Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: PR3D4TOR on January 06, 2015, 05:38:54 AM

Title: No news updates since September
Post by: PR3D4TOR on January 06, 2015, 05:38:54 AM
Not even holiday greetings. Nothing on facebook since October.

What gives?
Title: Re: No news updates since September
Post by: Scca on January 06, 2015, 08:04:01 AM
Hard at work on the new update
Title: Re: No news updates since September
Post by: DubiousKB on January 06, 2015, 08:51:56 AM
very hard at work on the update.  :aok
Title: Re: No news updates since September
Post by: Kruel on January 06, 2015, 11:35:27 AM
What they need is a pr person/community manager..I'm willing to bet someone here will do it for free.
Title: Re: No news updates since September
Post by: xPoisonx on January 06, 2015, 11:36:10 AM
What they need is a pr person/community manager..I'm willing to bet someone here will do it for free.

I vote Glzzsqd!
Title: Re: No news updates since September
Post by: Lusche on January 06, 2015, 11:44:05 AM
What they need is a pr person/community manager..I'm willing to bet someone here will do it for free.

"We are writing lot's of code and fix bugs with the Alpha"

There, you have it  :)

Title: Re: No news updates since September
Post by: darkzking on January 06, 2015, 11:45:02 AM
I vote Glzzsqd!
I SECOND IT
Title: Re: No news updates since September
Post by: Dragon Tamer on January 06, 2015, 01:03:30 PM
I heard they are working on something big!

 :noid
Title: Re: No news updates since September
Post by: Volron on January 06, 2015, 02:23:28 PM
Admittedly, the home page looks dead.  Not a good thing when trying to attract folks.  Even though they are working on the update, having the home page active helps.  A weekly thing where they say "This week we worked on more coding for the upcoming update.  Still a PITA, but it is coming along!" would fair much better than nothing at all. :)  Hell, even something like, "Today Sudz ordered carpaccio.  What did we tell you guys in regards to this???  Also, Skuzzy tripped over himself.  At least it wasn't a power cable or a network line!".  :D
Title: Re: No news updates since September
Post by: MrRiplEy[H] on January 06, 2015, 02:29:43 PM
See rule #4
Title: Re: No news updates since September
Post by: hitech on January 06, 2015, 03:31:48 PM
This is what has been going on.



Fixed selection issues when in any object that was moving.

Fixed an old issue (in current ah release) of menu item showing selected if you moved the mouse out of the menu area.

Fixed the issue of the incorect launch button showing depressed.

Pt boats should now work,I have not checked what happens when running into land.

Performance and armor charts should now show correctly.

Guns can now be destroyed, and should shoot at enemies.

Bridges over rivers should now work correctly.

Fixed some graphic issues that could cause crashes on some cards.

Fixed a bug in the ndisles terrain coversion causing it to not covert the terrain types correctly.

Fixed an issue where remote spawn points did not enable launch buttons correctly.

The most TBM issuses should be fixed.

/**************************************************/

Fixed a bug causing to crash after entering the video change screen.

Add the alpha phase in of new players.

Possible fixed the issue causing the program to CDT on entry.

Added texture prload (this should fix all the black square stuff like muzzle flashes)


/************************patch 17****************************/
End Sortie now shows read or green if it is safe to exit or not

Builds and land now show more detail as you zoom in and the object detail slider is now functional

Fixed Bullet holes so they now show.

Fixed issues where double sided polies would not show both sides in some cases, this cause the X type look of tracers .

Fixed the issue where you would fall threw towns, and possibly other specialty areas.

Fixed an issue where a plane would collide with ground when gear were up , upsidedown.

Only one launch button now displays with field guns selected.

Fixed a bug with particles that could cause crashes such as durring object distruction and posibly when displaying the clip board map.




/************************** Patch 18 *************************/
The context menu on the map does only close when you select an option, if you just click on map it stays open - even when closing map. It also opens an infinite number of times
Fixed.


Brideges and flack towers can no longer be destroyed (note the guns on the tower can be destroyed).

Fixed and issue where smoke such as from smoke shells, and other particles would display a flickering type effect.

Game ID of the person trasmiting is now displayed.

Added fogging to sprites.

Removed trains/bardges/and convoys from ndisles

All sprite effects are now preloded so they s
NDisles online:
3.  Explosions of puffy ack at fuel factory heard and felt as hits but no visible explosions of smoke.
Fixed

NDisles online:
4.  Tracers seen from base ack shooting at bombs as they drop.
Fixed.

