Author Topic: Friendly Bomb Damage  (Read 2007 times)

Offline Lusche

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Re: Friendly Bomb Damage
« Reply #15 on: September 15, 2014, 03:25:49 PM »
This on the same vane but different as I believe that GV's should be killed by their own team....

Removing any kind of killshooter in the MA will just inevitably lead to massive grief, abuse and 'incidents'.

Getting your Tiger bombed by a green guy just for the giggles is no different than losing your ME 262 on final approach to a mischievous teammate or just a 2-week er not knowing any better.
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Offline Tinkles

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Re: Friendly Bomb Damage
« Reply #16 on: September 15, 2014, 03:31:12 PM »
This on the same vane but different as I believe that GV's should be killed by their own team....many roll GV's into town and bombers come over and flatten the town...as it is now the defender can be right beside the attacker and only the defender dies leaving the offensive player with a fully functioning GV and the defender having to come back and be at a total disadvantage...
If in a town, friendly fire should count on all GV's within the town area....not so much the buildings...but definitely GV's....This might stop the rollem in boys and then we will bomb the crud out of it and clear it out... This area is where AH is at the moment..it is where the competition is roll the map win the war , only it is one sided when in town and either side employs the random ( or perhaps we should say not so random as it isn't it is a ploy used) carpet bombing to clean out.






Hmm.

Tom see's Don is in trouble. He ups a lanc to bomb the m3 next to Don, however hits Don's TigerII in the process.

Tom would get the perk for the m3, however, would pay for Don's Tiger II + 15 perks for the 'inconvenience' of getting friendly fired (no matter how funny that sounds I think it has some merit).

If Don was in a non-perked tank, then he would still get some perks for the friendly fire kill.

There are a few things that I see with this idea that could be abused.

#1 Tom and Don killing each other giving each other free perks (akin to call of duty marker kills/spawn camping).

#2 Those rich with perks are killing those without many perks, because they know those friendlies they kill, the 'fine' is taken from their perk pool, and they have so many they could care less. Aka friendly fire seal clubbing.

I'm sure there are more, but these two stood out for me.
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Offline SPKmes

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Re: Friendly Bomb Damage
« Reply #17 on: September 15, 2014, 03:46:48 PM »
Removing any kind of killshooter in the MA will just inevitably lead to massive grief, abuse and 'incidents'.

Getting your Tiger bombed by a green guy just for the giggles is no different than losing your ME 262 on final approach to a mischievous teammate or just a 2-week er not knowing any better.

Aye...I fully understand that...perhaps just a debilitating effect then.... so you can still move and get to concrete and end sortie ( just lose your turret) ... I know this could and would be abused however it will allow others to communicate (get out of town I'm cleaning shop) ...it would become evident who the scammers are.... (Bomber scores nothing if a friendly is killed/damaged)...and I am only suggesting in the town tile.

Or perhaps make it that if you do lose to friendly fire you don't lose perks...it is just an inconvenience that you have to start again.... now yes there will always be the type that ...... blah de blah blah....it makes no difference what you do it is inevitable there will be those who just don't get it...you can't help them.... but the way it works now.. it is a definite advantage and a part of the game that is being exploited more and more..... eventually it will stop I'm sure...just like the CV issues we had in the past.... but a level playing field is needed in this win the war type game.

To be fair I have no real understanding of the mechanics behind game making....and can only comment on how I I feel about and go about game play.... there will always be those who have a less than desirable attitude according to me. But this is a topic I have thought about many times as I just don't understand how a bomb friendly or not can land when you have two opposing teams side by side and one dies whilst the other sits back and has a brew.

« Last Edit: September 15, 2014, 03:54:19 PM by SPKmes »

Offline Lusche

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Re: Friendly Bomb Damage
« Reply #18 on: September 15, 2014, 03:59:46 PM »
Aye...I fully understand that...perhaps just a debilitating effect then.... so you can still move and get to concrete and end sortie ( just lose your turret) ... I know this could and would be abused however it will allow others to communicate (get out of town I'm cleaning shop) ...it would become evident who the scammers are.... (Bomber scores nothing if a friendly is killed/damaged)...and I am only suggesting in the town tile.


Yes, the scammers would be known, and it wouldn't matter to them at all.
Once friendlies are able to harm you, there will be a lot of confusion and mistrust.

Why don't you simply ask for killshooter being expanded to air vs GV? After all, you can already killshoot yourself on a friendly pilot bailed & running on the ground... IMHO that would be along your intentions without introducing the abuse.
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Offline SPKmes

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Re: Friendly Bomb Damage
« Reply #19 on: September 15, 2014, 04:29:25 PM »
Yes, the scammers would be known, and it wouldn't matter to them at all.
Once friendlies are able to harm you, there will be a lot of confusion and mistrust.

Why don't you simply ask for killshooter being expanded to air vs GV? After all, you can already killshoot yourself on a friendly pilot bailed & running on the ground... IMHO that would be along your intentions without introducing the abuse.

