Aces High Bulletin Board

General Forums => The O' Club => Topic started by: zack1234 on April 19, 2014, 04:02:55 AM

Title: Warthunder videos
Post by: zack1234 on April 19, 2014, 04:02:55 AM
Been looking at videos on youtube of warthunder it is utter poo :old:




Title: Re: Warthunder videos
Post by: JimmyC on April 19, 2014, 05:19:48 AM
Get back to work...

Title: Re: Warthunder videos
Post by: Latrobe on April 19, 2014, 05:31:39 AM
I think it deserves a second "poo"  :old:
Title: Re: Warthunder videos
Post by: Scherf on April 19, 2014, 07:22:26 AM
Air game looks poo, War Thunder Ground Forces looks good, especially "Simulator Battles."
Title: Re: Warthunder videos
Post by: Brooke on April 19, 2014, 02:39:00 PM
War Bum-Thunder?
Title: Re: Warthunder videos
Post by: HL117 on April 19, 2014, 10:04:52 PM
Watch one video of some supposed ace , they were flying in F3 mode,  is that the only way it can be viewed , seemed lame, arcadish reminded me of the days standing in the arcade playing some console crazy space game going in circles.
Title: Re: Warthunder videos
Post by: Vudu15 on April 19, 2014, 11:04:32 PM
Im thinking about doing some but damn is that game annoying.....I have some footage but I havent' put ti together I think I will and see what happens. And yea Zach Ive seen the same thing guys flying and dont know crap about crap.
Title: Re: Warthunder videos
Post by: -aper- on April 20, 2014, 06:31:09 AM
Been looking at videos on youtube of warthunder it is utter poo :old:

Yep, just in time -- they released new update 1.39 with Twin Mustang, Spitfire XXII, XXIV, new jets, “Schräge Musik” , editor for custom content (maps, missions, skins, aircrafts (!!!) ) plus it looks like they made significant progress in ground war modeling ...

https://www.youtube.com/watch?v=zx85WQTY5PE (https://www.youtube.com/watch?v=zx85WQTY5PE)

Title: Re: Warthunder videos
Post by: MrRiplEy[H] on April 20, 2014, 07:07:01 AM
Watch one video of some supposed ace , they were flying in F3 mode,  is that the only way it can be viewed , seemed lame, arcadish reminded me of the days standing in the arcade playing some console crazy space game going in circles.

They're playing in relaxed realism. Full realism doesn't even allow icons and it's way more challenging than AH. My SA was totally gone, couldn't see the enemy and the horrible view system didn't help. War Thunder requires a VR or TrackIR to be playable basically.
Title: Re: Warthunder videos
Post by: Brooke on April 20, 2014, 01:11:58 PM
Lack of icons is not more realistic but less.

The reason is that, in real life, it is not hard to pick out the aircraft against the background when you are in a fight.  On screen, though, it can be hard without icons even when the planes are within 1000 yards of you, depending on background and color of the plane.  Hence icons make it so that it is as easy as in real life.

The only question is at what distance should there be an icon to make it realistic, not whether or not there should be an icon.
Title: Re: Warthunder videos
Post by: Someguy63 on April 20, 2014, 01:40:19 PM
Lack of icons is not more realistic but less.

The reason is that, in real life, it is not hard to pick out the aircraft against the background when you are in a fight.  On screen, though, it can be hard without icons even when the planes are within 1000 yards of you, depending on background and color of the plane.  Hence icons make it so that it is as easy as in real life.

The only question is at what distance should there be an icon to make it realistic, not whether or not there should be an icon.

True that...
Maybe 6K like we have it in AH??
Title: Re: Warthunder videos
Post by: Brooke on April 20, 2014, 09:24:47 PM
True that...
Maybe 6K like we have it in AH??

Sounds reasonable to me!  :aok
Title: Re: Warthunder videos
Post by: MrRiplEy[H] on April 21, 2014, 01:31:32 AM
Lack of icons is not more realistic but less.

The reason is that, in real life, it is not hard to pick out the aircraft against the background when you are in a fight.  On screen, though, it can be hard without icons even when the planes are within 1000 yards of you, depending on background and color of the plane.  Hence icons make it so that it is as easy as in real life.

The only question is at what distance should there be an icon to make it realistic, not whether or not there should be an icon.

That may also change when wearing virtual goggles. Depth perception brings a lot to the table.
Title: Re: Warthunder videos
Post by: zack1234 on April 21, 2014, 04:26:18 AM
Yep, just in time -- they released new update 1.39 with Twin Mustang, Spitfire XXII, XXIV, new jets, “Schräge Musik” , editor for custom content (maps, missions, skins, aircrafts (!!!) ) plus it looks like they made significant progress in ground war modeling ...

https://www.youtube.com/watch?v=zx85WQTY5PE (https://www.youtube.com/watch?v=zx85WQTY5PE)



The tree affair whats that for?
Title: Re: Warthunder videos
Post by: Plawranc on April 22, 2014, 05:01:27 PM
I like War Thunder though.

