Aces High Bulletin Board

General Forums => Wishlist => Topic started by: stabbyy on March 21, 2014, 06:40:25 PM

Title: GV VS terrain
Post by: stabbyy on March 21, 2014, 06:40:25 PM
i know people have complained about this many times....shrubs flip tanks... trees flip tanks.. tanks flip them selves...

so my wish is simple... 1 make auto a default option for GV but allow for selection of manual just like auto take off(as auto transmission rolls countless tanks if they try to actually use terrain around them even 30° slopes)

and 2 that if these problems are not solved by new terrain to implement some kind of Tank recovery vehicle... which said vehicle would have the option to recover itself... that way the terrain being more of a threat to Gv's then the Gv's would  lessen and would be able to effectively recover a vehicle under any circumstances

(note TRV should only be able to recover its self if terrain still remains a more of a threat then GV's to Gv's)
Title: Re: GV VS terrain
Post by: The Fugitive on March 21, 2014, 07:24:56 PM
Learn to drive. Kinda like flying the airplanes, there are things you should learn....like pulling back on the stick when you get too close to the ground.

Learn to drive and avoid the trees and shrubs.
Title: Re: GV VS terrain
Post by: olds442 on March 21, 2014, 07:32:23 PM
Learn to drive. Kinda like flying the airplanes, there are things you should learn....like pulling back on the stick when you get too close to the ground.

Learn to drive and avoid the trees and shrubs.
I think a 30 ton tank being flipped by a 1ft high bush that a ATV could run over is different from a plane crashing into the ground.
Title: Re: GV VS terrain
Post by: FLOOB on March 21, 2014, 07:46:45 PM
Yeah especially when you run into it at 3 mph. The ground/object collision physics are weird, ever get the perpetual bouncing when you crash land?
Title: Re: GV VS terrain
Post by: stabbyy on March 21, 2014, 07:48:38 PM
Learn to drive. Kinda like flying the airplanes, there are things you should learn....like pulling back on the stick when you get too close to the ground.

Learn to drive and avoid the trees and shrubs.

has nothing to do with learning to drive

IE tank has momentum at 5mph... and your doing just fine Auto transmission decides to switch gears... even though your set at 5mph you lose momentum as your RPM starts to drop and start to slide as it shifts back into 1st(much life drifting)... (high angle hill reference or narrow bridge)

other example is the classic V grove you get stuck in it.. and you cant go up.. you cant go down... you cant go left..you cant go right you just have to hope you roll and land top up...even though...both sides of the hill are usually climbable...  this is not somthing the player can directly control...there for learning to drive has no point in it.... shrubs.. you can avoid... but are still annoying same with trees... it would be like me telling you to avoid clouds because they break your prop...
Title: Re: GV VS terrain
Post by: Tinkles on March 21, 2014, 10:04:53 PM
i know people have complained about this many times....shrubs flip tanks... trees flip tanks.. tanks flip them selves...

so my wish is simple... 1 make auto a default option for GV but allow for selection of manual just like auto take off(as auto transmission rolls countless tanks if they try to actually use terrain around them even 30° slopes)

and 2 that if these problems are not solved by new terrain to implement some kind of Tank recovery vehicle... which said vehicle would have the option to recover itself... that way the terrain being more of a threat to Gv's then the Gv's would  lessen and would be able to effectively recover a vehicle under any circumstances

(note TRV should only be able to recover its self if terrain still remains a more of a threat then GV's to Gv's)

+1 to a recovery vehicle/ability to flip tank back over.  I recommend a 15-30 second 'timer'.  So when you use this ability it takes 15-30 seconds for your tank to flip back on it's tracks (or a jeep it's wheels). 
Title: Re: GV VS terrain
Post by: MrKrabs on March 22, 2014, 02:56:09 AM
Don't drive so close to them then..... If you flip over from a berm then who's fault from driving at a obvious bad angle?... So yeah it is "learn to drive"
Title: Re: GV VS terrain
Post by: Latrobe on March 22, 2014, 07:26:15 AM
What if tanks could drive through and shoot through bushes? The new terrain update is going to bring us more trees, more bushes, and more buildings. Having all of those stopping your tank dead in its tracks will most likely severely limit where you drive your tank. Bushes should just block line of sight but allow the gvers to still drive through them and shoot through them. Trees, buildings, and hills can provide hard cover from enemy tank rounds.