6.  Video flashes were constant through out flight.
May be fixed do to lots of bugs in the effect system.

7.  Bomber and fighter hangers destroyed, then fire, then smoke.  Did not see any surrounding ground destruction or explosions on impact of any significance.  More would be nice effect.
It should now be as it was before.

2.  When buildings are destroyed, they completely disappear with no residual wreckage left, as if they were never there in the first place.
They will be this way until we create the dead componets for them.

/************************** Patch 19 *************************/

1. Icons should now be back on the clip board.

2. The "White flash" should be gone, btw it looked like a white flash to me also, but really was the cockpit disapearing.

3. Found a crashto desk top bug that would overflow the collision list.

4. Made Field and Plane icons slightly bigger on the clip board.

5. A1 will no long show as white.

6. Made the users plane on the map smaller.




HiTech
Title: Re: No news updates since September
Post by: hitech on January 06, 2015, 03:32:01 PM
/************************** Patch 20 *************************/

1. Made a change to the clutter system so that I can minmize the pop with airfields/towns faiding out

2. Props now show correctly in the hangar.

3. Cleaned up a lot of user interfaces.

4. The terrain converter has been clean up signifacantly and ports and airfields should now be postioned as the were in AHII.

5. the client and host should now be in sync with object distruction.

Runway still disappears upon approach (shows a blank terrain and then back to textured runway ).
2. Fixed lod issues with large objects like towns and fields so they no longer should disapear.



Secondary Menu Options Not Highlighting with Mouse-Over.
Any menu items on clipboard that have a secondary or submenu to the left of the main menu do not highlight during a mouse-over event.  Example is Options > Controls that opens, or populates, the menu area to the left of the main menu.  Moussing over items in the secondary menu will not highlight the item.  You have to click the secondary menu area to give it the focus and then move the mouse to get the items to highlight (See v20_submenus.jpg).
Fixed


Some Controller Inputs Do Not Display in Map Controllers Window.
ref: Options > Controls > Map Controllers
Inputs such as X Axis Min and X Axis Max do not show in the Controller Input area of the Map Controllers window.  The assumption is the text color (black) is the same as the background (See v20_controller.jpg).

Note: I do not read through everyone’s squawk lists, so sorry if someone has already reported these issues.   :salute

Fixed

Not sure if it's a feature or if it's been already reported, but planes still can't ditch. Any contact with the sea is an instant death, no matter which speed
Fixed


1. Aircraft launch from A45, west not on runway.
Small airfields have a peirced steel planking for the bomober runway, and a grass strip for fighters.


2. Field ID #'s and Elevations, need to be offset from the base Icon to allow view of base type and size.
Fixed also adjusted the spacing slightly and map rooms now display correctly.

3. Enemy on the radar is a white box.
Fixed by removing the debug return 1 from the shader


4. Field 88's shoot like 37mm and then explode after several hundred rounds. They also keep firing after they explode.

/************************** Patch 21 *************************/

1. Trees are no longer on runways.

2. the purecall error when exiting gtester is fixed.

3.
Offline Mode

when shooting gv's with a gv, explosions are 2D, east to west alignment. also the same in manned guns.
Fixed, they are always were 2d but are now rotating to face you as they did previously


4.
At Vbase, with 3 gv drones, one was hidden under map. Found it located near Tower, underground. The other two were okay.

Fixed

5.
Upped an IL2, was strafing Wirbl and Tiger1, wirbl all okay, Tiger1 and got an exe. error.

I belive this is fixed, duplicated it and fixed an issue with bullet trails that could cause a crash if there was a long frame rate pause.

6.
P21, PT boat sinks at spawn. Noticed the gunsights on the 40mm disappear and come back.
Fixed

7. Fixed the terrain for fields like a34 that were above 1000 ft and were floating above the terrain.


8.
NDIsles Online:

Tried to get into a 17lbr gun on base at V2 and got an immediate "ahalpha.exe error" and had to close down program by hitting ctrl+alt+del, then going to task manager, then closing program.

one-eye

Fixed

9.


When I bailed from the Fi156 in the takeoff hanger at V2, I could run around on foot OK, but the chute stayed deployed over my head and would not go away.  I tried to enter the maproom door, but my man was above the ground level and could not get low enough to enter, plus the chute was still deployed over my head.  Maybe it's intentional to not be able to enter the V-base A2's maproom. 

