Author Topic: GV spawn delay?  (Read 1684 times)

Offline The Fugitive

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Re: GV spawn delay?
« Reply #15 on: March 24, 2014, 09:37:27 PM »
If you hit the E key when you spawn you WILL spawn without your engine running

Also, as you spawn camp, the GV spawning in will spawn in different areas and orientations. It's only a matter of time before he spawns in pointing at you
« Last Edit: March 24, 2014, 09:39:08 PM by The Fugitive »

Offline ImADot

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Re: GV spawn delay?
« Reply #16 on: March 24, 2014, 09:39:35 PM »
I could swear that there WAS a small delay, built in a couple of years ago, to give the person spawning in a couple of seconds to fully appear and at least look around before anyone else can see them. Isn't that also why you can shut off your engine immediately after spawning in and nobody even hears your vehicle?
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Offline Kenne

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Re: GV spawn delay?
« Reply #17 on: March 25, 2014, 02:12:48 AM »
If you hit the E key when you spawn you WILL spawn without your engine running

Also, as you spawn camp, the GV spawning in will spawn in different areas and orientations. It's only a matter of time before he spawns in pointing at you


no he never spawned pointing in my direction. (because I was behind the spawn)
but his gun was always pointing AT ME. when he spawned he did so in 4 different places.

2 on my left and 2 on my right. each time, his hull was facing towards the needle of the spawn arrow.
so he was always a 3/4 rear view to me...but no matter where he spawned, his gun was pointed at me.

so he had at least a 7 sec lead on me each time he spawn.

because he was in the panzer IV and that is how long it takes the turret to traverse 90*
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Offline RotBaron

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Re: GV spawn delay?
« Reply #18 on: March 25, 2014, 02:53:29 AM »
2008  or did you just now start gv'n?

CA's and their wild imaginations


Look me up, go to some of my first posts something about "glitch or..."  you'll see whatchaurlookinfer

too tired right now to dig it up

lag is the short answer, why would his/your lag differ much in a short span like that-4 repeated times in quick succession.

ive seen m18's at almost half speed before they appeared and engine sound, like Bustr said, nature of the net

set up shop at v85 sometime and watch all the different lag, you'll see friendlies whacking upprs and you never see anything but an explosion, player A saw ENY tank, altered their gunsite fired and killed the guy before player B sitting right next to A saw anything except an explosion
« Last Edit: March 25, 2014, 02:56:44 AM by RotBaron »
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Offline Skuzzy

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Re: GV spawn delay?
« Reply #19 on: March 25, 2014, 10:05:16 AM »
Skuzzy,

Is there anyway to do a UDP ping to find out if routers in our path are unfriendly to UDP? TCP always gets through eventually.

The game does that already.

I have not read anything here that is not expected.  It is not just lag that causes these things.  It is also the computers ability to allocate resources which also impacts it.

It is almost always luck of the draw as to who sees who first. 

Kenne, if you are spawning after the other player, it is quite easy to be in the situation where the other player has his barrel aimed at you by the time your computer can show you his vehicle.

Yes, a player can spawn after you, and you can still be the last one to know another player has spawned giving him time to get his aim on you.

I'd like to see a DXDIAG output and also what settings you are running.  Frame rate has little to do with being able to allocate resources.  Also note, as long as you run any anti-xxxx software, you will almost always be at a disadvantage against those who do not as anti-xxx software DOES slow the allocation of resources needed.
« Last Edit: March 25, 2014, 10:14:17 AM by Skuzzy »
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Offline Kenne

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Re: GV spawn delay?
« Reply #20 on: March 25, 2014, 06:14:38 PM »
The game does that already.

I have not read anything here that is not expected.  It is not just lag that causes these things.  It is also the computers ability to allocate resources which also impacts it.

It is almost always luck of the draw as to who sees who first. 

Kenne, if you are spawning after the other player, it is quite easy to be in the situation where the other player has his barrel aimed at you by the time your computer can show you his vehicle.

Yes, a player can spawn after you, and you can still be the last one to know another player has spawned giving him time to get his aim on you.