I'm sure this is something HTC is looking into for the next big update.
Title: Re: GV VS terrain
Post by: lunatic1 on March 22, 2014, 09:38:16 AM
i know people have complained about this many times....shrubs flip tanks... trees flip tanks.. tanks flip them selves...

so my wish is simple... 1 make auto a default option for GV but allow for selection of manual just like auto take off(as auto transmission rolls countless tanks if they try to actually use terrain around them even 30° slopes)

and 2 that if these problems are not solved by new terrain to implement some kind of Tank recovery vehicle... which said vehicle would have the option to recover itself... that way the terrain being more of a threat to Gv's then the Gv's would  lessen and would be able to effectively recover a vehicle under any circumstances

(note TRV should only be able to recover its self if terrain still remains a more of a threat then GV's to Gv's)
the type of transmission does not determine if your tank will flip or not when hitting a tree or bush. watch where your driving.
Title: Re: GV VS terrain
Post by: The Fugitive on March 22, 2014, 09:47:37 AM
has nothing to do with learning to drive

IE tank has momentum at 5mph... and your doing just fine Auto transmission decides to switch gears... even though your set at 5mph you lose momentum as your RPM starts to drop and start to slide as it shifts back into 1st(much life drifting)... (high angle hill reference or narrow bridge)

other example is the classic V grove you get stuck in it.. and you cant go up.. you cant go down... you cant go left..you cant go right you just have to hope you roll and land top up...even though...both sides of the hill are usually climbable...  this is not somthing the player can directly control...there for learning to drive has no point in it.... shrubs.. you can avoid... but are still annoying same with trees... it would be like me telling you to avoid clouds because they break your prop...


ah so your saying you DRIVE into a position that you have no hope of surviving except to land "top up". Sounds like if you took a better route you wouldn't have that problem, much like having the choice of flying trough the open end of a hanger or the closed.

The point is the trees and shrubs WILL flip your tanks. It is the same for EVERYONE. Learn to drive and AVOID these hazards. If you don't you WILL continue to flip tanks. I haven't flipped one in years though I don't play the GV game much. I wonder how many time DR7 has flipped a tank? My guess is not very many as he pays attention to what is around him and is very good at watching all around him.
Title: Re: GV VS terrain
Post by: FLOOB on March 22, 2014, 12:56:38 PM

The point is the trees and shrubs WILL flip your tanks. It is the same for EVERYONE. Learn to drive and AVOID these hazards.
Wrong. The point is that trees and shrubs should not flip your tanks. If clouds damaged props and we posted about it in the wishlist I bet there would be the same remtard squeakes posting "Clouds will break your prop, durrr it's the same for EVERYONE. Learn how to fly.
Title: Re: GV VS terrain
Post by: The Fugitive on March 22, 2014, 02:11:17 PM
Wrong. The point is that trees and shrubs should not flip your tanks. If clouds damaged props and we posted about it in the wishlist I bet there would be the same remtard squeakes posting "Clouds will break your prop, durrr it's the same for EVERYONE. Learn how to fly.