Fixed

10.

When you take off in Fi156 (storch) at V2, to the NW and SE you can take off.  Hitting the "H" choice for take off, you fall through surface and blow up.

Fixed



/************************** Patch 22 *************************/
1.
Controller Mapping Advanced Raw/Scaled Area Not Working.
A white area appears immediately on clicking the Advanced box as the customize panel slides out to the left under the white area.  This white area is over the Raw/Scaled area once the panel slides out completely.
Ref: Options > Controls > Map Controllers, Select an analog controller input, click Advanced box.

Comments:  I could see a row of white pixels appear just above the white area while using Pitch as the input and the stick was put forward to full nose down.  I'm assuming the white area is supposed to be behind the indicators but the area may be one pixel too low of too short to fully cover the range of the indicators.

Gunsight Display Area in Gunsight Preferences is All White.
The area is just a white square that normally shows a thumbnail of the selected gunsight image using the selected transparency setting.
Ref: Options > Preferences > Gunsights

Color Area in GUI Preferences is All White.
The box that shows the results of the color sliders just shows as white and does not change as the sliders are moved.
Ref: Options > Preferences > GUI

Comments: The Icon Font Size pull-down menu starts off as being "blank" until a size is selected.  Would be nice to see the pull-down menu set to the current selection when GUI Preferences is opened.

Testing Sounds Causes Crash to Desktop (ahalpha.exe stops working).
Game crashes when clicking the Test Sound button under the Advanced settings in Game Sounds.
Ref: Options > Game Sounds, click Advanced button, selected "Hit Sound 1", click Test Sound button


Edit: Thanks.

Fixed all issues.


2. Fixed a lighting issue that was causing all emissive lighting to be to bright, this was also causing the fire not to fog in the distance.

3. Fixed a gun sight issue where the range rings would disapare after movement.

4. Fixed the sea mode naval sight.

5. Fixed an issue that was causing sights to disapear such as the report on the whirblewind.

6. Icons should now flash when under attack.

7.
NdIsles Online:

Upped a TigerII from NE spawn of knight TT v-base and drove less than 1000yards straight ahead from spawn and ran into a terrain tile separation that ran North and South, the East side tile slightly higher by about a foot and the two tile plates separated by about a foot.

Fixed


Changed psave to work with the camera position
other commands are pclear and pload which work with the cmeye

The file is cmepos.txt in the settings folder

/************************** Patch 23 *************************/

1. Fixed the artifical horizon, my guess is this is also the strange artifact people were seeing.

2. The frame rate drop during gun shooting was do to the collision system, I did some optimizing of it to impove fps.

3. Fixed an issue that was causing the pilot artifacts to be displayed in planes like the 190a8 when in a wide FOV.

4. Added a loading.txt file that will provide me information for those who crash on startups.

5. Adjusted tree overlaps and colors.

6. Fixed the missing Ground Clutter on the pac terrain set.
Title: Re: No news updates since September
Post by: Volron on January 06, 2015, 03:55:46 PM
Now to Home Page with some of this. :)  More than a few of us are fully aware that you guys are working on the update, but with no activity on the home page (minus the blotch that changes with tour winners), a new person may not bother going as far as to hit the forums.  Home Page please. :aok
Title: Re: No news updates since September
Post by: Zoney on January 06, 2015, 04:01:48 PM
Thank you Dale.

Now to Home Page with some of this. :)  More than a few of us are fully aware that you guys are working on the update, but with no activity on the home page (minus the blotch that changes with tour winners), a new person may not bother going as far as to hit the forums.  Home Page please. :aok

How about we just let him get back to work.
Title: Re: No news updates since September
Post by: bustr on January 06, 2015, 04:03:08 PM
HiTech,

At least you get daily preview of what raising children is going to become.
Title: Re: No news updates since September
Post by: DREDIOCK on January 06, 2015, 04:49:23 PM
Here ya go

http://www.breakingnews.com/                                                                                           :bolt:
Title: Re: No news updates since September
Post by: MrKrabs on January 06, 2015, 05:09:24 PM
My god everyone just go away and play in the yard while the parents freaking do their chores already!  :x

(*throws claws at everyone except Bustr)
Title: Re: No news updates since September
Post by: PR3D4TOR on January 06, 2015, 05:32:29 PM
If we're using the parent-child analogy I would be a quite upset/depressed toddler if my parents didn't speak to me for three months.
Title: Re: No news updates since September
Post by: Dragon Tamer on January 06, 2015, 07:56:29 PM
HiTech,

At least you get daily preview of what raising children is going to become.

