Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Petrol on September 26, 2014, 03:02:56 PM

Title: Range vox mute
Post by: Petrol on September 26, 2014, 03:02:56 PM
Is it possible to mute range vox?

Sometimes I am listening on squad vox and getting GV' and local AC chat at the same time.
All good and very helpful but I missed the punchline..........


Title: Re: Range vox mute
Post by: jolly22 on September 26, 2014, 04:49:20 PM
+1
Title: Re: Range vox mute
Post by: Arlo on September 26, 2014, 09:24:36 PM
Yeah .... +1
Title: Re: Range vox mute
Post by: Traveler on September 27, 2014, 09:27:12 AM
its been asked for many times over the years and it's a really good idea.  Not sure why HTC hasn't addressed it.

+1.
Title: Re: Range vox mute
Post by: Someguy63 on September 27, 2014, 09:30:58 AM
its been asked for many times over the years and it's a really good idea.  Not sure why HTC hasn't addressed it.

+1.
Yup, +1
Title: Re: Range vox mute
Post by: flatiron1 on September 27, 2014, 09:42:07 AM
please
Title: Re: Range vox mute
Post by: Lab Rat 3947 on September 28, 2014, 06:39:03 AM
+1   :aok


LtngRydr
Title: Re: Range vox mute
Post by: BnZs on September 28, 2014, 07:21:50 AM
+1,000,000

Odd that you can precisely control what you see in the text buffer, but not what is being pumped into your headphones.
Title: Re: Range vox mute
Post by: thndregg on September 28, 2014, 11:52:28 AM
I would really like this.
Title: Re: Range vox mute
Post by: bustr on September 28, 2014, 02:35:11 PM
Hitech made a response to this some years back along the lines of. If you can mute it, no one will use it, and the worst conditions of self segregation and balkanization will be fostered. New players will suffer the most. And find themselves quickly not interested in moving up from a free two week trial to a paying subscription. Ahsta La Bye Bye future of the game due to dwindling new subscriptions. But, for a short while, you guys will be happy.

Goes back to many Hitech answers about wishes, along the lines that most players only wish for something selfishly about themselves. Damn the consequences, and who cares if it inadvertently poops on the game as a whole.

This wish is really,

Mr. Hitech,

Pease listen to me so I can drive away potential new customers, because I only care about what I want out of this game right now, and screw the future. I've got other games if you actually screw up and listen to me. But, I still want what I want anyway.

And thus, why Hitech seems more so over the years to be at odds with his long term subscribers and their self serving demands, as time in grade breeds a sense of entitlement. Give me what I want because I have earned it in your game x number of years, x number of $14.95 a month. A lot of entitlement for .50 cents a day. I would hate to read what you threaten your beer companies with.
Title: Re: Range vox mute
Post by: Arlo on September 28, 2014, 02:40:11 PM
I'd settle for vox squelching individual players.  :D

Having said that, I'll live .... no mattah.  :cheers:
Title: Re: Range vox mute
Post by: BnZs on September 28, 2014, 02:42:15 PM
This is one of the silliest arguments I've ever heard. The option of not listening to range won't effect anyone except yourself, and it can already be achieved by turning your vox volume all the way down, a thing I have to do sometimes in areas of excess range chatter. Unfortunately there is no way to unhook that from also turning down squad vox. One could use teamspeak or vent to get around that I suppose, but a lot of squads still rely on game coms.

Hitech made a response to this some years back along the lines of. If you can mute it, no one will use it, and the worst conditions of self segregation and balkanization will be fostered. New players will suffer the most. And find themselves quickly not interested in moving up from a free two week trial to a paying subscription. Ahsta La Bye Bye future of the game due to dwindling new subscriptions. But, for a short while, you guys will be happy.

Goes back to many Hitech answers about wishes, along the lines that most players only wish for something selfishly about themselves. Damn the consequences, and who cares if it inadvertently poops on the game as a whole.

This wish is really,

Mr. Hitech,

Pease listen to me so I can drive away potential new customers, because I only care about what I want out of this game right now, and screw the future. I've got other games if you actually screw up and listen to me. But, I still want what I want anyway.

And thus, why Hitech seems more so over the years to be at odds with his long term subscribers and their self serving demands, as time in grade breeds a sense of entitlement. Give me what I want because I have earned it in your game x number of years, x number of $14.95 a month. A lot of entitlement for .50 cents a day. I would hate to read what you threaten your beer companies with.
Title: Re: Range vox mute
Post by: Arlo on September 28, 2014, 02:50:32 PM
This is one of the silliest arguments I've ever heard. The option of not listening to range won't effect anyone except yourself, and it can already be achieved by turning your vox volume all the way down, a thing I have to do sometimes in areas of excess range chatter. Unfortunately there is no way to unhook that from also turning down squad vox. One could use teamspeak or vent to get around that I suppose, but a lot of squads still rely on game coms.

