Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Cremator on June 01, 2014, 01:59:36 PM

Title: RPM and MP
Post by: Cremator on June 01, 2014, 01:59:36 PM
Until recent I never knew about being able to adjust both. Is there any link to proper use of the two in correlation with one another? Do you set one and leave it during fights? I know how to properly use a constant speed prop in real life of course ive never been in any air combat to know how to utilize both for max performance. Thanks for the help.
Title: Re: RPM and MP
Post by: olds442 on June 01, 2014, 02:12:41 PM
Until recent I never knew about being able to adjust both. Is there any link to proper use of the two in correlation with one another? Do you set one and leave it during fights? I know how to properly use a constant speed prop in real life of course ive never been in any air combat to know how to utilize both for max performance. Thanks for the help.
For best power leave RPM as high as it will go.
Title: Re: RPM and MP
Post by: Lusche on June 01, 2014, 02:14:27 PM
From a purely practical point of view, you only adjust RPM in AH for increased fuel efficiency during cruise or while loitering (see also e6b on clipboard), or when gliding home to reduce drag.
While maneuvering in combat, you simply put it at max and manage the throttle only.
Title: Re: RPM and MP
Post by: FLS on June 01, 2014, 02:15:29 PM
As Imadot mentioned in your cruise rpm thread, the E6b on your clipboard will tell you the recommended settings for your aircraft.

These settings match the pilot operating handbooks and you can see the effect they have on your speed and range.

In real aircraft you would increase RPM first then throttle and you would decrease throttle first then decrease RPM.
In Aces High there's no penalty for mixing up the order.
Title: Re: RPM and MP
Post by: Cremator on June 01, 2014, 02:28:42 PM
OK so if I'm in a Hellcat at 18k there are no changes to which I can make for better performance than being at 5k. Thats simply just an example.
Title: Re: RPM and MP
Post by: Lusche on June 01, 2014, 02:31:02 PM
OK so if I'm in a Hellcat at 18k there are no changes to which I can make for better performance than being at 5k. Thats simply just an example.


No.

Full throttle and full RPm gives you max (military) power available at any given altitude.
Title: Re: RPM and MP
Post by: Cremator on June 01, 2014, 04:04:44 PM
Ok. Thanks y'all.  Your appreciated patience with my questions is very much appreciated...
Title: Re: RPM and MP
Post by: Schen on June 01, 2014, 06:12:23 PM
Ok. Thanks y'all.  Your appreciated patience with my questions is very much appreciated...

We were all there once, the fact your asking these questions means ur interested in staying, and lastly there is always someone who wants to ask a question and doesn't, there is a possibility this helped more then you will
Title: Re: RPM and MP
Post by: Cremator on June 01, 2014, 06:23:52 PM
Ive said it before and ill say it again, I absolutely love this game. There are so many different aspects of this game and almost every time I play I learn something new. I never played video games as a youth and this is really the only game ive ever played. The dynamics in itself are impressive.  I hope to someday help folks and give insight like yall do. My schedule is fairly open but subject to change with a phone call. I'd like to schedule time with a trainer but I would hate to have to quit during it or be a no show.

I spent some time with Iwlf in the ww 1 arena when I first started and it helped me tremendously..

Thanks again yall.
Title: Re: RPM and MP
Post by: Bizman on June 02, 2014, 03:26:52 AM
Thanks for asking, Cremator. Although I've been around for over a decade I didn't know all of the answers this thread gave.  :salute
Title: Re: RPM and MP
Post by: Traveler on June 02, 2014, 07:14:09 AM
You would never be able to run aircraft engines in real life as you do in AH.  The AH aircraft simulation falls apart on that aspect of the aircraft model.  If you ran a real life aircraft engine flat out 100% of the time , it would overheat.  It would also become subject to detonation and that would  lead to a loss of horsepower and failure.  Unsure exactly why AH even bothered to model it in, other then to say, all the competing WWII aircraft combat simulators of the time had controllable RPM and MP . 
Title: Re: RPM and MP
Post by: bozon on June 02, 2014, 01:23:42 PM
Cremator,
Do not under estimate the usefulness of controlling RPM. It is not meant for fighting - it is meant for cruising. The E6B recommended settings are according to the pilot notes. In the game there is no problem running full throttle and reduced RPM.

Reducing RPM (while throttle at max) lowers you fuel consumption. It also reduces your speed, but not proportionally. The result is a significant increase in range if you are willing to travel at less than max power. In the big american radials this is a very significant boost in range. The La7 and Yaks have a decent range if you are willing to travel at less than their max speed (they are very fast, so you will only cruise like a normal plane...). So, you can use reduced RPM for cruising on the way to the destination, while loitering and when you RTB on fumes.