Its tiding me over until Hitech releases the new engine.

If you play realistic, and take the "level up" based gameplay. It is tonnes of fun. Plus the challenges to get new decals and upgrades is cool

Arcade mode is gay as aids though. And as such I have made this:

(http://i.imgur.com/b4K72jP.jpg)
Title: Re: Warthunder videos
Post by: danny76 on April 23, 2014, 08:04:57 AM
I like War Thunder though.

 Plus the challenges to get new decals and upgrades is cool



Now I have a reason to play it :huh
Title: Re: Warthunder videos
Post by: tunnelrat on April 23, 2014, 03:05:31 PM
Icons + digital ranging = Not Realistic.  Sorry.

Title: Re: Warthunder videos
Post by: Brooke on April 23, 2014, 03:31:19 PM
Icons + digital ranging = Not Realistic.  Sorry.

Compared to alternatives, you are wrong.  Sorry.
Title: Re: Warthunder videos
Post by: zack1234 on April 24, 2014, 12:22:28 AM
Being told what to fly biplanes is not my scene :old:
Title: Re: Warthunder videos
Post by: tunnelrat on April 24, 2014, 10:16:45 AM
Compared to alternatives, you are wrong.  Sorry.

A short snippet of realistic flying without automatic spotting, automatic aircraft identification, and continuously computed range to target:

http://www.twitch.tv/pand_twb/c/4123578

Spotting camo painted planes against ground cover is NOT simple in real life, not to mention the countless tales of planes bouncing unaware pilots (because they don't get a massive flashing warning).

This isn't about what is the best for gameplay, this is about realism.  Icons, ID, and continuously computed ranging removes 3 vital components:

1.  Finding the enemy.

2.  Determining what he is, and therefore his options.

3.  How far any given plane is in relation to you for angles, rate of closure, and convergence.

You have literally no argument here... I appreciate your passion for Aces High, and the selfless dedication and time you've put into it, but this is even worse than your assertion that Warthunder looks worse than Aces, "like flying in a painting" I believe were your exact words.  I am not at all saying that Aces is less of a game for its icons, nor am I passively advocating that Aces REMOVE icons in any way shape or form (though I know a dozen players that would return if it were to be done or at least modified from its current form, there are probably hundreds that would leave).

When I am in a rolling scissors, and I can literally snap-glance for 1/10th of a second to see that big red neon sign under me, there is simply no way that pilot can visually evade me.  There was no such technology in the timeframe we are recreating in either game.

Icons make for more accessible game play, but they do not make for realism.
Title: Re: Warthunder videos
Post by: MrRiplEy[H] on April 24, 2014, 10:22:37 AM
A short snippet of realistic flying without automatic spotting, automatic aircraft identification, and continuously computed range to target:

http://www.twitch.tv/pand_twb/c/4123578

Spotting camo painted planes against ground cover is NOT simple in real life, not to mention the countless tales of planes bouncing unaware pilots (because they don't get a massive flashing warning).

This isn't about what is the best for gameplay, this is about realism.  Icons, ID, and continuously computed ranging removes 3 vital components:

1.  Finding the enemy.

2.  Determining what he is, and therefore his options.

3.  How far any given plane is in relation to you for angles, rate of closure, and convergence.

You have literally no argument here... I appreciate your passion for Aces High, and the selfless dedication and time you've put into it, but this is even worse than your assertion that Warthunder looks worse than Aces, "like flying in a painting" I believe were your exact words.  I am not at all saying that Aces is less of a game for its icons, nor am I passively advocating that Aces REMOVE icons in any way shape or form (though I know a dozen players that would return if it were to be done or at least modified from its current form, there are probably hundreds that would leave).

When I am in a rolling scissors, and I can literally snap-glance for 1/10th of a second to see that big red neon sign under me, there is simply no way that pilot can visually evade me.  There was no such technology in the timeframe we are recreating in either game.

Icons make for more accessible game play, but they do not make for realism.

In real life you can spot objects much further than from a 2D crappy computer screen. So having no icons or any visual extras is much harder than real life.
Title: Re: Warthunder videos
Post by: tunnelrat on April 24, 2014, 10:38:17 AM
In real life you can spot objects much further than from a 2D crappy computer screen. So having no icons or any visual extras is much harder than real life.

In some cases, engine dependent/screen dependent, I would agree that there are situations that spotting in a real plane would be easier than on a PC screen.

However, the 3-fold combo I listed above is swinging the pendulum much further in the unrealistic direction than pure zero icons sways it toward "harder".

Title: Re: Warthunder videos
Post by: Skuzzy on April 24, 2014, 10:43:50 AM
In real life you can spot objects much further than from a 2D crappy computer screen. So having no icons or any visual extras is much harder than real life.

100 percent correct.

Our philosophy is quite simple.  At the end of the day Aces High is about who is the best pilot.  Not who has the best luck with their mechanics.  Not who has the best monitor.  Or who has the best video card.  Or who has the best Internet connection.

