Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hitech on May 29, 2014, 05:26:23 PM

Title: Please try to take the high road.
Post by: hitech on May 29, 2014, 05:26:23 PM
A demo of our new road system that we developed this week.

(https://i1.ytimg.com/vi/DkfEOmpBOp8/mqdefault.jpg)

https://www.youtube.com/channel/UClTbiZpm7CZRQtwl3FjNxsg

HiTech
Title: Re: Please try to take the high road.
Post by: Karnak on May 29, 2014, 05:36:12 PM
Very nice.  That should help immensely.
Title: Re: Please try to take the high road.
Post by: GhostCDB on May 29, 2014, 05:38:26 PM
Amazing  :aok
Title: Re: Please try to take the high road.
Post by: Tinkles on May 29, 2014, 05:41:11 PM
 :x

Looks great.  :aok
Title: Re: Please try to take the high road.
Post by: scott66 on May 29, 2014, 05:43:27 PM
 :aok
Title: Re: Please try to take the high road.
Post by: wpeters on May 29, 2014, 06:32:20 PM
Great work
Title: Re: Please try to take the high road.
Post by: Copprhed on May 29, 2014, 06:36:01 PM
Sweet
Title: Re: Please try to take the high road.
Post by: Kingpin on May 29, 2014, 06:36:37 PM
Oh, I thought this was about discourse on the forum.  ;)

The roads look cool.  Should make for some nice-looking maps.

<S>
Ryno
Title: Re: Please try to take the high road.
Post by: SFRT - Frenchy on May 29, 2014, 06:47:23 PM
Maybe GVs could get a boost of speed for being on a road, or an handicap of speed to be off road to encourage to actually use them?
Title: Re: Please try to take the high road.
Post by: Volron on May 29, 2014, 06:49:53 PM
 :x

Maybe GVs could get a boost of speed for being on a road, or an handicap of speed to be off road to encourage to actually use them?

I wouldn't complain.  Then GV'ers would have to choose between moving quickly in a known road or moving slowly over the vast terrain. :aok
Title: Re: Please try to take the high road.
Post by: bustr on May 29, 2014, 07:12:18 PM
Is there any plan to tie vehicle "spawing" along these active roads?
Title: Re: Please try to take the high road.
Post by: BnZs on May 29, 2014, 07:17:07 PM
Go ahead...I'll get to Scotland before ye :D

And well done!
Title: Re: Please try to take the high road.
Post by: Hajo on May 29, 2014, 07:59:40 PM
Outstanding!   I'll bet you're ordering Scotch by the barrel to get you through this!
Title: Re: Please try to take the high road.
Post by: whiteman on May 29, 2014, 08:59:23 PM
Anyone else think of ski or bobsled runs while he was making the curves?
Title: Re: Please try to take the high road.
Post by: guncrasher on May 29, 2014, 09:28:46 PM
Anyone else think of ski or bobsled runs while he was making the curves?

I am thinking gv racing downhill with no governor :).



semp
Title: Re: Please try to take the high road.
Post by: FiLtH on May 29, 2014, 10:03:02 PM
 It would be great to see more swamp areas and thick woods, ect, to make roads really important where roadblocks could be setup at key crossroads.
Title: Re: Please try to take the high road.
Post by: SmokinLoon on May 29, 2014, 10:39:41 PM
very nice, HTC.  Very nice.  Things are shaping up very nicely.  We cant wait to have this in game.