Turn your vox all the way down and you can't hear squadies or mission vox. What peeps are asking for, seems, is to be able to avoid the nonsensical chatter that'll drown out the coms they want to hear when they are in range of those going on and on, incessantly, about their hangnail, their political fixation, the way someone shot them down a week ago, ect.
Title: Re: Range vox mute
Post by: bustr on September 28, 2014, 03:26:21 PM
This is one of the silliest arguments I've ever heard. The option of not listening to range won't effect anyone except yourself, and it can already be achieved by turning your vox volume all the way down, a thing I have to do sometimes in areas of excess range chatter. Unfortunately there is no way to unhook that from also turning down squad vox. One could use teamspeak or vent to get around that I suppose, but a lot of squads still rely on game coms.


I'm only repeating Hitech from some time back in the opening paragraph. The rest is patently obvious especially in the current audiences blatant attitude's. So why don't you tell Hitech to his face rather than use this as your chance to poop on me? You too Arlo......

It's a blessing from the creator that this forum is only populated by less than 5% of the active paying customer base. At least we are all in one spot and Hitech doesn't have to waste his time worrying about our self serving nonsense.
Title: Re: Range vox mute
Post by: Arlo on September 28, 2014, 03:34:15 PM
So why don't you tell Hitech to his face rather than use this as your chance to poop on me? You too Arlo......

Relax, If you have poop on you it isn't mine.  ;)
Title: Re: Range vox mute
Post by: BnZs on September 28, 2014, 03:43:42 PM
We already have the option to see no text messages whatsoever. So apparently whatever you are quoting (if you are indeed quoting the main thrust correctly) isn't written in stone.

Now give a logical argument as to why muting my own range vox will ruin new players' game experience. Actually, some of the stuff you hear on range, muting it would improve their experience.

I'm only repeating Hitech from some time back in the opening paragraph. The rest is patently obvious especially in the current audiences blatant attitude's. So why don't you tell Hitech to his face rather than use this as your chance to poop on me? You too Arlo......

It's a blessing from the creator that this forum is only populated by less than 5% of the active paying customer base. At least we are all in one spot and Hitech doesn't have to waste his time worrying about our self serving nonsense.
Title: Re: Range vox mute
Post by: Zerstorer on September 28, 2014, 04:51:02 PM
Reading this thread, some of the replies, and HTCs response brings to mind something the late, great "Dandy" Don Meridith used to sing on Monday Night Football back in the 70s:

"Turn out the lights... the party's overrrrr!“

Oh well... it was fun.


Title: Re: Range vox mute
Post by: BnZs on September 28, 2014, 04:52:41 PM
HTC has made no response, Bustr quoting Hitech from some years ago is not the same thing, and I'm still waiting for the logical explanation about why being able to mute range would ruin the game and drive off new players   :devil

Reading this thread, some of the replies, and HTCs response brings to mind something the late, great "Dandy" Don Meridith used to sing on Monday Night Football back in the 70s:

"Turn out the lights... the party's overrrrr!“

Oh well... it was fun.



Title: Re: Range vox mute
Post by: Zerstorer on September 28, 2014, 05:57:28 PM
HTC has made no response, Bustr quoting Hitech from some years ago is not the same thing, and I'm still waiting for the logical explanation about why being able to mute range would ruin the game and drive off new players   :devil


True, but the quote probably still applies. 
Title: Re: Range vox mute
Post by: Arlo on September 28, 2014, 06:00:29 PM
True, but the quote probably still applies. 

How would you apply this quote?

"Rule #1 when wanting to make a change, don't only look at what you think the potential gain will be. Rule #1 is first look at how your idea can be exploited, and hence potential loss instead of gain."

HiTech
Title: Re: Range vox mute
Post by: BnZs on September 28, 2014, 06:26:19 PM
How would you apply this quote?

"Rule #1 when wanting to make a change, don't only look at what you think the potential gain will be. Rule #1 is first look at how your idea can be exploited, and hence potential loss instead of gain."

HiTech

How can muting range be exploited? It may lead to a slight *disadvantage* for the player doing it, as they will not hear six calls, but that is their choice and their business.
Title: Re: Range vox mute
Post by: Arlo on September 28, 2014, 06:28:21 PM
How can muting range be exploited? It may lead to a slight *disadvantage* for the player doing it, as they will not hear six calls, but that is their choice and their business.

