Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Bodhi on June 04, 2014, 04:03:04 AM
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The Pre-Alpha dog fighting launch is available now. Really looking forward to playing it and comparing it.
They have an amazing following and an amazing amount of money they have raked in.
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downloading...
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About an hour left of that 10 gig download...
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Bodhi, we have an aces high group?
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This is going to be fantastic! :O
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I need DX11 card, but I have my ship for the last 6 months. This and Elite Dangerous ... I'm screewed.
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Had my ship for around 6 months aswell too, unfortunately that leaves a high citizen number and as they are giving access to multilayer in waves, I don't see me going up against anything but AI anytime soon. That being said still looking forward to this download completing. Still have no idea what role I plan to take on in my Freelancer. What are you guys planning on becoming?
EDIT: had a little trouble with the launcher downloading the new files, found a fix where ya go into the installation folder and delete all files ending with .(dot)version now downloading.
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Same here Nathan, but they've already jumped in and fixed that for future downloaders. I'm amazed that with all the people getting this today, I maxed out at 8megabytes/sec downloading on a 100mbit connex. Guys I know with 260mbit were getting even faster rates, pretty impressive, but they did say the 5$ fee for the alpha arena was to pay for bandwidth in their news release, so I guess they kept that promise so far. I backed them back in early 2013 like many here, as I heard about it from this bbs, and today has been a long time coming, yet I can't complain, I'm really liking what I see. Like Frenchy, I too bought the 150$ beta for Elite. I have time on my hands right now, and both of these should keep me busy until AH(3?) comes out.
I've read in several places that the $ Star Citizen racked in just today may help put them into the 50 million range for pledge/backing by the end of the next quarter, which is a truly amazing thing.
edit - Ok, this is awesome. Couple/decoupled flight modes, the G-loc in hard maneuvers....I'd say they've delivered so far, and I can't wait to see what is next. I'm Gman109 if anyone is going to start an AH group or whatever.
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How exactly do I get in on this Pre-Alpha?
This game looks incredible.
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How exactly do I get in on this Pre-Alpha?
This game looks incredible.
I pledged for one of the single ship packages(Freelancer) but I think you can buy in to alpha with a $5 fee not sure, just hopped out to do some schoolwork. I like it so far for a very very, or even pre-alpha the game is impressive however you cant set up the controls to your settings yet, and I srewed up and broke the little fighter they gave me by throwing a really big gun that I had bought for my freelancer on it and now I cant get the damn thing off lol.
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I'm stuck in a hotel because I had to travel for work, but anticipating this, I brought my desktop with me. Unfortunately I left my HOTAS stuff at home. I'll go mouse and keyboard once it finishes downloading (upgraded my room's internet already, but still a 6-hour download).
Been watching some Twitch streams on mobile (to not slow down my download) and I see there's a large planet nearby the Vandaal Swarm map. Do you properly speed up from its gravity when headed towards it? Space isn't really weightless and that planet looks well close enough to have noticeable gravitational effects.
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Bodhi, we have an aces high group?
Not that I have heard of. I do not have time to run a group again. If someone starts one I'd consider joining, but I can only play late.
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Do you properly speed up from its gravity when headed towards it? Space isn't really weightless and that planet looks well close enough to have noticeable gravitational effects.
Wouldn't get too excited about that kind of thing. In space, if memory serves they've said no gravity will be modeled. I believe atmospheric flight will occur, and that obviously will be different, but that is down the line a ways.
Forget about true flight physics in space though. Speeds for the ships when they're maneuvering and fighting are going to be limited and honestly very slow. It's going to play more like Wing Commander with slightly better physics, less like Kerbal Space Program type thing.
Not trying to rain on peoples' parades, just don't want people to get stuff in their heads that isn't going to be the direction the game is heading. I preordered fairly early, citizen number 13000ish. I wanted something out of it roughly equivalent to a modern day Freelancer, everything above that is gravy for me.
There's a lot of people who seem to be thinking this is going to be Second Life in Space, coupled with true to life physics modeling and combat, and they're in for some serious disappointment I'm thinking.
Wiley.
