Aces High Bulletin Board

General Forums => Wishlist => Topic started by: zack1234 on August 23, 2014, 11:41:50 AM

Title: Knights CV
Post by: zack1234 on August 23, 2014, 11:41:50 AM
Anyone who loses more than 4 CVs should be banned from taking control if them for 1 tour

They are usually AFK when they take control
Title: Re: Knights CV
Post by: guncrasher on August 23, 2014, 12:15:18 PM
Anyone who loses more than 4 CVs should be banned from taking control if them for 1 tour

They are usually AFK when they take control


eventually everybody would be banned.  sinking a cv is not really that hard.  I always try it from 6k or less.  you can turn it anyway you want.  only way I am gonna miss it is if I dont calibrate properly or you have a really good gunner on the 5in.


semp
Title: Re: Knights CV
Post by: Tinkles on August 23, 2014, 01:39:10 PM
eventually everybody would be banned.  sinking a cv is not really that hard.  I always try it from 6k or less.  you can turn it anyway you want.  only way I am gonna miss it is if I dont calibrate properly or you have a really good gunner on the 5in.


semp

 :D

I think there should be either a time limit to how long someone can be in control of the cv. Or a 'banishment' of some sort.  If you are banned after losing 4 cvs for an hour, you only have to wait 30 mins, tops. And that is only if you have 4 enemy bombers right there when you happen to be in control of the cv at that time. Meaning, only those with the intent of getting the cv killed (or the ocassional poor sucker who happens to have 4 cvs under his domain and they all get sunk) get punished and only have to wait 30-60 minutes before they can do it again.

+1
Title: Re: Knights CV
Post by: Someguy63 on August 23, 2014, 01:55:16 PM
Just as military generals have been fired for their defeats in RL, it would be just fine if they were to be in here.




+1
Title: Re: Knights CV
Post by: guncrasher on August 23, 2014, 02:54:10 PM
Just as military generals have been fired for their defeats in RL, it would be just fine if they were to be in here.




+1

in that case let's make it fair.   Once you lose 4 airplanes in combat you very kicked out for 1 hr.


semp
Title: Re: Knights CV
Post by: BaldEagl on August 23, 2014, 03:45:49 PM
They are usually AFK when they take control


How exactly do they take control if they're afk?
Title: Re: Knights CV
Post by: bustr on August 23, 2014, 04:37:24 PM
In ww2 PTO, there was a heavy bomber group that sank ships level bombing from 7k.

If the AFK player has a higher rank than anyone trying to boot him. CV sunk.

We loose CV under our noses because the same energizer bunny in a fighter keeps suicideing to lay bombs and rockets into the CV every sortie over a short period of time. Adds up, especially when a lone bomber box runs by and gets a partial stick in finishing the job.

Knights do a generally poor job of defending their CV's, positioning their CV's, and targeting the enemy cruiser first, or bombing down the shore batteries. Most knights associated to a CV just want to get in the air, get off their ord and vulch. Sometimes they luck out and get some brilliant gunners in the 5inch. I'm still waiting for that brilliance to move to the 8inch sea mode yellow hash ladder and the 3 salvos needed to kill the enemy cruiser first. The enemy CV cannot sink your cruiser with three salvos. But, it's cruiser sure blipping darned can.

Knight land has many more problems with CV than some afk dork sitting on his throne reading a playboy.
Title: Re: Knights CV
Post by: waystin2 on August 23, 2014, 04:51:20 PM
It is a Knight tradition to sail our fleets into shore batteries, enemy PT spawns and near enemy fields that have ordnance available.  :aok   :lol 
Title: Re: Knights CV
Post by: Someguy63 on August 23, 2014, 05:30:38 PM
in that case let's make it fair.   Once you lose 4 airplanes in combat you very kicked out for 1 hr.


semp

Generals not the average pilot.....and I was saying that in reference to a major defeat not the average pilot in control of one aircraft..



(http://s1114.photobucket.com/user/rwrk2/media/angrybanana_zps6a88cb9f.gif.html)

Title: Re: Knights CV
Post by: RotBaron on August 23, 2014, 05:55:12 PM
ban Tinkles and Smoker from the manned guns  :bolt:


get in a  :airplane:
Title: Re: Knights CV
Post by: BowHTR on August 23, 2014, 06:25:05 PM
ban Tinkles and Smoker from the manned guns  :bolt:


get in a  :airplane:

Smoker82 is a beast in any manned gun. Hated coming across him!   :bolt:
Title: Re: Knights CV
Post by: Tinkles on August 23, 2014, 08:20:33 PM
ban Tinkles and Smoker from the manned guns  :bolt:


get in a  :airplane:
It is a Knight tradition to sail our fleets into shore batteries, enemy PT spawns and near enemy fields that have ordnance available.  :aok   :lol  
Sounds like the Bishops.


