Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: wpeters on May 12, 2014, 09:07:35 AM

Title: Update
Post by: wpeters on May 12, 2014, 09:07:35 AM
Any thing as far as Updates on the New Terrain HTC?
Title: Re: Update
Post by: Hetzer7 on May 12, 2014, 10:30:08 AM
Heres the latest Ive seen dated 18 APR

https://www.youtube.com/watch?v=INOprubaabU

Title: Re: Update
Post by: hitech on May 12, 2014, 12:46:17 PM
There really is not a lot more to "Show" at this point,

Art wise we have been doing the creations of the real tiles, along with optimizing the tiles and we have created a good size library of terrain objects along with reworking some details in some plane cockpits.

Code wise I have been doing clean up work so that the new lo level engine is solid for the future, this can include days of doing nothing but cut & replace along with changing a few parameters to a function call along with ripping out un used stuff. Trust me on this, it is not the most exciting work. As example today i'm overhauling the resource system to improve load times of textures and other data.

HiTech
Title: Re: Update
Post by: The Fugitive on May 12, 2014, 12:50:19 PM
Thanks for the update.  :aok
Title: Re: Update
Post by: Mister Fork on May 12, 2014, 01:01:39 PM
There really is not a lot more to "Show" at this point,

Art wise we have been doing the creations of the real tiles, along with optimizing the tiles and we have created a good size library of terrain objects along with reworking some details in some plane cockpits.

Code wise I have been doing clean up work so that the new lo level engine is solid for the future, this can include days of doing nothing but cut & replace along with changing a few parameters to a function call along with ripping out un used stuff. Trust me on this, it is not the most exciting work. As example today i'm overhauling the resource system to improve load times of textures and other data.

HiTech
Ya know, most of us would buy you a bottle of scotch if you had a blog or something where you posted daily or weekly updates on the improvements you do to the new terrain - or even regular stuff.   I mean, we're curious at to what enhancements and bug fixes you're working on - not because we want to have input, but it lets us know the direction of where we are going. 

You know, stuff like "Worked on the new main menu interface (screen below) and added some new features to the graphic details section."

But not ... "I went and laid some serious log - ugh. Gut still hurts after Roy's BBQ. We all ate and drank too much last night.  Got to laugh though, Roy's been running to the bathroom all morning... and I've put air freshener on our shopping list for the toilet.. "

:)
Title: Re: Update
Post by: hitech on May 12, 2014, 01:07:58 PM
You know, stuff like "Worked on the new main menu interface (screen below) and added some new features to the graphic details section."
I understand how you believe it would be interesting as you have just posted the vision of the blog that you have in the above quote.


What I was just trying to describe is there really is nothing new to show since the last preview, hence why blog really dosn't work. Saying I cut and pasted and cleaned more code 3 weeks straight really is pretty boring.

HiTech
Title: Re: Update
Post by: USRanger on May 12, 2014, 01:13:26 PM
There really is not a lot more to "Show" at this point,

Art wise we have been doing the creations of the real tiles, along with optimizing the tiles and we have created a good size library of terrain objects along with reworking some details in some plane cockpits.

Code wise I have been doing clean up work so that the new lo level engine is solid for the future, this can include days of doing nothing but cut & replace along with changing a few parameters to a function call along with ripping out un used stuff. Trust me on this, it is not the most exciting work. As example today i'm overhauling the resource system to improve load times of textures and other data.

HiTech

May I help with the textures? :)  I saw in the video that the textures are kind of....bland.  I'd gladly donate a complete set of HD ones for both ETO & PTO texture sets. :salute
Title: Re: Update
Post by: SmokinLoon on May 12, 2014, 01:21:04 PM
My biggest question regarding the new terrain is will there be more opportunity to have maps that are not so green???

A desert map of sorts would be great.  A winter map of sorts would be great.  The steppes of Ukraine and Russia would be great (rolling hills with fewer trees and more tan/fall foliage).
Title: Re: Update
Post by: Rich46yo on May 12, 2014, 03:08:38 PM
Well I know this map we just had, if indeed it wasn't won last night, is I think the prettiest and best map in the bunch. I love the look of the water, that south Pacific aqua blue. And its a well thought out map too with action of every type for everybody.

Now if I remember right it was the map that was launched with the last graphics update. The one that also included the Brewster and the i16. Remember the fun we had matching those two planes for the first few days? The lesser pilot in the Brewster made for an interesting match up.

Lotsa memories with this game. :salute
Title: Re: Update
Post by: sonic23 on May 12, 2014, 03:13:55 PM
My biggest question regarding the new terrain is will there be more opportunity to have maps that are not so green???