Because I don't actually want killshooter so to speak... I am looking for a way to even things out when you have a battle to take a town and either friendly/enemy bring along bombers to clear the town fully knowing that their respective team mates are going to sustain absolutely no damage. So a  thought...in the town area all bombs (from bombers) can kill all GV's...if you kill a friendly, friendly dies but loses no perks(and no kill is awarded)And perhaps they can even be treated as landed which keeps your kills (yet another abuse system to be exploited)...bomber receives no points from friendly demise, enemy kills stand as they are... if it is known that somebody is abusing this report them keep film and send it in if it is causing a great deal of grief... this way players can ensure they are clear or die....not just sit there hearing a couple of enemy GV's bearing down on them knowing full well that he is going to get out of this unscathed.






Obviously there is no way around this as there is always an opposing faction... so i will just shut up now  :D.
« Last Edit: September 15, 2014, 04:51:25 PM by SPKmes »

Offline Mano

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Re: Friendly Bomb Damage
« Reply #20 on: September 15, 2014, 04:39:03 PM »
+ 1

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Offline pembquist

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Re: Friendly Bomb Damage
« Reply #21 on: September 15, 2014, 08:58:22 PM »

Why don't you simply ask for killshooter being expanded to air vs GV? After all, you can already killshoot yourself on a friendly pilot bailed & running on the ground... IMHO that would be along your intentions without introducing the abuse.

There already is some air to ground killshooter, if you should a friendly wirb in an F4F you get one hit and your dead!
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Offline MK-84

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Re: Friendly Bomb Damage
« Reply #22 on: September 15, 2014, 11:17:31 PM »
There already is some air to ground killshooter, if you should a friendly wirb in an F4F you get one hit and your dead!

That is not the same as dropping a bomb on a friendly GVe'er and doing no damage to yourself at all.

Currently as it stands in game, if there is an enemy GV on one side of a hedgerow and a friendly immediately on the other side, you can bomb with impunity, with no risk of killshooting yourself.

Offline Tilt

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Re: Friendly Bomb Damage
« Reply #23 on: September 17, 2014, 10:16:20 AM »
I think there should be  consequences to bombing freindly objects/vehicles.

Perhaps we should agree on the principle before arguing over the implementation?

I think the consequence should be one that does not benefit the griefer.

I think I would favour kill shooter. The object damage ratio would have to be very low..... ( a lot of object damage: a little vehicle / ac damage).

As the form of damage would not be like for like then I would favour progressive engine failure unless the damage was sufficient to totally destroy  a local freindly gv upon which the pilot would suffer a fatal heart attack.

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Offline guncrasher

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Re: Friendly Bomb Damage
« Reply #24 on: September 17, 2014, 11:33:41 AM »
Yes, the scammers would be known, and it wouldn't matter to them at all.
Once friendlies are able to harm you, there will be a lot of confusion and mistrust.

Why don't you simply ask for killshooter being expanded to air vs GV? After all, you can already killshoot yourself on a friendly pilot bailed & running on the ground... IMHO that would be along your intentions without introducing the abuse.

I have dropped bombs next to friendlies and the text message shows"  you have shot yourself xxx times..".



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Offline Lusche

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Re: Friendly Bomb Damage
« Reply #25 on: September 17, 2014, 12:46:38 PM »
I have dropped bombs next to friendlies and the text message shows"  you have shot yourself xxx times..".

But no damage was done to you. Killshooter is still not really active. You also get this message when you are in a 5" gun and hit a friendly airplane.
It's just a hit information without any consequences.
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Offline pembquist

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Re: Friendly Bomb Damage
« Reply #26 on: September 17, 2014, 11:45:52 PM »
That is not the same as dropping a bomb on a friendly GVe'er and doing no damage to yourself at all.

Currently as it stands in game, if there is an enemy GV on one side of a hedgerow and a friendly immediately on the other side, you can bomb with impunity, with no risk of killshooting yourself.

That's why I said "some." I think a good compromise would killbomber for bombing players but not objects and see if there are a lot of complaints. Can you already do this with arena settings?
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Offline kvuo75

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Re: Friendly Bomb Damage
« Reply #27 on: September 18, 2014, 08:52:17 AM »
I think a good compromise would killbomber for bombing players but not objects and see if there are a lot of complaints.

I can think of one problem.. bombing from altitude where you can't see friendly icons...

"I just dropped on an enemy town how the F am I supposed to know there's friendlies parked in it?"
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Offline 1ijac

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Re: Friendly Bomb Damage
« Reply #28 on: September 18, 2014, 09:57:32 AM »
Why change something that isn't broken?
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Online The Fugitive

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Re: Friendly Bomb Damage
« Reply #29 on: September 18, 2014, 10:24:49 AM »
Why change something that isn't broken?

Because the OP got carpet bombed while hiding in town and didn't like it.






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