MOMMY I WANT MY ICE CREAM!  :cry
Title: Re: No news updates since September
Post by: DREDIOCK on January 06, 2015, 09:18:48 PM
oh mannn. And I sooo wanted trees on the runway! LOL
Title: Re: No news updates since September
Post by: Dragon Tamer on January 06, 2015, 09:38:35 PM
oh mannn. And I sooo wanted trees on the runway! LOL

The alpha is still young, if people keep pissing off HiTech that may be what he ends up doing.  :D
Title: Re: No news updates since September
Post by: ebfd11 on January 06, 2015, 09:48:14 PM
We are doing the best we can on testing this game ... give us a chance.

LawnDart
Title: Re: No news updates since September
Post by: DREDIOCK on January 07, 2015, 01:07:57 AM
The alpha is still young, if people keep pissing off HiTech that may be what he ends up doing.  :D

Adds to the adventure  ;)
Title: Re: No news updates since September
Post by: guncrasher on January 07, 2015, 01:11:11 AM
If we're using the parent-child analogy I would be a quite upset/depressed toddler if my parents didn't speak to me for three months.

join the alpha testing.  you'll be talking almost everyday.



semp
Title: Re: No news updates since September
Post by: Volron on January 07, 2015, 09:11:14 AM
Thank you Dale.

How about we just let him get back to work.

You fail to understand my point.  Home Page looks dead.  It's the first place new people go to, and if it looks dead, a lot will go elsewhere.  That is probably the reason why the OP was made.  Starbound has an 8 member core team, who are also very busy with what they are doing.  They manage some kind of activity on their Home Page almost every week.  It helps a lot, as there were times when I questioned whether it was still going or not.  The Home Page told me, "We are doing a-okay and are continuously working on improving Starbound.".  Aces High's Home Page DOES NOT.  It doesn't need to be video's and screenshots of what is going on, just some information.



We are currently on Patch 20 of our Alpha.  A lot of bug fixes were made since our last news post, and here are a few critical ones:

Quote from: MachNix on December 02, 2014, 07:53:46 PM

Some Controller Inputs Do Not Display in Map Controllers Window.
ref: Options > Controls > Map Controllers
Inputs such as X Axis Min and X Axis Max do not show in the Controller Input area of the Map Controllers window.  The assumption is the text color (black) is the same as the background (See v20_controller.jpg).

Note: I do not read through everyone’s squawk lists, so sorry if someone has already reported these issues.   salute

Fixed

Quote from: Lusche on December 02, 2014, 09:46:12 AM
Not sure if it's a feature or if it's been already reported, but planes still can't ditch. Any contact with the sea is an instant death, no matter which speed

Fixed

Quote from: 1ijac on December 09, 2014, 08:16:21 PM
NDIsles Online:

Tried to get into a 17lbr gun on base at V2 and got an immediate "ahalpha.exe error" and had to close down program by hitting ctrl+alt+del, then going to task manager, then closing program.

one-eye

Fixed

Quote from: 1ijac on December 09, 2014, 08:16:21 PM

When you take off in Fi156 (storch) at V2, to the NW and SE you can take off.  Hitting the "H" choice for take off, you fall through surface and blow up.

Fixed


As mentioned before, we are still working hard on the Alpha of our upcoming core update.  We will continue to keep you informed on a weekly/biweekly bases.

HTC




Keeping new people informed is better than them coming to a dead Home Page.  I want Aces High to succeed, not fail.
Title: Re: No news updates since September
Post by: JimmyC on January 07, 2015, 01:07:58 PM
Will refrain  from saying... are we nearly there yet...!

Will.say good job boss. .nice to see an update on the update

Cheers and pie
 Jimmy
Title: Re: No news updates since September
Post by: PR3D4TOR on January 07, 2015, 01:42:19 PM
Exactly Vorlon. It looks like the web equivalent of an abandoned warehouse.
Title: Re: No news updates since September
Post by: Gman on January 07, 2015, 01:43:10 PM
IMO even though regular current players may feel that the "new" version isn't being given enough air time on the main page, consider that since it isn't done yet, or likely at the point where a video showing off the features could be made showing potential new players, who are the primary goal of the project as stated - what would be the point of putting any sort of "look at this" type of update on the front page anyhow?