I'd like to see a DXDIAG output and also what settings you are running.  Frame rate has little to do with being able to allocate resources.  Also note, as long as you run any anti-xxxx software, you will almost always be at a disadvantage against those who do not as anti-xxx software DOES slow the allocation of resources needed.


I was camped, he was spawning.

how you do a dxdiag in Win7?
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Offline Kenne

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Re: GV spawn delay?
« Reply #21 on: March 25, 2014, 06:27:19 PM »
found it! :banana:

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Time of this report: 3/25/2014, 16:20:24
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Offline Skuzzy

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Re: GV spawn delay?
« Reply #22 on: March 26, 2014, 06:31:37 AM »

I was camped, he was spawning.

how you do a dxdiag in Win7?


After you kill him, he would be spawning.  If he already has a bead on you when you see him, it simply means he saw you first on his front end.  It is as simple as that.  There is nothing he, nor you, can do to change how this works.  It is simply luck of the draw.

If he is spawning at his country field, he can have the advantage as he will get your location while he is in the tower.  You will not get his until he spawns.
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Offline Slate

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Re: GV spawn delay?
« Reply #23 on: March 26, 2014, 01:25:37 PM »

   One of the ways to foil a camper (and I have no sympathy for campers  :neener:) up a t34 as they have a fast turret rotation.
 When a VH is being camped you can spawn in and turn that gun 180 before they ever see you.
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Offline Kenne

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Re: GV spawn delay?
« Reply #24 on: March 26, 2014, 04:16:07 PM »
After you kill him, he would be spawning.  If he already has a bead on you when you see him, it simply means he saw you first on his front end.  It is as simple as that.  There is nothing he, nor you, can do to change how this works.  It is simply luck of the draw.

If he is spawning at his country field, he can have the advantage as he will get your location while he is in the tower.  You will not get his until he spawns.

sir, I don't wish to sound impertinent, but a person has this ability to 'see you first' and you call it 'luck of the draw'?
and this luck happens every time!

and you said it yourself, there is no 'canned' delay, but this persons FE
is updated a soon as he appears and therefore can get a 'bead' on me, but my FE takes 6 secs to update!
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Offline Skuzzy

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Re: GV spawn delay?
« Reply #25 on: March 26, 2014, 04:26:50 PM »
sir, I don't wish to sound impertinent, but a person has this ability to 'see you first' and you call it 'luck of the draw'?
and this luck happens every time!

and you said it yourself, there is no 'canned' delay, but this persons FE
is updated a soon as he appears and therefore can get a 'bead' on me, but my FE takes 6 secs to update!

All things being equal (i.e. you are both spawning away from any field) then it is luck as to who sees who first, more than anything else.  If you are at his field, he has the advantage, but that does not guarantee anything.  If he is at your field, you have the advantage, but that does not guarantee anything either.  Anything is possible due to the infinite number of combinations of variables in play.

The server is the one who handles giving out information about anyone located in the game world.  When you get that information is as soon as the server has been told by your front end, it is ready for it and you have a position in the world.

No player controls that.
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Offline The Fugitive

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« Last Edit: March 26, 2014, 05:02:10 PM by The Fugitive »

Offline Skuzzy

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Re: GV spawn delay?
« Reply #27 on: March 27, 2014, 06:23:02 AM »
According to HiTech, the game does not have a built-in delay.  The delay happens naturally depending on where the server and client are in the business of keeping up with everything.

At one time he thought about adding a delay, but the random nature of the time to spawn actually works better than anything he could have intentionally coded.
« Last Edit: March 27, 2014, 06:24:48 AM by Skuzzy »
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Offline Randy1

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Re: GV spawn delay?
« Reply #28 on: March 27, 2014, 06:40:30 AM »
Spawn campers have their own game going.  It is irritating but it is their fun in the game.  It would not work without people like me that don't have the patients to spawn camp and just plow right into their gun sights.

I was looking through the top rank players and noticed the high numbers posted in vehicles.  Seems out of balance but don't have the facts to back that up.  A touch of spawn camp control might help.