Aces High Bulletin Board

General Forums => Wishlist => Topic started by: shotgunneeley on September 10, 2014, 10:50:04 AM

Title: CV Lock
Post by: shotgunneeley on September 10, 2014, 10:50:04 AM
A checkbox in the CV control panel that would disable all flight/vehicle spawn/manned guns in a task group. A CV commander could then maneuver the group into a desired position without running the risk of an individual alerting the enemy to the fleet's presence (auto ack reacting to an enemy threat still applies). If a player gives up command or is forced to relinquish control to a higher rank, then the setting is reverted back to open play. This is designed to help CV commanders with a plan in mind to get a task group into position with stealth so as to launch a coordinated attack later on. Of course, I'm the optimistic type so i see no way this could possibly be abused.

Regardless, flame suit on. 
Title: Re: CV Lock
Post by: pembquist on September 10, 2014, 10:58:21 AM
Only if the commander has to stay on board.
Title: Re: CV Lock
Post by: Aspen on September 10, 2014, 11:36:01 AM
Only if the commander has to stay on board.

And active.  The commander would need to input controls or answer an occasional pop-up occasionally to ensure he is present and active.

The problem with any command structure is that everyone in our navy is an Admiral...
Title: Re: CV Lock
Post by: Someguy63 on September 10, 2014, 11:40:37 AM
Sure the staying active idea sounds nice but forcing them to stay on board is plain ridiculous.
Title: Re: CV Lock
Post by: shotgunneeley on September 10, 2014, 11:50:31 AM
I thought about a pop up window timer to revert back to open play if the commander was inactive, but Its not necessary to stay active while controlling the CV as is.
Title: Re: CV Lock
Post by: Wiley on September 10, 2014, 12:07:29 PM
Of course, I'm the optimistic type so i see no way this could possibly be abused.

That attitude has precisely no place in online game design.  If it can be abused, it will be abused.

Wiley.
Title: Re: CV Lock
Post by: The Fugitive on September 10, 2014, 12:10:19 PM
Sure the staying active idea sounds nice but forcing them to stay on board is plain ridiculous.

If you want to lock down a cv for your personal use then you should have to stay there and use it.

Imagine the "spies" complaint for people locking down a cv who may have switched.  And of course there are those that WILL switch to lock out cv's.

Title: Re: CV Lock
Post by: shotgunneeley on September 10, 2014, 12:20:07 PM
That attitude has precisely no place in online game design.  If it can be abused, it will be abused.

Wiley.

Yeah I know, that was sarcasm sadly. The good i thought it would do to save a CV for optimum use could very well be off set by the abuse players would cause to lock it to better destroy it.

Depending on perspective, any feature of this game has the potential to be abused.
Title: Re: CV Lock
Post by: pembquist on September 10, 2014, 12:30:54 PM
Sure the staying active idea sounds nice but forcing them to stay on board is plain ridiculous.

I don't think it is ridiculous. I want to be able to take off, I want to use the guns on that other fleet right over there that is shelling the crap out of our boat. I don't want to plead with Admiral Distracted to pretty please let me try to defend. It is bad enough now with AFK brass. A "must reply or lose command" pop up would be great.

I say if you want to limit other players you should have to at least show up. No REMFs please.


Title: Re: CV Lock
Post by: kvuo75 on September 10, 2014, 12:43:57 PM
theres already enough stealth cv action..

ship guns should make towns/bases flash.
Title: Re: CV Lock
Post by: GhostCDB on September 10, 2014, 12:52:56 PM
You from Cuba bruh?
Title: Re: CV Lock
Post by: Someguy63 on September 10, 2014, 01:29:45 PM
If you want to lock down a cv for your personal use then you should have to stay there and use it.

Imagine the "spies" complaint for people locking down a cv who may have switched.  And of course there are those that WILL switch to lock out cv's.





It would probably be best to just rid of the whole command feature, I'm sure no one will just want to sit on deck doing nothing but watching people take off and land for as long as the cv is up if you people don't want them playing the game the way they want to.

Plus no one will have to worry about spies taking command.