:lol Thank you for the compliment Baron :)  Record shot in the 5in is 11.7k so far, as for the 88mm, 8k direct hit, 9.3k for 'puff' . :)

Still have room for improvement though, when I get above 20% accuracy you have something to fear.  :P
Title: Re: Knights CV
Post by: guncrasher on August 23, 2014, 09:39:51 PM
Generals not the average pilot.....and I was saying that in reference to a major defeat not the average pilot in control of one aircraft..



(http://s1114.photobucket.com/user/rwrk2/media/angrybanana_zps6a88cb9f.gif.html)



have you ever noticed that most of the time nobody is in charge of any fleet?  we had 2 cv's sunk today and I saw nobody in charge.  besides there's always somebody with a higher rank.  that can take over.

this is more like "all the buffs players are bailing..." stuff than what actually happens in the game.


semp
Title: Re: Knights CV
Post by: Tinkles on August 23, 2014, 10:58:45 PM
have you ever noticed that most of the time nobody is in charge of any fleet?  we had 2 cv's sunk today and I saw nobody in charge.  besides there's always somebody with a higher rank.  that can take over.

this is more like "all the buffs players are bailing..." stuff than what actually happens in the game.


semp

To be fair, many times the cv is destroyed by someone who turned it the "wrong" way. Or were outsmarted by the bombers.  As for the bomber comment, I had one day where every bomber I encountered (all 8 of them) did bail when I went to engage or follow them.  Doesn't mean all that hop in a bomber bail, just means those I encountered on that select day did.

 :salute
Title: Re: Knights CV
Post by: guncrasher on August 24, 2014, 12:30:43 AM
To be fair, many times the cv is destroyed by someone who turned it the "wrong" way. Or were outsmarted by the bombers.  As for the bomber comment, I had one day where every bomber I encountered (all 8 of them) did bail when I went to engage or follow them.  Doesn't mean all that hop in a bomber bail, just means those I encountered on that select day did.

 :salute

I do agree with you that sometimes it sounds suspicious.  there was a time when I was in command of a cv, back when my rank used to be in the 200's.  I dodged no less than 8 sets of bombers while allowing our planes to take off as they were attacking the base.

I think I was in control sitting in the tower over 30 minutes.  the minute another set of bombers sank the cv then I was called stupid and blah, blah, blah.  I had asked repeatedly for guys to destroy the ammo bunkers on the base we were attacking.  that's where all the bombers came from.

there was another time I caught this guy moving 5 fleets to the same point on the map.  I took several pictures and sent them to ht.  but those are rare.

most of the time the cv gets sunk because nobody is in charge of it.


semp
Title: Re: Knights CV
Post by: Tinkles on August 24, 2014, 11:56:45 PM
I do agree with you that sometimes it sounds suspicious.  there was a time when I was in command of a cv, back when my rank used to be in the 200's.  I dodged no less than 8 sets of bombers while allowing our planes to take off as they were attacking the base.

I think I was in control sitting in the tower over 30 minutes.  the minute another set of bombers sank the cv then I was called stupid and blah, blah, blah.  I had asked repeatedly for guys to destroy the ammo bunkers on the base we were attacking.  that's where all the bombers came from.

there was another time I caught this guy moving 5 fleets to the same point on the map.  I took several pictures and sent them to ht.  but those are rare.

most of the time the cv gets sunk because nobody is in charge of it.


semp

I agree.
Title: Re: Knights CV
Post by: Aspen on August 25, 2014, 12:31:08 PM
As above, most CVs I see sunk were not commanded and there were dozens of players who could have turned it.   Some of which wasted time yelling on vox to turn it and yelling after about how stupid his countrymen are.  Apparently not occurring to him that he had the exact same tools at his disposal to turn it?
Title: Re: Knights CV
Post by: Tinkles on August 25, 2014, 02:04:21 PM
As above, most CVs I see sunk were not commanded and there were dozens of players who could have turned it.   Some of which wasted time yelling on vox to turn it and yelling after about how stupid his countrymen are.  Apparently not occurring to him that he had the exact same tools at his disposal to turn it?

I find it funny when some players in the manned guns or flying around the cv say "bombers Inbound turn the cv" and don't do anything.  I've just sat or took off sometimes to see if someone else would do it, sometimes they do, most of the time they don't. Either way, they still yell at the person who turned it or everyone if no-one touched it.

Title: Re: Knights CV
Post by: lunatic1 on August 29, 2014, 10:51:17 AM
in that case let's make it fair.   Once you lose 4 airplanes in combat you very kicked out for 1 hr.


semp
dang it this means i would never get to fly. or gv
Title: Re: Knights CV
Post by: EagleDNY on August 31, 2014, 07:03:44 PM
I think many of the CV "problems" are because the ack is turned way down on them.   I kill a LOT of CVs - it is easy because all I have to do is come in a 5-6K at 300 knots in a box of Tu-2s and if it is not under active control with the guns manned, there is no way in hell the CV is not going to get hit.   Even if it is under active control, at that altitude I can put the bombs where you will be if I see the CV turn.   I may not get ALL of them on you, which means you MIGHT live, but the odds are not good.   If the CV ack is manned, the 5" gunner will usually get a drone on the way in (and a really good guy can get all 3), but that does not happen very often.