No more relevance than Dandy's, it seems.  :)
Title: Re: Range vox mute
Post by: BnZs on September 28, 2014, 06:29:56 PM
No more relevance than Dandy's, it seems.  :)
Eh? Translate into English please.
Title: Re: Range vox mute
Post by: Arlo on September 28, 2014, 06:31:24 PM
Just thought I'd add an HT quote since they're being used by some to read his mind and project him into the thread.  :D
Title: Re: Range vox mute
Post by: Zerstorer on September 28, 2014, 07:14:44 PM
Just thought I'd add an HT quote since they're being used by some to read his mind and project him into the thread.  :D

I'm aware of what you quoted.  Figuring out how changes to technology might be misused and/or exploited is something I do in my line of work everyday.  I agree with BnZ that I see NO advantage to be had other than that person might be able to concentrate more clearly.  So if that's an advantage, wow...you guys ARE challenged for things to b1tch about.

The alternatives get more and more attractive as the days go by....

Title: Re: Range vox mute
Post by: Arlo on September 28, 2014, 08:24:16 PM
I'm aware of what you quoted.  Figuring out how changes to technology might be misused and/or exploited is something I do in my line of work everyday.  I agree with BnZ that I see NO advantage to be had other than that person might be able to concentrate more clearly.  So if that's an advantage, wow...you guys ARE challenged for things to b1tch about.

The alternatives get more and more attractive as the days go by....


I'm not beechin', Sunshine. What alternatives are you considering?
Title: Re: Range vox mute
Post by: TWC_Angel on September 28, 2014, 11:42:48 PM
Say a brand new player to ah has been having a blast communicating with his new found fellow piloteers. Check sixes are called and SA is generally bettered. With this first impression being made he then takes off and runs in to a completely silent patch of fellow pilots (say a squad tuned squad channel only or even just a bunch of detuned fellows. Detuned=range vox mute, might as well be the same thing) then a fight ensues where -no one- talks back.

Even though situational, I think the loss of range hurts both parties here. Not just the one that de tunes, but those trying to communicate to said person too.

Tho idk just imhofyi type stuffs.     I don't really care either way.
                                                         :salute
Edit grammar and such.
Title: Re: Range vox mute
Post by: Traveler on September 29, 2014, 03:02:39 AM
how about just a slider to control the volume of just the range.  a slider to control the volume of the vox and one for range.
Title: Re: Range vox mute
Post by: Petrol on September 29, 2014, 03:05:03 AM
This wish seems to have started quite a spat...


Maybe a slight tweek to the original wish.  Have temporary mute.
Say 15 seconds?
Title: Re: Range vox mute
Post by: Lab Rat 3947 on September 29, 2014, 03:10:48 AM
Quote
I agree with BnZ that I see NO advantage to be had other than that person might be able to concentrate more clearly.

Quote
ow about just a slider to control the volume of just the range.  a slider to control the volume of the vox and one for range.
+1

I have Range beep off and Channel beep on. It helps me concentrate.  :old:


LtngRydr
Title: Re: Range vox mute
Post by: Traveler on September 29, 2014, 04:12:14 AM
This is one of the silliest arguments I've ever heard. The option of not listening to range won't effect anyone except yourself, and it can already be achieved by turning your vox volume all the way down, a thing I have to do sometimes in areas of excess range chatter. Unfortunately there is no way to unhook that from also turning down squad vox. One could use teamspeak or vent to get around that I suppose, but a lot of squads still rely on game coms.


Or one could ask HTC to add a slider to allow the volume for just range to be adjusted.  The advantage would be that people could improve their in game communications , by tuning out unnecessary chatter.  Would some always leave the range always turned down , yes, some would, but I know that my squad would love to have the ability to control volume on VOX and Range independent of the other.  and only turn up that volume when needed.
Title: Re: Range vox mute
Post by: Zerstorer on September 29, 2014, 09:04:15 AM
how about just a slider to control the volume of just the range.  a slider to control the volume of the vox and one for range.

+1 as an alternative..good idea.
Title: Re: Range vox mute
Post by: BnZs on September 29, 2014, 09:23:48 AM
Or one could ask HTC to add a slider to allow the volume for just range to be adjusted.  The advantage would be that people could improve their in game communications , by tuning out unnecessary chatter.  Would some always leave the range always turned down , yes, some would, but I know that my squad would love to have the ability to control volume on VOX and Range independent of the other.  and only turn up that volume when needed.

This amounts to the same thing as a mute range option you know  ;)
Title: Re: Range vox mute
Post by: Traveler on September 29, 2014, 09:44:41 AM
This amounts to the same thing as a mute range option you know  ;)

No, not exactly.  Having flown professionally for many years with multiple radios and communication channels available  it was standard to adjust the current comm channel with a comfortable volume and keep a secondary channel set with a lower volume.  I suspect that the user community of Aces High would adapt  to a similar SOP.  