If that is the way it was then people would learn to fly AVOIDING clouds or they would leave. I guess you have the same choice. Learn to avoid the trees and shrubs or well.... I think you can figure out the rest  :devil
Title: Re: GV VS terrain
Post by: Blinder on March 22, 2014, 05:05:13 PM
The argument about "learn to drive" is not a valid argument on any level. Unlike aircraft that cannot readily hide from anything except by going higher, the GV depends upon terrain and foliage in order to gain the advantage of the three C's that we learn about in tanker school: Camouflage, Cover and Concealment. We have to use these things or just end up dead from sitting in an open field. So the premise that getting close to the elements on the battlefield that we need for survivability are the very same elements that spell our doom makes for a ludicrous gaming function. And quite frankly, getting constantly spun around by trees I need to get close to to cover my movements is rather ridiculous and annoying. But not quite as annoying as the pilots who dismiss it as a non-issue because leaving it unfixed only serves to benefits them in their quest to rack up a multitude of easy ground kills.

The fact is that this is a solvable problem no matter how many fighter and ground attack pilots hoot and holler about it being fine as is. Like I have mentioned earlier in many other threads, there are existing terrain models in other games in which armor is king and can knock over trees and move through shrub infested lands with impunity. If it can be done in those games it can most certainly be done here.

"Learn to drive" indeed. No, the trees need to learn how to behave like trees and not like 300 ton bricks of steel.

 

I cite T-34 vs. Tiger : World War II Battle Tanks

https://www.facebook.com/pages/WWII-Battle-Tanks-T-34-vs-Tiger/258954727514161 (https://www.facebook.com/pages/WWII-Battle-Tanks-T-34-vs-Tiger/258954727514161)

as well as Steel Beasts

https://www.facebook.com/pages/Steel-Beasts-Modern-Tank-Combat-Simulation/341254043267?fref=ts (https://www.facebook.com/pages/Steel-Beasts-Modern-Tank-Combat-Simulation/341254043267?fref=ts)

Title: Re: GV VS terrain
Post by: Volron on March 22, 2014, 05:10:57 PM
Learn to drive.

NO!  Those are mini access roads next to the street!  Those people shouldn't be walking there! :furious

...

...

 :uhoh

Oh, wait...  You are talking about something else.  :noid   Um....ooops. :bolt:
Title: Re: GV VS terrain
Post by: The Fugitive on March 22, 2014, 09:19:59 PM
Dang I must be doing something wrong. Spent a couple hours GVin tonight and didn't get flipped once. Must be driving wrong.
Title: Re: GV VS terrain
Post by: Volron on March 22, 2014, 10:25:43 PM
Dang I must be doing something wrong. Spent a couple hours GVin tonight and didn't get flipped once. Must be driving wrong.

Of course!  How else can you get your Tiger's belly rubbed if ye not playing Sumo with that shrub!? :D
Title: Re: GV VS terrain
Post by: MrKrabs on March 22, 2014, 11:14:04 PM
Dang I must be doing something wrong. Spent a couple hours GVin tonight and didn't get flipped once. Must be driving wrong.

Hacker!!  :devil
Title: Re: GV VS terrain
Post by: Scca on March 24, 2014, 03:57:03 PM

ah so your saying you DRIVE into a position that you have no hope of surviving except to land "top up". Sounds like if you took a better route you wouldn't have that problem, much like having the choice of flying trough the open end of a hanger or the closed.

The point is the trees and shrubs WILL flip your tanks. It is the same for EVERYONE. Learn to drive and AVOID these hazards. If you don't you WILL continue to flip tanks. I haven't flipped one in years though I don't play the GV game much. I wonder how many time DR7 has flipped a tank? My guess is not very many as he pays attention to what is around him and is very good at watching all around him.
While your work around is successful, and doing this work around will help keep you from flipping tanks, there is still a valid concern that a tank should be able to crush a bush and drive through a gun emplacement (at least how they are modeled today).  

I get what you're saying, but at the same time there is room for improvement.  Tree stops tank, fine, tree flips tank  :x  

I'm just say'n http://www.youtube.com/watch?v=t2TUaU_8Yyw (http://www.youtube.com/watch?v=t2TUaU_8Yyw)
Title: Re: GV VS terrain
Post by: The Fugitive on March 24, 2014, 04:36:31 PM
While your work around is successful, and doing this work around will help keep you from flipping tanks, there is still a valid concern that a tank should be able to crush a bush and drive through a gun emplacement (at least how they are modeled today).  