What are the true causes of the problem here?

1.  Poor AAA.  There is no way in hell that a single box of 3 bombers should survive the auto-ack on the way in at 5K.  As it is now, there is virtually no chance that the puffy will stop my run, and by the time the auto ack even opens fire I am in the scope dropping the bombs.   This should change, and get dialed way back up.   A single pilot making a run at a CV group is a suicide run - you are coming in against a dozen or so 5" guns with proximity fused ammo, backed up by a load of 40mms popping away at you.   It darn well ought to look and feel like it, even if the CV is not manned by another player.

2.  Dumb ship control.   If not manned, the CV just blindly continues on a nice straight course just asking to be hit by a bomb.   Even if manned, all you can do at the helm is set a new waypoint and watch the ship start to turn on the exact same arc every time.   The CV helm needs an update, with the addition of a "zig zag" mode that will have the "helmsman" zig zag randomly along a base course.  I would also like to see some rudder options and the ability to set a compass heading - click N, and "standard rudder" and you get a gentle turn to the N or click S and "full rudder" and you get that hard evasive turn to the S.  Perhaps that way every CV turn isn't instantly destructive to everyone taking off, and a zig-zag course through a CV spawn isn't a guaranteed death to a CV.  I also would like for an unmanned CV to start zig zagging automatically along its base course whenever the dar starts flashing. 

3.  No warning time.   Face it, with a 12-mile dar circle and me coming in at 300 knots you just do not have enough time to up and intercept an incoming raid even if you wanted to.   By the time you are off the deck and climbing, I'm dropping my load and watching your CV turn into a U-Boat.  The CV is a strategic asset (perhaps the #1 strategic asset in the game), and it deserves a radar circle that allows players enough time to rise to its defense.   At least double it to 24 miles (and you can make a case to go higher than that given the history of CV groups using radar pickets vs kamikazes to extend their radar coverage).  Frankly, I'd say you can make a case for ALL base radar to go to 24 miles and the CV go to 36 miles, but that is an argument for another thread.


Title: Re: Knights CV
Post by: pembquist on September 01, 2014, 01:32:49 PM
Last night a red cv was shelling a green base. I saw on the map our cv was headed towards it. I got in the guns and sank the red cruiser, the red carrier, they got the green cruiser, I was trying to use the 5" on the green carrier but it kept lunging past where I was aiming it, (sometimes the ship guns have a mind of their own, that our they make the whole view vibrate,) finally the red destroyers sink the green carrier. The point of this story is that this is late night with no one on and after sinking the red boat I am begging the idiot who has control to turn the green boat away. (I'm the only gunner they have more than one.) There is no response from captain suicidal. How about this, if I wanted to turn that boat but didn't outrank the commander he would have to at a minimum respond to a popup to keep control but preferrably have to  bail and come on board to keep control.

What is with the guns anyway? Aside from overshooting when traversing and jitteryness, the other problems I have are that the range jumps at the low end making close shots sometimes impossible and whenever I get into sea mode the white crosshairs start way off and have to be scrolled over with the mouse, which is in ultra slow mode, until you can see the yellow "thing".
Title: Re: Knights CV
Post by: WEZEL on September 01, 2014, 09:43:42 PM
Even better solution, Knights should never ever be allows to have CV's...........EVER!!! Problem solved. :bolt:
Title: Re: Knights CV
Post by: matt on September 02, 2014, 12:28:01 AM
 :rofl
Title: Re: Knights CV
Post by: Chilli on September 05, 2014, 05:09:26 PM
Just to be clear............  Gilligan runs the fleets into PT spawns and Shore Battery range to rescue Mary Anne.

(http://www.dvdtalk.com/reviews/images/reviews/190/1189124421_1.jpg)

McHale sets the coordinates in a straight line to Urulu's island to offload his latest ...... um supplies.

But seriously, part of the control issue and sunken Carriers are due to a number of game limitations, either by design or just not very high priority to fix.

Eagle touched on some very good ones.  I would like to add to that list

- the fishtail effect on fleets as well as all vehicles (future wishlist item for me, try getting a jeep to go straight after a slight turn) makes it difficult and undesirable at times to steer fleets.

- turning the fleet while in land mode looses all the target information that took you several minutes to acquire (much easier to control fleet from tower or plane)

- lag time after the ship command is entered, often leads to multiple commanders steering, when sometimes the first guy had it right, the subsequent movements merely put the brakes on the fleet at the worst possible time.
Title: Re: Knights CV
Post by: icepac on September 06, 2014, 08:50:25 PM
It's funny when you see a message in the buffer of someone moving a cv and you can see his icon in tank town.