Aces High Bulletin Board

General Forums => Wishlist => Topic started by: hitech on January 21, 2015, 10:43:38 AM

Title: in an effort to lure new players.
Post by: hitech on January 21, 2015, 10:43:38 AM
This topic was moved to trash do to multiple rule #7 violations and me being to grumpy to go threw and edit them all.

HiTech
Title: Re: in an effort to lure new players.
Post by: Tinkles on January 21, 2015, 11:11:32 AM
This topic was moved to trash do to multiple rule #7 violations and me being to grumpy to go threw and edit them all.

HiTech

Good  :aok
Title: Re: in an effort to lure new players.
Post by: wpeters on January 21, 2015, 11:29:36 AM
This topic was moved to trash do to multiple rule #7 violations and me being to grumpy to go threw and edit them all.

HiTech

Lol :rofl
Title: Re: in an effort to lure new players.
Post by: guncrasher on January 21, 2015, 01:30:12 PM
dang it we need to start another collection to send another case to hitech  :cheers: :cheers: :cheers: :cheers: :cheers: :cheers:



semp
Title: Re: in an effort to lure new players.
Post by: Volron on January 21, 2015, 01:44:14 PM
You could've probably saved yourself a headach for the next couple of weeks by giving them a vacation as well. :D
Title: Re: in an effort to lure new players.
Post by: Ray77 on January 26, 2015, 01:35:56 PM
Wasn't this topic about making early war free to lure new players.    Isn't rule 7 about cheating....this topic must have really morphed.
Title: Re: in an effort to lure new players.
Post by: -ammo- on January 26, 2015, 01:44:33 PM
This topic was moved to trash do to multiple rule #7 violations and me being to grumpy to go threw and edit them all.

HiTech

It's just good to see you active on the BBS  :rock
Title: Re: in an effort to lure new players.
Post by: Dragon Tamer on January 26, 2015, 01:51:18 PM
Wasn't this topic about making early war free to lure new players.    Isn't rule 7 about cheating....this topic must have really morphed.

It did...  :noid
Title: Re: in an effort to lure new players.
Post by: seano on February 02, 2015, 04:46:17 PM
free for early war might work. then when they see 200 people in late war they might pay. if they pay, we may get new maps
Title: Re: in an effort to lure new players.
Post by: Ack-Ack on February 02, 2015, 05:44:22 PM
free for early war might work. then when they see 200 people in late war they might pay. if they pay, we may get new maps


I don't think we'll have the same arena structure with the new version as we have now.  I do not expect to see arenas like the early/mid-war arenas, instead those will be replaced by arenas using staged missions in either PvE or PvP flavor.  I do see the main arena (Late War) remaining in its current state but won't be the primary focus of development.

ack-ack
Title: Re: in an effort to lure new players.
Post by: The Fugitive on February 02, 2015, 05:57:48 PM
I don't think we'll have the same arena structure with the new version as we have now.  I do not expect to see arenas like the early/mid-war arenas, instead those will be replaced by arenas using staged missions in either PvE or PvP flavor.  I do see the main arena (Late War) remaining in its current state but won't be the primary focus of development.

ack-ack

Forcing split arenas now would be a death knell for the game. There are not enough players most of the time now to get the arena going. You have to have a certain number of players for the arena to start to be a decent playground.

Forcing players to choose between PvE or PvP, or a staged mission arena, or the sandbox will cut numbers even more per arena.

I don't see why those other types of play couldn't be incorporated into the main arena. It's just coading after all. You don't HAVE to join a staged mission, but defending against one might add to the fun. Any PvE or PvP could just be a payment choice. Limited play to what ever the payment scales are. $15 full blown account.

More options payment wise as well as game play wise will only help the game, but splitting it over a number of arenas will kill it.
Title: Re: in an effort to lure new players.
Post by: Ack-Ack on February 02, 2015, 06:59:25 PM
Forcing split arenas now would be a death knell for the game. There are not enough players most of the time now to get the arena going. You have to have a certain number of players for the arena to start to be a decent playground.

