrafts numbers, thus replacing the ENY system.
I still have trouble to understand how this could replace ENY as a balancing tool.
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I still have trouble to understand how this could replace ENY as a balancing tool.
Easy. The most populous side would bomb the least populous side's Top Aircraft factory into oblivion and deny the least populous side access to P-51Ds, Spitfire Mk XVIs and La-7s.
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I understand your concerns.. though the "big" population difference i see is during low-pop, when a side has 10 (15 max for what i ve seen) more players.
During high pop time, the difference tend to be 2-10% max : The only risk would be during low-pop, but as those sites would be huge, the most populated side couldnt set down the
others sides production factories...
ENY system makes many ppl log off, as they cant ride Top aircrafts : making ppl log off isnt good for a game imho...
A solution could be to deny perked planes only for the overpop side... The big factories system could be a cool addition.
Easy. The most populous side would bomb the least populous side's Top Aircraft factory into oblivion and deny the least populous side access to P-51Ds, Spitfire Mk XVIs and La-7s.
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ENY system makes many ppl log off, as they cant ride Top aircrafts : making ppl log off isnt good for a game imho...
Grossly imbalanced sides isn't good for a team vs team game either and I have seen far, far larger size differences than 5-10% at peak.
Some people log off, others switch sides or change from the P-51D to the P-51B or Spitfire Mk XVI to Spitfire Mk IX and so on.
5-10% doesn't trigger ENY and ENY also has a population threshold under which it also isn't triggered.
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These enormous production site(s) would affect the Top aircrafts numbers, thus replacing the ENY system.
I'd like to see it in conjunction with the ENY system. For example, have the factories but if fully destroyed it would inflate ENY penalties a bit. If a country is already low on numbers, they would not be affected by the damage of their factory.
The only draw back would be the incessant whines that ENY brings out. Most notably the "Tinfoil Hat" theory why one country doesn't get ENY penalties while another country does. To be blunt, if the community can't figure it out now then making the concept more complex would make it worse.
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Right, the big production facilities could be an addition, while keeping ENY system unchanged... :)
I'd like to see it in conjunction with the ENY system. For example, have the factories but if fully destroyed it would inflate ENY penalties a bit. If a country is already low on numbers, they would not be affected by the damage of their factory.
The only draw back would be the incessant whines that ENY brings out. Most notably the "Tinfoil Hat" theory why one country doesn't get ENY penalties while another country does. To be blunt, if the community can't figure it out now then making the concept more complex would make it worse.
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Right, the big production facilities could be an addition, while keeping ENY system unchanged... :)
It wouldn't work for the reason that Karnak put forth...
The most populous side would bomb the least populous side's Top Aircraft factory into oblivion and deny the least populous side access to P-51Ds, Spitfire Mk XVIs and La-7s.
Unfortunately, we need ENY because the community will not/cannot even up the three chess piece population without motivation (another reason to drop the 12 hour rule). To drop a factory and bypass ENY altogether makes ENY much less effective, or not effective at all.
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lucifer said- This(ese) site(s) would be so huge it woul require constant bombing and -at least- a 12+ hours bombers campaign to bring em to a down level where those Top aircrafts would
be affected.
i don't think anybody wan'tsto spend 12hrs bombing a aircraft factory--esp when they spend most of the time climbing
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YES!
YES!
with a nice side of yes.
How about a shipyard that would shutdown CV's if bombed?
GV plants?
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lucifer said- This(ese) site(s) would be so huge it woul require constant bombing and -at least- a 12+ hours bombers campaign to bring em to a down level where those Top aircrafts would
be affected.
i don't think anybody wan'tsto spend 12hrs bombing a aircraft factory--esp when they spend most of the time climbing
I'm all for long bomber missions. Realistic and fun :aok
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That would require a COUNTRY effort : a way to strenghten side work and cooperation ... :)
lucifer said- This(ese) site(s) would be so huge it woul require constant bombing and -at least- a 12+ hours bombers campaign to bring em to a down level where those Top aircrafts would
be affected.
i don't think anybody wan'tsto spend 12hrs bombing a aircraft factory--esp when they spend most of the time climbing
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yep and while 1 country is busy bombing strats-the other 2 countries are taking their bases----unless your suggesting-all 3 countries mass bomb each others strats..wich would not be fun at all.
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Im sure the attacked country factories would try to intercept them to have fun... :joystick:
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naw i can't see it happening--but if it did oh well.
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Grossly imbalanced sides isn't good for a team vs team game either and I have seen far, far larger size differences than 5-10% at peak.
Some people log off, others switch sides or change from the P-51D to the P-51B or Spitfire Mk XVI to Spitfire Mk IX and so on.
5-10% doesn't trigger ENY and ENY also has a population threshold under which it also isn't triggered.
I don't believe that is correct. Early morning hours central time zone for about the past 2 months Knights will have ENY anywhere from 5 to as high as 28 (that was two weeks ago.) We had approx 10-12 players more most of those times, and less than 30 on our side, more commonly less than 25. What is the threshold you refer to? Sometimes Rooks had 8-12 players during those times.
Oh, btw, this is an intriguing idea.
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Now if you put tank spawns to it from front line bases, the knights would be all in. Then you simply let the knights take one front line base with a GV spawn back to this giant factory complex. Leave it alone all night. Then most of the knights would be in GV's at the complex allowing you to roll up knight land without a fight in the air.
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Sorry, the next opinion is an observation on knight land weirdness of late.
Lately I've been getting the suspicion the rooks and bish have found a way to get knights who play to fight in the air to move over to their countries. Now days the knights seem determined to take airfields with only GV's and waste hours at it until someone remembers bombers do a better job in a fraction of the wasted last 4 hours. The bish and rooks fly a few boxes over the town, cap with eager to HO, vulch and ram fighters, then run an M3 or C47 in while wirbel and tanks blitz the area. The best proven formula in our game to capture real-estate.
Last night I got a complaint from GVers I've never heard before. We are loosing this base because you fighters are leaving us alone to the bombers. Fighters run out of ammo a lot faster than a GV. We ran out of ammo killing the uppers while the GVers didn't assault the town and airfield en-mass. The location of the spawn was not conducive to an historic blitzkrieg attack. Nor did they up en-mass to overwhelm the defenses either. And there were precious few fighters to start with due to everyone being in a stalled GV attack against the airfield. We had to fly home 1.5 sectors in any direction to rearm without and equal number of fighters or bombers inbound to relieve us.
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So, if you want to reduce knight land to irrelevance under the weight of it's new strategic ground direction. Include GV spawns from bases all around this complex so the knights will self deport themselves in GV en-mass to your fighter factory complex all night long attempting to gun it down rather than strategically bombing it while defending their own territory. This is the perfect honey pot trap to reduce today's knight land to irrelevance by allowing them to capture a single base.