Aces High Bulletin Board

General Forums => Wishlist => Topic started by: BowHTR on September 12, 2014, 02:19:30 PM

Title: Friendly Bomb Damage
Post by: BowHTR on September 12, 2014, 02:19:30 PM
I think that if you roll a tank into an enemy town and the enemy ups a set of lancs (or any other bomber) to bomb you, their bombs should destroy the town objects.

I think this would help limit the amount of full formations of bombers bombing their own town to try and kill enemy GVs.

Flame away!

Title: Re: Friendly Bomb Damage
Post by: DubiousKB on September 12, 2014, 02:31:45 PM
Actually, I don't mind this at all. Seems legit.   :salute

+1
Title: Re: Friendly Bomb Damage
Post by: caldera on September 12, 2014, 02:47:22 PM
What happens when a player switches sides and bombs his new country to help his old one?   
Title: Re: Friendly Bomb Damage
Post by: Lusche on September 12, 2014, 02:50:37 PM
I think that if you roll a tank into an enemy town and the enemy ups a set of lancs (or any other bomber) to bomb you, their bombs should destroy the town objects.

I think this would help limit the amount of full formations of bombers bombing their own town to try and kill enemy GVs.


This would be a griefer's wet dream. I kill your town and there is nothing you can do to stop me.
Title: Re: Friendly Bomb Damage
Post by: bustr on September 12, 2014, 03:06:51 PM
It would be a fast way to drop towns without having to fight for it. Half your squad switches sides and low level carpet bombs the town you are NOEing to capture. When the locals figure out what you are doing, they can't shoot you down because of kill shooter. Resupply is the only option. And if that squad is all on team speak, they know who not the shoot at during the NOE surprise popup.
Title: Re: Friendly Bomb Damage
Post by: USCH on September 12, 2014, 05:53:31 PM
Mabe we could have a way that structures next to the tank will defect the damage. Thus making ita little easier for a tank in a town to servive. ( not that it will help against my STUKA's cannon)  :ahand
Title: Re: Friendly Bomb Damage
Post by: shotgunneeley on September 13, 2014, 10:17:58 AM
What about treating friendly town/field objects like shooting friendly players? Sure, planes can try to bomb enemy GVs in the town but whatever splash/direct damage occurs to a building should reflect itself to some extent on the friendly plane. This will eliminate mass carpet bombings in favor of very precise targeting and would not serve griefers any purpose.
Title: Re: Friendly Bomb Damage
Post by: caldera on September 13, 2014, 10:25:21 AM
What about treating friendly town/field objects like shooting friendly players? Sure, planes can try to bomb enemy GVs in the town but whatever splash/direct damage occurs to a building should reflect itself to some extent on the friendly plane. This will eliminate mass carpet bombings in favor of very precise targeting and would not serve griefers any purpose.

How can you precision bomb a tank between buildings and not splash damage the buildings?  One perfectly dropped bomb would also kill the single plane that dropped it.
Title: Re: Friendly Bomb Damage
Post by: shotgunneeley on September 13, 2014, 11:34:47 AM
How can you precision bomb a tank between buildings and not splash damage the buildings?  One perfectly dropped bomb would also kill the single plane that dropped it.


With guns, rocket, smaller dive bombs, or maybe the surrounding buildings were already destroyed by the tank. I said to reflect damage to some extent, doesn't have to be full tilt death for slightly splash damaging a building. The more objects affected, the greater the damage.

Per the OP's intention, i figure this would be a better way to stop saturating a town to stop GVs without consequence by penalizing the bomber rather than the town.
Title: Re: Friendly Bomb Damage
Post by: Scca on September 13, 2014, 12:19:48 PM
Per the OP's intention, i figure this would be a better way to stop saturating a town to stop GVs without consequence by penalizing the bomber rather than the town.
One way to keep level bombers from doing low level passes on towns is to take out ords....   :O
Title: Re: Friendly Bomb Damage
Post by: shotgunneeley on September 13, 2014, 12:33:18 PM
One way to keep level bombers from doing low level passes on towns is to take out ords....   :O

We're talking about what friendly players shouldn't be able to do, not what enemy players should do.
Title: Re: Friendly Bomb Damage
Post by: USCH on September 14, 2014, 08:59:03 AM
I like that idea, like kill shooter with town buildings. i drop a 500lbs bomb on a tank in town. And i get some "you have shot yourself" if im hitting buildings.. how much is dependent on damage. Just as a .303 does not hurt you as much as a 30mm when kill shooting.  :banana:
Title: Re: Friendly Bomb Damage
Post by: pembquist on September 14, 2014, 10:01:09 AM
I get the complaint, the gameyness problem, but I don't think the solution is workable. It would be funny to watch the learning curve though.
Title: Re: Friendly Bomb Damage
Post by: DubiousKB on September 15, 2014, 10:09:35 AM
Would it be possible to add a tag to player ID's that have switched sides recently to avoid gameyness?  player switches sides to "pre-emtively level a friendly town for squaddies", attempts to bomb friendly town but cannot because of  switched sides flag. Furthermore, he kill-shoots himself by bombing town buildings due to this flag.