We offer world class flight models which are have no cheesy random failures or random add-ons.  Yes, I said "cheesy".

If you win the fight, it is because you are better than the pilot you just shot down.  We think it should be about the pilot, not the environment.

ICONS are a tool to make up for the lack of vision available on a computer screen.  They allow the pilot more time to focus on the fight, not the game mechanics.
Title: Re: Warthunder videos
Post by: tunnelrat on April 24, 2014, 10:47:36 AM
100 percent correct.

Our philosophy is quite simple.  At the end of the day Aces High is about who is the best pilot.  Not who has the best luck with their mechanics.  Not who has the best monitor.  Or who has the best video card.  Or who has the best Internet connection.

We offer world class flight models which are have no cheesy random failures or random add-ons.  Yes, I said "cheesy".

If you win the fight, it is because you are better than the pilot you just shot down.  We think it should be about the pilot, not the environment.

ICONS are a tool to make up for the lack of vision available on a computer screen.  They allow the pilot more time to focus on the fight, not the game mechanics.


Wow man, if that's the case, you should take a serious look at both FSOs and the AVA arena, because those apparently don't follow your vision.

Aces High isn't about who is the best pilot, it's about who is the best at Aces High... why can't we just be happy with that?  I'm back because it's a superb amount of fun and excitement, but it's intellectually dishonest to say that the way the icons are set up in the MA are about realism and not about fun.

Title: Re: Warthunder videos
Post by: MrRiplEy[H] on April 24, 2014, 10:55:06 AM

Wow man, if that's the case, you should take a serious look at both FSOs and the AVA arena, because those apparently don't follow your vision.

Aces High isn't about who is the best pilot, it's about who is the best at Aces High... why can't we just be happy with that?  I'm back because it's a superb amount of fun and excitement, but it's intellectually dishonest to say that the way the icons are set up in the MA are about realism and not about fun.



If pilots would fly with a tube taped in front of their faces with one eye blind to remove depth perception, limiting their field of vision to the postage stamp size screen size, yes - it would be realistic flying with no icons. Real life combines a wide peripheral vision with enhanced movement perception to 3D depth perception. Lack of these (along with limited resolution) makes a screen a no contender.
Title: Re: Warthunder videos
Post by: Skuzzy on April 24, 2014, 10:56:29 AM
I never said the ICONS were about realism.  I said they are an aid to compensate for the lack of input a real world pilot has.

Special Events have specific goals, but when you engage another pilot it is about who the better pilot is.

Turning off ICONs makes it more difficult for people.  This does not translate to reality.  It is just a different game mechanic.  Just like the field of view.  Some games use a 30 to 35 degree field of view.  Not realistic at all.  On the other hand, a 106 degree field of view is not realistic either.  They are just game mechanics.  Some are used to help increase performance.  Others are used to see more on our flat panels.

If pilots would fly with a tube taped in front of their faces with one eye blind to remove depth perception, limiting their field of vision to the postage stamp size screen size, yes - it would be realistic flying with no icons.

Correct again.  I am getting worried. :)
Title: Re: Warthunder videos
Post by: Latrobe on April 24, 2014, 11:07:21 AM
100 percent correct.

Our philosophy is quite simple.  At the end of the day Aces High is about who is the best pilot.  Not who has the best luck with their mechanics.  Not who has the best monitor.  Or who has the best video card.  Or who has the best Internet connection.

We offer world class flight models which are have no cheesy random failures or random add-ons.  Yes, I said "cheesy".

If you win the fight, it is because you are better than the pilot you just shot down.  We think it should be about the pilot, not the environment.

ICONS are a tool to make up for the lack of vision available on a computer screen.  They allow the pilot more time to focus on the fight, not the game mechanics.

Skuzzy agrees with my views!  :x :cheers: :salute
Title: Re: Warthunder videos
Post by: Brooke on April 24, 2014, 11:33:58 AM
Spotting camo painted planes against ground cover is NOT simple in real life

In my experience flying at Air Combat USA, where they use camo-painted planes against ground cover, yes, it is simple in real life.

Quote
, not to mention the countless tales of planes bouncing unaware pilots (because they don't get a massive flashing warning).

Except in the case of coming out of the sun, that typically happened because they weren't looking at the plane as it came in close enough to attack, not because they were looking at it but didn't see it.  That happens occasionally to people in Aces High, too, when people don't have dot radar, such as in scenarios.

Quote
This isn't about what is the best for gameplay, this is about realism. . . [etc.]

In addition to some dogfights against camouflaged aircraft, I had a course on vision, using the book "Vision: A Computational Investigation into the Human Representation and Processing of Visual Information," by David Marr.  That was back in the early 1990's, so I can't claim to remember every detail, but there are at least a couple of significant aspects that stand out for me.

