Author Topic: Star Citizen  (Read 2150 times)

Offline Gman

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Re: Star Citizen
« Reply #30 on: June 13, 2014, 03:32:06 PM »
@Rich42yO  - No, Star Citizen isn't an Eve type game, not really. 

Star Citizen is many games in one Rich.  Arena Commander will be a lot like Aces High but in space - multiplayer space dogfighting in various forms and game types.  There will also be the primary game called "Squadron 42", which will be a campaign based space combat simulator like the Wing Commander games of old.  The largest portion of the game will be the MMO/Freelancer type of game, and will be very similar to Freelancer although many improvements will be there from what we know so far.

It IS going to have an MMO component that includes first person running around in hangars and on planets and such, but it'll be mainly a space combat MMO game, albeit with some trading and cargo running missions and stuff to make in game $.  In that way it is similar to Eve, but that's pretty much where similarity ends.  The combat will be like Wing Commander type space games for the most part, with ships with multiple man-able positions/guns, scanners, and such.



The multiplayer portion will be going live in the next couple weeks they say, I'm Gman109 on the BBS and in game, so maybe give it a whirl then.  IMO it's going to be fantastic fun, I'm having a blast just with this very first limited pre alpha, and the bbs there is FULL of mods and fixes made by players already.  CH Products was excluded by RSI so far as having a default set up/working capabilities, and already community members wrote xml files to fix it, so I'm now using full HOTAS, where as 4 days ago it wouldn't work if you had the sticks even plugged in when launching the game.  Great stuff, I think you'll like it.  I'll put up some vids tomorrow and post the Youtube links here so you can have a look at it, I'm putting in voice of what's going on based on BBS info and such I've read a la Vudu15 type of thing.  They are well on their way to 47 million this week, and the stretch x20 goal of 50 million is going to be hit very soon.  IMO they are putting the money to good use, Chris Roberts really, REALLY cares about this product, although similar to some recent HTC bbs things, he's had to come out on the defensive attack vs some disgruntled people who weren't happy it's taking longer than they expected.  For the most part this has been silenced by Roberts responses by video to critics, as well as the alpha release.  They handled the heckling and criticism pretty well, Roberts actually put it out to a community vote with some issues - a very libertarian-ish and unusual action so far as video game companies goes.


Offline Nathan60

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Re: Star Citizen
« Reply #31 on: June 14, 2014, 09:30:30 PM »
Space trucker could be a blast as you would always have to be ready for pirates to attack and attempt to raid your cargo.
You could always hire some security, some organizations providing security for hire are already around on the forums. I think pirates will actually have to board your ship, or make you jettison your cargo to get to it unless they want to risk it all by blasting you to pieces.
« Last Edit: June 14, 2014, 09:32:59 PM by Nathan60 »
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Offline Karnak

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Re: Star Citizen
« Reply #32 on: June 14, 2014, 10:45:58 PM »
Elite looks much more promising at this time.

My opinion of course, but things seem very confused and bloaty for Star Citizen.

Also the gameplay of the dogfight arena is....not good.  Very mouse centric.  Elite is stick centric.
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Offline Bodhi

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Re: Star Citizen
« Reply #33 on: June 15, 2014, 12:33:33 AM »
Elite looks much more promising at this time.

My opinion of course, but things seem very confused and bloaty for Star Citizen.

Also the gameplay of the dogfight arena is....not good.  Very mouse centric.  Elite is stick centric.

I believe it is more a test of concept right now.  This is pre-Alpha and is to satisfy backers more than anything else.

As for your control take, I absolutely agree, but the founder has said that is going to balance out as they make adjustments.
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Offline Rich46yo

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Re: Star Citizen
« Reply #34 on: June 15, 2014, 12:48:51 AM »
Sounds pretty cool. I might look into it. :salute
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Offline Bruv119

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Re: Star Citizen
« Reply #35 on: June 15, 2014, 01:45:37 AM »
work colleague was raving about this game this morning.  After playing a 3 hour scenario and then watching england fail straight after 5 hours sleep was a bit of a stretch.

He reckons they are focusing on PvsP fighting aspect, full hotas controls and has trackIR.  Maybe worthwhile download.  Graphics of course look pretty awesome!
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Offline Karnak

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Re: Star Citizen
« Reply #36 on: June 15, 2014, 04:11:00 AM »
As long as they keep the mouse cursor pointing the guns as the ship moves to where you've put the mouse cursor method of control the mouse will simply be superior to the joystick.