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I am seriously considering selling my golden ticket account....I have a ship and game access and haven't even attempted to use the account since I found out that TrackIR support isn't happening for some time.
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I am seriously considering selling my golden ticket account....I have a ship and game access and haven't even attempted to use the account since I found out that TrackIR support isn't happening for some time.
Ya gotta remember this is very very early alpha.
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Vudu will be there hiding amongst the asteroids....... :noid
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I know for a fact that they are working on TrackIR support. TrackIr even has Star Citizen listed as a supported game. It just isn't out in this first alpha yet. They are also supporting OccRift, I've seen videos of guys using it with in house Star Citizen testing alphas, but it isn't enabled in the alpha yet really either.
By the time the game goes live, next year some time I would guess, TrackiR will be working. From what I've been told, it'll work with the targeting gimbals. Right now, if you use the mouse to fly, you can more easily hit targets as not only does it control direction of flight, it also controls the moving gun gimbaled turrets when the cursor is closer to the middle. Using a HOTAS, this doesn't happen, and you have to get your nose on target, and the gimbals don't really move that much to help targeting. Well, trackIR with a HOTAS will fix that, so you can fly with a stick, and still use your trackIr/head to move the targeting gimbals. So, hold on to that account, at least I would if I were you.
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Man I was already loving my Freelancer but this is just too good https://www.youtube.com/watch?v=vO7RxsZpcKc
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Man I was already loving my Freelancer but this is just too good https://www.youtube.com/watch?v=vO7RxsZpcKc
I'm feeling buyer's regret with my Constellation? This isn't possible! That was a great ad.
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Man I was already loving my Freelancer but this is just too good https://www.youtube.com/watch?v=vO7RxsZpcKc
ROFL when I heard the voice, I was immediately reaching to click past what sounded like a Ford commercial. Well done on their part.
Wiley.
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Man I was already loving my Freelancer but this is just too good https://www.youtube.com/watch?v=vO7RxsZpcKc
That's an awesome commercial they made.
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That "Ford" commercial was fantastic, completely agree with Bodhi. If you haven't watched it, do so, it's probably one of the best videos of a coming game I've ever seen. Some of the E3 videos that are out now are unreal as well. They hit 46 million stretch goal yesterday as well. They are likely going to crack 50 mil in short order.
So far as the pre alpha Arena Commander dogfight program they released, they already fixed a lot of stuff, and it's getting better for many players. SLI is still an issue, but mine works with a bit of flickering in the hangar etc, but once I'm fighting, it goes away after about 10 seconds. You can always just turn SLI off as well, I'm using the top end of the 680 4gb sli cards that are now discontinued since the 780 series came out, but a single 680 runs super well in terms of FPS and all the other stuff. I've heard hardware wise if you have semi current stuff it runs great for everyone that has commented in terms of performance so far. They ARE going to implement TrackIR and Occ Rift, which will be fun, as the guns are mostly on gimbaled turret mounts, so you can fly with your Hotas system, and target guys outside of your line of sight with you head and eyes. Sort of like the joint helmet mounted Cuing System our fighter guys (except the F22, haha) are using, but with laser pew pew weapons. It'll be a blast for certain. Using the mouse to fly (Like Lazer here, booo), you can use the gimbal turrets already to a certain extent, target and shoot guys that are not in your physical direction of flight, or in your fixed gunsight. Again, it's going to be a lot of fun shooting with this system they've constructed.
The game is going to be great IMO, a lot of fun with the AC program already, once we get to fight humans instead of AI, I think it'll be superb myself. I always, ALWAYS wanted a little arena here at HTC that popped up say once every 2 weeks for a night, where we could all have fights with the CLAW. What a blast it would be, and that's sort of what is happening for the moment over at RSI/Squadron 42/Arena commander/Freelance/etc/etc/etc.
Again, well worth the $ while waiting for the new updates here. Arena Commander has wet my whistle for sure, and it's made me think and hope and such a lot for the new stuff coming here. Good times ahead for certain. I'm still going to buy the 150$ beta access for Elite Dangerous. Like most of us sim/space junkies here, I loved the first Elite when it came out, and I feel compelled and bound to support their new product as well. Flossy et all have had great things to say about it, and I watched a few reviews and videos from the company about their game, and it looks like a lot of fun too. I tried SO many times to get into Eve, I mean I really, truly put in a solid effort, 3 times, and I just couldn't get into it. I even had help from a great and old corporation that Ruah here was in, and it just didn't take. I love space sims, and I think that my problems are over with Wing commander ish games, and Elite.