Of course the professional aviation airwaves were never subject to the misuse and idle chatter that occurs here in AH.  Reminds me of my airline days, new first officer with Eastern.  Waiting in line for takeoff at JFK bound for Boston.  A big Lufthansa up front, cleared to Taxi into position and hold by the tower, responds with Unable in a very thick German accent.  Tower replies with "what's the problem?" Lufthansa tells them , their head count is off by two, there missing two passengers.  Someone, not me, and not my captain responds over the radio in their best Good Old Boy accent with: "have you'll checked the Ovens?"  .  FAA spent months and I don't know how many millions trying to track down that transmission.
Title: Re: Range vox mute
Post by: BnZs on September 29, 2014, 10:00:40 AM
No, not exactly.  Having flown professionally for many years with multiple radios and communication channels available  it was standard to adjust the current comm channel with a comfortable volume and keep a secondary channel set with a lower volume.  I suspect that the user community of Aces High would adapt  to a similar SOP. 

Yes, but one could still easily completely mute range, leading to the doom and gloom scenario that will supposedly come to pass.
Title: Re: Range vox mute
Post by: Traveler on September 29, 2014, 10:24:39 AM
Yes, but one could still easily completely mute range, leading to the doom and gloom scenario that will supposedly come to pass.

Someone will have to educated me to the exact nature of the doom and gloom scenario, I just don't get it.  I think what might happen is everyone will benefit from ability to control the volume of each of the radios, just as everyone can now adjust each and every sound that comes through their speakers.  It always seemed strange to me that HTC would allow everyone the ability to adjust each and every sound, including radio with sliders.  

My guess is that the pain for the programming staff to rework the volume controls and split out range from VOX is just to large a task and would require a major re-write of code and that is why it has never been done.  again it always seemed strange that every sound that came out of the game has a volume control slider except range.
Title: Re: Range vox mute
Post by: guncrasher on September 29, 2014, 10:41:54 AM
This is one of the silliest arguments I've ever heard. The option of not listening to range won't effect anyone except yourself, and it can already be achieved by turning your vox volume all the way down, a thing I have to do sometimes in areas of excess range chatter. Unfortunately there is no way to unhook that from also turning down squad vox. One could use teamspeak or vent to get around that I suppose, but a lot of squads still rely on game coms.


not really he's right.  how many here advocate not listening to 200?  ability to squelch the range Chanel will definitely  kill the game.  I know it is distracting sometimes but how else can you communicate with your own squad and the people around you.

best way to  test that theory is in fso. where sometimes it gets to confusing with range and squad channel that it drives you crazy.  but at the same time it helps achieve the objective.

ability to squelch range will also wont let you know who else is attacking the same base and what their objectives are. in my squad I have been assigned a target more than once when I hear on range "just dropped on xxx" and it was my assignment.  had I squelched range I would have just wasted bombs.


semp
Title: Re: Range vox mute
Post by: Traveler on September 29, 2014, 01:52:44 PM
not really he's right.  how many here advocate not listening to 200?  ability to squelch the range Chanel will definitely  kill the game.  I know it is distracting sometimes but how else can you communicate with your own squad and the people around you.

best way to  test that theory is in fso. where sometimes it gets to confusing with range and squad channel that it drives you crazy.  but at the same time it helps achieve the objective.

ability to squelch range will also wont let you know who else is attacking the same base and what their objectives are. in my squad I have been assigned a target more than once when I hear on range "just dropped on xxx" and it was my assignment.  had I squelched range I would have just wasted bombs.


semp

In the current version of the game, you can't  squelch a channel, you squelch a player.  Giving a player the ability to lower the volume on range will only result in a positive effect on game play. People will have better communications.  You are also the only  player in this game that I know of that blindly attacks a target and doesn't first confirm that the target assigned is indeed still up as a valued target. It appears that you attack with your ears and not your eyes, at least that's what your post would seem to imply.
Title: Re: Range vox mute
Post by: BnZs on September 29, 2014, 02:42:53 PM
None of the problems you list can in anyway be construed as game-killers. In point of fact everyone already has the option to
mute range, simply by turning the voice comms slider down. I have done this. The game did not die. The only problem with this is it also makes channel vox inaudible.
not really he's right.  how many here advocate not listening to 200?  ability to squelch the range Chanel will definitely  kill the game.  I know it is distracting sometimes but how else can you communicate with your own squad and the people around you.

best way to  test that theory is in fso. where sometimes it gets to confusing with range and squad channel that it drives you crazy.  but at the same time it helps achieve the objective.

ability to squelch range will also wont let you know who else is attacking the same base and what their objectives are. in my squad I have been assigned a target more than once when I hear on range "just dropped on xxx" and it was my assignment.  had I squelched range I would have just wasted bombs.


semp
Title: Re: Range vox mute
Post by: darkzking on September 29, 2014, 03:20:23 PM
how about Vox chat overrides Range chat so i can hear what my squad mates are saying
Title: Re: Range vox mute
Post by: JimmyD3 on September 29, 2014, 04:18:58 PM
HTC has made no response, Bustr quoting Hitech from some years ago is not the same thing, and I'm still waiting for the logical explanation about why being able to mute range would ruin the game and drive off new players   :devil


 :rofl you may wait for a long time.

