Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Kenne on March 24, 2014, 03:20:51 PM
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is there a delay when you GV spawn, from the time you see yourself appear to when the campers see you?
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There is no canned delay. The obvious delay is the network connections and proliferation of data to everyone involved.
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^^^^^ What he said....
It can be long enough for them to get a shot off at you before you see them... Nature of the beast these internet games.
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The remote spawns are the most problematic. When you spawn at a field, your computer should already have knowledge of all the enemy around you. It could give you an advantage. Remote spawns, means you have to get all the information, after you spawn and it could give the other players an edge over you.
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There is no canned delay. The obvious delay is the network connections and proliferation of data to everyone involved.
and these can be a long as 7-8 secs?
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and these can be a long as 7-8 secs?
I have no idea. It takes as long as it takes to get it all sent to your computer. If you are on a wireless connection, I can see it easily taking that long. If you are running any anti-xxx software, sure it can take a long time. If your computer is struggling with resources, it can take a long time.
Too many variables to list.
Ideally, you are on a wired connection which is free from dropping packets or bit errors and your computer is clean of any interfering software as well as having the resources available to handle all the data.
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Ideally, you are on a wired connection which is free from dropping packets or bit errors and your computer is clean of any interfering software as well as having the resources available to handle all the data.
yea
wired connect,
60-70 ping
ESET AV
could the old 60hz monitor be doing this?
my FR is 60
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No, this is not a monitor issue or frame rate issue.
Have you run a ping plot to see what the connection is like to the server?
Are you having long spawn times, even when spawning at the field?
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It seems to me that it effects the spawning in player the least.
Example: Attempting a take, I camp the spawn hanger while the troops are on the way. Hanger comes up, and I hit the first tank out of the hanger. As more people start to spawn out of the hanger, one appears out of thin air already out of the hanger, and the first thing I see is a muzzle flash as the tank appears.
Given the time it takes to start and move forward, I suspect it was several seconds before I it even appeared on my end.
It's all good... I accept the limitations of internet play.
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ping plot?
what are the symptoms of long spawn time?
because to me, I seem to appear mill secs after I hit the button.
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It seems to me that it effects the spawning in player the least.
Example: Attempting a take, I camp the spawn hanger while the troops are on the way. Hanger comes up, and I hit the first tank out of the hanger. As more people start to spawn out of the hanger, one appears out of thin air already out of the hanger, and the first thing I see is a muzzle flash as the tank appears.
Given the time it takes to start and move forward, I suspect it was several seconds before I it even appeared on my end.
It's all good... I accept the limitations of internet play.
It really is a matter of "luck of the draw". The only advantage can come in the two scenarios I suggested and that is not guaranteed.
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Skuzzy,
Is there anyway to do a UDP ping to find out if routers in our path are unfriendly to UDP? TCP always gets through eventually.
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See Rule #7
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See Rule #7
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See Rule #7
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If you hit the E key when you spawn you WILL spawn without your engine running
Also, as you spawn camp, the GV spawning in will spawn in different areas and orientations. It's only a matter of time before he spawns in pointing at you
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I could swear that there WAS a small delay, built in a couple of years ago, to give the person spawning in a couple of seconds to fully appear and at least look around before anyone else can see them. Isn't that also why you can shut off your engine immediately after spawning in and nobody even hears your vehicle?
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If you hit the E key when you spawn you WILL spawn without your engine running
Also, as you spawn camp, the GV spawning in will spawn in different areas and orientations. It's only a matter of time before he spawns in pointing at you
no he never spawned pointing in my direction. (because I was behind the spawn)
but his gun was always pointing AT ME. when he spawned he did so in 4 different places.
2 on my left and 2 on my right. each time, his hull was facing towards the needle of the spawn arrow.
so he was always a 3/4 rear view to me...but no matter where he spawned, his gun was pointed at me.
so he had at least a 7 sec lead on me each time he spawn.
because he was in the panzer IV and that is how long it takes the turret to traverse 90*
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2008 or did you just now start gv'n?
CA's and their wild imaginations
Look me up, go to some of my first posts something about "glitch or..." you'll see whatchaurlookinfer
too tired right now to dig it up
lag is the short answer, why would his/your lag differ much in a short span like that-4 repeated times in quick succession.
ive seen m18's at almost half speed before they appeared and engine sound, like Bustr said, nature of the net
set up shop at v85 sometime and watch all the different lag, you'll see friendlies whacking upprs and you never see anything but an explosion, player A saw ENY tank, altered their gunsite fired and killed the guy before player B sitting right next to A saw anything except an explosion
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Skuzzy,
Is there anyway to do a UDP ping to find out if routers in our path are unfriendly to UDP? TCP always gets through eventually.
The game does that already.
I have not read anything here that is not expected. It is not just lag that causes these things. It is also the computers ability to allocate resources which also impacts it.
It is almost always luck of the draw as to who sees who first.