It will always be a battle to figure out how to take advantage of the rules of the game (within their confines), but i agree that carpet bombing your own town shouldn't be such a readily available option.

Bomb-t*rding at they say shouldn't be without penalty within your own town.  Not an easy one, but a valid wish from legitimate complaint IMO
Title: Re: Friendly Bomb Damage
Post by: SPKmes on September 15, 2014, 02:22:43 PM
This on the same vane but different as I believe that GV's should be killed by their own team....many roll GV's into town and bombers come over and flatten the town...as it is now the defender can be right beside the attacker and only the defender dies leaving the offensive player with a fully functioning GV and the defender having to come back and be at a total disadvantage...
If in a town, friendly fire should count on all GV's within the town area....not so much the buildings...but definitely GV's....This might stop the rollem in boys and then we will bomb the crud out of it and clear it out... This area is where AH is at the moment..it is where the competition is roll the map win the war , only it is one sided when in town and either side employs the random ( or perhaps we should say not so random as it isn't it is a ploy used) carpet bombing to clean out.

Title: Re: Friendly Bomb Damage
Post by: Lusche on September 15, 2014, 03:25:49 PM
This on the same vane but different as I believe that GV's should be killed by their own team....

Removing any kind of killshooter in the MA will just inevitably lead to massive grief, abuse and 'incidents'.

Getting your Tiger bombed by a green guy just for the giggles is no different than losing your ME 262 on final approach to a mischievous teammate or just a 2-week er not knowing any better.
Title: Re: Friendly Bomb Damage
Post by: Tinkles on September 15, 2014, 03:31:12 PM
This on the same vane but different as I believe that GV's should be killed by their own team....many roll GV's into town and bombers come over and flatten the town...as it is now the defender can be right beside the attacker and only the defender dies leaving the offensive player with a fully functioning GV and the defender having to come back and be at a total disadvantage...
If in a town, friendly fire should count on all GV's within the town area....not so much the buildings...but definitely GV's....This might stop the rollem in boys and then we will bomb the crud out of it and clear it out... This area is where AH is at the moment..it is where the competition is roll the map win the war , only it is one sided when in town and either side employs the random ( or perhaps we should say not so random as it isn't it is a ploy used) carpet bombing to clean out.






Hmm.

Tom see's Don is in trouble. He ups a lanc to bomb the m3 next to Don, however hits Don's TigerII in the process.

Tom would get the perk for the m3, however, would pay for Don's Tiger II + 15 perks for the 'inconvenience' of getting friendly fired (no matter how funny that sounds I think it has some merit).

If Don was in a non-perked tank, then he would still get some perks for the friendly fire kill.

There are a few things that I see with this idea that could be abused.

#1 Tom and Don killing each other giving each other free perks (akin to call of duty marker kills/spawn camping).

#2 Those rich with perks are killing those without many perks, because they know those friendlies they kill, the 'fine' is taken from their perk pool, and they have so many they could care less. Aka friendly fire seal clubbing.

I'm sure there are more, but these two stood out for me.
Title: Re: Friendly Bomb Damage
Post by: SPKmes on September 15, 2014, 03:46:48 PM
Removing any kind of killshooter in the MA will just inevitably lead to massive grief, abuse and 'incidents'.

Getting your Tiger bombed by a green guy just for the giggles is no different than losing your ME 262 on final approach to a mischievous teammate or just a 2-week er not knowing any better.

Aye...I fully understand that...perhaps just a debilitating effect then.... so you can still move and get to concrete and end sortie ( just lose your turret) ... I know this could and would be abused however it will allow others to communicate (get out of town I'm cleaning shop) ...it would become evident who the scammers are.... (Bomber scores nothing if a friendly is killed/damaged)...and I am only suggesting in the town tile.

Or perhaps make it that if you do lose to friendly fire you don't lose perks...it is just an inconvenience that you have to start again.... now yes there will always be the type that ...... blah de blah blah....it makes no difference what you do it is inevitable there will be those who just don't get it...you can't help them.... but the way it works now.. it is a definite advantage and a part of the game that is being exploited more and more..... eventually it will stop I'm sure...just like the CV issues we had in the past.... but a level playing field is needed in this win the war type game.

To be fair I have no real understanding of the mechanics behind game making....and can only comment on how I I feel about and go about game play.... there will always be those who have a less than desirable attitude according to me. But this is a topic I have thought about many times as I just don't understand how a bomb friendly or not can land when you have two opposing teams side by side and one dies whilst the other sits back and has a brew.