One is seeing aircraft at long distance.  That's where you can miss planes even when you look at them.  That's when there shouldn't be icons.  The other is seeing them at shorter distance.  That's where, in real life, you don't have much trouble seeing them.  It's because your eye has excellent resolution, excellent ability to differentiate colors, even slightly different shades of colors or textures, and excellent ability for motion of an object to make it stand out for you (i.e., an aircraft on your 6 is not like a truck parked and unmoving in among bushes).  These aspects are only partially replicated in a computer-monitor environment.  In a game, there is less resolution, differential shading, differential luminosity, and differential texture on the plane and its background compared to viewed motion in real life, and very significantly the game environment has the ability to have camo that much-more-closely matches a background color, luminosity, texture, etc., which never happens in real life.

To compensate for those effects in a game environment, at some closer-in range, you need to enhance the visibility of the camouflaged object.  One way of doing this is using icons.  There are other ways, but icons are OK.  If you do nothing, you are making it much, much harder to see the aircraft than a person has in real life, and so it is less realistic to do nothing.

As for range, that also presents a lot of difference between real-life and the computer-monitor environment.  Without any range on your target, it is much harder to estimate range than in real life.  With range shown on an icon, it is easier.  So, you have a choice to make there, and people could debate which is more realistic, range shown or no range shown.

Quote
You have literally no argument here...

I think that I literally do.  ;)

Quote
I appreciate your passion for Aces High, and the selfless dedication and time you've put into it,

Thank you.  I also appreciate that comments here (even if I disagree with them) are usually in the spirit of suggestions for the better.

Quote
but this is even worse than your assertion that Warthunder looks worse than Aces, "like flying in a painting" I believe were your exact words. 

To me, these:

(http://cdn3.steampowered.com/v/gfx/apps/45300/ss_38959d97d432389531565965214d4a34870a8e27.1920x1080.jpg?t=1355425604)
(http://cloud-2.steampowered.com/ugc/577826770235014399/07CDB4B3A465C44911EE492D3FB07DEFDCCC2A21/)

look painted whereas these:

(http://electraforge.com/brooke/flightsims/scenarios/201102_battleOverGermany/pics/frame2/015-goForIt-Image-0024.jpg)
(http://electraforge.com/brooke/flightsims/scenarios/200907_coralSea2009/pics/frame4/004-cas-Image-0005.jpg)
(http://electraforge.com/brooke/flightsims/scenarios/201210_derGrosseSchlagII/pics/frame3/019-kill51-SNAG-0028.jpg)
(http://electraforge.com/brooke/flightsims/scenarios/201303_mediterraneanMaelstrom/pics/frame4/008-gunfire-SNAG-0028.jpg)

do not.
Title: Re: Warthunder videos
Post by: danny76 on April 24, 2014, 11:38:51 AM
^^^^ Agree wholeheartedly :old:
Title: Re: Warthunder videos
Post by: tunnelrat on April 24, 2014, 11:47:56 AM
Look guys, I re-upped my Aces account like a week ago, if that.  In that time, I've played Aces for 10 hours, and War Thunder for about 20 minutes...  I've had so many absolutely intense fights (in Aces) I cannot even count them, have had to get up and walk away from the computer <--- btw my wife hates HTC for having to listen to me regale her with my newb exploits, now I am staring down the barrel of about $800 worth of "stuff" she HAS to have to join us (simply because I have it)... though I am looking forward to her joining the game!

I'm not here to either piss on the game, or to declare superiority of some other game (Don't even get me started about Queue-Thunder).

But I'm also not going to attempt to have an objective conversation with the internal cabinet of the [strikethrough]People's Party[/strikethrough] Free Republic of Aces High, and be told the urine streaming down my leg is rain.

NO icons may indeed by less realistic than real life.  You know what is orders of magnitude less realistic than that?

1.  Auto enemy/friendly indicator (though crucial for a mixed plane set, unrealistic)  <--- Millions of man-hours spent worldwide on aircraft identification are on my side here.

2.  Instant contrasting visual indicator from 6k removes any chance of surprise for all but a low 6 approach on someone simply not looking.  <--- mountains of historical accounts of aircraft bouncing/being bounced from the clouds, sun, above, below, behind are on my side here.

3.  Instant aircraft identification, down to the exact model at close range <--- everyone is instantly Chuck Yeager now when it comes to knowing what they are up against.

4.  Continuously computed digital ranging <--- Everyone gets Firefox avionics now.


Again, and let me be absolutely clear here, I'm not advocating anything other than a purely sensible and objective approach to the topic here... not bashing Aces, or praising any other game.  The bottom line is, while you may believe that NO icons are harder than real life, the combination of the above 4 factors is an order of magnitude easier than real life.

While I can agree that AH MA icons certainly EVEN the playing field, you are removing key factors that again point to the best man not being the best pilot, but simply the best at Aces High.  I am not sure why this assertion causes so much hate and discontent.

It doesn't matter who is better at A/C ID.  

It doesn't matter who is better at spotting, and overall SA - while still a grand measurable indicator of skill in Aces, as the playing field is leveled - is reduced to looking for a color, not a shape, in some cases.  (For those of us that are color blind, finding the best compromise for colors of three different countries against differing terrain is a large disadvantage.)  Your advantage over a pilot in a real furball is simply undeniable... you can assess the situation, determine heading, closure/separation, plane type, etc in a fraction of the time it would take someone trying to do this by sight, "2d monitor" be damned.