I would maybe wait a week or two if anyone is interested in Arena Commander, they are working on the Hotas issues, and that's one of the big problems right now, and once that gets a little polishing and work, it's going to be tons of fun for guys like all of us.
Once things move forward enough to form teams and squads, I'm hopeful all of us here can form an HTC squad together. We could pitch this game here and probably get some new blood, once HTC gets their beta for the new things up and running, it'll be a really good opportunity, at least IMO, for a AH team over in Arena Commander/Sq 42/etc to pitch our beloved Aces High to other players there. I'm amazed at how many guys have really good HOTAS systems on the bbs over at RSI, I mean tons and tons of guys with the new Saitek x55, lots with everything else as well, and most haven't even heard of Aces High. They've got the equipment, and the idea already in their heads of flying around and pew pew pew'ing stuff, so again, I restate that it'll be a good opportunity for us AH players to introduce some guys there to this game here. Talking about another game on HTC's bbs, I think it's the least we all could do, to try and mention this game in passing as often as the chances arise, and get some new blood here from there. I'm going to be doing so, and I know many others will.
Check it out if you haven't already, I'm going to post some vids in the next couple days of the Vanduujl swarm AI fights I've had with 3 different ships. Great stuff.
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There is another game to be on the lookout for: No Man's Sky
Looks very interesting to say the least...
https://www.youtube.com/watch?v=RRpDn5qPp3s
https://www.youtube.com/watch?v=MZO40WBNA60
The scope of this game is mind blowing!
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Is this like an "Eve" type game?
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Is this like an "Eve" type game?
Not so much Eve, think more along the lines of Freelancer MMO, would probably about sum it up.
Realtime combat, allegedly going to be a fairly deep economy, although it's not going to be like EvE where a corp will actually be able to monopolize a resource, or stuff along those lines. Exploration, piracy, bounty hunting, trading. The one caveat I'll put on it is combat will be instanced, they're hoping to be able to have around 100 ships in a battle at once, but that's all still kind of up in the air. That's my one biggest disappointment with what they're planning to do with the game, but I think it'll be alright.
I'm jazzed about this game. Until it supports TIR and has a bit more control customization I can't really get into it, but I'm really looking forward to it. I backed in early October 2012, when all it looked like we might get out of it was a next gen Freelancer. Everything beyond that has been gravy for me.
I'm kind of wondering if there are people over there who might be interested in AH as well, as there's a fairly sizable contingent of people who seem to want WWII airplane combat as opposed to space combat. Probably a lot of eye candy requirement from them though.
Wiley.
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There is another game to be on the lookout for: No Man's Sky
Looks very interesting to say the least...
https://www.youtube.com/watch?v=RRpDn5qPp3s
https://www.youtube.com/watch?v=MZO40WBNA60
The scope of this game is mind blowing!
PS4 exclusive though.
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PS4 timed exclusive is what I've heard. Other platforms comes later.
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Well Eve was a graphically beautiful Universe but I didnt feel like being a space trader and learning all that economic crap so I passed on it.
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Well Eve was a graphically beautiful Universe but I didnt feel like being a space trader and learning all that economic crap so I passed on it.
I'm figuring on hunting bounties as my primary activity. You won't get 'rich' ingame, but it's intended to be a way of making a living I believe. Depending on how much fun it is, I might wind up trying my hand at 'space trucker' too.
Wiley.
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I'm figuring on hunting bounties as my primary activity. You won't get 'rich' ingame, but it's intended to be a way of making a living I believe. Depending on how much fun it is, I might wind up trying my hand at 'space trucker' too.
Wiley.
Space trucker could be a blast as you would always have to be ready for pirates to attack and attempt to raid your cargo.
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@Rich42yO - No, Star Citizen isn't an Eve type game, not really.