I say if you want to limit other players you should have to at least show up. No REMFs please.

Aren't you kinda limiting players by making em sit in the bridge when in command? :headscratch:
Title: Re: CV Lock
Post by: Scca on September 12, 2014, 12:04:15 PM
+1

I don't know how many times a single person has caused the CV to be destroyed after someone has been waiting for hours to move it into position...  :bhead
Title: Re: CV Lock
Post by: Lusche on September 12, 2014, 12:30:00 PM
+1

I don't know how many times a single person has caused the CV to be destroyed after someone has been waiting for hours to move it into position...  :bhead

Now think of how often a CV will be a sitting duck unable to strike out because of a single player locking it up...
Title: Re: CV Lock
Post by: Scca on September 12, 2014, 12:51:42 PM
Now think of how often a CV will be a sitting duck unable to strike out because of a single player locking it up...
I said liked the idea, not that I had ALL the answers  :neener:  :P  :D
Title: Re: CV Lock
Post by: Lucifer on September 12, 2014, 01:30:51 PM
Then someone would exploit that and disable task group defenses to make it easy points/target for him and/or an enemy bombing it.  :old:

-1

A checkbox in the CV control panel that would disable all flight/vehicle spawn/manned guns in a task group. A CV commander could then maneuver the group into a desired position without running the risk of an individual alerting the enemy to the fleet's presence (auto ack reacting to an enemy threat still applies). If a player gives up command or is forced to relinquish control to a higher rank, then the setting is reverted back to open play. This is designed to help CV commanders with a plan in mind to get a task group into position with stealth so as to launch a coordinated attack later on. Of course, I'm the optimistic type so i see no way this could possibly be abused.

Regardless, flame suit on. 
Title: Re: CV Lock
Post by: waystin2 on September 12, 2014, 02:13:40 PM
theres already enough stealth cv action..

ship guns should make towns/bases flash.


-1 to OP,  +1 to the above post.
Title: Re: CV Lock
Post by: shotgunneeley on September 12, 2014, 08:53:09 PM
theres already enough stealth cv action..

ship guns should make towns/bases flash.


I never said anything about not wanting guns to flash a base. What i meant earlier was to lock guns so a single player couldnt start prematurely shelling a field and thus lead the enemy to the CV with the white shell smoke.

Yeah i'd modify to allow man guns to not be locked, by the time anything was in range it should be time to launch whatever mission was planned anyway. Not to mention the chance of running straight into an enemy cv.

I guess i underestimated the draw to side-switch/abuse this. In the future I shall stick to more popular wishes such as the meteor, v2 rockets, and nooks...
Title: Re: CV Lock
Post by: Tinkles on September 12, 2014, 09:13:05 PM
I never said anything about not wanting guns to flash a base. What i meant earlier was to lock guns so a single player couldnt start prematurely shelling a field and thus lead the enemy to the CV with the white shell smoke.

Yeah i'd modify to allow man guns to not be locked, by the time anything was in range it should be time to launch whatever mission was planned anyway. Not to mention the chance of running straight into an enemy cv.

I guess i underestimated the draw to side-switch/abuse this. In the future I shall stick to more popular wishes such as the meteor, v2 rockets, and nooks...


I don't think anyone here is attacking you. Take it as constructive criticism.  Good idea at the heart, but sadly it has a few drawbacks that outweigh it's good intentions.
Title: Re: CV Lock
Post by: pembquist on September 12, 2014, 10:42:22 PM
I would say the problem that this is trying to solve is a real one. I just think that in exchange for total command of a CV your presence on board or say within the dar ring should be required. You don't have to take command till the boat is close to the target and if you arer planning on shelling it I assume you'll be in a gun anyway. Another thing is that players, especially new ones, are not familiar with the concept of a stealth artillery barrage,(it IS a bit counterintuitive,) and if you explain it to them they will stand down. Another thing you could do is not tie boat command to rank alone but to a combination including presence, ( both aboard and not AFK,) and the inclusion of the cv in a mission. Just ideas, it's pretty good the way is.