If they keep the yaw as strong as it is it will encourage simply rotating to face the enemy in any situation where you're on your own, e.g. the "turrets in space" problem.

It will be interesting to see where they go to address it, if they choose to address it at all.
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Offline Gman

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Re: Star Citizen
« Reply #37 on: June 15, 2014, 05:55:38 PM »
Karnak, like I was saying before, the way they will equalize the mouse advantage with the gimbal gun turrets is with track ir and occulus.  Using a hotas system will almost require either of these options, mostly the track ir for now, in order to achieve parity with mouse users in terms of accuracy and capabiiity so far as aiming and accuracy goes.  This is easily the hottest topic for debate over there, making the 12 hour thing here look like a polite discussion about tea between the elderly.

I've been using both for testing purposes, and until trackir is enabled, the mouse is far superior for the stated reasons.  Once you can aim that little area of mils around the center of the HUD with your own head/trackIR, IMO it will give a huge advantage to the HOTAS users, as flying, especially when you decouple and such, is far easier and more accurate than with the mouse.  So, don't throw in the towel just yet, RSI is working on this problem as we speak, and once trackir is up and running, it's going to be a pretty impressive way to aim and fight. 

I do agree that the "flight" and space flying SIM feeling is superior with Elite, my gold standard is flying through an asteroid field while in space combat, and Elite captures this better than Star Citizen, for now.  Game wise, time will tell, and it is far, far too early to speculate about either game.  I think both are going to be fantastic, and will take up the majority of my gaming time in the future, along with HTC.

Offline SFRT - Frenchy

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Re: Star Citizen
« Reply #38 on: June 15, 2014, 07:16:58 PM »
So far from the vids I've seen I really lean toward elite. Better athmosphere and enemies don't die so quick. StarC is still Alpha, we will see when it catches up.
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Offline GScholz

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Re: Star Citizen
« Reply #39 on: June 15, 2014, 07:47:32 PM »
Pre-alpha actually...
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Offline Bodhi

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Re: Star Citizen
« Reply #40 on: June 15, 2014, 08:12:29 PM »
GS is right, this is a pre-Alpha release and a teaser to keep the masses happy.  I would be surprised, especially considering the budget of SC, if it does not surpass EVE in subscriber levels.
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Online rabbidrabbit

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Re: Star Citizen
« Reply #41 on: June 15, 2014, 08:50:09 PM »
From what I just read, Eve has around 300k active players and Star Citizen has 479k signed up and it's early alpha with full release still well over a year out. 

Offline SFRT - Frenchy

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Re: Star Citizen
« Reply #42 on: June 15, 2014, 10:04:28 PM »
I never could get into EVE because I didn't feel I was flying a ship. It's just point and click. It'll be hard for Eve players that have so much time tied up in their upgrades and empires to let it go. In hte other hand, when the verse will empty out, they'll jump ship. I think SC or ED will be like AH, where skill ultimatelym save the day, not the amount of $ or time invested in upgrades.
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Offline BoilerDown

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Re: Star Citizen
« Reply #43 on: June 16, 2014, 09:01:26 PM »
A huge note from Chris Roberts on the Star Citizen flight model, just posted:

https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls

Pretty much a must read for anyone on these forums interested in Star Citizen, and absolutely the right direction for the game to go.  I've expressed my concerns about the limited possibilities of making non-atmospheric flight interesting on many occasions, and Chris Roberts has just acknowledged and responded to them all, and then made it interesting.
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Offline Karnak

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Re: Star Citizen
« Reply #44 on: June 16, 2014, 09:19:45 PM »
A huge note from Chris Roberts on the Star Citizen flight model, just posted:

https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls

Pretty much a must read for anyone on these forums interested in Star Citizen, and absolutely the right direction for the game to go.  I've expressed my concerns about the limited possibilities of making non-atmospheric flight interesting on many occasions, and Chris Roberts has just acknowledged and responded to them all, and then made it interesting.

Yup.  Gonna be turrets in space for the most part.  Not a good tactic in a many on many fight, but a very viable tactic in a one on one fight, which will be the common piracy type engagement.  We all know how much face shooting is a temptation.  If you're in a big ship that isn't as agile as your opponent(s) you'll likely be tougher and have more firepower, but the only way to bring it to bear will be to go to decoupled mode and simply act as a turret.

He said a bunch of handwavy things that essentially meant very little, not nothing, but very little.  He also seemed to think he addressed the mouse vs stick issues, but he didn't even aknowledge them and spoke about an entirely different problem.
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