Aces High Bulletin Board

General Forums => Wishlist => Topic started by: olds442 on May 02, 2014, 11:52:22 AM

Title: In game tutorials.
Post by: olds442 on May 02, 2014, 11:52:22 AM
Can we have ingame tutorials for new people? like its the first thing to pop up when a new persons enters a arena is a tutorial list. Maybe some videos from vudu15 and latrobe for some of the more advanced stuff. Too many people can't grasp the GUI and simply quit.
Title: Re: In game tutorials.
Post by: ink on May 02, 2014, 11:56:51 AM
+1
Title: Re: In game tutorials.
Post by: Someguy63 on May 02, 2014, 01:05:44 PM
+1  :aok
Title: Re: In game tutorials.
Post by: Aspen on May 02, 2014, 01:21:51 PM
Along with interactive tutorials would be a big plus.  Stuff that guides you as you are in the plane trying to take off for the first time, drop a bomb, perform a basic maneuver.   I think most guys want to get in and fly right away instead of going out of game to look up the key command for toggling weapons, how drop a torp, how to use a tailhook, etc.
Title: Re: In game tutorials.
Post by: Tinkles on May 02, 2014, 03:11:45 PM
+1
Title: Re: In game tutorials.
Post by: SmokinLoon on May 02, 2014, 05:05:10 PM
Tutorials are nice.  Individual instruction is even better.   :aok

Title: Re: In game tutorials.
Post by: Wiley on May 02, 2014, 05:10:46 PM
Tutorials are nice.  Individual instruction is even better.   :aok



Instruction is what most need to get better at the game for sure.

The kind of stuff that newbies would greatly benefit from is stuff like the first time they up heavy, they get a popup 'Hit backspace to select bombs, button 2 to release them.' and soforth, so they're not wondering how to do things.

Wiley.
Title: Re: In game tutorials.
Post by: Tinkles on May 02, 2014, 06:05:05 PM
Tutorials are nice.  Individual instruction is even better.   :aok



While I do agree with this, trainers aren't always in the TA when newbies need them. Tutorials are something that new players can use at any time to gather the basics and do them over and over until they get the basics down. Without having to get a trainer, then if they want to go deeper and learn more, they can then contact a trainer (which could be mentioned at the end of the tutorial(s).)

Currently not having a tutorial of any kind, and leaving the newbie to the mercy of the community isn't a wise thing. The alt-f4 responses are old, and most know not to do them. But the enter x3 and other things, give the newbie even more frustration; and nothing to turn to when they need to learn something. Sure, there are a few in the community that would take the time to help them, but they aren't always there.

I think when the new engine is done, that HTC could make an in-depth tutorial and have it in sections for fighters, bombers, vehicles, guns -- the works. In the long run I think it would help HTC retain some customers.

 :cheers:
Title: Re: In game tutorials.
Post by: guncrasher on May 02, 2014, 10:09:30 PM
I remember the last tutorial I did for an online game.  I had to do some and pass some "basic" instructions that were supposed to make it easier for me to enjoy the game.  after about 2 hours of trying to figure out what the heck the tutorial was trying to teach me, I quit and deleted the game.  some guys said it was pretty cool.  I never got to see it since passing the tutorials was required before you went online.


semp
Title: Re: In game tutorials.
Post by: Tinkles on May 02, 2014, 10:28:47 PM
I remember the last tutorial I did for an online game.  I had to do some and pass some "basic" instructions that were supposed to make it easier for me to enjoy the game.  after about 2 hours of trying to figure out what the heck the tutorial was trying to teach me, I quit and deleted the game.  some guys said it was pretty cool.  I never got to see it since passing the tutorials was required before you went online.


semp

I don't think it should be required. That is annoying, especially if the controls are already familiar.  However, I think it would be nice to have a 'tutorial' button that would be on the clipboard from login to server screen (once inside an arena (unless the TA) there wouldn't be a tutorial button).  Then once you click on the tutorial button it categorizes the various tutorials, fighter, bomber etc.   Again, I agree that having a forced tutorial is a turn-off and should be avoided, but that doesn't mean HTC can't have a tutorial for their content.