A desert map of sorts would be great.  A winter map of sorts would be great.  The steppes of Ukraine and Russia would be great (rolling hills with fewer trees and more tan/fall foliage).

Having at least one winter and one desert map to switch it up a bit would be more than awesome. I bet 99%.of playerswould agree with that.
Title: Re: Update
Post by: Greebo on May 12, 2014, 04:03:23 PM
IIRC one difference with the new graphics setup that has been mentioned by HTC is that a map designer will be able to apply an underlying tint to the textures. So if I understand it right you could in theory lay down a grass textured area with a parched brown tint, but changing to a green tint near water.
Title: Re: Update
Post by: hitech on May 12, 2014, 04:04:14 PM
IIRC one difference with the new graphics setup that has been mentioned by HTC is that a map designer will be able to apply an underlying tint to the textures. So if I understand it right you could in theory lay down a grass textured area with a parched brown tint, but changing to a green tint near water.

Correct.

HiTech
Title: Re: Update
Post by: pipz on May 12, 2014, 05:53:08 PM
Fantastic.  :aok
Title: Re: Update
Post by: Chilli on May 12, 2014, 06:48:51 PM
Awesomeness!!!   :salute

Just from the little glimpses of your work desk, I am excited about every aspect, anticipating what the end result will offer.   :banana:

Just like USRanger, I only wish that I had some way to assist with some of the tedious workload.  I am sure it would be WONDERFUL to have a magical batch command to do all the repetitive, time consuming tasks.

All that said, the one thing that I certainly can do is make a donation to the acquisition of a "serious" bottle of Scotch.  :cheers:  Maybe even Japanese Whiskey...   What do you think Fork?
Title: Re: Update
Post by: USRanger on May 12, 2014, 09:01:15 PM
Awesomeness!!!   :salute

Just from the little glimpses of your work desk, I am excited about every aspect, anticipating what the end result will offer.   :banana:

Just like USRanger, I only wish that I had some way to assist with some of the tedious workload.  I am sure it would be WONDERFUL to have a magical batch command to do all the repetitive, time consuming tasks.

All that said, the one thing that I certainly can do is make a donation to the acquisition of a "serious" bottle of Scotch.  :cheers:  Maybe even Japanese Whiskey...   What do you think Fork?

All my "work" is already done and collecting dust.  Here is an example of some alternate farmland:

(http://i61.tinypic.com/1zlbriu.jpg)
Title: Re: Update
Post by: Swoop on May 12, 2014, 09:10:24 PM
I understand how you believe it would be interesting as you have just posted the vision of the blog that you have in the above quote.

Saying I cut and pasted and cleaned more code 3 weeks straight really is pretty boring.

HiTech


Dis is good noos.  Coad clenning is a good long wey ento teh dev procuss.  I very hippy at dis noos.

(since HT didn't make a single error, I thought I'd better make my spelling HT like to average it out).
Title: Re: Update
Post by: TonyJoey on May 12, 2014, 09:12:38 PM
All my "work" is already done and collecting dust.  Here is an example of some alternate farmland:

(http://i61.tinypic.com/1zlbriu.jpg)

 :O This would be awesome to incorporate. Spectacular work Ranger.  :aok
Title: Re: Update
Post by: SmokinLoon on May 12, 2014, 09:13:11 PM
All my "work" is already done and collecting dust.  Here is an example of some alternate farmland:

(http://i61.tinypic.com/1zlbriu.jpg)

Nice!!! Can we get that anywhere?
Title: Re: Update
Post by: USRanger on May 12, 2014, 09:23:52 PM
I used it in an AvA terrain (avasummr, on the server).  It's part of one of my texture "packs" I've made to save time when making new terrains.  I have a texture pack(folder) for pretty much anywhere in the world.  Whenever someone needs/wants custom textures, all they need to do is ask. :salute
Title: Re: Update
Post by: JimmyC on May 12, 2014, 10:59:51 PM
All my "work" is already done and collecting dust.  Here is an example of some alternate farmland:

(http://i61.tinypic.com/1zlbriu.jpg)

Incredible work Ranger...it looks like my farm in Buckinghamshire
I was believe it or not looking for my house.
You actually made me homesick
I have moved to Nz for an unquantifiable period of time..
And now miss the uk more..
Great work...