I would think, and hope, that HTC has something in mind vis a vis a advertising project of some sort, even if it's just on their already established net presence, like the home page, wiki, FB, and whatnot.  I just don't see why we should expect them to update the home page regarding the new game before it's ready, or at least at a stage where new (and old) players have a beta everyone can try out online together.

I agree, the home page looks like there is tumble weeds rolling across it, but at this stage, I think we should be OK with that, as IMO the time isn't right, and it wouldn't be maximizing PR by dolling out little, basically not that useful by PR standards (like the last tank video), until it's ready to be shown as a beta-level complete package.  Should that come out, and there be no update on the main page, I think THEN it would be a time for a bit of complaining.  And I can't see that happening.
Title: Re: No news updates since September
Post by: MWL on January 07, 2015, 02:43:41 PM
Or - people could start writing articles regarding ACM, GVing or other activities (recent squad night, 'Taking of A27', for example) complete with edited films and submit them for posting on the web site.

Of course, such articles should be up beat and reflect a positive attitude towards Aces High . . . .
Title: Re: No news updates since September
Post by: Canspec on January 07, 2015, 02:47:14 PM
I think we should put something on the home page that indicates how awesome Zack1234 is.... :old:
Title: Re: No news updates since September
Post by: Mitchell on January 07, 2015, 05:21:53 PM


Small airfields have a peirced steel planking for the bomober runway, and a grass strip for fighters.



 :banana:
Title: Re: No news updates since September
Post by: BaDkaRmA158Th on January 07, 2015, 06:31:56 PM
Thanks for that Hightech, i know just posting all that took time away from your already hectic work day. I appreciate it.  :salute

Seeing even some form of progress "even if its just bug fixes before a release" it still give's me, hope.
Title: Re: No news updates since September
Post by: Mar on January 07, 2015, 06:37:50 PM
I think we should put something on the home page that indicates how awesome Zack1234 is.... :old:

I concur! :old:
Title: Re: No news updates since September
Post by: Lazerr on January 07, 2015, 07:15:29 PM
Thanks for the update HiTech. :cheers:
Title: Re: No news updates since September
Post by: ROC on January 07, 2015, 09:23:26 PM
Advertising has an element of timing that is vital, you only get one shot to get someones attention. 
Wait for it...there is going to be something to show, then the promotions will get, and keep, the players attention.

The internet has had too many years of vaporware, they need to show what they did, not what they are trying to do.  It'll be worth it;)
Title: Re: No news updates since September
Post by: LePaul on January 08, 2015, 02:30:49 AM
Those updates would be great on the HTC Facebook page as well.  Development blogs are great.
Title: Re: No news updates since September
Post by: PR3D4TOR on January 08, 2015, 10:56:54 AM
Hitech Creations seems to be long on technical development skills, but short on marketing. This is not untypical for small niche companies, but still a major problem for many.

Lesta Studio is a small developer based in Saint Petersburg, Russia.

(https://dl.dropboxusercontent.com/u/26232318/AH/lesta.PNG)

They started out with a handful of guys and made pretty interesting games like Pacific Storm. Now they're developing World of Warships for Wargaming Inc. Earlier in the development they had little or nothing to show of the game itself, but they've got extensive experience in movie post production and marketing. Even if they're busy making the game they realize that marketing is an essential part of making any product. So they find time, or probably more correctly force themselves to make the time to do this:

https://www.youtube.com/watch?v=m_WEzzidUUI

That's 100 seconds of video promotion that shows skill and determination, that they're still in business and believe in their product. And it generated enormous interest last year at E3. Also their website is a work of art.
Title: Re: No news updates since September
Post by: PR3D4TOR on January 08, 2015, 11:21:38 AM
Even looks like they have a Skuzzy too by the looks of the guy to the left.  :)
Title: Re: No news updates since September
Post by: caldera on January 08, 2015, 12:01:12 PM
Amazing storm graphics but kind of silly having planes flying at night in that weather. 


Maybe HTC wants people not to check out the game until the new version goes to beta.  First impressions and all that.
Title: Re: No news updates since September
Post by: PR3D4TOR on January 08, 2015, 02:30:26 PM
kind of silly having planes flying at night in that weather. 

Tell that to the crew of the Bismarck. ;)
Title: Re: No news updates since September
Post by: Vulcan on January 08, 2015, 02:38:16 PM
How about that native oculus rift support HT    :devil