Star Citizen is many games in one Rich. Arena Commander will be a lot like Aces High but in space - multiplayer space dogfighting in various forms and game types. There will also be the primary game called "Squadron 42", which will be a campaign based space combat simulator like the Wing Commander games of old. The largest portion of the game will be the MMO/Freelancer type of game, and will be very similar to Freelancer although many improvements will be there from what we know so far.
It IS going to have an MMO component that includes first person running around in hangars and on planets and such, but it'll be mainly a space combat MMO game, albeit with some trading and cargo running missions and stuff to make in game $. In that way it is similar to Eve, but that's pretty much where similarity ends. The combat will be like Wing Commander type space games for the most part, with ships with multiple man-able positions/guns, scanners, and such.
The multiplayer portion will be going live in the next couple weeks they say, I'm Gman109 on the BBS and in game, so maybe give it a whirl then. IMO it's going to be fantastic fun, I'm having a blast just with this very first limited pre alpha, and the bbs there is FULL of mods and fixes made by players already. CH Products was excluded by RSI so far as having a default set up/working capabilities, and already community members wrote xml files to fix it, so I'm now using full HOTAS, where as 4 days ago it wouldn't work if you had the sticks even plugged in when launching the game. Great stuff, I think you'll like it. I'll put up some vids tomorrow and post the Youtube links here so you can have a look at it, I'm putting in voice of what's going on based on BBS info and such I've read a la Vudu15 type of thing. They are well on their way to 47 million this week, and the stretch x20 goal of 50 million is going to be hit very soon. IMO they are putting the money to good use, Chris Roberts really, REALLY cares about this product, although similar to some recent HTC bbs things, he's had to come out on the defensive attack vs some disgruntled people who weren't happy it's taking longer than they expected. For the most part this has been silenced by Roberts responses by video to critics, as well as the alpha release. They handled the heckling and criticism pretty well, Roberts actually put it out to a community vote with some issues - a very libertarian-ish and unusual action so far as video game companies goes.
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Space trucker could be a blast as you would always have to be ready for pirates to attack and attempt to raid your cargo.
You could always hire some security, some organizations providing security for hire are already around on the forums. I think pirates will actually have to board your ship, or make you jettison your cargo to get to it unless they want to risk it all by blasting you to pieces.
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Elite looks much more promising at this time.
My opinion of course, but things seem very confused and bloaty for Star Citizen.
Also the gameplay of the dogfight arena is....not good. Very mouse centric. Elite is stick centric.
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Elite looks much more promising at this time.
My opinion of course, but things seem very confused and bloaty for Star Citizen.
Also the gameplay of the dogfight arena is....not good. Very mouse centric. Elite is stick centric.
I believe it is more a test of concept right now. This is pre-Alpha and is to satisfy backers more than anything else.
As for your control take, I absolutely agree, but the founder has said that is going to balance out as they make adjustments.
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Sounds pretty cool. I might look into it. :salute
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work colleague was raving about this game this morning. After playing a 3 hour scenario and then watching england fail straight after 5 hours sleep was a bit of a stretch.
He reckons they are focusing on PvsP fighting aspect, full hotas controls and has trackIR. Maybe worthwhile download. Graphics of course look pretty awesome!
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As long as they keep the mouse cursor pointing the guns as the ship moves to where you've put the mouse cursor method of control the mouse will simply be superior to the joystick.
If they keep the yaw as strong as it is it will encourage simply rotating to face the enemy in any situation where you're on your own, e.g. the "turrets in space" problem.
It will be interesting to see where they go to address it, if they choose to address it at all.
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Karnak, like I was saying before, the way they will equalize the mouse advantage with the gimbal gun turrets is with track ir and occulus. Using a hotas system will almost require either of these options, mostly the track ir for now, in order to achieve parity with mouse users in terms of accuracy and capabiiity so far as aiming and accuracy goes. This is easily the hottest topic for debate over there, making the 12 hour thing here look like a polite discussion about tea between the elderly.