I get what you're saying, but at the same time there is room for improvement.  Tree stops tank, fine, tree flips tank  :x  

I'm just say'n http://www.youtube.com/watch?v=t2TUaU_8Yyw (http://www.youtube.com/watch?v=t2TUaU_8Yyw)

There is ALWAYS room for improvement. What many people here don't seem to understand is that HTC is a small company. I'm sure they would love to add everything every one asks for, however they have to pick a choose which make it in either due to costs/time/man power.

The way I drive isn't a work around, it's how the game has been played for as long as we have had GVs.
Title: Re: GV VS terrain
Post by: Scca on March 24, 2014, 05:40:00 PM
There is ALWAYS room for improvement.
By this it would appear you do see that problem we are discussing here is indeed something that can be addressed.

Quote
The way I drive isn't a work around, it's how the game has been played for as long as we have had GVs.

In my best Blazing Saddles voice I say "Pardon me while I whip this out" (dictionary)

work·a·round
 [wurk-uh-round]
noun 
1. Computers.  a strategy or technique used to overcome a defect or other problem in a program or system: This is a known bug in version 1.5, but a workaround is available. 
2. any method used to overcome a technical problem, especially a problem that could prevent success: The astronauts needed a workaround to bypass the faulty cable. (http://dictionary.reference.com/browse/work+around)

In my  world, rabidly avoiding the slightest contact with a bush in a tank because it may spin around like a Dreidel is a work round.


Quote
What many people here don't seem to understand is that HTC is a small company. I'm sure they would love to add everything every one asks for, however they have to pick a choose which make it in either due to costs/time/man power.
No argument here on this. 

What you seem to be ignoring is that this post is in the WISHLIST section. Telling someone how to avoid a situation is fine, telling someone they are wrong for thinking their issue has no merit, something only HTC can answer.  You have lots of good advise sir, I don't understand why you have to undermine it with the negative attitude all the time.  You spend a lot of time in the wishlist forum belittling people for their "wishes"...
Title: Re: GV VS terrain
Post by: Blinder on March 24, 2014, 07:23:05 PM
By this it would appear you do see that problem we are discussing here is indeed something that can be addressed.

In my best Blazing Saddles voice I say "Pardon me while I whip this out" (dictionary)

work·a·round
 [wurk-uh-round]
noun 
1. Computers.  a strategy or technique used to overcome a defect or other problem in a program or system: This is a known bug in version 1.5, but a workaround is available. 
2. any method used to overcome a technical problem, especially a problem that could prevent success: The astronauts needed a workaround to bypass the faulty cable. (http://dictionary.reference.com/browse/work+around)

In my  world, rabidly avoiding the slightest contact with a bush in a tank because it may spin around like a Dreidel is a work round.

No argument here on this. 

What you seem to be ignoring is that this post is in the WISHLIST section. Telling someone how to avoid a situation is fine, telling someone they are wrong for thinking their issue has no merit, something only HTC can answer.  You have lots of good advise sir, I don't understand why you have to undermine it with the negative attitude all the time.  You spend a lot of time in the wishlist forum belittling people for their "wishes"...

Oh snap!  :rock
Title: Re: GV VS terrain
Post by: The Fugitive on March 24, 2014, 09:49:21 PM
By this it would appear you do see that problem we are discussing here is indeed something that can be addressed.

In my best Blazing Saddles voice I say "Pardon me while I whip this out" (dictionary)

work·a·round
 [wurk-uh-round]
noun 
1. Computers.  a strategy or technique used to overcome a defect or other problem in a program or system: This is a known bug in version 1.5, but a workaround is available. 
2. any method used to overcome a technical problem, especially a problem that could prevent success: The astronauts needed a workaround to bypass the faulty cable. (http://dictionary.reference.com/browse/work+around)

In my  world, rabidly avoiding the slightest contact with a bush in a tank because it may spin around like a Dreidel is a work round.