The way I see it, there isn't a forced split of the arenas, just like how it is currently.

Quote
Forcing players to choose between PvE or PvP, or a staged mission arena, or the sandbox will cut numbers even more per arena.

How is providing choices for a player forcing them to choose?  Players will still have the option of flying in the main arena in its current format but will have other arenas if they wish to engage in PvE missions or PvP matches, with such objectives like Capture the Flag (or base in this case), team death match, staged PvP missions, etc.

Quote
I don't see why those other types of play couldn't be incorporated into the main arena. It's just coading after all. You don't HAVE to join a staged mission, but defending against one might add to the fun. Any PvE or PvP could just be a payment choice. Limited play to what ever the payment scales are. $15 full blown account.

Because the move towards gaming habits is quick action, something the PvE and PvP arenas bring to the table and gives the player more playing options.

Quote
More options payment wise as well as game play wise will only help the game, but splitting it over a number of arenas will kill it.

Adding different payment options isn't going to bring in the crowds if there is nothing to provide the "hook" to keep them here, giving them options in addition to changes to the game play and with the new graphics will provide that "hook" to hopefully compel the new player to stick around.

People have asked why the media blitz on Canadian TV during some show about aces/dogfighting didn't pan out.  My guess the reason that media campaign failed was that there wasn't anything to compel the potential customer to check out the game, let alone stick around if they did.  There needs to be a change to the game, not a variation of the same old thing.

ack-ack
Title: Re: in an effort to lure new players.
Post by: Ratsy on February 02, 2015, 08:29:34 PM
There needs to be a change to the game, not a variation of the same old thing.

I quite agree.  Perhaps a series of increasingly more challenging staged missions to help prepare a new player for the PvP of the main arenas would be one approach.  Maybe even with AH Training Corp guys doing ride-alongs. 

In any event, continuing to club baby seals is not going to help attract and keep new players.

 :salute
Title: Re: in an effort to lure new players.
Post by: The Fugitive on February 02, 2015, 09:19:20 PM
By providing choices for a players you are forcing them to choose. If they are not choosing then what is the point of having choices?

So you change one arena to a PvP arena, quick action. Lets call it "Fighter Town"  :devil Now you pull most of the fighter jocks out of the main arena. The same could be said for a GV backed version as well. You have now split the arena and dropped an already low player count even lower.

I agree the game MUST change or it is doomed. IN the old days it was the history that was the hook. Us old timers loved to pretend we were WWII pilots fighting for our country. The game evolved around that. As more and more options for the "WAR" came into the game more and more players "played" the game. By that they looked for ways to game the game and work around the learning curve. After all why spend hundreds of hours learning to be good at fighting and bombing when if you bring 50 of your closest friends it becomes more of "close enough".

What the hook should be now, I really don't know. The game has many options of ways to play but building a mission around a number of factors with timing and twists involved to confound the enemy doesn't hold a candle to the smash and grab game play we have now. Score is no hook as it is way to easy to tweak. Rank, same thing. Notoriety, name on the web page. well we have all seen how that works out.

The old "you can't please all the people all the time" comes into play big time here. What hooks me may boor the hell out of the next guy.
Title: Re: in an effort to lure new players.
Post by: jimson on February 03, 2015, 12:20:47 AM
While I don't know exactly how HTC plans to use the mission system, I do know how I used it in the AvA and began to use it in the "playground" arena.

The system just never got quite finished enough for us to see if we could build a following with it, but we had gotten to the point that with terrain building, custom objects and missions, we could put out some heavy eye candy, content filled stuff.

I believe that an arena with repeating historical missions will be a draw for low number players, new players and even whole squads for practice.

One of the coolest things is to have AI bomber formations with escorts and then interceptors on the other side.

The AI escort and interceptor slots are often the first to get replaced with humans and AI bomber formations don't seem to cause the same heartburn as AI fighters.

The ones we already have are already 2/3 AI anyway.
Title: Re: in an effort to lure new players.
Post by: wpeters on February 03, 2015, 10:19:33 AM
The way I see it, there isn't a forced split of the arenas, just like how it is currently.