I've been using both for testing purposes, and until trackir is enabled, the mouse is far superior for the stated reasons. Once you can aim that little area of mils around the center of the HUD with your own head/trackIR, IMO it will give a huge advantage to the HOTAS users, as flying, especially when you decouple and such, is far easier and more accurate than with the mouse. So, don't throw in the towel just yet, RSI is working on this problem as we speak, and once trackir is up and running, it's going to be a pretty impressive way to aim and fight.
I do agree that the "flight" and space flying SIM feeling is superior with Elite, my gold standard is flying through an asteroid field while in space combat, and Elite captures this better than Star Citizen, for now. Game wise, time will tell, and it is far, far too early to speculate about either game. I think both are going to be fantastic, and will take up the majority of my gaming time in the future, along with HTC.
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So far from the vids I've seen I really lean toward elite. Better athmosphere and enemies don't die so quick. StarC is still Alpha, we will see when it catches up.
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Pre-alpha actually...
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GS is right, this is a pre-Alpha release and a teaser to keep the masses happy. I would be surprised, especially considering the budget of SC, if it does not surpass EVE in subscriber levels.
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From what I just read, Eve has around 300k active players and Star Citizen has 479k signed up and it's early alpha with full release still well over a year out.
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I never could get into EVE because I didn't feel I was flying a ship. It's just point and click. It'll be hard for Eve players that have so much time tied up in their upgrades and empires to let it go. In hte other hand, when the verse will empty out, they'll jump ship. I think SC or ED will be like AH, where skill ultimatelym save the day, not the amount of $ or time invested in upgrades.
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A huge note from Chris Roberts on the Star Citizen flight model, just posted:
https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls
Pretty much a must read for anyone on these forums interested in Star Citizen, and absolutely the right direction for the game to go. I've expressed my concerns about the limited possibilities of making non-atmospheric flight interesting on many occasions, and Chris Roberts has just acknowledged and responded to them all, and then made it interesting.
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A huge note from Chris Roberts on the Star Citizen flight model, just posted:
https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls
Pretty much a must read for anyone on these forums interested in Star Citizen, and absolutely the right direction for the game to go. I've expressed my concerns about the limited possibilities of making non-atmospheric flight interesting on many occasions, and Chris Roberts has just acknowledged and responded to them all, and then made it interesting.
Yup. Gonna be turrets in space for the most part. Not a good tactic in a many on many fight, but a very viable tactic in a one on one fight, which will be the common piracy type engagement. We all know how much face shooting is a temptation. If you're in a big ship that isn't as agile as your opponent(s) you'll likely be tougher and have more firepower, but the only way to bring it to bear will be to go to decoupled mode and simply act as a turret.
He said a bunch of handwavy things that essentially meant very little, not nothing, but very little. He also seemed to think he addressed the mouse vs stick issues, but he didn't even aknowledge them and spoke about an entirely different problem.
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Anyone played the Arena Commander demo/beta yet? Not all of the hardware support is in yet (Track IR support is not yet available, and there's no default profile for CH HOTAS setups yet), and I spent most of what little time I had to play it working on mapping my controllers and didn't do much more than tool around for a bit in the free flight mode, but even that was pretty fun so far.
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I've dropped waaaaaaay too much money on ships (though I stopped last... December?) sweet-talked my way into the private Citizen Con last October (which was awesome... did a shot with Chris Roberts wooop wooooop) but I've held off on messing with the AC module... the fecal weather event over the mouse controls + the auto-aim of the gimballed weapons was enough to give me plenty of pause.
I'm still plenty excited about it, just not going to mess with it until all of the control options that you mentioned (TrackIR, etc) make it into the game.
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Saxman, they added TrackIR a couple updates back.
I've been using it for a couple weeks at least. It's one of the few things that is actually working pretty much perfectly. More about this at the bottom.
So far as the hardware end goes, they added customizable joystick configuration last update as well. It's still kinda wonky and buggy, nothing as good as you'll find as AH, but it's on the way towards that, quickly as well. See, it was the most complained about issue on the forums, and instead of answering their player base with combative posts of their own, or just ignoring it, they actually DID something about it, despite their own internal people telling them "the joystick thing is fine", when it absolutely WASN'T, especially for CH users.
You see, they had made profiles for the Warthog, the X55, and a few other popular sticks, and left everyone else out in the cold, figuring that was no big deal. Wrong. Not to mention the above stick's profiles couldn't be changed.