Seems Bustr  answered it pretty good from where I sit.  :D
Title: Re: Range vox mute
Post by: Traveler on September 29, 2014, 04:33:16 PM
:rofl you may wait for a long time.

Seems Bustr  answered it pretty good from where I sit.  :D

No, Bustr was talking about muting the channel.  adding a slider to control the set volume, as you now can for every sound produced in the game, except the slider volume control for VOX is currently the same control for Range volume.  What the majority of posts here are requesting is a slider volume control for Range, you could than set different volume levels for VOX and Range, the same way you can now set volume levels for every sound produced in the game.  Nothing is muted.
Title: Re: Range vox mute
Post by: bustr on September 29, 2014, 04:39:18 PM
Here, start asking HiTech about his years of reasoning. I almost want to ask if Laz2 is back as a shade. And stop attacking messengers. But, then I'm not heck bent on telling someone he is wrong for his choices in his company.

**********************************************************************************


HiTech response:

Yes, I think the AH Voice is a waste of time .  True,this is your opinion

It duplicates what I already have running. **I** (me, myself and I)

This is not an opinion but a statment of fact, and is false.

What voice do you have running that can do the following
1. List in AH whos on channel.
2. Show who is currently transmitting.
3. Have a range based channel that transmit to either friendlys in the room or people in vis range in flight.
4. Be assured that who is flying will be able to here you. I.E. no need to use 6 call you can call it via voice and be assured he will here you.
5. Does not need to be brought up externaly.
6. Can encode the voice right into films.
7. Can add the ability to do voice over instructions into films post the films being made, (think of what training films can be made).
8. Can be used to do system brodcasts to everyone.

********************************************************

Laz2: Said

All you guys who like AH voice are the same people who's mamma's made the other kids play with em. Get a life.

HiTech response:

Hmm laz you sound like some one who realy just wants to play with himself?

********************************************************

Laz2 said:

And the voice thing... It also cuts all sound when some lameo is spouting off.

HiTech response:

Laz2 goto setup/voice
Move the effect volume slider to the right.
Move the Play volume all the way to the left.

This will allow you to play in your own quite little world
with out your other sounds being effected.

*********************************************************

More to the point of all of this:

Quote

Originally posted by The Fugitive

The problem is NOT that you voice your complaint, everyone has that right, and boards were made for them. The problem is that even AFTER getting an answer from the the "owners and designers" of the game you STILL continue to make all the same statements over and over and over again! You sound like a 12 year old who can't get his way !!

HTC made his decision, and weather you believe it right or wrong its his company. And if you believe that the dissatifaction with the decision made on the DA will slowly, but surely destroy this company you have a very small view of the popularity of this game. You should have been around when HTC put in the "Eny Value" to try and even out the side imblalance between countries. They quit in droves !!! I don't think their sticks had time to cool off and they were back.


HiTech response:

I do not belive I could have stated this any better.

I'll only add one more piece. If a person continualy restate their view with out any change ,even after a topic has died, that posting will cause me to start ignoring that persons requests and posts.

2nd:SloeHand.

The cold hard fact.

You do not pay for the right to post here. Nor do you pay for the right to have the game designed to your desire. You pay for access to the content as is, and that content can be designed any way I wish. And you are free to either choose to pay for that that content or not.

Any thing other than that is simply both our desires to make our products more fun.

HiTech

***********************************************************

And a point everyone chooses to ignore about the company running this show:

HiTech response:

Strange thing I have been hearing from the customer base that people are leaving in droves for the last 10 years. I.E. Like I said before, people are saying the exact same thing as you for more than 20 years.

Do you have any idea how you try to use the term "Flight Sim" but then ignore the real facts of how a battle in the real world of WWII would be? You want a 1v1, that did not happen very often in the real world, so once again your supposition disproves what you are trying to prove.

It is simple, you are not happening playing the game, then leave. Sorry I am not going to completely change the game format just so YOU alone could be happy.

HiTech

************************************************************

A very common feeling from the disgruntled who want HiTech to change his game to suit their feelings.

Quote from: VoX

What happened to the 'Customer is 'Always' right' BTW?  WHOA!

