Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: Gman on October 28, 2014, 08:09:49 AM
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I've been playing on 24" 1080p since forever. I usually played at the next step down from native resolution, not 19xx by 1080, but slightly lower. I've been looking at Aces High on similar sized screens since it was created - the old Optiquest and Viewsonic 21" CRT monitors that were 1000$ back in the late 90's early 2000s were always found on my desk.
Well, I just spent 1000$ on another new monitor, and it's slightly larger at 27" and 1440p. I've been playing mostly at native resolution with the new Gsync on.
My problem is - good holy god are the targets small. The game looks fantastic in 1440p with sweetfx using AkAK settings, it truly does, but my only problem is hitting stuff now. Got into some fights yesterday, got behind my first attacker, and I'm looking at him thinking, wow, something is sure different, he's pretty far away compared to when I usually come over the top. Then I look at the range marker. 400 yards?!?!? What the he double hockey sticks? He looked 800 or further away compared to what I'm used to.
Who else has experienced this, and is there anyway to get used to it or change it in some way? Is it just a matter of getting used to it? I remember back in the day guys like Drex and others who were the top duel pilots would reduce their resolution to 800x600 to make the targets larger and easier to see/hit, but that was in early days of 3d video cards and 17 or 19" crts that most people had. Now a step from native 1080p 24" to native 1440p 27" seems like it's made everything twice as small. It sure looks good though, in the 262 cockpit with everything in the nvidia control panel cranked in terms of AA and all that - suffice it to say it's pretty impressive coming from 1080p. The new version I'm sure is going to look crazy good. I'm just worried about accuracy, my one saving grace is I've always had a decent shot and snapshot, but that's gone right out the window now.
I have a 4k monitor on the way now, and this has me wondering at how useful it will be with AH. Has anyone else used a 28" ish sized 4k monitor with AH? I had ordered by the Rog Swift and the Acer Gsync 4k, intending to keep whichever came first, but they both shipped the same day, so when the 4k gets here, I'm going to take a look at it. I know a lot of guys here game on larger TV sets at 60/120hz like Fugitive and others - do you have the same small target issue with the larger screen compared to typical 24" 1080p screens?
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Quick question: did you change the settings upon startup in AH after installing the new monitor? Four weeks ago, I upgraded from 22" to 27", and when I first tested the game, the AH settings had the same 1680 x 1050 resolution. When I changed it to 2560 x 1440, things looked right.
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I don't have a 4K monitor, but I do run triple screen at 5990x1080 and yes, the targets can be smaller. View zoom helps. You might also want to play with the field of view settings but keel in mind the tradeoffs you will need to make.
Hopefully those are some help.
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I have a 19" monitor with a desktop resolution of 1440x900 (maxed out), but when I run AH the resolution is only 1280x800. It's less stressful on my tiring computer and still lets me see cons from 10 sectors away.
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As zerstroyer said above, try decreasing your field of view settings in preferences. <S>
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I have a triple monitor setup at 5940x1080 but I also have a TrackIR setup - and like Zerstorer recommends, zooming really really helps.
Quick questions:
1 - What are you using for FOV?
2 - I am assuming you are not using TrackIR or similar setup?
3 - have you considered saving funds on new monitors and getting the Oculus Rift when it comes out next year?
Fork
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I went from a 720p TV to a 1440P ASUS monitor and experienced the same thing you're talking about... everything was way too small. Give yourself time to adjust and think about using zoom more than you did before. On the old TV, the only time I ever zoomed in was the occasional glance to double check con orientation or shooting a runner. Now, I zoom on everything that isn't a snapshot just about. Shooting from zoom is the same as shooting without... you just have to give yourself time to figure out the sight picture.
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I hadn't messed with the field of view, I give that a whirl.
I've always been a "zoomer", even in deflection shots I'll often zoom in a bit, but even zooming as I did before, targets are still pretty tiny. I use trakIR, but flip it off when I get into fights as I'm still faster and better with the old hat system for now. TIR doesn't make any difference on the size of the targets or objects in game.
One of the reasons I bought a single good monitor instead of going back to 3 screen surround was for when OR comes out, as I've read that it isn't optimal from various places with multi monitor setups.