Please incorporate this HiTech...please

Pretty please......pleeeeeeeeeeeeese

《《S》》》 Jimmy
Title: Re: Update
Post by: Chalenge on May 12, 2014, 11:30:07 PM
All my "work" is already done and collecting dust.  Here is an example of some alternate farmland:

I suspect you already know that because the base work is not something you commissioned that using this in a commercial product would be ill-advised.
Title: Re: Update
Post by: USRanger on May 13, 2014, 03:40:29 AM
Umm suuuuure.
Title: Re: Update
Post by: SirNuke on May 13, 2014, 10:11:54 AM
Thanks for the update!
Title: Re: Update
Post by: ink on May 13, 2014, 10:25:25 AM
Umm suuuuure.

 :rofl
Title: Re: Update
Post by: The Fugitive on May 13, 2014, 06:41:57 PM
I suspect you already know that because the base work is not something you commissioned that using this in a commercial product would be ill-advised.

Some people are ok with the "give and take" in the digital world and can and will seal a deal on a hand shake, or an email.

Not everyone is worried about their hard work being added to someone else game/product. Some do it just for the fun.
Title: Re: Update
Post by: Chalenge on May 13, 2014, 07:21:07 PM
Not where this image came from. No sir.
Title: Re: Update
Post by: USRanger on May 13, 2014, 08:01:40 PM
(http://i59.tinypic.com/2nsufec.jpg)
Title: Re: Update
Post by: Chalenge on May 13, 2014, 09:00:52 PM
I'm sure hitech understands, which is all that matters.
Title: Re: Update
Post by: USRanger on May 13, 2014, 11:55:57 PM
Well then... You go girl wit cher bad self!! (http://i62.tinypic.com/smrnnb.gif)

Title: Re: Update
Post by: jimson on May 14, 2014, 12:22:39 AM
never mind
Title: Re: Update
Post by: wpeters on May 14, 2014, 11:37:57 AM
Thanks a lot HTC.. Always glad to hear what is happening.   Keep up the great work.  You are doing something the rest of us wet dream about so keep up the awesomeness. :salute
Title: Re: Update
Post by: -ammo- on May 14, 2014, 12:08:34 PM
Saying I cut and pasted and cleaned more code 3 weeks straight really is pretty boring.

HiTech

Not to you :lol  Geek..
Title: Re: Update
Post by: Butcher on May 14, 2014, 12:33:00 PM
Code wise I have been doing clean up work so that the new lo level engine is solid for the future, this can include days of doing nothing but cut & replace along with changing a few parameters to a function call along with ripping out un used stuff.

I did this for 2 years in a cubical for a company that made parts for trailers and manufactured homes. 9 hours a day 5 days a week and 5 hours on saturday while make $14 an hour. Call it data entry, I never been so miserable in my life.
On the bright side I got hired because someone couldn't do basic math, I had to go through 94,000 products and then each work order to correct/find out what exactly went wrong on why the company was not making a profit.
After 2 years the company went from making barely $100,000 a year to over $1 million a month from the changes made to the orders - and I learned a valuable lesson about corporate life because after 2 years I still made $14 an hour.

10,000 bolts were ordered to be made, problem was someone was charging 1 cent per bolt when it costed 10 cents to make (parts + labor). this is what I had to cut and paste all day long on every part to correct the numerical digits.


Title: Re: Update
Post by: lunatic1 on May 14, 2014, 12:36:14 PM
Ya know, most of us would buy you a bottle of scotch if you had a blog or something where you posted daily or weekly updates on the improvements you do to the new terrain - or even regular stuff.   I mean, we're curious at to what enhancements and bug fixes you're working on - not because we want to have input, but it lets us know the direction of where we are going. 

You know, stuff like "Worked on the new main menu interface (screen below) and added some new features to the graphic details section."

But not ... "I went and laid some serious log - ugh. Gut still hurts after Roy's BBQ. We all ate and drank too much last night.  Got to laugh though, Roy's been running to the bathroom all morning... and I've put air freshener on our shopping list for the toilet.. "

:)

the more time he spends in here-and posting updates the less time working on the game.
Title: Re: Update
Post by: -pjk-- on May 14, 2014, 12:45:52 PM
I have noticed HT has  used lot more time to edit posts in this topics (others too) than it takes to write short update news. I see Lot of: see rule xxx...

Any update news is better than no news... Even short ones.
Title: Re: Update
Post by: Butcher on May 14, 2014, 12:46:20 PM
the more time he spends in here-and posting updates the less time working on the game.

