Aces High Bulletin Board

General Forums => Wishlist => Topic started by: caldera on December 13, 2014, 07:12:15 AM

Title: Stop the madness
Post by: caldera on December 13, 2014, 07:12:15 AM
Enough with the country-wide dar going down already.  I have resupplied the HQ enough to last a lifetime. 

Please eliminate this "feature", it sucks.
Title: Re: Stop the madness
Post by: Lusche on December 13, 2014, 07:22:49 AM
At least disconnect it from the City.
Title: Re: Stop the madness
Post by: waystin2 on December 13, 2014, 08:01:44 AM
Agree HTC, please disable this feature.   :pray
Title: Re: Stop the madness
Post by: Coalcat1 on December 13, 2014, 08:14:43 AM
Keep it if we can have an un perked Ta-183 or MiG-15 at the 163 bases to defend the HQ. :) Otherwise, remove its effect on dar and make it so that we can't control CVs or some other more strategic crap.
Title: Re: Stop the madness
Post by: Slade on December 13, 2014, 08:16:21 AM
Quote
Enough with the country-wide dar going down already.

+1

EDIT: Got a really good hunch that if AH put this to a vote it would be overwhelming that folks would like to get rid of this feature.  I base my hunch on feed back in game from users.  One way to find out!
Title: Re: Stop the madness
Post by: Zoney on December 13, 2014, 10:11:54 AM
So, I always think of the HQ as just that, Headquarters and it has little guys in there that provide communication between the bases.  As if when you are over the base and you don't have radar in your plane, (aka WW2), then HQ would call in with enemy positions about bases to the tower over your own friendly base, who would then relay the information to you via radio.  While you are over your own base then your proximity base tower would relay enemy positions also to you on the radio.

Therefore, if you understand that, I would like to see countrywide dar continue to go down if the HQ is flattened, but, your proximity base would still have local radar and the ability to "radio" you reports on their position.

Clarification:  Take down the HQ and dar bars are gone, but if you are within the circle of friendly radar, you would have dot dar for that base only.  Fly to a different base and as you enter the friendly radar ring the enemy dot dar pops up for that base.

Thank you  :salute
Title: Re: Stop the madness
Post by: jolly22 on December 13, 2014, 10:25:48 AM
-1

I love the HQ and all it stands for. It's the headquarters of base. Unfortunately, I believe it's made of sticks.... 32,000ibs (1 set of lancs) to take down a HQ? Hell to the NO.

Make it 100,000ibs+ .

 :salute
JRjolly
Title: Re: Stop the madness
Post by: caldera on December 13, 2014, 10:42:05 AM
So, I always think of the HQ as just that, Headquarters and it has little guys in there that provide communication between the bases.  As if when you are over the base and you don't have radar in your plane, (aka WW2), then HQ would call in with enemy positions about bases to the tower over your own friendly base, who would then relay the information to you via radio.  While you are over your own base then your proximity base tower would relay enemy positions also to you on the radio.

Therefore, if you understand that, I would like to see countrywide dar continue to go down if the HQ is flattened, but, your proximity base would still have local radar and the ability to "radio" you reports on their position.

Clarification:  Take down the HQ and dar bars are gone, but if you are within the circle of friendly radar, you would have dot dar for that base only.  Fly to a different base and as you enter the friendly radar ring the enemy dot dar pops up for that base.

Thank you  :salute

Your solution isn't all that much of an improvement, being that base radar towers are so easily dispatched by almost any plane with a single guns pass.
Not having darbars is far worse than losing dot dar.  Darbars (IIRC) are supposed to represent ground spotters, which would call their local bases, not HQ.

The MA isn't supposed to be played out like real war, that's the job of scenarios.  Loss of darbars makes it harder to find the enemy and isn't helping the online numbers when people log off in disgust.
Title: Re: Stop the madness
Post by: Someguy63 on December 13, 2014, 10:57:52 AM
+1

Title: Re: Stop the madness
Post by: xPoisonx on December 13, 2014, 11:08:29 AM
If they didn't listen to the 1000 other threads about it, what makes you think they will listen to this one? Apparently one person ruining the fun for a country is acceptable   :devil
Title: Re: Stop the madness
Post by: jolly22 on December 13, 2014, 11:15:22 AM
And it's quite possibly the easiest fix ever.. Go in the settings and change the damage needed.. BY TYPING IN NUMBERS!!!  :O :O :O

Only thing, is you'd have to do that on every map.
Title: Re: Stop the madness
Post by: xPoisonx on December 13, 2014, 11:35:12 AM
And it's quite possibly the easiest fix ever.. Go in the settings and change the damage needed.. BY TYPING IN NUMBERS!!!  :O :O :O

Only thing, is you'd have to do that on every map.

Naah that's way too hard.

 :bolt:
Title: Re: Stop the madness
Post by: jolly22 on December 13, 2014, 11:45:21 AM
Naah that's way too hard.

 :bolt:

 :rofl :rofl
Title: Re: Stop the madness
Post by: Aspen on December 13, 2014, 12:00:20 PM
It's anti fun and when people aren't having fun, they log, which creates the another anti fun of not having many people to play against.  I think its cool to have an objective way in the back field that when reached, is a poke in the eye to the enemy.  I think making it a set 15 minute down time or making it so that players can get it resupped with a few loads not requiring a long flight or drive, would fit the MA much better.  If one guy can fly there and drop it, one guy should be able to get it back up quick enough so that people don't start logging.
Title: Re: Stop the madness
Post by: Someguy63 on December 13, 2014, 12:04:59 PM
It's anti fun and when people aren't having fun, they log, which creates the another anti fun of not having many people to play against.  I think its cool to have an objective way in the back field that when reached, is a poke in the eye to the enemy.  I think making it a set 15 minute down time or making it so that players can get it resupped with a few loads not requiring a long flight or drive, would fit the MA much better.

I think it should be reduced to 45 minutes instead of 15, because then the 1 person that wants to down HQ goes all the way across the map for a 15 minute "lights out" effect. Which would suck.

I think it'd be best for HQ to just rid of dar bar, or resupply times be effected, something like that.
Title: Re: Stop the madness
Post by: Tilt on December 13, 2014, 12:20:32 PM
I am broadly with  Zoney ( I think)

Ideally for me

- Local dar bar to origin base always on
- Local dot dar to origin base requires local radar healthy (friendlies beyond radar range only show when transmitting)
- Country wide dar bar requires HQ at least to 50%
- Country wide dot dar requires HQ at least to 50% and various local radars healthy.( full sight of all friendlies)
- Terrain wide dar bar requires HQ to 100%.

HQ hardness doubled.
Title: Re: Stop the madness
Post by: Mongoose on December 13, 2014, 12:22:08 PM
Or...   A box of supplies reduces rebuild time by 10 minutes instead of 4, like a town.  This alone would make a huge difference.  Leave the devastating effect, but make it easier to bring it back up.
Title: Re: Stop the madness
Post by: SlipKnt on December 13, 2014, 12:38:17 PM
Or...   A box of supplies reduces rebuild time by 10 minutes instead of 4, like a town.  This alone would make a huge difference.  Leave the devastating effect, but make it easier to bring it back up.

THIS!!!

 :rock
Title: Re: Stop the madness
Post by: SlipKnt on December 13, 2014, 12:40:05 PM
If anything...

Have the town resupply take 4 minutes per run to get a town and town guns back up.  Have the HQ resupply take 10 minutes per run.

Just reverse what is already there... 

I like that.
Title: Re: Stop the madness
Post by: Krupinski on December 13, 2014, 02:07:36 PM
+1 Downing the HQ ruins game play, and becomes increasingly worse with less players.
Title: Re: Stop the madness
Post by: Rich46yo on December 13, 2014, 02:13:00 PM
Better yet ask thyselves why this is even happening. We have always had dweebs and knuckleheads but this seems extreme even for computer game dweebery. I mean this HQ thing smells like the dinner I had last night while it was going out bound.

My guess is its a few mopes who have thousands of bomber perks and feel they have nothing else to do with them, are bored, and or are leaving the game itself. Kinda like the Bomber equivalent of the guy leaving who uses up all his perks flying 262s non stop for a few days.

What I dont get is their motivation. Why ruin the night for so many others who have done nothing to you? Why be a negative conduit to a game that has never lied or thieved from you? Now I dont blame anyone for pulling stunts on games like BF4 or IL2 but Aces High, no matter what one might think of it, or how its been developed, has never Lied or deceived its membership.
Title: Re: Stop the madness
Post by: BaldEagl on December 13, 2014, 02:23:35 PM
Enough with the country-wide dar going down already. 

+1. 
Title: Re: Stop the madness
Post by: Lucifer on December 13, 2014, 02:37:57 PM
+1, or just make radar datas inactive for the fields your plane/GV is not !
After all, an HQ purpose is to broadcast the big dar picture,
local planes inflights in their grid should have access to the dar datas in the grid they are inflight! :old:

HQ cutting off all local radars is simply an ARCADE feature,
and in front page of AH2 its written : "High fidelity flight simulation is the heart of Aces High"! :rock


HQ feature is a complete non-sense atm. :bhead

Enough with the country-wide dar going down already.  I have resupplied the HQ enough to last a lifetime. 

Please eliminate this "feature", it sucks.
Title: Re: Stop the madness
Post by: waystin2 on December 13, 2014, 03:35:59 PM
Better yet ask thyselves why this is even happening. We have always had dweebs and knuckleheads but this seems extreme even for computer game dweebery. I mean this HQ thing smells like the dinner I had last night while it was going out bound.

My guess is its a few mopes who have thousands of bomber perks and feel they have nothing else to do with them, are bored, and or are leaving the game itself. Kinda like the Bomber equivalent of the guy leaving who uses up all his perks flying 262s non stop for a few days.

What I dont get is their motivation. Why ruin the night for so many others who have done nothing to you? Why be a negative conduit to a game that has never lied or thieved from you? Now I dont blame anyone for pulling stunts on games like BF4 or IL2 but Aces High, no matter what one might think of it, or how its been developed, has never Lied or deceived its membership.

I try to intercept HQ raiders whenever I can and it is almost always the same handful of players I run into.
Title: Re: Stop the madness
Post by: Zoney on December 13, 2014, 03:41:37 PM
I try to intercept HQ raiders whenever I can and it is almost always the same handful of players I run into.

Yep, on both sides, same guys hitting HQ, same guys defending HQ.
Title: Re: Stop the madness
Post by: cobia38 on December 13, 2014, 03:53:29 PM
how about instead of dar down,10 eny penalty for HQ destruction and keep city tied in  :bolt:
Title: Re: Stop the madness
Post by: Lusche on December 13, 2014, 03:55:17 PM
What I dont get is their motivation. Why ruin the night for so many others who have done nothing to you? Why be a negative conduit to a game that has never lied or thieved from you? Now I dont blame anyone for pulling stunts on games like BF4 or IL2 but Aces High, no matter what one might think of it, or how its been developed, has never Lied or deceived its membership.

It's not a gamey tactic nor is it exploiting a bug. It's a game feature deliberately placed by HTC, and thus it's a totally legitimate target, just as CV's, hangars or towns are.
Title: Re: Stop the madness
Post by: kvuo75 on December 13, 2014, 03:59:56 PM
i remember bomber pilots whining that hq was too easy to resupply. "it's back up before you rtb!!"

they got their way..

i guess there must be more of them than there are people who are annoyed by not being able to find other players to combat in a multiplayer combat game.

 :bolt:
Title: Re: Stop the madness
Post by: Chalenge on December 13, 2014, 04:36:17 PM
How about just discouraging the people that are dropping HQ? Too boring?
Title: Re: Stop the madness
Post by: Someguy63 on December 13, 2014, 05:01:41 PM
How about just discouraging the people that are dropping HQ? Too boring?

Wouldn't work.
Title: Re: Stop the madness
Post by: Chalenge on December 13, 2014, 05:25:23 PM
Wouldn't work.

You're thinking of the wrong way of discouraging them then.
Title: Re: Stop the madness
Post by: bustr on December 13, 2014, 05:29:22 PM
Disperse the full control function of the HQ radar across the back country in smaller chain stations that can be resupplied. As one or several <some percentage> are finally 100% down, some aspect of the total country radar is diminished.

1. - First the red bar is gone but, red dots are still seen in the ring and the base still flashes.
2. - Next the red dots and green bar are gone and only green dots seen with the base flashing.
3. - Then lights out and no base flashing at 100% down of all chain stations. Bases will not flash again until the first player resupply is dropped on one of them or, the rebuild cycle returns one of the stations to 1%.
4. - Give the bomber pilots some hefty perks for hitting them if they get home alive.
5. - Make the tonnage to bring all locations down 100%, more then 3-B29 can carry.

By chaining these across the back country a bomber or bombers have to make an effort along with being in the area longer exposing themselves. At the same time these can be resupplied behind the bomber effort. I suspect rarely will the effort be made to achieve 100% down across all of them.

Change the HQ to something like, if you capture the HQs of the two other countries within 60 minutes of each other, map won. Once the first HQ capture hits the text buffer it will be obvious the next country being targeted. Even award country wide perks for the capture of an HQ regardless if the second one inside of 60 minutes is accomplished. 

Funniest thing would be the bish and rook NOE capture forces to the knights HQ, popup at the HQ and run into each other.
Title: Re: Stop the madness
Post by: Someguy63 on December 14, 2014, 01:14:17 AM
You're thinking of the wrong way of discouraging them then.

What did you have in mind?
Title: Re: Stop the madness
Post by: Rich46yo on December 14, 2014, 09:56:09 AM
It's not a gamey tactic nor is it exploiting a bug. It's a game feature deliberately placed by HTC, and thus it's a totally legitimate target, just as CV's, hangars or towns are.

I think the games idea was the player should at least attempt to fly the Bombers back to their base.

Bombing and Bailing HQs smells like week old road kill in August. Its far worse then regular B & B'ing cause it disrupts play for more players gaming experience ,longer. You have to really be a skunk to bomb and bail a HQ.
Title: Re: Stop the madness
Post by: caldera on December 14, 2014, 10:06:19 AM
If they successfully bomb the HQ, bailing from their bombers is the least of the problem.

The HQ should be a viable and worthwhile target, bomb it to the ground day and night - but make the effect something other than making one third of a dwindling player base have to play "hide and seek".  There are all sorts of strategic alternatives that would benefit the attackers far more than making the other side log off.
Title: Re: Stop the madness
Post by: Dragon Tamer on December 14, 2014, 04:03:41 PM
If HQ going down is not going to be removed from the game, at least make it so that a no single set of bombers are capable of bringing it down. Make it take at least 2 sets of bombers (B-29 or Lancs) and all the bombs from all 6 are needed to drop it.
Title: Re: Stop the madness
Post by: MrKrabs on December 14, 2014, 04:21:28 PM
I know what I'm doing tonight :)

 :airplane:
Title: Re: Stop the madness
Post by: Chalenge on December 14, 2014, 04:24:52 PM
What did you have in mind?

I tend to be a little heavy-handed in matters like this. I would make him bail over his own country, repeatedly.  :D
Title: Re: Stop the madness
Post by: Patches1 on December 15, 2014, 02:35:30 AM
A decade or so ago, in a game quite similar to this one, radar was simply an arrow which pointed you to the direction of the nearest enemy; it gave no other information. Frankly I don't understand why y'all are upset. Surely in today's game you have some sort of indication that your HQ is/was under attack??

OK...worst case scenario...you log in...country DAR is down, how do you decide where to go? Fortunately Aces High gives you two other options: in game voice communications, or in game text communications, and both will give you sufficient information to decide what aircraft and mission type you wish to fly, unless you, as a player, wish to reject the information or not ask for it.

I do recall some years ago several threads about resupplying the HQ and that the perks given for it were thought too liberal; perhaps now they are too strict to entice folks to resupply the HQ?

I also recall several threads attesting to the vulnerability of bombers and their ability to reach HQ and their ability to do damage enough to influence the map.

Frankly, I am opposed to putting more damage requirements on targets and I actually think there is too much damage requirement for taking out targets today and this is one reason why I think the game has changed so much over the years. I remember flying with The Green Mountain Boys in F4U1D's as a Squad...we had several Squad Missions to perform in a single sortie, one of which was to sink an enemy CV with a single Corsair, which took 3000 lbs of ords at the time, and then to fly to an enemy base and take out its ords, radar, and barracks, and then to fly as fighters in the nearest dogfight! What fun that was! Were we successful all of the time? No! Heck! We were lucky to be successful 25% of the time, but we had fun as a Squad... we, dropped bombs, fired off rockets, and furballed with fighters!

Unfortunately, in today's game we have hardened everything to a point that makes overall gameplay (in my opinion) quite boring and predictable, and what is worse is that we are seeing exactly what we asked for regarding bombers and bomber targets.

In the Old Days action was fast, but calculated...today...just calculated and complained about.

  


Title: Re: Stop the madness
Post by: Lusche on December 15, 2014, 05:59:26 AM
Frankly I don't understand why y'all are upset. Surely in today's game you have some sort of indication that your HQ is/was under attack??


In many cases, this doesn't help at all. First, it requires constantly monitoring of the HQ area and being able to take off in a heartbeat. Second, and more importantly, on many maps even that ain't working, as a NOE raider will only trigger the HQ alert. In that case, it's all too late anyway, you won't make it there in time, even if you are sitting in tower and waiting for this to happen


OK...worst case scenario...you log in...country DAR is down, how do you decide where to go? Fortunately Aces High gives you two other options: in game voice communications, or in game text communications, and both will give you sufficient information to decide what aircraft and mission type you wish to fly, unless you, as a player, wish to reject the information or not ask for it.

Particularly at offpeak ours with it's very small population that's illusory. Just like two days ago: I log on and see the DAR is down for almost 2.5 hours. No way I ca see any major attack mounting, I have no chance of finding any high altitude bomber smashing the factories. I just see a lot of flashing bases with nothing to spot from the tower.

It's easy to say "serves them right, they should have defended it!" when in reality the HQ is hardly defendable and the downtimes are that massive, so that anybody entering the arena even one or two hours later is still screwed.




Quote
I do recall some years ago several threads about resupplying the HQ and that the perks given for it were thought too liberal; perhaps now they are too strict to entice folks to resupply the HQ?

You recall wrong. There was no limit on resupply perks, which only came into play when resupplying towns and factories. HQ never gave generous perks to begin with.

And it wouldn't fix the basic problem either. With only like 10 active players on the map one side, it's no good ideahaving a lot of them a long time engaged in non combat activities like resupplying the HQ. It's hard enough to find any battle at all on a map like ozkansas during off hours, no need to make that worse,

Quote
Frankly, I am opposed to putting more damage requirements on targets and I actually think there is too much damage requirement for taking out targets today and this is one reason why I think the game has changed so much over the years.

The damage requirement for taking out targets is still the same as 9 years ago. No object had it's damage requirement changed at all.



In the end, it's all about balance. It takes only one single bomber, which often can go there NOE at little risk, to inflict the most lasting and disrupting damage in game. A feature like this, should be (if in game at all), the result of a massive battle, and not about the relaxed effort of a single pilot.
Title: Re: Stop the madness
Post by: Rob52240 on December 17, 2014, 01:58:46 AM
+1.

The HQ being down should not blind all players to where the friendlies are.

I did a lot of city / HQ dropping when I first came back and I believe that I crossed a line with myself.  Dropping an enemy HQ 4 times in a row with the city being between 0% and 50% probably caused a lot of people to log off.  I'd just went rook, reunited with a few former squaddies and was hoping that it would persuade some more of my old vTARD friends to migrate over too.

I think it just ticked them off.
Title: Re: Stop the madness
Post by: icepac on December 17, 2014, 08:00:32 PM
Every mission yesterday that dropped rook hq was easy to see but nobody seems to be able to tie in a flashing town or momentary dar bar to an attack on HQ.

Me?.......I don't mind hq being down at all.

I guess this thread is a wish to dumb down the game further so it plays itself instead of the players learning something or being observant.
Title: Re: Stop the madness
Post by: Oldman731 on December 17, 2014, 08:10:32 PM
I guess this thread is a wish to dumb down the game further


From all I read, that seems to be a trend in online gaming in general. 

The world must be afflicted with attention span disorders.

- oldman
Title: Re: Stop the madness
Post by: guncrasher on December 17, 2014, 09:46:16 PM
destroying hq and getting read of dar is like the old days of having a night.  lots of us just log in, see 2 hours of no dar then log out.



semp
Title: Re: Stop the madness
Post by: Wiley on December 17, 2014, 10:06:33 PM
Every mission yesterday that dropped rook hq was easy to see but nobody seems to be able to tie in a flashing town or momentary dar bar to an attack on HQ.

Me?.......I don't mind hq being down at all.

I guess this thread is a wish to dumb down the game further so it plays itself instead of the players learning something or being observant.

Yeah, if there's one thing that takes intelligence, it's the ability to loiter over the HQ on the off chance someone might attack it.

Wiley.
Title: Re: Stop the madness
Post by: caldera on December 18, 2014, 04:13:14 PM
Every mission yesterday that dropped rook hq was easy to see but nobody seems to be able to tie in a flashing town or momentary dar bar to an attack on HQ.

Me?.......I don't mind hq being down at all.

I guess this thread is a wish to dumb down the game further so it plays itself instead of the players learning something or being observant.

Logged in just now and HQ is down.  Guess I should have been more observant while I was at work. 

By the way, I made this thread after the HQ went down before even finishing my first sortie of the day.  When I logged on, both the city and HQ were under attack.  There was already a green darbar at HQ and none at the city, so I went to the city.  Turns out, there was a CV group at each location.  Damn it, I should have been more observant before I logged on in that case too. 
Title: Re: Stop the madness
Post by: Scherf on December 18, 2014, 09:13:30 PM
It's gotten to the point of griefing - couple dozen players on total late in the Aussie night, some hero drops HQ. Players log.

Can't see why damage can't be increased to more than a single set of buffs can carry.
Title: Re: Stop the madness
Post by: FESS67 on December 19, 2014, 12:47:35 AM
Been like that the last couple of nights I tried to play.  Asked around on 200 and country for fights.  Nothing going on so I logged.

We play the game to fly and fight - not to fly and sightsee.  Not fights = log off and spend time elsewhere.  That will eventually result in spending money elsewhere and not logging into AH at all.
Title: Re: Stop the madness
Post by: Slade on December 19, 2014, 06:17:11 AM
Quote
We play the game to fly and fight - not to fly and sightsee.  Not fights = log off and spend time elsewhere.

There is truth in that for many of us.

I love this game.  I hate that strats go down at all.  I pay $/month to do WWII ACM. Maybe put this to a vote and let the users decide.
Title: Re: Stop the madness
Post by: Scca on December 19, 2014, 11:23:10 AM
I guess this thread is a wish to dumb down the game further so it plays itself instead of the players learning something or being observant.

I think Snail said it best

In the end, it's all about balance. It takes only one single bomber, which often can go there NOE at little risk, to inflict the most lasting and disrupting damage in game. A feature like this, should be (if in game at all), the result of a massive battle, and not about the relaxed effort of a single pilot.

I to don't feel any effort by a single person should effect 1/3 of the players for 2+ hours esp. during off hours when the numbers are already dwindling.  My shock is that there seems to be no response about this, and that other thing we can't mention.  Even an FU would be better than crickets...
Title: Re: Stop the madness
Post by: icepac on December 20, 2014, 07:17:54 AM
Yeah, if there's one thing that takes intelligence, it's the ability to loiter over the HQ on the off chance someone might attack it.

Wiley.

No need to loiter.

They flashed towns on the way in on every mission at least a sector away from hq........most of the time 2 sectors away.

Easy to up even an I16 and intercept them.

I had no problem reading what was going on, I announced it, killed a single lanc on one mission, got killed by lancs on the second, and watched another observant guy kill lancs on the third......... and hq stood until the next attempt where I decided to do something else.

Gameplay here boils down to very simple things.

You want to take a field?.........Satisfy the minimum requirement of town down and white flag before wasting your ord on wirbs on the field or ord.

You want to win the war?........Make sure you defend your ammo, ack, and city strats instead of watching them flash for the 20 minutes it takes the enemy to down them to nothing.

You want to furball........Boing!......Wish granted.

I don't need dar to find my fun whether upping under enemy cap at a field, hunting enemy tanks at our strats, or catching b29s at 30k feet in a plane much slower.

It's not the game that's eroding but the collective skills and awareness of our player base.
Title: Re: Stop the madness
Post by: Scca on December 20, 2014, 07:42:14 AM
I don't need dar to find my fun whether upping under enemy cap at a field, hunting enemy tanks at our strats, or catching b29s at 30k feet in a plane much slower.

It's not the game that's eroding but the collective skills and awareness of our player base.
SMH...

Maybe YOU don't, but this thread is filled with several people that DO have problems.  I guess you play during prime time only.  Think of others man...  Step out of the box.
Title: Re: Stop the madness
Post by: Rob52240 on December 20, 2014, 11:35:49 AM
Been like that the last couple of nights I tried to play.  Asked around on 200 and country for fights.  Nothing going on so I logged.

We play the game to fly and fight - not to fly and sightsee.  Not fights = log off and spend time elsewhere.  That will eventually result in spending money elsewhere and not logging into AH at all.

I agree.  I love AH but Late War off peak hours is a lot like flying in offline mode these days.  I've begun to look for another game to play.  I will stick it out with AH for at least a little longer in the hopes that they make an effort to advertise in addition to their graphics update.

If player numbers don't improve after the graphics update, I'll be gone.
Title: Re: Stop the madness
Post by: SlipKnt on December 20, 2014, 11:48:41 AM
Something I also just thought about...

Depending on the country is where the differences of opinion seem to be. 

I know lately Bish have been doing a superior job working together as a whole.  Probably just a momentum and coincidence thing.  They are effectively bombing strats, & HQ, then get to doing what the game is intended for...   ...winning the war.

I know that when my squad is online in numbers, we do the same thing.  Once we hit the strats, someone else usually knocks out the HQ.  HQ isn't really our big thing.  We weaken the strats then start going after bases.  Once we take 5 or 10 bases, the rest of the country starts doing the same thing.

It is a balance thing.  If you knock down strats and HQ, you take resources away from defense for resupply.  All the while you get hit on both fronts at multiple bases while a few are trying to generate an offensive somewhere.  All in all, it truly begins with the strats and HQ. 

Once you start that, the rest starts to fall into place. 

Again, our squad is trying to come up with ways to get more of our guys on so we can do that again on the side we fly...

But it does get frustrating to log on and see the chaos if you start to fall behind.  Best answer is to defend against it as well as have your strat raiders trying to do the same thing and keep it as balanced as possible.

 
Title: Re: Stop the madness
Post by: Slade on December 21, 2014, 09:36:05 AM
Quote
I guess this thread is a wish to dumb down the game further so it plays itself instead of the players learning something or being observant.

It could be argued that allowing one set of Lancs to knock out all of HQ is "dumbing down the game".  ...Unless of course Lancs in WWII had GPS guided smart bombs then I stand corrected.


How about a compromise as has been already suggested.  Just make knocking out all of HQ require a hefty raid as was done in WWII to knock out a high profile target.  I am not saying 100+ bombers as was done in many\most occasions in WWII.  Something significant though.

This would make it more like WWII and thus truly not "dumbing down the game".  I naturally expect those are polarized on score\stats\milk-runs not to like this suggestion.
Title: Re: Stop the madness
Post by: SlipKnt on December 21, 2014, 11:21:05 AM
It could be argued that allowing one set of Lancs to knock out all of HQ is "dumbing down the game".  ...Unless of course Lancs in WWII had GPS guided smart bombs then I stand corrected.


How about a compromise as has been already suggested.  Just make knocking out all of HQ require a hefty raid as was done in WWII to knock out a high profile target.  I am not saying 100+ bombers as was done in many\most occasions in WWII.  Something significant though.

This would make it more like WWII and thus truly not "dumbing down the game".  I naturally expect those are polarized on score\stats\milk-runs not to like this suggestion.

That makes good sense.

Just need to have a weight calculated based on number of lancaster's max load.  Of course the reward i sif you take a perked B29, then you don't need as many to do it.  This keeps the fun of going after a HQ with a touch of realism and comrederie.    That is a GREAT idea.

 :aok
Title: Re: Stop the madness
Post by: Zimme83 on December 21, 2014, 11:36:31 AM
The dambusters could place the tallboys and grand slams within 90 yards of the target so precision bombing was not impossible. However the downing of the hq has a negative impact on the numbers of players online and should be changed. One player should not be able to do it  by himself. I would like to see a new lanc version with the grand slam (modeled as an ap-bomb) with removed top turret and all. No formation aviable and 2 of them is needed to kill hq.