And the digital ranging... pilots spent time learning when to fire, based upon their gunsight/enemy aircraft (which first, of course, had to be manually ID'd) orientation.

My opinion may not be popular here, but I have what a bunch of you lack: Perspective.  I've poured hours into Aces High without pissing on it, and I've poured hours into WarThunder without pissing on it (Okay... I have belly-ached to high-pitched 13 year old girl levels about both games, but I don't PISS on either)

Here is a visual representation of my opinion of MA icons vs no icons at all:

(https://lh3.googleusercontent.com/-S3pRGsrh6UE/U1k99Ht984I/AAAAAAAAFGQ/Tbb1LHUawPk/s1425/Icons.png)



In closing, I cannot stress enough that I am simply stating my objective opinion here.  I have no agenda, and no axe to grind, and please do not confuse my levity with sarcasm.

I think it goes without saying that while Aces doesn't cater to a billion arcade "pilots" with precision mouse aim, it DOES cater to a much wider audience than "Hard Core Simmers".  

Don't take a steaming dump on WT's simulation mode all the same... it's the ONLY WT mode worth playing if you fancy yourself an air combat enthusiast, and there are far less players there than AH at any given time.  I've also seen none of you in this thread there.  

I very much enjoy distilled spirits... a good whiskey or vodka is my passion, but that doesn't mean I can't get excited over a beer or cider now and then.



Title: Re: Warthunder videos
Post by: Brooke on April 24, 2014, 12:01:41 PM
Look guys, I re-upped my Aces account like a week ago

Excellent!  :aok

Please join us for the scenario in June, and please join me for "This Day in WWII:  Coral Sea" on May 18 (the anniversary).  :aok

Quote
But I'm also not going to attempt to have an objective conversation with the internal cabinet of the People's Party of Aces High, and be told the urine streaming down my leg is rain.

As I am a staunch anti-communist and anti-socialist, can you at least think of me as being in the Free Republic of Aces High instead of the People's Party?  ;)

Quote
NO icons may indeed by less realistic than real life. 

That's all I'm saying.

Quote
1.  Auto enemy/friendly indicator (though crucial for a mixed plane set, unrealistic)  <--- Millions of man-hours spent worldwide on aircraft identification are on my side here.

In the same territory as range.  Not having it is harder than real life; having it is easier.  So, it's a judgement call on which to do.

Quote
2.  Instant contrasting visual indicator from 6k removes any chance of surprise for all but a low 6 approach on someone simply not looking.  <--- mountains of historical accounts of aircraft bouncing/being bounced from the clouds, sun, above, below, behind are on my side here.

Even with 6k, in scenarios, you can find yourself bounced for the same reasons people got bounced unaware in real life:  they were busying doing something other than looking at the direction the plane is coming in.  It has happened to me in many scenarios.  Yes, one can debate on what the range should be for icons to show up to be maximally realistic.

Quote
3.  Instant aircraft identification, down to the exact model at close range <--- everyone is instantly Chuck Yeager now when it comes to knowing what they are up against.

In same category as #1.

Quote
4.  Continuously computed digital ranging <--- Everyone gets Firefox avionics now.

See #1.

Quote
Don't take a steaming dump on WT's simulation mode all the same...

I don't know much about WT.  I am only responding to discussion about what is realistic and what isn't.
Title: Re: Warthunder videos
Post by: tunnelrat on April 24, 2014, 12:08:45 PM
In my experience flying at Air Combat USA, where they use camo-painted planes against ground cover, yes, it is simple in real life.

My opinion is based on reading, r/l pilot accounts, and watching planes out of planes I have not been the pilot of.  Clearly, I must cede the experience battle here.   :salute

Except in the case of coming out of the sun, that typically happened because they weren't looking at the plane as it came in close enough to attack, not because they were looking at it but didn't see it.  That happens occasionally to people in Aces High, too, when people don't have dot radar, such as in scenarios.
 

I agree, but I also believe that a more realistic approach would be a simple highlight, rather than a billboard many, many times larger and more informative.  (Stressing again, that I am speaking on what is more realistic, not what is right for the MA).  Pilots had to be far more perceptive to stay alive, and eagle-eyed wingmen were worth their weight in gold.

In addition to some dogfights against camouflaged aircraft, I had a course on vision, using the book "Vision: A Computational Investigation into the Human Representation and Processing of Visual Information," by David Marr.  That was back in the early 1990's, so I can't claim to remember every detail, but there are at least a couple of significant aspects that stand out for me.