How is providing choices for a player forcing them to choose?  Players will still have the option of flying in the main arena in its current format but will have other arenas if they wish to engage in PvE missions or PvP matches, with such objectives like Capture the Flag (or base in this case), team death match, staged PvP missions, etc.

Because the move towards gaming habits is quick action, something the PvE and PvP arenas bring to the table and gives the player more playing options.

Adding different payment options isn't going to bring in the crowds if there is nothing to provide the "hook" to keep them here, giving them options in addition to changes to the game play and with the new graphics will provide that "hook" to hopefully compel the new player to stick around.

People have asked why the media blitz on Canadian TV during some show about aces/dogfighting didn't pan out.  My guess the reason that media campaign failed was that there wasn't anything to compel the potential customer to check out the game, let alone stick around if they did.  There needs to be a change to the game, not a variation of the same old thing.

ack-ack


I agree completely.  Also want to had that Fugitive you see as all or nothing.  I believe there are a lot of players that this does appeal to.   I many mornings that it is dead in the MA I log on to BF4.  Where if it is like ack says it will appeal to me to go there.   Think about the DA.  From what I heard that was kinda the fighter town back in the day.  80-100 guys.  Sounds like a huge party. 
Title: Re: in an effort to lure new players.
Post by: Ratsy on February 03, 2015, 11:32:16 AM
By providing choices for a players you are forcing them to choose. If they are not choosing then what is the point of having choices?

Fugi, I don't think you were replying directly to my post.  But if you were, I'd like to expand.  I wasn't describing 'choices'.  My thought is to create a path to the Main Arena to be utilized by new players and or returning players.  The staged missions open up a self-paced progression for those pilots.

With respect because you are almost as awesome as Zack.   :lol

 :salute
Title: Re: in an effort to lure new players.
Post by: morfiend on February 03, 2015, 03:14:39 PM

People have asked why the media blitz on Canadian TV during some show about aces/dogfighting didn't pan out.  My guess the reason that media campaign failed was that there wasn't anything to compel the potential customer to check out the game, let alone stick around if they did.  There needs to be a change to the game, not a variation of the same old thing.

ack-ack


  Actually Ack I saw those commercials and unfortunately Wot ran an ad just before HTC's and then again right after!  You almost couldnt tell which ad was which!

  If I was HTC I would have pulled the ad myself simply because of the way it was sandwiched between to WoT ads!

   It wasnt a complete loss though as I know atleast 2 or 3 Canuks joined after seeing the ad. :aok



   :salute
Title: Re: in an effort to lure new players.
Post by: MrKrabs on February 04, 2015, 01:54:22 PM
Hasn't anyone else noticed the decline of people right after the absence of sheep?














Just saying...  :noid
Title: Re: in an effort to lure new players.
Post by: The Fugitive on February 04, 2015, 04:14:44 PM
Fugi, I don't think you were replying directly to my post.  But if you were, I'd like to expand.  I wasn't describing 'choices'.  My thought is to create a path to the Main Arena to be utilized by new players and or returning players.  The staged missions open up a self-paced progression for those pilots.

With respect because you are almost as awesome as Zack.   :lol

 :salute

Im not even in the same galaxy as Zack!

No I was referring to ACK ACKs comment
Title: Re: in an effort to lure new players.
Post by: guncrasher on February 05, 2015, 01:26:52 AM
Hasn't anyone else noticed the decline of people right after the absence of sheep?



Just saying...  :noid

for once krabs is right.

semp
Title: Re: in an effort to lure new players.
Post by: MrKrabs on February 05, 2015, 07:08:59 AM
for once krabs is right.

semp

You've never given the crab much credit for his wisdom!  :old:
Title: Re: in an effort to lure new players.
Post by: Someguy63 on February 05, 2015, 07:59:27 AM
You've never given the crab much credit for his wisdom!  :old:

Booooooo crabby :D
Title: Re: in an effort to lure new players.
Post by: bustr on February 05, 2015, 05:04:54 PM
UhhhGGGHHHH!!!!!!

Sheep tasetum goooooooooooood!!