No argument here on this. 

What you seem to be ignoring is that this post is in the WISHLIST section. Telling someone how to avoid a situation is fine, telling someone they are wrong for thinking their issue has no merit, something only HTC can answer.  You have lots of good advise sir, I don't understand why you have to undermine it with the negative attitude all the time.  You spend a lot of time in the wishlist forum belittling people for their "wishes"...

As compared to the "rest of the list" yes the idea has no merit and I believe a complete waste of HTC time. Personally I'd be happy flipping over trees for the next 5 years as long as the terrain, water, sky, lighting effects, all get upgraded. A few more planes to play with sure wouldn't hurt either.
Title: Re: GV VS terrain
Post by: Scca on March 25, 2014, 04:50:51 AM
As compared to the "rest of the list" yes the idea has no merit and I believe a complete waste of HTC time. Personally I'd be happy flipping over trees for the next 5 years as long as the terrain, water, sky, lighting effects, all get upgraded. A few more planes to play with sure wouldn't hurt either.
See, you have great ideas. Hit the "new topic" button, post away, and quit crapping all over other peoples wishes. Come on man, this is a community. Do you want to be that old man everybody loves, or the old man who screams "get off my lawn"?  You choose.  

Providing tactical advise has value. Saying something is unworkable for X reason is appropriate. Telling someone YOUR wish is more important than theirs is flaming, and very unbecoming of a vet in this game. You're better than that.

<off soapbox>   :salute
Title: Re: GV VS terrain
Post by: The Fugitive on March 25, 2014, 09:15:49 AM
I'm not flaming, I'm just pointing out the reality 's of the situation.  Yes sometimes the truth hurts but knowing eases the pain of having your "wish" dashed to pieces.
Title: Re: GV VS terrain
Post by: Scca on March 25, 2014, 09:20:18 AM
I'm not flaming, I'm just pointing out the reality 's of the situation.  Yes sometimes the truth hurts but knowing eases the pain of having your "wish" dashed to pieces.
Well then, I was wrong.  Thank God almighty we have you here to set us straight.  You are a fine example of tolerance and understanding. Now, let me get off your lawn :bolt:
Title: Re: GV VS terrain
Post by: BnZs on March 25, 2014, 09:23:04 AM
Why not simply make all the bushes permeable, as some already are?
Title: Re: GV VS terrain
Post by: Scca on March 25, 2014, 10:47:26 AM
Why not simply make all the bushes permeable, as some already are?
Because Fugitive says it's unnecessary.  Don't you get it man!!!???!!!
Title: Re: GV VS terrain
Post by: stabbyy on March 25, 2014, 11:12:45 AM
point is... i really do not give a damn if you guys(wanna be flamers) think it should or should not be changed... nor do i care how long it has been this way.
to the people that get it  :salute

to the people who think they get it... typical..

fact being its my post... in the wishlist forums and is something i feel should be and needs to be changed/reworked because it is something that is not intended to happen within the game there for should be corrected

Title: Re: GV VS terrain
Post by: Wiley on March 25, 2014, 11:38:11 AM
Rather than all this other stuff, why not just make tanks self-righting?  Do flipping tanks really add all that much to gameplay?

Wiley.
Title: Re: GV VS terrain
Post by: The Fugitive on March 25, 2014, 12:10:14 PM
Because Fugitive says it's unnecessary.  Don't you get it man!!!???!!!

I never said it was "unnecessary". I said that the time and effort to make it happen is most likely prohibitive at this time as there many other things that need to be done.

Do you people know how to read and understand what is written without adding your words?
Title: Re: GV VS terrain
Post by: Zoney on March 25, 2014, 12:54:36 PM
Think "MATRIX"

"There are no trees".
"There are no bushes".
"There are no hills".
"There are no tanks".