A 21 year old Glenlivet scotch bottle might speed things up.
Title: Re: Update
Post by: -ammo- on May 14, 2014, 01:08:42 PM
I was at HTC's office last December -  there are more than a few bottles of fine Scotch sitting on a shelf there; keep someone drunk for weeks if that was the intent.  Didn't see any Cuban cigars though :aok
Title: Re: Update
Post by: PJ_Godzilla on May 14, 2014, 02:10:32 PM
Ya know, most of us would buy you a bottle of scotch if you had a blog or something where you posted daily or weekly updates.

You know, stuff like:

"I went and laid some serious log - ugh. Gut still hurts after Roy's BBQ. We all ate and drank too much last night.  Got to laugh though, Roy's been running to the bathroom all morning... and I've put air freshener on our shopping list for the toilet.. "

The next day's entry:

"Upgraded the upstairs bathroom fan to a higher cfm unit. I chased Roy out of there twice yesterday because he was peeling the wallpaper. Remind me never to make him brisket again. Meanwhile, I've ordered a memorial plaque that will read 'the Neese memorial fan... Few needed it more...' I wish they'd just use the bathroom at their end of the office but, based on the tonnage and quality they're dropping on this side, I guess I can see why they do the s*** and split."

Actually, that kind of an entry would probably be more funny, if not more informative, than "slogged through coding issues 1-n today. Otoh, meaningful milestone attainment would be cool to read.
Title: Re: Update
Post by: Butcher on May 14, 2014, 03:35:50 PM
I was at HTC's office last December -  there are more than a few bottles of fine Scotch sitting on a shelf there; keep someone drunk for weeks if that was the intent.  Didn't see any Cuban cigars though :aok

Does HTC share to a paying subscriber? :)
Title: Re: Update
Post by: Swoop on May 15, 2014, 06:19:18 AM
Good question.   There's a damn good reason to go visit HTC right there!   

And I can think of 2 others as well....
Title: Re: Update
Post by: captain1ma on May 15, 2014, 06:54:00 AM
oh sure, get dale drunk and stupid and then he wont get anything done!!   :rofl
Title: Re: Update
Post by: VonMessa on May 15, 2014, 09:01:01 AM
I am more productive that way.  It quiets the voices inside my head.
Title: Re: Update
Post by: -ammo- on May 15, 2014, 10:36:58 AM
I was going to bring some Cuban cigars with me when we flew to the States but my wife said I was stupid to try it.  She thinks customs would have certainly searched my bags and found them.  I listened to her (this time) :lol
Title: Re: Update
Post by: Butcher on May 15, 2014, 01:55:38 PM
I was going to bring some Cuban cigars with me when we flew to the States but my wife said I was stupid to try it.  She thinks customs would have certainly searched my bags and found them.  I listened to her (this time) :lol

The Trade embargo is relaxed, there are some things you CAN bring from Cuba back to the states, you can even visit Cuba from Florida without a problem - however Cigars are STILL banned even if you bought them from....Canada and try to join USA, if it stays "made in Cuba" and a cigar, you lose em.

/trust me I know, I live in Port of Tampa where cuban cigars enter the country like cocaine, OH OH SO GOOD
Title: Re: Update
Post by: lunatic1 on May 15, 2014, 03:27:40 PM
i like smokin pipes and cigars--always wanted to try cuban cigars :aok
Title: Re: Update
Post by: lunatic1 on May 15, 2014, 03:28:52 PM
I have noticed HT has  used lot more time to edit posts in this topics (others too) than it takes to write short update news. I see Lot of: see rule xxx...

Any update news is better than no news... Even short ones.

actually skuzzy does most of the editing.
Title: Re: Update
Post by: VonMessa on May 15, 2014, 08:44:45 PM
I was going to bring some Cuban cigars with me when we flew to the States but my wife said I was stupid to try it.  She thinks customs would have certainly searched my bags and found them.  I listened to her (this time) :lol

Buy them at a duty-free shop with some booze.  Have them wrap it all in one package.  Did this in Barbados, with a roll of 25 Cubans.  Magic.
Title: Re: Update
Post by: PJ_Godzilla on May 15, 2014, 11:12:28 PM
Buy them at a duty-free shop with some booze.  Have them wrap it all in one package.  Did this in Barbados, with a roll of 25 Cubans.  Magic.

Or just put a couple of sticks in your sleeve and walk 'em through. I  did this coming from Australia a couple of years back. What were they going to do, I reasoned? It was just a few cigars. Even a box, though, is likely to make it, so long as you pass the basic eye-f*** test. Worst case, they pull you aside and then you can explain and maybe you'll lose them.

I'd just be very surprised to see anyone get in serious trouble over a box of Cubanos. A real load of them, otoh, I could see...