Now the question begs will these new terrain features be put on the current maps or will AH need completely new maps?  Will AH run both versions of the terrain while the new maps are made or current maps upgraded?
Title: Re: Please try to take the high road.
Post by: USRanger on May 29, 2014, 10:45:32 PM
There will be a converter for our current terrains, but we'll still have to go in a fix some things around.  Things like fields on the coast that are now 1mi.x1mi. are going to be as big as 4mx4m possibly, putting most of the base in the water.  Just things like that.  I hope not much else.  I imagine that HTC will have NDILES ready to go at launch.  I know I have around 12 terrains on the server that will need "converting".
Title: Re: Please try to take the high road.
Post by: Bizman on May 30, 2014, 10:08:06 AM
It would be great to see more swamp areas and thick woods, ect, to make roads really important where roadblocks could be setup at key crossroads.
Maybe GVs could get a boost of speed for being on a road, or an handicap of speed to be off road to encourage to actually use them?
That reminds me of the Carelia map Kanttori made years ago. The swamp areas really made tanks stop, just as water does. You had to drive along the roads or at least avoid swamp to be able to move. Would be interesting to see such in the main arenas between spawn points and towns. That might make spawn camping also more challenging.
Title: Re: Please try to take the high road.
Post by: 1Canukk on May 30, 2014, 11:06:19 AM
Looks very nice .... :aok
Title: Re: Please try to take the high road.
Post by: Randy1 on May 30, 2014, 01:18:16 PM
What I thought was neat was coding the program to click and pull roads from flat land to climbing mountains.

I never thought of the need to automate that kind of thing.

Thanks for sharing.

There is so much underlying work that most of us don't have a clue to its complexity.
Title: Re: Please try to take the high road.
Post by: waystin2 on May 30, 2014, 02:41:05 PM
Looking forward to seeing the new terrain updates live.  Maybe two weeks?  :D
Title: Re: Please try to take the high road.
Post by: Max on May 30, 2014, 03:20:19 PM
Take off the Darth Vader helmet Skuzzy...makes you sound funny  :devil
Title: Re: Please try to take the high road.
Post by: Getback on May 30, 2014, 03:38:13 PM
Awesome! But Whew, I thought those green things were telephone poles. Sure didn't want to crash into them.
Title: Re: Please try to take the high road.
Post by: JimmyD3 on May 31, 2014, 08:02:52 AM
 :cheers:
Title: Re: Please try to take the high road.
Post by: SNAx19 on May 31, 2014, 04:58:23 PM
 :O
Title: Re: Please try to take the high road.
Post by: Greebo on May 31, 2014, 05:25:31 PM
Its looking really good Hitech. I have one suggestion though. Would it be possible to have the TE automatically build a bridge whenever a road or railway line crosses water?
Title: Re: Please try to take the high road.
Post by: Volron on May 31, 2014, 08:20:25 PM
Its looking really good Hitech. I have one suggestion though. Would it be possible to have the TE automatically build a bridge whenever a road or railway line crosses water?

What if a bridge was made whenever a road and railway cross each other as well?
Title: Re: Please try to take the high road.
Post by: surfinn on May 31, 2014, 08:29:46 PM
Hedge rows
Title: Re: Please try to take the high road.
Post by: wpeters on May 31, 2014, 09:12:40 PM
Its looking really good Hitech. I have one suggestion though. Would it be possible to have the TE automatically build a bridge whenever a road or railway line crosses water?
+1
Title: Re: Please try to take the high road.
Post by: Greebo on June 01, 2014, 01:53:19 AM
What if a bridge was made whenever a road and railway cross each other as well?

For MA terrains there is a rule about supply routes not crossing one another or themselves. If that happens the terrain has to be altered before it can be approved by HTC.
Title: Re: Please try to take the high road.
Post by: Scotch on June 01, 2014, 02:03:50 AM
Oh, cool
Title: Re: Please try to take the high road.
Post by: Volron on June 01, 2014, 03:01:08 AM
For MA terrains there is a rule about supply routes not crossing one another or themselves. If that happens the terrain has to be altered before it can be approved by HTC.

Well poo... :(
Title: Re: Please try to take the high road.
Post by: Karnak on June 01, 2014, 06:16:58 AM
For MA terrains there is a rule about supply routes not crossing one another or themselves. If that happens the terrain has to be altered before it can be approved by HTC.
Is that true in the new engine as well or is it possible that it might have changed?
Title: Re: Please try to take the high road.
Post by: Greebo on June 01, 2014, 07:43:55 AM
I think it is something to do with the trucks/trains getting confused, but I could be wrong about that. As for the new version, I have as much knowledge about the new terrain as any other player.

I think having the TE build road/railway bridges over water would add some extra visual appeal. However there is another reason for doing it. An MA map designer could put a river near a base as a barrier for GVs and then route the supply road across the river. The bridge would then make a good choke point for GV action. GVs would need to be aware of the truck convoy's timing though.