One is seeing aircraft at long distance.  That's where you can miss planes even when you look at them.  That's when there shouldn't be icons.  The other is seeing them at shorter distance.  That's where, in real life, you don't have much trouble seeing them.  It's because your eye has excellent resolution, excellent ability to differentiate colors, even slightly different shades of colors or textures, and excellent ability for motion of an object to make it stand out for you (i.e., an aircraft on your 6 is not like a truck parked and unmoving in among bushes).  These aspects are only partially replicated in a computer-monitor environment.  In a game, there is less resolution, differential shading, differential luminosity, and differential texture on the plane and its background compared to viewed motion in real life, and very significantly the game environment has the ability to have camo that much-more-closely matches a background color, luminosity, texture, etc., which never happens in real life.

To compensate for those effects in a game environment, at some closer-in range, you need to enhance the visibility of the camouflaged object.  One way of doing this is using icons.  There are other ways, but icons are OK.  If you do nothing, you are making it much, much harder to see the aircraft than a person has in real life, and so it is less realistic to do nothing.

I agree, but again I do not think there is any legitimate foundation to the argument that "doing nothing" (i.e., no icons) is LESS realistic than what we have in the MA.  (Stressing, again, that gameplay trumps realism in some cases.)

As for range, that also presents a lot of difference between real-life and the computer-monitor environment.  Without any range on your target, it is much harder to estimate range than in real life.  With range shown on an icon, it is easier.  So, you have a choice to make there, and people could debate which is more realistic, range shown or no range shown.

I think that I literally do.  ;)

I guess I should have clarified that I do not believe that you have a valid argument that MA Icons are MORE realistic than NO Icons... (see my awesomely rendered scale for scientific proof  :neener: )

Thank you.  I also appreciate that comments here (even if I disagree with them) are usually in the spirit of suggestions for the better.

Honestly, I am honored that you and several others in this thread have taken the time to respond.  I believe I am correct, but am more than willing to listen... and you've forgotten more about Air Combat and flying in general that I will probably ever know.

To me, these:

(http://cdn3.steampowered.com/v/gfx/apps/45300/ss_38959d97d432389531565965214d4a34870a8e27.1920x1080.jpg?t=1355425604)
(http://cloud-2.steampowered.com/ugc/577826770235014399/07CDB4B3A465C44911EE492D3FB07DEFDCCC2A21/)

look painted whereas these:

(http://electraforge.com/brooke/flightsims/scenarios/201102_battleOverGermany/pics/frame2/015-goForIt-Image-0024.jpg)
(http://electraforge.com/brooke/flightsims/scenarios/200907_coralSea2009/pics/frame4/004-cas-Image-0005.jpg)
(http://electraforge.com/brooke/flightsims/scenarios/201210_derGrosseSchlagII/pics/frame3/019-kill51-SNAG-0028.jpg)
(http://electraforge.com/brooke/flightsims/scenarios/201303_mediterraneanMaelstrom/pics/frame4/008-gunfire-SNAG-0028.jpg)

do not.


Gameplay trumps graphics, and in some cases in WT (over ack) it detracts from the dogfight... while the shaking of the cockpit, and blasts everywhere obscuring vision are (to ME at least) more realistic, they make the difficulty of acquiring targets that much harder.  Aces is far more pure and uncluttered.  Also, that last pic... that ship gunner must have been awesome!   :salute


(To clear up any other misconceptions some may have over my feelings on this game or WT, please see this thread: http://bbs.hitechcreations.com/smf/index.php/topic,361504.msg4804413.html#msg4804413)

Title: Re: Warthunder videos
Post by: Zoney on April 24, 2014, 12:12:18 PM
Tunnellrat.

My eyesight is not very good, and slowly getting worse.  Yes, the Icon's mean I can ID aircraft like Chuck Yeager.
I need the icons.  Without them, because of my eyesight, I would be at a huge disadvantage against those with good eyesight.  The icon's therefore even the playing field.  I could never pass an eye test to be a real WW2 fighter pilot.  I want to play a game where I get to pretend I have good enough eyesight to have been a Luftwaffe pilot.  Please don't take the Icon's away.  I love this game.  I love pretending to be a Luftwaffe Pilot with Stampf in JG11.  Please don't take that away from me.

Thank you.
Title: Re: Warthunder videos
Post by: Stampf on April 24, 2014, 12:22:59 PM
Tunnellrat.

My eyesight is not very good, and slowly getting worse.  Yes, the Icon's mean I can ID aircraft like Chuck Yeager.
I need the icons.  Without them, because of my eyesight, I would be at a huge disadvantage against those with good eyesight.  The icon's therefore even the playing field.  I could never pass an eye test to be a real WW2 fighter pilot.  I want to play a game where I get to pretend I have good enough eyesight to have been a Luftwaffe pilot.  Please don't take the Icon's away.  I love this game.  I love pretending to be a Luftwaffe Pilot with Stampf in JG11.  Please don't take that away from me.

Thank you.

 :lol

Das <smooch>

Good points too.  It's a vid game...Icons in AH imo, are right on.  And so is Skuzzy's description of why they are what they are and what this game comes down too...the man in the pit.

Title: Re: Warthunder videos
Post by: BFOOT1 on April 24, 2014, 12:33:22 PM
I downloaded it on PS4 for free and it's terrible. Flight characteristics are awful and it's just terrible. Though I did play it on a friends computer with a Hurricane and I shot down 6 "ace" pilots and was called a hacker and a had an aim bot I laughed and shot them again.
Title: Re: Warthunder videos
Post by: Stampf on April 24, 2014, 12:34:37 PM
Quote
was called a hacker and a had an aim bot I laughed and shot them again

 :lol  At least they got that part of the experience correct!

Title: Re: Warthunder videos
Post by: tunnelrat on April 24, 2014, 12:34:55 PM
Tunnellrat.

My eyesight is not very good, and slowly getting worse.  Yes, the Icon's mean I can ID aircraft like Chuck Yeager.
I need the icons.  Without them, because of my eyesight, I would be at a huge disadvantage against those with good eyesight.  The icon's therefore even the playing field.  I could never pass an eye test to be a real WW2 fighter pilot.  I want to play a game where I get to pretend I have good enough eyesight to have been a Luftwaffe pilot.  Please don't take the Icon's away.  I love this game.  I love pretending to be a Luftwaffe Pilot with Stampf in JG11.  Please don't take that away from me.

Thank you.

You know me, man... I'm 80hd.  Unless that was too many cocktails back, in which case I understand  :cheers:

I'm assuming you either didn't read what I wrote, or you're trolling me, because I went out of my way approximately 12 times to clarify that I am in no way advocating the removal of icons in the MA.

My entire point revolves around the fact that I believe that no icons (while not realistic) is closer to realistic than MA icons.  That's it.  End of Story.  Leave AH the way it is.

Title: Re: Warthunder videos
Post by: tunnelrat on April 24, 2014, 12:35:55 PM
I downloaded it on PS4 for free and it's terrible. Flight characteristics are awful and it's just terrible. Though I did play it on a friends computer with a Hurricane and I shot down 6 "ace" pilots and was called a hacker and a had an aim bot I laughed and shot them again.

You never played simulator mode.  It's not even a flight sim otherwise.
Title: Re: Warthunder videos
Post by: Brooke on April 24, 2014, 12:36:34 PM
My opinion . . .

I understand your point of view.  You do have good points, but for reasons talked about above and others (all having to do with mapping real life into a different environment and thus needing to make choices on what will end up being harder and what will end up being easier than in real life, since you can't make everything match precisely), I still think that that optimal realism is a discussion about tweaking the ranges at which different things happen rather than about eliminating icons altogether.

Quote
and you've forgotten more about Air Combat and flying in general that I will probably ever know.

I don't know about that.  ;)

Quote
Also, that last pic... that ship gunner must have been awesome!   :salute

Yes, unfortunately for me.  :cry
Title: Re: Warthunder videos
Post by: Brooke on April 24, 2014, 12:38:38 PM
I shot down 6 "ace" pilots

You aimbot hacker!
Title: Re: Warthunder videos
Post by: BFOOT1 on April 24, 2014, 02:39:38 PM
You never played simulator mode.  It's not even a flight sim otherwise.

Oh I did I still thought it sucked the trimming wasn't difficult at all, I just think the flight characteristics suck.
Title: Re: Warthunder videos
Post by: Volron on April 24, 2014, 03:06:18 PM
I downloaded it on PS4 for free and it's terrible. Flight characteristics are awful and it's just terrible. Though I did play it on a friends computer with a Hurricane and I shot down 6 "ace" pilots and was called a hacker and a had an aim bot I laughed and shot them again.


PS4 :rofl

Most of the idiots in WT don't even know BASIC of BASIC maneuvers, let alone basic ACM.  Don't know how many times I do a simple loop and grease them when I come back down, usually netting a couple since someone was following the guy I baited, trying to KS him. :lol  I love getting into scissors with the ones who do basic ACM.  Then it's a field day for me. :)  Seeing as a good majority of the folks put throttle to 100% and keep it there during a fight.  I just got done watching a video where the guy just can't figure out how to turn sharply in quick fashion.  But when I watch him fighting, he's almost always at 100% throttle unless he goes into a dive. :rofl

I love how WT looks, but AH FEELS better.  The feel of Aces High is just better, period.  Now if we could get the graphics of WT in with the oh so good feel of AH... :banana: :joystick: :x
Title: Re: Warthunder videos
Post by: ink on April 24, 2014, 03:30:56 PM
to me ICONS are definitely NOT realistic....a fighter looking around the sky in the Real world may have better vision capabilities then the guy sitting behind his monitor.....and the icon makes up for far distant viewing....once you get within a certain distance....the icon makes it impossible to lose sight of the con....which was a very real problem in the real world....


and thats the difference....

I think the icon should come into view at what it does now....but as it gets closer...say within 600...it just turns into a red dot.....

if that can be done...then you should be able to set "close" ICONS off and leave far ICONS on.
Title: Re: Warthunder videos
Post by: FLS on April 24, 2014, 07:44:51 PM
You never played simulator mode.  It's not even a flight sim otherwise.


