Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Hap on November 15, 2014, 10:37:48 AM

Title: Carrier Operations Best Practices
Post by: Hap on November 15, 2014, 10:37:48 AM
Widewing's primer on CV ops is a must.

http://trainers.hitechcreations.com/taskgroup/taskgroup.htm (http://trainers.hitechcreations.com/taskgroup/taskgroup.htm)
Title: Re: Carrier Operations Best Practices
Post by: Max on November 15, 2014, 06:15:14 PM
Does this post have anything to do with the CV brouhaha in Bishland today? I've never witnessed anything like tha in my many years in-game.
Title: Re: Carrier Operations Best Practices
Post by: BaldEagl on November 15, 2014, 06:52:09 PM
Does this post have anything to do with the CV brouhaha in Bishland today? I've never witnessed anything like tha in my many years in-game.

What happened?
Title: Re: Carrier Operations Best Practices
Post by: Max on November 16, 2014, 06:26:00 AM
This was well underway when I logged in but essentially...

Player X was adamant about having multiple CV groups in close proximity for mutual support and defense.

Players A,B,C argued against Player X saying it put multiple CV groups at greater risk while reducing the availability for singular attacks.

This argument went on for the better part of 30 minutes on country channel. Player A proceeds to change ALL CV WP's continuously for the next hour +...seemingly just as an irritant. Think of a CV hissy fit  :D
Title: Re: Carrier Operations Best Practices
Post by: DEECONX on November 16, 2014, 08:48:57 AM
This was well underway when I logged in but essentially...

Player X was adamant about having multiple CV groups in close proximity for mutual support and defense.

Players A,B,C argued against Player X saying it put multiple CV groups at greater risk while reducing the availability for singular attacks.

This argument went on for the better part of 30 minutes on country channel. Player A proceeds to change ALL CV WP's continuously for the next hour +...seemingly just as an irritant. Think of a CV hissy fit  :D


I tried this tactic successfully a few years back. We even rolled a few bases and sank two enemy task groups but then a handful of people saw it as too risky and kept splitting them up...
Title: Re: Carrier Operations Best Practices
Post by: Traveler on November 16, 2014, 12:17:55 PM
CV operations in AH have little to do with the actual way CV's are used in the real world.  Why people insists on bring CV's or even groups of CV's within sight of land is just stupid and as good as a guarantee to get it sunk.   
Title: Re: Carrier Operations Best Practices
Post by: Arlo on November 16, 2014, 12:28:37 PM
"There are certainly circumstances that the commander cannot control or avoid, such as mass suicide attacks. All he can do is make sure that as many of the 5” gun positions are manned as is possible. Turning the TG to avoid dive bombing fighters is useless. So don’t bother, because it prevents takeoffs and landings .... "

http://youtu.be/58k4te5WFLQ

(But yeah, most AH pilots would have a problem. And the 5" gunners might run out of rotation.)  :D

Love the write-up, WW. We could use a TG commander like you during carrier ops.  :salute :cheers:
Title: Re: Carrier Operations Best Practices
Post by: Arlo on November 16, 2014, 12:29:15 PM
CV operations in AH have little to do with the actual way CV's are used in the real world.  Why people insists on bring CV's or even groups of CV's within sight of land is just stupid and as good as a guarantee to get it sunk.   

I want battleships.
Title: Re: Carrier Operations Best Practices
Post by: Hap on November 16, 2014, 12:30:36 PM
CV operations in AH have little to do with the actual way CV's are used in the real world.  Why people insists on bring CV's or even groups of CV's within sight of land is just stupid and as good as a guarantee to get it sunk.   

Close to my point of view but with reservations.

Would love to hear what y'all think of Widewing's essay.  His methods guide my practice.

TY Widewing :)
Title: Re: Carrier Operations Best Practices
Post by: Lusche on November 16, 2014, 12:30:52 PM
CV operations in AH have little to do with the actual way CV's are used in the real world.  Why people insists on bring CV's or even groups of CV's within sight of land is just stupid and as good as a guarantee to get it sunk.   