The other use for minimal RPM is gliding. Planes glide MUCH better when the prop is windmilling less. I have glided planes a full sector to a safe landing several times - either following damage or loss of fuel.
Title: Re: RPM and MP
Post by: BnZs on June 02, 2014, 04:22:01 PM
You would never be able to run aircraft engines in real life as you do in AH.  The AH aircraft simulation falls apart on that aspect of the aircraft model.  If you ran a real life aircraft engine flat out 100% of the time , it would overheat. 
What the devil is "100% power"?
There are too many cases of planes being left at War Emergency Power for periods as long as the average MA sortie without failure to take this idea seriously. The limitations on WEP time were more about engine life and maintenance schedules than some possibility that one's engine would go to pieces if you accidentally left it in WEP for 7 minutes instead of 5. Hitech's solution of limiting WEP to the book times with auto shutoff is the best possible compromise for realism, better than the unlikely engine failures you see in other sims. And if you believe that *military power* sshould fail the engine in a length of time equivalent to the typical 30 minute MA sortie, I should like to see some of evidence of that.
Title: Re: RPM and MP
Post by: olds442 on June 02, 2014, 07:48:17 PM
You would never be able to run aircraft engines in real life as you do in AH.  The AH aircraft simulation falls apart on that aspect of the aircraft model.  If you ran a real life aircraft engine flat out 100% of the time , it would overheat.  It would also become subject to detonation and that would  lead to a loss of horsepower and failure.  Unsure exactly why AH even bothered to model it in, other then to say, all the competing WWII aircraft combat simulators of the time had controllable RPM and MP .  
This is incorrect, this is the whole reason you use aircraft engines instead of small block v8s or any automotive engine. A aircraft engine is rated to run at wide open throttle for a sustained amount of time (especially military engines) while automotive engines would self destruct under such circumstances.


Reducing RPM (while throttle at max) lowers you fuel consumption.


The reason aircraft engines reduce RPM and MP is due to fuel and giving the engine a little more life for when you need it (say in combat where people are shooting at you, can't afford a blown head gasket then), its important however this be done in recommended settings. In fact reducing RPM too far while leaving the MP at full would cause detonation and possible engine failure.

You should adjust MP and RPM at the same time instead of just doing one or the other.
Title: Re: RPM and MP
Post by: The Fugitive on June 02, 2014, 09:15:15 PM
This is incorrect, this is the whole reason you use aircraft engines instead of small block v8s or any automotive engine. A aircraft engine is rated to run at wide open throttle for a sustained amount of time (especially military engines) while automotive engines would self destruct under such circumstances.

here you say they are designed to run flat out......

Quote
The reason aircraft engines reduce RPM and MP is due to fuel and giving the engine a little more life for when you need it (say in combat where people are shooting at you, can't afford a blown head gasket then), its important however this be done in recommended settings. In fact reducing RPM too far while leaving the MP at full would cause detonation and possible engine failure.

You should adjust MP and RPM at the same time instead of just doing one or the other.


....and here you say you should turn it down so it doesn't blow up when you need it.


Do you really know WHAT your saying, or are you just making things up as you go along?
Title: Re: RPM and MP
Post by: Mongoose on June 02, 2014, 09:41:34 PM
We were all there once, the fact your asking these questions means ur interested in staying, and lastly there is always someone who wants to ask a question and doesn't, there is a possibility this helped more then you will

  For example...  Cremator, you have asked a couple of questions I myself would not think to ask.  And I have been flying Aces High for a couple of years.  So we all learn.
Title: Re: RPM and MP
Post by: Puma44 on June 03, 2014, 12:08:21 AM
Ive said it before and ill say it again, I absolutely love this game. There are so many different aspects of this game and almost every time I play I learn something new. I never played video games as a youth and this is really the only game ive ever played. The dynamics in itself are impressive.  I hope to someday help folks and give insight like yall do. My schedule is fairly open but subject to change with a phone call. I'd like to schedule time with a trainer but I would hate to have to quit during it or be a no show.

I spent some time with Iwlf in the ww 1 arena when I first started and it helped me tremendously..

Thanks again yall.

Good on ya for your curiosity and willingness to ask questions.  The only stupid question is the one that isn't asked.  And yeah, there will alway be some goof that will give you grief for asking that.....whatever it is.  When that happens, blow them off and ask away.  :salute
Title: Re: RPM and MP
Post by: FLS on June 03, 2014, 12:36:57 AM
Quote from: Cremator link=topic=363016.msg4827493#msg4827493 date=1401665032
I spent some time with Iwlf in the ww 1 arena when I first started and it helped me tremendously..
[/quote

You may have noticed the WW1 aircraft have fixed pitch propellers. That's why there's a WW1 engine governor option in flight preferences. It prevents fixed pitch props from overspeeding and wrecking the engine. The option was named before HTC added the WW2 Storch, which also has a fixed pitch propeller and benefits from the governor. The downside to using the governor in AH is losing a bit of top speed.
Title: Re: RPM and MP
Post by: BnZs on June 03, 2014, 09:03:07 AM
In fact reducing RPM too far while leaving the MP at full would cause detonation and possible engine failure.


But it will  not in Aces High  :D

In the *game* the best way to decrease fuel consumption while maintaining as much performance as possible is to simply pull down RPMs. For instance, if you pull the RPMs on an La7 down to 2000 after climbing to 8000 feet, it will show about a half hour of gas remaining and still cruise at ~340.
Title: Re: RPM and MP
Post by: Babalonian on June 03, 2014, 09:23:59 AM
You would never be able to run aircraft engines in real life as you do in AH.  The AH aircraft simulation falls apart on that aspect of the aircraft model.  If you ran a real life aircraft engine flat out 100% of the time , it would overheat.  It would also become subject to detonation and that would  lead to a loss of horsepower and failure.  Unsure exactly why AH even bothered to model it in, other then to say, all the competing WWII aircraft combat simulators of the time had controllable RPM and MP . 

Shock cooling pops into my mind about every other dive.
Title: Re: RPM and MP
Post by: BnZs on June 03, 2014, 09:38:46 AM
Shock cooling pops into my mind about every other dive.

Don't most people dive full throttle? Heh

I suppose one could model cowl flaps to close when making power-off dives. Oh won't fooling with those be fun :devil