This is what has been going on.
Fixed selection issues when in any object that was moving.
Fixed an old issue (in current ah release) of menu item showing selected if you moved the mouse out of the menu area.
Fixed the issue of the incorect launch button showing depressed.
Pt boats should now work,I have not checked what happens when running into land.
Performance and armor charts should now show correctly.
Guns can now be destroyed, and should shoot at enemies.
Bridges over rivers should now work correctly.
Fixed some graphic issues that could cause crashes on some cards.
Fixed a bug in the ndisles terrain coversion causing it to not covert the terrain types correctly.
Fixed an issue where remote spawn points did not enable launch buttons correctly.
The most TBM issuses should be fixed.
/**************************************************/
Fixed a bug causing to crash after entering the video change screen.
Add the alpha phase in of new players.
Possible fixed the issue causing the program to CDT on entry.
Added texture prload (this should fix all the black square stuff like muzzle flashes)
/************************patch 17****************************/
End Sortie now shows read or green if it is safe to exit or not
Builds and land now show more detail as you zoom in and the object detail slider is now functional
Fixed Bullet holes so they now show.
Fixed issues where double sided polies would not show both sides in some cases, this cause the X type look of tracers .
Fixed the issue where you would fall threw towns, and possibly other specialty areas.
Fixed an issue where a plane would collide with ground when gear were up , upsidedown.
Only one launch button now displays with field guns selected.
Fixed a bug with particles that could cause crashes such as durring object distruction and posibly when displaying the clip board map.
/************************** Patch 18 *************************/
The context menu on the map does only close when you select an option, if you just click on map it stays open - even when closing map. It also opens an infinite number of times
Fixed.
Brideges and flack towers can no longer be destroyed (note the guns on the tower can be destroyed).
Fixed and issue where smoke such as from smoke shells, and other particles would display a flickering type effect.
Game ID of the person trasmiting is now displayed.
Added fogging to sprites.
Removed trains/bardges/and convoys from ndisles
All sprite effects are now preloded so they s
NDisles online:
3. Explosions of puffy ack at fuel factory heard and felt as hits but no visible explosions of smoke.
Fixed
NDisles online:
4. Tracers seen from base ack shooting at bombs as they drop.
Fixed.
6. Video flashes were constant through out flight.
May be fixed do to lots of bugs in the effect system.
7. Bomber and fighter hangers destroyed, then fire, then smoke. Did not see any surrounding ground destruction or explosions on impact of any significance. More would be nice effect.
It should now be as it was before.
2. When buildings are destroyed, they completely disappear with no residual wreckage left, as if they were never there in the first place.
They will be this way until we create the dead componets for them.
/************************** Patch 19 *************************/
1. Icons should now be back on the clip board.
2. The "White flash" should be gone, btw it looked like a white flash to me also, but really was the cockpit disapearing.
3. Found a crashto desk top bug that would overflow the collision list.
4. Made Field and Plane icons slightly bigger on the clip board.
5. A1 will no long show as white.
6. Made the users plane on the map smaller.
HiTech