Now they can be, you still have to make a single stick profile with the CH manager profile, a bit of a PITA, but you can change all your button and axis now with whatever stick or hotas you have.
So far as the dogfighting experience, it's incredibly good, very complex. You have a sort of fighter like space flight profile, combined with the ability to stop dead, spin on an axis while still traveling in another direction, as well as thrust in all 4 directions, up/down back/forward. As you can imagine, it's like adding an entire new set of physics rules to what we understand here with Aces High. Quite a bit of fun in fact. They are still tuning the "fairness" of the gimbal aiming system, currently if you use a mouse to fly, you get a huge bonus in terms of precision of your fire, as the closer your cursor is to center, the more accurately and easier it is to train your guns on target. There is also a computer aiming system, similar to the offline targeting cue AH has in the training areas. Of all the ships I have (all of them right now), the Hornet spanks everything, and badly, in the public arenas, so there is much complaining about that. They are doing something about it, so much as they can, as it costs 125$, and it's a "pay for tech" system they're using, so the argument is if it SHOULD be spanking the 50$ fighters.
I would say it's an interesting experience, a different sort of fight than what happens here, not quite as fun or polished yet, but they are working towards it. Every single day the developers communicate with the players via bbs and youtube video. Every week the CEO does an hour long video ANSWERING QUESTIONS and complaints, instead of ignoring them. An almost surreal experience compared to other games. It isn't just $ either, they've been doing this since before they even got their first dollar put into the game. It's just that the gaming public has responded vigorously to being treating in a much more open and involved fashion. The 50 million dollars speaks for itself in that regard.
Also, a quick opinion regarding the mouse/aim issue. IMO an easy fix is to make TrackIR almost mandatory. I know, boo hiss right. However, what happens is this - right now the mouse almost simulates trackIR with it's aiming capability while flying the ship once it moves outside of the aiming circle the gimbals give the guns, right? Well, I've noticed that when in the Hornet or other fighter with a gimbaled gun turret, it actually tracks with my Track IR when using a joystick/HOTAS. So, really, when I'm using trackIR with my CH or Warthog, I have all the advantage mouse guys have, more in fact, as I can aim the gimbals with my eyes/head, while simultaneously flying the ship with the stick/rudder/throttle. That's something the mouse guys can't do, they can only really fly or aim to a certain extant - you can't pull violent out of aiming circle maneuvers with the mouse while simultaneously aiming. I guess a good example is with TrackIR/Hotas, I can pull hard up, all the way, a violent maneuver, yet still aim and adjust my fire to a different spot or axis even with my head, and the targeting/aiming cue follows my head/TrackIR, NOT my joystick movement. So, when a target moves out of my line of aim in a tracking gun shot solution, I can just adjust with my head, the gimbals following that TrackIR cuing, and still hit it. That's something mouse guys cannot do right now, as when you pull up max with the mouse, the aiming cue follows with that, you can't isolate it and still aim close to the center, it's either pull up all the way, or make subtle less violent pulls, and keep the targeting cue/reticle inside that small circle, as they are connected in movement. Advantage TrackIR/Hotas, which = Good times.
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Yeah, I was working on customizing my controls yesterday, but didn't have a lot of time to really play around with it and get everything set to my satisfaction. What little time I played was spent tooling around free flight mode. Setting axes is definitely a bit twitchy, since you actually have to move the stick/rudder/etc. to set it (I think the Il-2 Series and Rise of Flight did the same). AH does it better by having it selectable via drop-down, which is much simpler. It would also be nice if you could separate axes for things like the Strafe function (IE, right now, Strafe Forward/Back is one axis. I'd like to be able to set the right toe brake on my CH Pro Pedals to Strafe Forward, and the left brake to Strafe Back, instead. Then I could have my toe brakes and the CH Throttle thumbstick for strafing).
And I agree that you SHOULD have some ships that are just better than others. A more expensive fighter ought to outperform something cheaper.
As for Track IR, is there a minimum version required? I think I'm running v4.X because there were stability/performance issues with 5.X and all of the help forums advised using the earlier version. All I know is, TIR wasn't working in the game.