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I had a chance to try out an oculus rift setup over the weekend. The view was near full scale. In a P-38 it placed you in a perfect view position for the front wind screen. When they get the resolution up and AH is setup for it, the rift setup will be the way to go.
On the P-38, I use 101 FOV down from an auto setting of 106.
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The default field of view for a 16:9 aspect ratio monitor is 106 degrees. Try setting it to 45 degrees and then mess with it until you are happy.
The wider field of view allows you to track targets, without shifting your views. If you are using track IR, then it is not a big deal to go to a narrower field of view as it is easier to track your targets.
Ideally, you want the view from one point to the next to overlap by X amount, when using keys or buttons for view shifts.
There is another popular flight game which defaults to 35 degrees for its field of view. Just for the sake of comparison.
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That seems to have made a bit of positive difference, TY Skuzzy and others. Moving from 106 down to 45, and then working it up to around 80, has made things look a lot like they did before on my 24" 1080p resolution monitor so far as what the targets appeared like. I'm already getting more used to it.
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GMan field of view is the same as zoom except it's not adjustable in game. You can experiment with different field of views by setting the FOV to max and then zooming in by steps. Zooming in decreases your field of view. Zooming out increases your field of view but is limited by your field of view setting.
Since zoom and field of view are the same, changing FOV changes the apparent aircraft size. High resolution just makes it look better.
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FOV is most certainly adjustable in the game.
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Thank god AH has an adjustable FOV, I wish every PC game had one (not counting stuff like editing the .ini files in the games to tweak it.) Some games, mostly FPS games, if they have a really narrow FOV it makes me motion sick and is just uncomfortable to play.
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Glad the FOV suggestion helped. :aok
On a side note: I'll likely be making some FOV adjustments soon. I'm planning to change the layout of my triple screen setup based on this post over at SimHQ:
http://simhq.com/forum/ubbthreads.php/topics/4028296/Best_Inmersion_in_our_Cockpit#Post4028296 (http://simhq.com/forum/ubbthreads.php/topics/4028296/Best_Inmersion_in_our_Cockpit#Post4028296)
The pictures of the racing sims have given me a few ideas as well (the top board / screen is something I've wanted to try for a while.
I have a triple monitor setup at 5940x1080 but I also have a TrackIR setup - and like Zerstorer recommends, zooming really really helps.
What's your current FOV setting, Fork? I believe mine is currently 145ish. Just curious given our setups appear to be very similar.
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In the past I have seen guys post FOVs in the 120s to see incoming better but The Trackir gives you a break. At least to my eyes, a lower FOV gives me a clearer view of the instruments.
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Fulcrum, depending on how much I like the Acer 4k Gsync that will be here today sometime, I may end up going back to surround 3 screen with system #2 in our home. Others here like driving sims, and triple screen lends itself well to that, among many other game types as well.
I just really wanted to see how the Rog Swift Gsync turned out, and I've been so used to 144hz that I didn't want to go back to 60hz and max 60fps. My single 1080p is 144hz, and I may get 2 more if I return the 4k Acer, and follow some of the stuff in that SimHQ link.
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Fulcrum, depending on how much I like the Acer 4k Gsync that will be here today sometime, I may end up going back to surround 3 screen with system #2 in our home. Others here like driving sims, and triple screen lends itself well to that, among many other game types as well.
I just really wanted to see how the Rog Swift Gsync turned out, and I've been so used to 144hz that I didn't want to go back to 60hz and max 60fps. My single 1080p is 144hz, and I may get 2 more if I return the 4k Acer, and follow some of the stuff in that SimHQ link.
Excellent.
Honestly I've been tempted to go the 4K route and bag the triple screens....but I am holding off because I plan to go with one of the new VR setups once they are released. I may do some futzing with DSR over the weekend just to get some better ideas which way to go.
Let us know how it turns out! :aok
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Waiting for them to come back into stock.
http://www.anandtech.com/show/8548/acer-releases-xbo-series-28inch-uhd4k-with-gsync-for-800
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FOV is most certainly adjustable in the game.
FOV is adjustable in game as zoom. The FOV limit is adjustable before you start the game in video settings.
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FOV is adjustable in game as zoom. The FOV limit is adjustable before you start the game in video settings.
Uh, no. . .
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I use a 55 inch Samsung Quatron with 1900x600 resolution and a 110 degree field of view. :-)
Softy