Me thinks it was Hitechs personal idea to implement the sytem and you doth protest to strongly.  Big Grin

VoX.

HiTech response:

to paraphrase.

Me thinks HiTech could not have valid reasons for doing things they way they are, therefore it must just be his idea and since HiTech has a big ego, that is why he protest so strongly.

A lesson most people should learn.

The first thing to do when you have dug yourself into a hole, is quit digging.


HiTech




Title: Re: Range vox mute
Post by: Oldman731 on September 29, 2014, 06:12:49 PM
I almost want to ask if Laz2 is back as a shade.


I wonder...what ever happened...to Laz2...?

- oldman
Title: Re: Range vox mute
Post by: Arlo on September 29, 2014, 06:16:53 PM

I wonder...what ever happened...to Laz2...?

- oldman

I kinda figured he argued himself into a stroke.

Ok, not really.
Title: Re: Range vox mute
Post by: EagleDNY on October 03, 2014, 12:52:28 PM
how about just a slider to control the volume of just the range.  a slider to control the volume of the vox and one for range.

+1 on this idea - it allows you to set squad chat to a higher volume than range box which would cover a lot of it.
The other simple solution is just to have squad vox override range vox checkbox. 
Title: Re: Range vox mute
Post by: BuckShot on October 03, 2014, 01:05:15 PM
No, Bustr was talking about muting the channel.  adding a slider to control the set volume, as you now can for every sound produced in the game, except the slider volume control for VOX is currently the same control for Range volume.  What the majority of posts here are requesting is a slider volume control for Range, you could than set different volume levels for VOX and Range, the same way you can now set volume levels for every sound produced in the game.  Nothing is muted.

slider at zero = mute

-1
Title: Re: Range vox mute
Post by: Latrobe on October 03, 2014, 01:16:13 PM
how about Vox chat overrides Range chat so i can hear what my squad mates are saying

+1!

I think the main concern behind muting range is that all the useless chatter that goes on when you're coordinating a run with your squaddies or mission gets in the way and no one can hear a thing. I think voice comms priority should be...

Squad channel>Vox Channel>Range Channel

Vox Channel will always cut off range chatter and Squad channel will always cut off Vox and Range.

Title: Re: Range vox mute
Post by: Arlo on October 03, 2014, 01:18:38 PM
+1!

I think the main concern behind muting range is that all the useless chatter that goes on when you're coordinating a run with your squaddies or mission gets in the way and no one can hear a thing. I think voice comms priority should be...

Squad channel>Vox Channel>Range Channel

Vox Channel will always cut off range chatter and Squad channel will always cut off Vox and Range.



If this is a doable, I'm for it.
Title: Re: Range vox mute
Post by: BuckShot on October 03, 2014, 05:44:49 PM
If this is a doable, I'm for it.

Best solution yet
Title: Re: Range vox mute
Post by: Traveler on October 03, 2014, 08:18:27 PM
+1 on this idea - it allows you to set squad chat to a higher volume than range box which would cover a lot of it.
The other simple solution is just to have squad vox override range vox checkbox. 


You may find that it's better to have sound out of range and not over ride it,  try this at home, turn on the TV and radio, set one volume lower than the other, now let your brain pick up on which ever conversation you wish.  You will notice that the brain does a very good job of filtering out unwanted noise when the volumes are set at different levels.  You can even clearly hear and follow the conversations set to the lower volume.  Now set both TV and Radio volume to the same level, you will find that you have a much harder time, the brain isn't doing so well trying to keep the two distinct.   Professional pilots taxiing around busy airports have been doing this for years, listing and conversing with ground control while picking up last minute dispatch info from the company or perhaps listing in on the tower calls, keeping track of arriving traffic.
Title: Re: Range vox mute
Post by: JimmyD3 on October 04, 2014, 10:29:56 AM
You may find that it's better to have sound out of range and not over ride it,  try this at home, turn on the TV and radio, set one volume lower than the other, now let your brain pick up on which ever conversation you wish.  You will notice that the brain does a very good job of filtering out unwanted noise when the volumes are set at different levels.  You can even clearly hear and follow the conversations set to the lower volume.  Now set both TV and Radio volume to the same level, you will find that you have a much harder time, the brain isn't doing so well trying to keep the two distinct.   Professional pilots taxiing around busy airports have been doing this for years, listing and conversing with ground control while picking up last minute dispatch info from the company or perhaps listing in on the tower calls, keeping track of arriving traffic.