It's all code.  Unless the code is defective then it is written as HTC wants the "reality" to be.  The code is the rules.  You know what the rules are.  They are the same for everyone.  Learn to play within the rules and you will succeed.

point is... i really do not give a damn if you guys(wanna be flamers) think it should or should not be changed... nor do i care how long it has been this way.
to the people that get it  :salute

to the people who think they get it... typical..

fact being its my post... in the wishlist forums and is something i feel should be and needs to be changed/reworked because it is something that is not intended to happen within the game there for should be corrected



Nice, so everyone that doesn't agree with you can "pound sand", and everyone that agrees with you is of course correct.

There are rules I do not "prefer" also.  One is the 2x fuel burn, but then I remember...

"There is no fuel"

Asking for the rules to change is like playing chess and you want the "pawns" to be able to move just like the "queen" can move.  Can the rules be re-written to accept that desire?  Sure, but how much of the game will this effect.

For me, it is a matter of trust.  Unless this is a new subject, and in this case it is not, then I trust that HTC has enough information, certainly more than "we" have and has decided this is the best for the game.

Thank you,  <S>
Title: Re: GV VS terrain
Post by: Scca on March 25, 2014, 01:47:52 PM
I never said it was "unnecessary". I said that the time and effort to make it happen is most likely prohibitive at this time as there many other things that need to be done.

Do you people know how to read and understand what is written without adding your words?

You own words
---------------
Learn to drive. Kinda like flying the airplanes, there are things you should learn....like pulling back on the stick when you get too close to the ground.

Learn to drive and avoid the trees and shrubs.



ah so your saying you DRIVE into a position that you have no hope of surviving except to land "top up". Sounds like if you took a better route you wouldn't have that problem, much like having the choice of flying trough the open end of a hanger or the closed.

The point is the trees and shrubs WILL flip your tanks. It is the same for EVERYONE. Learn to drive and AVOID these hazards. If you don't you WILL continue to flip tanks. I haven't flipped one in years though I don't play the GV game much. I wonder how many time DR7 has flipped a tank? My guess is not very many as he pays attention to what is around him and is very good at watching all around him.

If that is the way it was then people would learn to fly AVOIDING clouds or they would leave. I guess you have the same choice. Learn to avoid the trees and shrubs or well.... I think you can figure out the rest  :devil

Dang I must be doing something wrong. Spent a couple hours GVin tonight and didn't get flipped once. Must be driving wrong.

And that was just from page 1....

<shrug>  If you don't see it, it's because you refuse to.   :salute  I'm out.  I have some living horses to tend to, I have no mroe time for the dead ones..  (it also appears I am back on your lawn...from the screaming that is)
Title: Re: GV VS terrain
Post by: ink on March 25, 2014, 01:59:13 PM
I have no dog in this fight, as I never GV and trees/bushes all look and act the same at 10K


but being an open forum.... :t

got your flame suit on??????????????



ahhhh im kidding :D

I actually think its crappy the GVs cant just drive over trees and bushes....

But I understand why it is so....

the amount of information it would take would be insane...

the size of the maps...the amount of people in the arenas.....

the count of "destroyed" trees and bushes the server would need to track would be insane....

there is so much more to it then that....

you cant really use another game as an "example" because NO other game has the amount of open area....map size....like AH.



Title: Re: GV VS terrain
Post by: stabbyy on March 25, 2014, 02:07:47 PM
I have no dog in this fight, as I never GV and trees/bushes all look and act the same at 10K


but being an open forum.... :t

got your flame suit on??????????????



ahhhh im kidding :D


I actually think its crappy the GVs cant just drive over trees and bushes....