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I'd wager it's your version. Like I said, TrIR has been one of few things I've found that has worked properly from the first time it was added. It's been 3 weeks exactly I think today since I first tried it. Check your driver/version/etc for TrackIR, you're truly missing out on a good part of the game without it. I'll look later as it's on another PC than this one, I'm pretty certain I have trackIR set to just regularly update, so I THINK I'm using the most up to date version. IIRC there is even a "Star Citizen" addition from the folks at trackIR added to their pull down lists and what not. Again, I'll check later on and post what version I'm using, as it's worked on 2 different gaming PCs, so hopefully it'll work on yours.
I too am a primarily CH user, I do have the Warthog, but mainly use it for DCS. CH still is wonky like I said, and I experienced the same thing you just described as well, which is almost comforting to know, since now I'm certain it isn't just me. I do know they are working on it, I've exchanged dozens of emails with the team working on it specifically, and they are aware that stuff still needs work. This latest one was just a first attempt. I wish they would just pay HTC to copy their stick set up system, I've truly never found a better or more efficient one, in any game. Like you said, moving the sticks while selecting the axis/detection system isn't working right with Star Citizen right now, with either my CH or Warthog set up, and I've tried various combinations of rudders/single stick and so on.
I hope you get TrackIR working, if you don't, PM me if you want, and I'll do what I can to help. If you can get your CH gear working (I'll find the profile I was given, it's simple to install, and works perfectly if you configure CH with the manager in windows into a single group), the TrackIR will make your day, as aiming with it while flying as I described gives you an entirely new experience. Very complex flying/aiming system it is, but once you get used to it, very lethal being able to aim and fire off axis from your flight direction or where your nose is pointed of you're flying uncoupled from the direction of flight.
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The Pre-Alpha dog fighting launch is available now. Really looking forward to playing it and comparing it.
They have an amazing following and an amazing amount of money they have raked in.
NO!
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I'd wager it's your version. Like I said, TrIR has been one of few things I've found that has worked properly from the first time it was added. It's been 3 weeks exactly I think today since I first tried it. Check your driver/version/etc for TrackIR, you're truly missing out on a good part of the game without it. I'll look later as it's on another PC than this one, I'm pretty certain I have trackIR set to just regularly update, so I THINK I'm using the most up to date version. IIRC there is even a "Star Citizen" addition from the folks at trackIR added to their pull down lists and what not. Again, I'll check later on and post what version I'm using, as it's worked on 2 different gaming PCs, so hopefully it'll work on yours.
I too am a primarily CH user, I do have the Warthog, but mainly use it for DCS. CH still is wonky like I said, and I experienced the same thing you just described as well, which is almost comforting to know, since now I'm certain it isn't just me. I do know they are working on it, I've exchanged dozens of emails with the team working on it specifically, and they are aware that stuff still needs work. This latest one was just a first attempt. I wish they would just pay HTC to copy their stick set up system, I've truly never found a better or more efficient one, in any game. Like you said, moving the sticks while selecting the axis/detection system isn't working right with Star Citizen right now, with either my CH or Warthog set up, and I've tried various combinations of rudders/single stick and so on.
I hope you get TrackIR working, if you don't, PM me if you want, and I'll do what I can to help. If you can get your CH gear working (I'll find the profile I was given, it's simple to install, and works perfectly if you configure CH with the manager in windows into a single group), the TrackIR will make your day, as aiming with it while flying as I described gives you an entirely new experience. Very complex flying/aiming system it is, but once you get used to it, very lethal being able to aim and fire off axis from your flight direction or where your nose is pointed of you're flying uncoupled from the direction of flight.
I'll try updating TIR tonight. I've been reluctant to because I don't want it to break my AH profile...
Anyway, I've got the CH setup working in game, it's just a matter of getting everything mapped where it's comfortable (and I can remember what is doing what :-P ). I DID post over on the boards about having an option to split the axes mappings to work with on/off axes like those toe breaks. Pro Pedals aren't the only ones that have brakes independent of the rudder axis, so I'm sure a lot of people would benefit from that.
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Nope, still no TIR.