They do it exactly because it's not the real world. In here it often makes much more sense than in real life. If you can keep CV outside SB arc of fire and kill the ords, the puffy ack screen that close to base/town (and often even extending over it!) can be extremely helpful to the attackers.
Also, if you don't bring your cv within sight of land it means you LVT's are for the most part out of spawning range.
Title: Re: Carrier Operations Best Practices
Post by: Rich46yo on November 17, 2014, 10:06:44 AM
The single best thing the game could do to protect CVs would be to allow perks to be earned by gunners.
Title: Re: Carrier Operations Best Practices
Post by: Traveler on November 17, 2014, 12:38:10 PM
They do it exactly because it's not the real world. In here it often makes much more sense than in real life. If you can keep CV outside SB arc of fire and kill the ords, the puffy ack screen that close to base/town (and often even extending over it!) can be extremely helpful to the attackers.
Also, if you don't bring your cv within sight of land it means you LVT's are for the most part out of spawning range.

That doesn't mean that the CV driver has to be stupid about it.  If they are exposing the CV to Shore Battery there should be Heavy fighters or attack bombers assigned to keeping the SB down and preemptive strikes on the fields ords to provide some protection.  But I've seen time after time the ords are up and the SB's are ranging on the burning CV with waves of bombers lifting off from the airfield.     
Title: Re: Carrier Operations Best Practices
Post by: xPoisonx on November 17, 2014, 01:17:30 PM
I think people overvalue cvs. They respawn every 10 min and on most of the maps an enemy base isn't far away.

It's fun commanding cvs but not when you get yelled at for not avoiding the SB, a set of bombers and multiple attack planes at the same time.
Title: Re: Carrier Operations Best Practices
Post by: The Fugitive on November 17, 2014, 03:45:32 PM
Its 15 minutes after being destroyed, and as the run in the 30-35 knot range for speed it takes about an hour to cross a sector..... the normal spacing for bases. So dropping one takes it out of action for an hour at least.

I think it was Lynx (the original, not the one we have now) that was always VERY good with a CV group. Between his driving and the gunners the CV group would hold together for hours as we marched from base to base for captures. The battle for the base as well as the battles over the CV were EPIC!
Title: Re: Carrier Operations Best Practices
Post by: xPoisonx on November 17, 2014, 05:07:06 PM
Its 15 minutes after being destroyed, and as the run in the 30-35 knot range for speed it takes about an hour to cross a sector..... the normal spacing for bases. So dropping one takes it out of action for an hour at least.

I think it was Lynx (the original, not the one we have now) that was always VERY good with a CV group. Between his driving and the gunners the CV group would hold together for hours as we marched from base to base for captures. The battle for the base as well as the battles over the CV were EPIC!

The Task group respawns after 10 minutes, not 15. On a lot of maps there are 3 or 4 other task groups already in position to attack another base, I don't think a single country can use them all effectively at the same time.
Title: Re: Carrier Operations Best Practices
Post by: The Fugitive on November 17, 2014, 09:11:53 PM
The Task group respawns after 10 minutes, not 15. On a lot of maps there are 3 or 4 other task groups already in position to attack another base, I don't think a single country can use them all effectively at the same time.

Of course they cant use them ALL effectively, the horde can only up at one place at a time.  :devil

I understand what your saying, but defending how they throw away CVs in this game is foolish. Hap made a good post to remind people on how best to use a CV AND keep it in play. Running it on to the beach only to lose it stops the attack. using it a bit more wisely maintains the attack to cover more than the single base in that area. Some people would like to see the "resource" of a CV group used to continue an attack rather than just a spot to launch a single attack.
Title: Re: Carrier Operations Best Practices
Post by: Lusche on November 17, 2014, 09:34:34 PM
One of the biggest issues with CV operations in AH is the lack of  CAP. Once a CV is close to it's target, you will see a conga line of fighter taking off and proceeding straight to the enemy base. Very often not a single fighter is actually trying to protect the CV from bombers coming in from other bases. Even when inbiund bombers have been called out on country channel.
A dozen fighters in the air and their only reaction to incoming 8k bombers is screaming "TURN DA CV!!!!!!!!!!", followed by blaming the poor guy who actually controlled the CV when it didn't work.

So if you can't kill all ords at the surrounding bases (rarely works), try to keep at least 2 fighters on CAP, covering the most likely approaches (which aren't always the direct ones) Stay 10-12k and keep an eye out for the ones on the deck, which are harder to spot from higher altitudes. And don't let a single Jabo drag you all down to the deck - he may sink the CA, but will only kill the CV if it's already almost down (CV regenerates hull damage within 5 minutes). Leave that one for the 5" gunners, but you have to give them precise information about the threat.

That way 2-3 airborne defenders can keep a CV alive for a long time...
Title: Re: Carrier Operations Best Practices
Post by: xPoisonx on November 17, 2014, 09:44:57 PM
Of course they cant use them ALL effectively, the horde can only up at one place at a time.  :devil

I understand what your saying, but defending how they throw away CVs in this game is foolish. Hap made a good post to remind people on how best to use a CV AND keep it in play. Running it on to the beach only to lose it stops the attack. using it a bit more wisely maintains the attack to cover more than the single base in that area. Some people would like to see the "resource" of a CV group used to continue an attack rather than just a spot to launch a single attack.

Yeah parking it next to shore and a SB is stupid and wouldn't be worth it I agree, I was talking about what snailman mentioned in that you can keep it in the best spot possible for that area and turn it to avoid bombers but when it gets sunk everyone yells at you (or me at least, happens pretty much every time). People treat it like its worth 1000 perks when you lose it. Just an hour ago 7 f4us dove on a cv and sunk it, meanwhile I shot down 2 and get blamed for "losing the cv" from someone at a different battle... It just gets old ya know.
Title: Re: Carrier Operations Best Practices
Post by: Traveler on November 18, 2014, 06:30:48 AM
Yeah parking it next to shore and a SB is stupid and wouldn't be worth it I agree, I was talking about what snailman mentioned in that you can keep it in the best spot possible for that area and turn it to avoid bombers but when it gets sunk everyone yells at you (or me at least, happens pretty much every time). People treat it like its worth 1000 perks when you lose it. Just an hour ago 7 f4us dove on a cv and sunk it, meanwhile I shot down 2 and get blamed for "losing the cv" from someone at a different battle... It just gets old ya know.

That raises the question of should the person taking command of a CV be able to fly or drive a tank or do anything else other than command the CV?  I have often seen nme bombers approaching a CV group and tried to turn the CV only to discover that someone had command, and was off dog fighting or flying bombers and not even in the general area of the CV for which they had command.  Command of the CV is the only task in the game that allows you to do something else at the same time.  You can't fly bombers and a fighter plane at the same time, you can't drive a GV and fly at the same time, but you can always take control of a CV group no matter what else you are doing.  That's just wrong and should be changed.  If you are not conning the TG you should not be in command.  This would allow anyone to alter the course of the TG when bombers approach or take command and be stationed on the bridge.
Title: Re: Carrier Operations Best Practices
Post by: Slate on November 18, 2014, 09:43:18 AM
That raises the question of should the person taking command of a CV be able to fly or drive a tank or do anything else other than command the CV?  I have often seen nme bombers approaching a CV group and tried to turn the CV only to discover that someone had command, and was off dog fighting or flying bombers and not even in the general area of the CV for which they had command.  Command of the CV is the only task in the game that allows you to do something else at the same time.  You can't fly bombers and a fighter plane at the same time, you can't drive a GV and fly at the same time, but you can always take control of a CV group no matter what else you are doing.  That's just wrong and should be changed.  If you are not conning the TG you should not be in command.  This would allow anyone to alter the course of the TG when bombers approach or take command and be stationed on the bridge.

   This ^^^^^  is one of my beefs with CV command. If you did not up from it you should not have control.

   CVs can be very effective close to shore for sneak attacks when no one ups from CV until the cruiser takes down the town to white flag. Then some cap to protect the incoming lvts can make for a quick capture.  :aok