Very interesting, simple but elegant. Like the Good Book says we are "fearfully and wonderfully made" . I would have never tried that, thanks.
Title: Re: Range vox mute
Post by: terrydew on October 04, 2014, 11:18:40 AM
I like any of the two or three good suggestions to reduce chatter on range. I would add that giving the GV guys their own range channel with the flyers being able to turn on or off would IMO remove most of the heavy chatter in a battle. Not to say the flyers don't chatter but those tank guys sure do talk a lot.

+1 on anything that reduces the chatter or to shutoff a group of potty mouths you happen to fly into.
Title: Re: Range vox mute
Post by: bustr on October 04, 2014, 03:40:58 PM
And then you didn't hear the tank guys telling you about the wirble towering you in all your comfy silence and bliss.

Laz2: Said

All you guys who like AH voice are the same people who's mamma's made the other kids play with em. Get a life.

HiTech response:

Hmm laz you sound like some one who realy just wants to play with himself?
Title: Re: Range vox mute
Post by: GhostCDB on October 05, 2014, 12:35:25 AM
After tonight and listening to range I am begging for this wish to come true.

 :pray
Title: Re: Range vox mute
Post by: SysError on October 05, 2014, 06:08:23 PM
+1

however,

if HTC worried about ill effects of this b/c of how mute works now, how about a range (or even a squad) mute that was on a timer, say 2 min. 
Title: Re: Range vox mute
Post by: Vraciu on October 05, 2014, 06:34:22 PM
Say a brand new player to ah has been having a blast communicating with his new found fellow piloteers. Check sixes are called and SA is generally bettered. With this first impression being made he then takes off and runs in to a completely silent patch of fellow pilots (say a squad tuned squad channel only or even just a bunch of detuned fellows. Detuned=range vox mute, might as well be the same thing) then a fight ensues where -no one- talks back.

Even though situational, I think the loss of range hurts both parties here. Not just the one that de tunes, but those trying to communicate to said person too.

Tho idk just imhofyi type stuffs.     I don't really care either way.
                                                         :salute
Edit grammar and such.

When I use Teamspeak I turn my AH com volume all the way down.   I don't want to hear all the blabbering when I am trying to communicate with my wingmen.

The ability to mute Range is much-needed.   Faster than individually muting the chatty...    The arguments against it are circular and silly.
Title: Re: Range vox mute
Post by: Vraciu on October 05, 2014, 06:35:15 PM
how about just a slider to control the volume of just the range.  a slider to control the volume of the vox and one for range.

That would be nice.
Title: Re: Range vox mute
Post by: Vraciu on October 05, 2014, 06:37:46 PM
how about Vox chat overrides Range chat so i can hear what my squad mates are saying

+1
Title: Re: Range vox mute
Post by: bustr on October 06, 2014, 02:40:20 PM
Gents be very careful and don't allow this to become "1 Hour" redux. That cost our community.

None of you are giving HiTech any reason to buy into your reasoning for wanting to effectively kill off country range. While stratifying the population of each country and outright stigmatizing the 2 weeker, sqweeker, and newbie. Aces High is not considered one of the most friendly games in the business. You are arguing for it to become less so than it already is.

What percentage of the playing community does the audience of these forums, then this POST represent? Consider the same question in retrospect for the "1 Hour" debacle. Then calculate over the past decade how many wishes are ignored every year and why.

But, by all means carry on, if this is in the best interests of the game community as a whole. I'm just seeing situational antipathy from a few against other paying customers as the reason for this request. That's not a good foundation to argue HiTech into changing his game. It certainly didn't work out well during the "1 Hour" debacle when the conversation changed to antipathy.
Title: Re: Range vox mute
Post by: Traveler on October 09, 2014, 08:18:24 AM
Gents be very careful and don't allow this to become "1 Hour" redux. That cost our community.

None of you are giving HiTech any reason to buy into your reasoning for wanting to effectively kill off country range. While stratifying the population of each country and outright stigmatizing the 2 weeker, sqweeker, and newbie. Aces High is not considered one of the most friendly games in the business. You are arguing for it to become less so than it already is.

What percentage of the playing community does the audience of these forums, then this POST represent? Consider the same question in retrospect for the "1 Hour" debacle. Then calculate over the past decade how many wishes are ignored every year and why.

But, by all means carry on, if this is in the best interests of the game community as a whole. I'm just seeing situational antipathy from a few against other paying customers as the reason for this request. That's not a good foundation to argue HiTech into changing his game. It certainly didn't work out well during the "1 Hour" debacle when the conversation changed to antipathy.

HiTech provided the reasoning when he provided a slider volume control for every sound produced in the game, including a volume control for voice. Why is it that the current sound volume controls doesn't currently stratify the population of each country and  stigmatize the 2 weeker, sqweeker and newbie? Any player can currently play aces high with all of the sound turned off or only turn off the voice by setting that slider zero, thus NO voice on VOX, Squad or range.