But I understand why it is so....

the amount of information it would take would be insane...

the size of the maps...the amount of people in the arenas.....

the count of "destroyed" trees and bushes the server would need to track would be insane....

there is so much more to it then that....

you cant really use another game as an "example" because NO other game has the amount of open area....map size....like AH.





very true.. but that is not really what i wished for for you see knocking down trees would be awesome but... i just dont think a tree that scratched the paint should cost you your vehicle or slingshot you into the open because you bumped it

As for the flame suit part.. thats easy you just dont reply to the wanna be flamers
Title: Re: GV VS terrain
Post by: stabbyy on March 25, 2014, 02:15:08 PM
for the record... i dont just sit on ground....

and to the people who dont really comprehend the subject it would not only be like "Hey dont hit that cloud or your prop will break"

it'd be more like moment your wheels touch the ground you might get thrown into a structure because it felt it necessary to throw you 3-4k ft for no reason or maybe flip end over end

Better yet its like finding the 1 thing that should not happen to AC's and having a 80% chance of it occurring

then you can tell me..."its ok"

tanks should not fly.... or even flip end over end midair..
Title: Re: GV VS terrain
Post by: ink on March 25, 2014, 02:16:02 PM
very true.. but that is not really what i wished for for you see knocking down trees would be awesome but... i just dont think a tree that scratched the paint should cost you your vehicle or slingshot you into the open because you bumped it

As for the flame suit part.. thats easy you just dont reply to the wanna be flamers

 :aok

what was that old game if your car flipped over on its roof... you could rock it back and forth a few times flipping it back right up.... :headscratch:


personally I think a tank or large enough GV should "destroy" the object and just be gone until the start of a new map.
Title: Re: GV VS terrain
Post by: The Fugitive on March 25, 2014, 04:35:09 PM
You own words
---------------

And that was just from page 1....

<shrug>  If you don't see it, it's because you refuse to.   :salute  I'm out.  I have some living horses to tend to, I have no mroe time for the dead ones..  (it also appears I am back on your lawn...from the screaming that is)

Again you prove that you can't read!

In none of those quotes did I ever say it was unnecessary. I pointed out that it isn't an issue if you learn to drive. I look at it as just one more challenge to playing in a GV.

Again the whole point is making the change, which would be great to have it more 'life like", is not really worth the time and effort considering what else they have going on.

Also, doing it half way as in making all the tree just "pictures" and not be a collision point makes it everyone running flat out dodging each other trying to get hits on the run. Because if they are not a collision point your rounds won't collide with them either. Wouldn't that make GVing FUN!

The bounce and flip routine comes from "lag". That is also one of the reasons you cant collide with an enemy GV like you can in a plane. Due to lag they would be bouncing off tanks that drove by a length or two away. Wouldn't that make GVin FUN!

Can these issues be fixed? I'm sure they can. HTC has a pretty bright crew and I'm sure they could figure out some different ways to cure these issues, but at what cost in time?

DO you want more GVs, planes, pretty terrains, clouds and such, or should they put that stuff on hold because a few people don't want to bother to learn how to drive?
Title: Re: GV VS terrain
Post by: Ack-Ack on March 25, 2014, 05:00:26 PM
Too bad you can no longer fire your main gun into the ground when flipped to flip your tank back over.

ack-ack
Title: Re: GV VS terrain
Post by: Volron on March 25, 2014, 05:01:19 PM
Too bad you can no longer fire your main gun into the ground when flipped to flip your tank back over.

ack-ack

Last time I did that, and I honestly forgot when, I only managed to kill myself. :lol
Title: Re: GV VS terrain
Post by: lunatic1 on March 25, 2014, 05:41:24 PM
Dang I must be doing something wrong. Spent a couple hours GVin tonight and didn't get flipped once. Must be driving wrong.
lol
Title: Re: GV VS terrain
Post by: lunatic1 on March 25, 2014, 05:48:55 PM
people need to stop complaining about trees and hedgerows until the new update comes out....if it's still this way then complain some more....i do remember that the little bushes would stop you or flip you over...but not anymore.. :joystick: