Author Topic: Stop the madness  (Read 1870 times)

Offline Chalenge

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Re: Stop the madness
« Reply #30 on: December 13, 2014, 05:25:23 PM »
Wouldn't work.

You're thinking of the wrong way of discouraging them then.
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Offline bustr

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Re: Stop the madness
« Reply #31 on: December 13, 2014, 05:29:22 PM »
Disperse the full control function of the HQ radar across the back country in smaller chain stations that can be resupplied. As one or several <some percentage> are finally 100% down, some aspect of the total country radar is diminished.

1. - First the red bar is gone but, red dots are still seen in the ring and the base still flashes.
2. - Next the red dots and green bar are gone and only green dots seen with the base flashing.
3. - Then lights out and no base flashing at 100% down of all chain stations. Bases will not flash again until the first player resupply is dropped on one of them or, the rebuild cycle returns one of the stations to 1%.
4. - Give the bomber pilots some hefty perks for hitting them if they get home alive.
5. - Make the tonnage to bring all locations down 100%, more then 3-B29 can carry.

By chaining these across the back country a bomber or bombers have to make an effort along with being in the area longer exposing themselves. At the same time these can be resupplied behind the bomber effort. I suspect rarely will the effort be made to achieve 100% down across all of them.

Change the HQ to something like, if you capture the HQs of the two other countries within 60 minutes of each other, map won. Once the first HQ capture hits the text buffer it will be obvious the next country being targeted. Even award country wide perks for the capture of an HQ regardless if the second one inside of 60 minutes is accomplished. 

Funniest thing would be the bish and rook NOE capture forces to the knights HQ, popup at the HQ and run into each other.
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Offline Someguy63

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Re: Stop the madness
« Reply #32 on: December 14, 2014, 01:14:17 AM »
You're thinking of the wrong way of discouraging them then.

What did you have in mind?
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Offline Rich46yo

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Re: Stop the madness
« Reply #33 on: December 14, 2014, 09:56:09 AM »
It's not a gamey tactic nor is it exploiting a bug. It's a game feature deliberately placed by HTC, and thus it's a totally legitimate target, just as CV's, hangars or towns are.

I think the games idea was the player should at least attempt to fly the Bombers back to their base.

Bombing and Bailing HQs smells like week old road kill in August. Its far worse then regular B & B'ing cause it disrupts play for more players gaming experience ,longer. You have to really be a skunk to bomb and bail a HQ.
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Offline caldera

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Re: Stop the madness
« Reply #34 on: December 14, 2014, 10:06:19 AM »
If they successfully bomb the HQ, bailing from their bombers is the least of the problem.

The HQ should be a viable and worthwhile target, bomb it to the ground day and night - but make the effect something other than making one third of a dwindling player base have to play "hide and seek".  There are all sorts of strategic alternatives that would benefit the attackers far more than making the other side log off.
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Offline Dragon Tamer

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Re: Stop the madness
« Reply #35 on: December 14, 2014, 04:03:41 PM »
If HQ going down is not going to be removed from the game, at least make it so that a no single set of bombers are capable of bringing it down. Make it take at least 2 sets of bombers (B-29 or Lancs) and all the bombs from all 6 are needed to drop it.

Offline MrKrabs

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Re: Stop the madness
« Reply #36 on: December 14, 2014, 04:21:28 PM »
I know what I'm doing tonight :)

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Offline Chalenge

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Re: Stop the madness
« Reply #37 on: December 14, 2014, 04:24:52 PM »
What did you have in mind?

I tend to be a little heavy-handed in matters like this. I would make him bail over his own country, repeatedly.  :D
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Offline Patches1

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Re: Stop the madness
« Reply #38 on: December 15, 2014, 02:35:30 AM »
A decade or so ago, in a game quite similar to this one, radar was simply an arrow which pointed you to the direction of the nearest enemy; it gave no other information. Frankly I don't understand why y'all are upset. Surely in today's game you have some sort of indication that your HQ is/was under attack??

OK...worst case scenario...you log in...country DAR is down, how do you decide where to go? Fortunately Aces High gives you two other options: in game voice communications, or in game text communications, and both will give you sufficient information to decide what aircraft and mission type you wish to fly, unless you, as a player, wish to reject the information or not ask for it.

I do recall some years ago several threads about resupplying the HQ and that the perks given for it were thought too liberal; perhaps now they are too strict to entice folks to resupply the HQ?

I also recall several threads attesting to the vulnerability of bombers and their ability to reach HQ and their ability to do damage enough to influence the map.

Frankly, I am opposed to putting more damage requirements on targets and I actually think there is too much damage requirement for taking out targets today and this is one reason why I think the game has changed so much over the years. I remember flying with The Green Mountain Boys in F4U1D's as a Squad...we had several Squad Missions to perform in a single sortie, one of which was to sink an enemy CV with a single Corsair, which took 3000 lbs of ords at the time, and then to fly to an enemy base and take out its ords, radar, and barracks, and then to fly as fighters in the nearest dogfight! What fun that was! Were we successful all of the time? No! Heck! We were lucky to be successful 25% of the time, but we had fun as a Squad... we, dropped bombs, fired off rockets, and furballed with fighters!

Unfortunately, in today's game we have hardened everything to a point that makes overall gameplay (in my opinion) quite boring and predictable, and what is worse is that we are seeing exactly what we asked for regarding bombers and bomber targets.

In the Old Days action was fast, but calculated...today...just calculated and complained about.

  


« Last Edit: December 15, 2014, 03:03:25 AM by Patches1 »
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Offline Lusche

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Re: Stop the madness
« Reply #39 on: December 15, 2014, 05:59:26 AM »
Frankly I don't understand why y'all are upset. Surely in today's game you have some sort of indication that your HQ is/was under attack??


In many cases, this doesn't help at all. First, it requires constantly monitoring of the HQ area and being able to take off in a heartbeat. Second, and more importantly, on many maps even that ain't working, as a NOE raider will only trigger the HQ alert. In that case, it's all too late anyway, you won't make it there in time, even if you are sitting in tower and waiting for this to happen


OK...worst case scenario...you log in...country DAR is down, how do you decide where to go? Fortunately Aces High gives you two other options: in game voice communications, or in game text communications, and both will give you sufficient information to decide what aircraft and mission type you wish to fly, unless you, as a player, wish to reject the information or not ask for it.

Particularly at offpeak ours with it's very small population that's illusory. Just like two days ago: I log on and see the DAR is down for almost 2.5 hours. No way I ca see any major attack mounting, I have no chance of finding any high altitude bomber smashing the factories. I just see a lot of flashing bases with nothing to spot from the tower.

It's easy to say "serves them right, they should have defended it!" when in reality the HQ is hardly defendable and the downtimes are that massive, so that anybody entering the arena even one or two hours later is still screwed.




Quote
I do recall some years ago several threads about resupplying the HQ and that the perks given for it were thought too liberal; perhaps now they are too strict to entice folks to resupply the HQ?

You recall wrong. There was no limit on resupply perks, which only came into play when resupplying towns and factories. HQ never gave generous perks to begin with.

And it wouldn't fix the basic problem either. With only like 10 active players on the map one side, it's no good ideahaving a lot of them a long time engaged in non combat activities like resupplying the HQ. It's hard enough to find any battle at all on a map like ozkansas during off hours, no need to make that worse,

Quote
Frankly, I am opposed to putting more damage requirements on targets and I actually think there is too much damage requirement for taking out targets today and this is one reason why I think the game has changed so much over the years.

The damage requirement for taking out targets is still the same as 9 years ago. No object had it's damage requirement changed at all.



In the end, it's all about balance. It takes only one single bomber, which often can go there NOE at little risk, to inflict the most lasting and disrupting damage in game. A feature like this, should be (if in game at all), the result of a massive battle, and not about the relaxed effort of a single pilot.
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Offline Rob52240

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Re: Stop the madness
« Reply #40 on: December 17, 2014, 01:58:46 AM »
+1.

The HQ being down should not blind all players to where the friendlies are.

I did a lot of city / HQ dropping when I first came back and I believe that I crossed a line with myself.  Dropping an enemy HQ 4 times in a row with the city being between 0% and 50% probably caused a lot of people to log off.  I'd just went rook, reunited with a few former squaddies and was hoping that it would persuade some more of my old vTARD friends to migrate over too.

I think it just ticked them off.
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Offline icepac

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Re: Stop the madness
« Reply #41 on: December 17, 2014, 08:00:32 PM »
Every mission yesterday that dropped rook hq was easy to see but nobody seems to be able to tie in a flashing town or momentary dar bar to an attack on HQ.

Me?.......I don't mind hq being down at all.

I guess this thread is a wish to dumb down the game further so it plays itself instead of the players learning something or being observant.

Offline Oldman731

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Re: Stop the madness
« Reply #42 on: December 17, 2014, 08:10:32 PM »
I guess this thread is a wish to dumb down the game further


From all I read, that seems to be a trend in online gaming in general. 

The world must be afflicted with attention span disorders.

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Offline guncrasher

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Re: Stop the madness
« Reply #43 on: December 17, 2014, 09:46:16 PM »
destroying hq and getting read of dar is like the old days of having a night.  lots of us just log in, see 2 hours of no dar then log out.



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Offline Wiley

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Re: Stop the madness
« Reply #44 on: December 17, 2014, 10:06:33 PM »
Every mission yesterday that dropped rook hq was easy to see but nobody seems to be able to tie in a flashing town or momentary dar bar to an attack on HQ.

Me?.......I don't mind hq being down at all.

I guess this thread is a wish to dumb down the game further so it plays itself instead of the players learning something or being observant.

Yeah, if there's one thing that takes intelligence, it's the ability to loiter over the HQ on the off chance someone might attack it.

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