Been playing for 6 1/2 years, and still am learning new things  :aok

 :cheers:
Title: Re: In game tutorials.
Post by: Wiley on May 02, 2014, 10:35:04 PM
Unskippable, hell no.  Having one would be a pretty good thing though.  I'd think something unobtrusive that basically told you the different commands you might want to do in the situation you're in might be good.  First time you up heavy, it tells you how to select and drop bombs.  Your plane is shot up and on fire, it tells you how to bail.  That kind of thing.  You get on a guy's six, it fills the screen with one of Bustr's explanations of mils and gunnery. ;)

Wiley.
Title: Re: In game tutorials.
Post by: FLS on May 02, 2014, 11:46:59 PM
Off topic but related. It would be nice if, when you DL the game, you also get the one page printable copy of the keyboard commands, or at least the option to DL it. Everyone needs it but most new players won't find it.
Title: Re: In game tutorials.
Post by: bustr on May 03, 2014, 01:52:00 AM
 :airplane:<<<-------Point Here and Click. :joystick: He go boom our you need more beer.... :cheers:
Title: Re: In game tutorials.
Post by: Rogue9Volt on May 03, 2014, 01:56:07 AM
I think this is a great idea, but I think maybe only for the trial
Period? Thereby encouraging the player to seek a trainer?
Title: Re: In game tutorials.
Post by: Chilli on May 03, 2014, 02:55:59 AM
+1

A combination of ideas and a lil bit of spice from my own thoughts, would include:

Title: Re: In game tutorials.
Post by: MK-84 on May 04, 2014, 10:37:30 PM
Some type of better training would be useful.

I have been playing the game for years! And only a couple weeks ago did I learn that you could change prop RPM independently from throttle!

How has THAT escaped me all this time?  :uhoh
Title: Re: In game tutorials.
Post by: guncrasher on May 04, 2014, 11:22:07 PM
Some type of better training would be useful.

I have been playing the game for years! And only a couple weeks ago did I learn that you could change prop RPM independently from throttle!

How has THAT escaped me all this time?  :uhoh

i have known that for years :).  sad thing is that the keyboard commands for some reason wont do it  :rofl.


semp
Title: Re: In game tutorials.
Post by: FLS on May 05, 2014, 12:45:20 AM
i have known that for years :).  sad thing is that the keyboard commands for some reason wont do it  :rofl.


semp

The command is keypad + and -. You need a keyboard with a keypad. If you use a notebook without a keypad it may have a function key for alternate functions of the regular keyboard. If you map RPM to an analog control the keypad keys will not work.
Title: Re: In game tutorials.
Post by: Skuzzy on May 05, 2014, 12:29:27 PM
The command is keypad + and -. You need a keyboard with a keypad. If you use a notebook without a keypad it may have a function key for alternate functions of the regular keyboard. If you map RPM to an analog control the keypad keys will not work.

Correct.  That said, if you have a non-standard keyboard, you can also use the "Fix Key" button to train the game to use alternate buttons for the ones it wants to use.

We have been putting together help videos on our Youtube (https://www.youtube.com/channel/UClTbiZpm7CZRQtwl3FjNxsg) channel.  It is a start.  Working on the keyboard and input settings/controls section now.
Title: Re: In game tutorials.
Post by: FLS on May 05, 2014, 01:18:39 PM
How is "fix key" different from "clear key" and "set key"?
Title: Re: In game tutorials.
Post by: Skuzzy on May 05, 2014, 03:10:45 PM
How is "fix key" different from "clear key" and "set key"?

The "Fix Key" button allows the game to change its idea of what scan code the game should expect from that button.  It is a much lower level.

Basically, you press the button, and it if it show wrong, or not at all, on the virtual keyboard in the menu, then use "Fix Key" to correct it.
Title: Re: In game tutorials.
Post by: FLS on May 05, 2014, 03:16:54 PM
Do you hold the physical keyboard key down then select the virtual key then click Fix key with your mouse?
Title: Re: In game tutorials.
Post by: Skuzzy on May 05, 2014, 03:29:19 PM
Just click the "Fix Key" button and it will provide instructions.
Title: Re: In game tutorials.
Post by: FLS on May 05, 2014, 03:41:06 PM
Thanks Skuzzy. Pressing it to find out what's in it was not my first choice.  :D

There is a pop-up tip on the button, could it also say "click for instructions" ?
Title: Re: In game tutorials.
Post by: Wiley on May 05, 2014, 03:49:00 PM
Thanks Skuzzy. Pressing it to find out what's in it was not my first choice.  :D

 :huh :headscratch:

There are other ways to find out what a button does? :D

Wiley.
Title: Re: In game tutorials.
Post by: Ack-Ack on May 06, 2014, 12:33:08 PM
In-game tutorial would only work in the TA, wouldn't work very well in the MA.

ack-ack