Title: Re: Friendly Bomb Damage
Post by: Lusche on September 15, 2014, 03:59:46 PM
Aye...I fully understand that...perhaps just a debilitating effect then.... so you can still move and get to concrete and end sortie ( just lose your turret) ... I know this could and would be abused however it will allow others to communicate (get out of town I'm cleaning shop) ...it would become evident who the scammers are.... (Bomber scores nothing if a friendly is killed/damaged)...and I am only suggesting in the town tile.


Yes, the scammers would be known, and it wouldn't matter to them at all.
Once friendlies are able to harm you, there will be a lot of confusion and mistrust.

Why don't you simply ask for killshooter being expanded to air vs GV? After all, you can already killshoot yourself on a friendly pilot bailed & running on the ground... IMHO that would be along your intentions without introducing the abuse.
Title: Re: Friendly Bomb Damage
Post by: SPKmes on September 15, 2014, 04:29:25 PM
Yes, the scammers would be known, and it wouldn't matter to them at all.
Once friendlies are able to harm you, there will be a lot of confusion and mistrust.

Why don't you simply ask for killshooter being expanded to air vs GV? After all, you can already killshoot yourself on a friendly pilot bailed & running on the ground... IMHO that would be along your intentions without introducing the abuse.

Because I don't actually want killshooter so to speak... I am looking for a way to even things out when you have a battle to take a town and either friendly/enemy bring along bombers to clear the town fully knowing that their respective team mates are going to sustain absolutely no damage. So a  thought...in the town area all bombs (from bombers) can kill all GV's...if you kill a friendly, friendly dies but loses no perks(and no kill is awarded)And perhaps they can even be treated as landed which keeps your kills (yet another abuse system to be exploited)...bomber receives no points from friendly demise, enemy kills stand as they are... if it is known that somebody is abusing this report them keep film and send it in if it is causing a great deal of grief... this way players can ensure they are clear or die....not just sit there hearing a couple of enemy GV's bearing down on them knowing full well that he is going to get out of this unscathed.






Obviously there is no way around this as there is always an opposing faction... so i will just shut up now  :D.
Title: Re: Friendly Bomb Damage
Post by: Mano on September 15, 2014, 04:39:03 PM
+ 1

 :aok

Title: Re: Friendly Bomb Damage
Post by: pembquist on September 15, 2014, 08:58:22 PM

Why don't you simply ask for killshooter being expanded to air vs GV? After all, you can already killshoot yourself on a friendly pilot bailed & running on the ground... IMHO that would be along your intentions without introducing the abuse.

There already is some air to ground killshooter, if you should a friendly wirb in an F4F you get one hit and your dead!
Title: Re: Friendly Bomb Damage
Post by: MK-84 on September 15, 2014, 11:17:31 PM
There already is some air to ground killshooter, if you should a friendly wirb in an F4F you get one hit and your dead!

That is not the same as dropping a bomb on a friendly GVe'er and doing no damage to yourself at all.

Currently as it stands in game, if there is an enemy GV on one side of a hedgerow and a friendly immediately on the other side, you can bomb with impunity, with no risk of killshooting yourself.
Title: Re: Friendly Bomb Damage
Post by: Tilt on September 17, 2014, 10:16:20 AM
I think there should be  consequences to bombing freindly objects/vehicles.

Perhaps we should agree on the principle before arguing over the implementation?

I think the consequence should be one that does not benefit the griefer.

I think I would favour kill shooter. The object damage ratio would have to be very low..... ( a lot of object damage: a little vehicle / ac damage).

As the form of damage would not be like for like then I would favour progressive engine failure unless the damage was sufficient to totally destroy  a local freindly gv upon which the pilot would suffer a fatal heart attack.

Title: Re: Friendly Bomb Damage
Post by: guncrasher on September 17, 2014, 11:33:41 AM
Yes, the scammers would be known, and it wouldn't matter to them at all.
Once friendlies are able to harm you, there will be a lot of confusion and mistrust.

Why don't you simply ask for killshooter being expanded to air vs GV? After all, you can already killshoot yourself on a friendly pilot bailed & running on the ground... IMHO that would be along your intentions without introducing the abuse.

I have dropped bombs next to friendlies and the text message shows"  you have shot yourself xxx times..".



semp
Title: Re: Friendly Bomb Damage
Post by: Lusche on September 17, 2014, 12:46:38 PM
I have dropped bombs next to friendlies and the text message shows"  you have shot yourself xxx times..".