What many are asking for a the split of voice VOX and voice Range with each having their own volume slider to control the level of the sound, just as each player can now currently control the volume level of each and every sound produced in the game.
Title: Re: Range vox mute
Post by: Petrol on October 10, 2014, 05:37:14 PM
What he --^^^ has said, along with many others.

I would like to hear my squad vox, over local range.
Sliders, buttons, temporary mutes or any other mechanism
to allow the coherent transmission from my squad.

If there is useful info pertaining to my country, I will
pass it on.  Then, once mute is disengaged, I will rejoin my
local countrymen in range babble. 

You could even change my icon colour to transparent whilst I am
blissfully voxed out.
Title: Re: Range vox mute
Post by: bustr on October 13, 2014, 03:24:04 PM
Traveler,

Because very few will turn it off. Your reasoning is attempting to get around Mr. HiTech while attacking the messenger as his proxy.

He gave his answer years ago. Until he changes it, that's it. If he was interested, with the number of pages in this post, he would have said something by now.

If you remember the 1 Hour debacle where Skuzzy kicked a bunch of players out of the forum over side switching time because they would not let it go. Be very carful you and the OP are not helping this issue to sweep up players in their emotions to that same end. Because you and the OP want to argue for your personal desires until you can possibly draw someone at HTC to respond, if you just keep grousing with straw man logic. Usually by that point, you won't like the method of their answer, nor your faithful supporters.

That's what happened in the end over the "1 Hour" debacle. HTC's silence was taken advantage of as weakness and tacit approval. This has repeated itself in one version or another exactly this same way since the beginning of this forum.

I think HTC heard you awhile back.
Title: Re: Range vox mute
Post by: Traveler on October 13, 2014, 08:20:20 PM
Traveler,

Because very few will turn it off. Your reasoning is attempting to get around Mr. HiTech while attacking the messenger as his proxy.

He gave his answer years ago. Until he changes it, that's it. If he was interested, with the number of pages in this post, he would have said something by now.

If you remember the 1 Hour debacle where Skuzzy kicked a bunch of players out of the forum over side switching time because they would not let it go. Be very carful you and the OP are not helping this issue to sweep up players in their emotions to that same end. Because you and the OP want to argue for your personal desires until you can possibly draw someone at HTC to respond, if you just keep grousing with straw man logic. Usually by that point, you won't like the method of their answer, nor your faithful supporters.

That's what happened in the end over the "1 Hour" debacle. HTC's silence was taken advantage of as weakness and tacit approval. This has repeated itself in one version or another exactly this same way since the beginning of this forum.

I think HTC heard you awhile back.
My only intention here is to take part in the discussion.  I only responded to what I think is an illogical assumption by some.  I have no idea what HiTech might or might not decide to do, I only offer that at present HiTech has chosen to give each and every player the ability to set the sound level for every sound produced by the game.   My request would be to ask HiTech to split the available voice provided by VOX, Squad and Range into three distinct controls so that each player could set the volume level, just as they are allowed to do now with every other sound in the game.  If this request or discussion of such a request should result in being banned from the boards, so be it.  I have obeyed all rules as I've read them and my only purpose is to discuss this idea.  I have no idea or knowledge of the "1 Hour debacle" that you keep referring to.   You keep stating that providing the ability for a player to set the volume on range would be harmful to new players.  I was only pointing out that every player already has that ability currently and I don't see the harm.
Title: Re: Range vox mute
Post by: Vraciu on October 14, 2014, 12:46:23 PM
Traveler,

Because very few will turn it off. Your reasoning is attempting to get around Mr. HiTech while attacking the messenger as his proxy.

He gave his answer years ago. Until he changes it, that's it. If he was interested, with the number of pages in this post, he would have said something by now.

If you remember the 1 Hour debacle where Skuzzy kicked a bunch of players out of the forum over side switching time because they would not let it go. Be very carful you and the OP are not helping this issue to sweep up players in their emotions to that same end. Because you and the OP want to argue for your personal desires until you can possibly draw someone at HTC to respond, if you just keep grousing with straw man logic. Usually by that point, you won't like the method of their answer, nor your faithful supporters.

That's what happened in the end over the "1 Hour" debacle. HTC's silence was taken advantage of as weakness and tacit approval. This has repeated itself in one version or another exactly this same way since the beginning of this forum.

I think HTC heard you awhile back.

Yes.   He gave his position years ago.  Meanwhile, times have changed.

He is a pilot, right?

He has multiple radios in his plane, right?

He can understand the concept, right?

The idea that multiple vox volumes hurts the "community" is absurd.   The drunk ramblings and YEEEEEEEE HAWWWWWWs are far worse.