Was that film clip simulator mode? With the huge icon on friendlies and a HUD?
Title: Re: Warthunder videos
Post by: tunnelrat on April 24, 2014, 08:14:03 PM
Was that film clip simulator mode? With the huge icon on friendlies and a HUD?

Still in beta across the board so they haven't removed the quote/unqoute HUD, and friendly icons are from less than 1k away.

The individual flight models don't feel anywhere near as good as Aces, but the overall flight feels good... take-offs and landings are far more difficult.
Title: Re: Warthunder videos
Post by: Plawranc on April 25, 2014, 02:34:05 AM
I will just say this.

After playing War Thunder for a bit. I have to say it has impressed me.


Aces High however is still the superior sim in terms of flight model and scope.....

I know it is tantamount to heresy to speak War Thunder's praises in here. But I will say that they have come a long way. Arcade mode is still arcade. But realism and simulator are worlds away from what they used to be. Now, besides some of the UI features in War Thunder. The gameplay itself is remarkably similar to the old H2H days.

I don't much care for the assists that keep popping up. And the flight model is, while vastly improved and actually feels realistic to an admirable degree, isn't Aces High's (although their 190 feels considerably more accurate to pilot descriptions and handling, and here comes schwoly now). The feel of War Thunder is far more visceral and entertaining. Unlike in Aces, there are no "WIN T3H WARZ" hordes. Rather a small team of bombers carrying out strikes. And a bunch of fighters. Granted if you are an Aces player hopping over to War Thunder. The opposition is a bit underwhelming. But when you meet a pilot who knows his game, its intense, entertaining and thoroughly enjoyable.

All that said. Aces High 2 has scope... scope that no other MMOCFS has ever achieved. And it is a game that has an unbelievable community.

Once the new GFX engine is in. Once we get our showcase planes on the market. And if we change side switching. AND IF, we bring in smaller maps or at least medium sized ones.

Aces High will hit right back at WT in the pants. 
Title: Re: Warthunder videos
Post by: kano on April 25, 2014, 05:35:09 AM
Ive been playing warthunder a bit the last week or so, and i must say its quite enjoyable but in a totally different way to AH.

Realistic mode is quite fun but the flight models do feel sub par in comparision to AH its hard to feel the stall in WT as there is a certain amount of turbulence in normal flight anyway.

The graphics are good i especially like the clouds theres just something about diving through a cloud to dive bomb your objective and as you pass through the cockpit smears with water and its quite disorientating.

I still prefer AH for the community, better flight models and the expanse of terrain but warthunder is easier to pick up and put down which when the kids are in devil mode and wont sleep is easier for me.

EatG
Title: Re: Warthunder videos
Post by: tunnelrat on April 30, 2014, 08:08:51 AM
Here's a perfect summation of what is NOT awesome about War Thunder:

http://www.twitch.tv/pand_twb/c/4158193


(This apparently only happens with Simulation mode, because very few people have the chops and/or equipment to fly it - the other two modes are absolute garbage)
Title: Re: Warthunder videos
Post by: Volron on April 30, 2014, 09:20:21 AM
Ive been playing warthunder a bit the last week or so, and i must say its quite enjoyable but in a totally different way to AH.

Realistic mode is quite fun but the flight models do feel sub par in comparision to AH its hard to feel the stall in WT as there is a certain amount of turbulence in normal flight anyway.

The graphics are good i especially like the clouds theres just something about diving through a cloud to dive bomb your objective and as you pass through the cockpit smears with water and its quite disorientating.

I still prefer AH for the community, better flight models and the expanse of terrain but warthunder is easier to pick up and put down which when the kids are in devil mode and wont sleep is easier for me.

EatG

Wait until you are behind someone who has an oil leak. :)
Title: Re: Warthunder videos
Post by: Gman on April 30, 2014, 10:54:12 AM
Quote
Aces High will hit right back at WT in the pants. 

This is pretty much my feelings as well, and what has kept me here, and kept me coming back for 15 years.  AH1 was such a revolutionary product and game, and had such a dynamic team building it, one that participated in the game daily.   I have faith that the ability to do it again is still in there, and I'll bet once the new engine/graphics and other changes they likely have in store go public, AH3 will be THE place to fly WW2 online air combat.  Despite all the other issues of contention (12 hour, maps, bbs rules/moderation, etc etc), I believe the game itself once we see the "new" version will surpass anything any of the competitors out there have come up with.

Title: Re: Warthunder videos
Post by: lunatic1 on April 30, 2014, 01:03:23 PM
i just watched about 10 minutes of warthunder--ships dualing----icons for each section is shown fuel,engine,ammo,etc.what fun is that if the bad guy can see your weak spots...i would only play that game if i could not play ACES HIGH 2--but then that would mean i have no internet or my puters broke....it looks alot like a ps3 game
Title: Re: Warthunder videos
Post by: Kazaa on April 30, 2014, 02:33:14 PM
Saw some videos of it on Youtube and I must say that it looks amazing.