Kenne, if you are spawning after the other player, it is quite easy to be in the situation where the other player has his barrel aimed at you by the time your computer can show you his vehicle.
Yes, a player can spawn after you, and you can still be the last one to know another player has spawned giving him time to get his aim on you.
I'd like to see a DXDIAG output and also what settings you are running. Frame rate has little to do with being able to allocate resources. Also note, as long as you run any anti-xxxx software, you will almost always be at a disadvantage against those who do not as anti-xxx software DOES slow the allocation of resources needed.
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The game does that already.
I have not read anything here that is not expected. It is not just lag that causes these things. It is also the computers ability to allocate resources which also impacts it.
It is almost always luck of the draw as to who sees who first.
Kenne, if you are spawning after the other player, it is quite easy to be in the situation where the other player has his barrel aimed at you by the time your computer can show you his vehicle.
Yes, a player can spawn after you, and you can still be the last one to know another player has spawned giving him time to get his aim on you.
I'd like to see a DXDIAG output and also what settings you are running. Frame rate has little to do with being able to allocate resources. Also note, as long as you run any anti-xxxx software, you will almost always be at a disadvantage against those who do not as anti-xxx software DOES slow the allocation of resources needed.
I was camped, he was spawning.
how you do a dxdiag in Win7?
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found it! :banana:
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System Information
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Time of this report: 3/25/2014, 16:20:24
Machine name: CONCORDE
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 12/19/12 15:41:12 Ver: 18.05
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16324MB RAM
Page File: 1863MB used, 30784MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 760
Manufacturer: NVIDIA
Chip type: GeForce GTX 760
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1187&SUBSYS_27653842&REV_A1
Display Memory: 4038 MB
Dedicated Memory: 1990 MB
Shared Memory: 2048 MB
Current Mode: 1600 x 1200 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SyncMaster
Monitor Id: SAM0091
Native Mode: 1600 x 1200(p) (59.979Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.3523 (English)
Driver Version: 9.18.13.3523
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 3/4/2014 07:35:23, 17755424 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-52C7-11CF-3156-68071CC2C435}
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I was camped, he was spawning.
how you do a dxdiag in Win7?
After you kill him, he would be spawning. If he already has a bead on you when you see him, it simply means he saw you first on his front end. It is as simple as that. There is nothing he, nor you, can do to change how this works. It is simply luck of the draw.
If he is spawning at his country field, he can have the advantage as he will get your location while he is in the tower. You will not get his until he spawns.
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One of the ways to foil a camper (and I have no sympathy for campers :neener:) up a t34 as they have a fast turret rotation.
When a VH is being camped you can spawn in and turn that gun 180 before they ever see you.
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After you kill him, he would be spawning. If he already has a bead on you when you see him, it simply means he saw you first on his front end. It is as simple as that. There is nothing he, nor you, can do to change how this works. It is simply luck of the draw.
If he is spawning at his country field, he can have the advantage as he will get your location while he is in the tower. You will not get his until he spawns.
sir, I don't wish to sound impertinent, but a person has this ability to 'see you first' and you call it 'luck of the draw'?
and this luck happens every time!
and you said it yourself, there is no 'canned' delay, but this persons FE
is updated a soon as he appears and therefore can get a 'bead' on me, but my FE takes 6 secs to update!
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sir, I don't wish to sound impertinent, but a person has this ability to 'see you first' and you call it 'luck of the draw'?
and this luck happens every time!
and you said it yourself, there is no 'canned' delay, but this persons FE
is updated a soon as he appears and therefore can get a 'bead' on me, but my FE takes 6 secs to update!
All things being equal (i.e. you are both spawning away from any field) then it is luck as to who sees who first, more than anything else. If you are at his field, he has the advantage, but that does not guarantee anything. If he is at your field, you have the advantage, but that does not guarantee anything either. Anything is possible due to the infinite number of combinations of variables in play.
The server is the one who handles giving out information about anyone located in the game world. When you get that information is as soon as the server has been told by your front end, it is ready for it and you have a position in the world.
No player controls that.
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Check this post by Hitech....
http://bbs.hitechcreations.com/smf/index.php/topic,352838.msg4668266.html#msg4668266
and Baldegle explains it very well here
http://bbs.hitechcreations.com/smf/index.php/topic,352838.msg4667735.html#msg4667735
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According to HiTech, the game does not have a built-in delay. The delay happens naturally depending on where the server and client are in the business of keeping up with everything.
At one time he thought about adding a delay, but the random nature of the time to spawn actually works better than anything he could have intentionally coded.
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Spawn campers have their own game going. It is irritating but it is their fun in the game. It would not work without people like me that don't have the patients to spawn camp and just plow right into their gun sights.
I was looking through the top rank players and noticed the high numbers posted in vehicles. Seems out of balance but don't have the facts to back that up. A touch of spawn camp control might help.