But no damage was done to you. Killshooter is still not really active. You also get this message when you are in a 5" gun and hit a friendly airplane.
It's just a hit information without any consequences.
Title: Re: Friendly Bomb Damage
Post by: pembquist on September 17, 2014, 11:45:52 PM
That is not the same as dropping a bomb on a friendly GVe'er and doing no damage to yourself at all.

Currently as it stands in game, if there is an enemy GV on one side of a hedgerow and a friendly immediately on the other side, you can bomb with impunity, with no risk of killshooting yourself.

That's why I said "some." I think a good compromise would killbomber for bombing players but not objects and see if there are a lot of complaints. Can you already do this with arena settings?
Title: Re: Friendly Bomb Damage
Post by: kvuo75 on September 18, 2014, 08:52:17 AM
I think a good compromise would killbomber for bombing players but not objects and see if there are a lot of complaints.

I can think of one problem.. bombing from altitude where you can't see friendly icons...

"I just dropped on an enemy town how the F am I supposed to know there's friendlies parked in it?"
Title: Re: Friendly Bomb Damage
Post by: 1ijac on September 18, 2014, 09:57:32 AM
Why change something that isn't broken?
Title: Re: Friendly Bomb Damage
Post by: The Fugitive on September 18, 2014, 10:24:49 AM
Why change something that isn't broken?

Because the OP got carpet bombed while hiding in town and didn't like it.






 :devil
Title: Re: Friendly Bomb Damage
Post by: Rob52240 on September 18, 2014, 12:19:52 PM
+1
Title: Re: Friendly Bomb Damage
Post by: BowHTR on September 18, 2014, 06:56:27 PM
Because the OP got carpet bombed while hiding in town and didn't like it.






 :devil

Not really. Just tired of getting bombs dropped on me from full formation lancs dropping 14 x 1000lbs in one salvo.
Title: Re: Friendly Bomb Damage
Post by: The Fugitive on September 18, 2014, 09:19:44 PM
Not really. Just tired of getting bombs dropped on me from full formation lancs dropping 14 x 1000lbs in one salvo.

oh I see, it's not that you "didn't like it" it's that you are "tired of it". A very legit distinction  :D
Title: Re: Friendly Bomb Damage
Post by: guncrasher on September 19, 2014, 11:10:58 AM
I dont know I guess I dont play as much anymore.  but the last time I saw somebody carpet bombing a town to kill a gv was a couple of years ago.  however this thread gives me the idea of taking lancs and carpet bombing the spawn at v85.  I want to break my record of 5 kills with one drop.  but that was with a pony and only 2 1k bombs  :cheers: :cheers: :cheers:.



semp
Title: Re: Friendly Bomb Damage
Post by: Tinkles on September 19, 2014, 11:28:40 AM
I dont know I guess I dont play as much anymore.  but the last time I saw somebody carpet bombing a town to kill a gv was a couple of years ago.  however this thread gives me the idea of taking lancs and carpet bombing the spawn at v85.  I want to break my record of 5 kills with one drop.  but that was with a pony and only 2 1k bombs  :cheers: :cheers: :cheers:.



semp
Reminds me of a time I flown over there and seen something hilarious.

A low set of B29s carpet bombing v85 spawn... and killing themselves because they were too low.

 :rofl

I really need to find that film
Title: Re: Friendly Bomb Damage
Post by: Rob52240 on September 19, 2014, 11:32:42 AM
oh I see, it's not that you "didn't like it" it's that you are "tired of it". A very legit distinction  :D

Regardless of whether or not it's a socially acceptable practice, it is extremely annoying.
Title: Re: Friendly Bomb Damage
Post by: guncrasher on September 19, 2014, 12:19:28 PM
Regardless of whether or not it's a socially acceptable practice, it is extremely annoying.

so it's having 60% of the players on 2 countries at that spawn.


semp
Title: Re: Friendly Bomb Damage
Post by: bustr on September 19, 2014, 01:04:12 PM
Semp,

You ever wondered how in our game, men who would never as a group stand on a busy railroad track in large groups with their eyes closed and ears plugged. Do exactly that in the game, and complain to Hitech it's unfair when the euphemistic train(bombers) smear them from the face of the earth.

I've been at V85 when a hoard of bomber boxes flattened it from 15k and every GV defending against the spawn.

Hitech is not accepting our $14.95 so we can be immune to getting whacked in this game. He really does expect us to take care of that ourselves in the game. By no means are any of us ignoramuses. Though I have had 10 years worth of suspicions about this forum and it's detrimental effect upon everyone's ability to not become a Fussy Borgling.
Title: Re: Friendly Bomb Damage
Post by: pembquist on September 20, 2014, 12:36:39 PM
I can think of one problem.. bombing from altitude where you can't see friendly icons...

"I just dropped on an enemy town how the F am I supposed to know there's friendlies parked in it?"


Yup, I wouldn't change the way it is. It seems the least worst way.