Aces High Bulletin Board

General Forums => Wishlist => Topic started by: RODBUSTR on January 24, 2015, 10:05:31 AM

Title: 30 second imunity after GV spawn.
Post by: RODBUSTR on January 24, 2015, 10:05:31 AM
   I find It very poor sportsmanship and dishonorable to spawn camp....I think It's bad for the game and discourages the neophyte from continuing to participate... a 30 second   period of time would be a good idea to be able to  disperse would be a good idea....
Title: Re: 30 second imunity after GV spawn.
Post by: Tinkles on January 24, 2015, 11:44:27 AM
   I find It very poor sportsmanship and dishonorable to spawn camp....I think It's bad for the game and discourages the neophyte from continuing to participate... a 30 second   period of time would be a good idea to be able to  disperse would be a good idea....

They would still be able to watch you for the period of time that you are immune to all attacks and still be able to fire at 31 seconds.

In the update they are making the spawning arena larger to make it harder for spawn camping.
Title: Re: 30 second imunity after GV spawn.
Post by: bustr on January 24, 2015, 04:53:45 PM
Maybe he wants the 30 seconds to set him invisible while he gets setup. But, who would risk asking for that in our community in this forum. Hitech knows very well the vulchers would all track him until second 31. So the only logical solution for the poor beleaguered spawner, invisibility for 30 seconds. That would be just enough time to get setup point blank behind one of the spawn campers.

I can see the whines in here of cable pulling after that. No matter how many time Hitech tells them he gave spawners a 30 second invisibility grace period to get setup.

I can understand the anger for the first spawn into a camped area not knowing it was camped. At iteration 13 by the same player............
Title: Re: 30 second imunity after GV spawn.
Post by: kvuo75 on January 25, 2015, 12:06:26 AM
i agree spawn camping is just lame gameplay.. 

actually, we already have means to deal with spawn campers, they're called bombs, or AP guns from planes. etc. etc.

gv's are targets for planes.

Title: Re: 30 second imunity after GV spawn.
Post by: phatzo on January 25, 2015, 02:55:41 AM
i agree spawn camping is just lame gameplay.. 

actually, we already have means to deal with spawn campers, they're called bombs, or AP guns from planes. etc. etc.

gv's are targets for planes.



Too right cobber.
Title: Re: 30 second imunity after GV spawn.
Post by: VonMessa on January 25, 2015, 10:58:06 AM
There is always the option to not re-up into a spawn if it is camped...
Title: Re: 30 second imunity after GV spawn.
Post by: kvuo75 on January 25, 2015, 11:00:10 AM
There is always the option to not re-up into a spawn if it is camped...

gv'ers live on camping. all they do is want to camp each other, thats why the most popular gv spots are where two spawns meet.

Title: Re: 30 second imunity after GV spawn.
Post by: MK-84 on January 25, 2015, 08:50:26 PM
There is always the option to not re-up into a spawn if it is camped...
(http://remycarreiro.com/wp-content/uploads/2014/05/koala-bear-is-astonished.jpg)

You don't have to reup in camped spawns? :O
Title: Re: 30 second imunity after GV spawn.
Post by: The Fugitive on January 25, 2015, 10:14:54 PM
With the detail they are putting into the ground side of the game I certainly hope they are going to tweak the game play some what to discourage the spawn camping, other wize whats the point of detail like this?

 https://scontent-a-iad.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10917207_1040511669309260_6844592894088275510_o.jpg
Title: Re: 30 second imunity after GV spawn.
Post by: JimmyD3 on January 25, 2015, 10:16:41 PM
We call it spawn camping, but really its nothing more than an old fashion ambush. It is done in real life, why not in the game, all things being equal of course.  :old:
Title: Re: 30 second imunity after GV spawn.
Post by: phatzo on January 26, 2015, 12:42:14 AM
 Well let's rephrase it. Don't up into an ambush.
Title: Re: 30 second imunity after GV spawn.
Post by: MrKrabs on January 26, 2015, 01:24:44 AM
Would it be considered a "Surprise Attack" if you up at a camped spawn?

Only that it works like twice before the people who were shooting at each other out of boredom waiting realize there is a enemy tank?
Title: Re: 30 second imunity after GV spawn.
Post by: WWhiskey on January 26, 2015, 04:40:05 AM
gv'ers live on camping. all they do is want to camp each other, thats why the most popular gv spots are where two spawns meet.


There is a fine line between camping and ground fur-balling depending on what end of the stick your on,
The guys with the best cover and most numbers win most spawn battles,
immediate action is also a big plus for spawns that are close together, it's much worse to drive for 5 minutes then get picked off and sent back to the tower by someone you never see!
I've gotten beat up on both sides of the fight at almost every spawn fight in the game
I'd like to see a new map with the best fighting locations of all the old maps rolled together in one new map.
Title: Re: 30 second imunity after GV spawn.
Post by: USCH on January 26, 2015, 04:53:29 PM
There is always the option to not re-up into a spawn if it is camped...
no way! You can do that??? Wow...
Title: Re: 30 second imunity after GV spawn.
Post by: bustr on January 26, 2015, 05:37:37 PM
Spawn camping will never go away.

In reverse to camping spawns, I've always wondered why the spawn random area was not brachiated. And then the spawner given a sub choice of which branch of the main point to drop in, then be randomly placed in a 500-1000yd area from that. Sure, 30 minutes after it was introduced to each map, Lusche would have his custom updated maps of each field's enemy spawn in sub branch. But, the defenders would be strung out across a larger area. And spawners, could send in sacrifices to one branch repeatedly, then mass in on another branch in force. Knowing our game, the mass spawn in would all dig in behind a tree, then never move in fear of getting killed, waiting for someone to let them spawn camp him for showing up to check the area.

I suppose some enterprising individual would have a second account to feed back real time VOX and text about which branch the real assault force was choosing. And we would never get rid of spawn camping because of another form of sissyness no matter what Hitech eventually gave us to change that part of our gamey simulation.
Title: Re: 30 second imunity after GV spawn.
Post by: Meatwad on January 26, 2015, 05:50:32 PM
If someone ups and dies to a spawn camper 10 times in a row, there should be a box pop up  in Al Lowe-esque fashion along the lines of "Are you SURE you want to do that again? You know what happened last time you did that (playername)
Title: Re: 30 second imunity after GV spawn.
Post by: SysError on January 26, 2015, 05:57:11 PM
With the detail they are putting into the ground side of the game I certainly hope they are going to tweak the game play some what to discourage the spawn camping, other wize whats the point of detail like this?

 https://scontent-a-iad.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10917207_1040511669309260_6844592894088275510_o.jpg

I worry that my Vid card will just not cut it. 
Title: Re: 30 second imunity after GV spawn.
Post by: The Fugitive on January 26, 2015, 06:03:13 PM
I worry that my Vid card will just not cut it. 

The way they are talking is the new rewrite is changing how the graphics are handled as well as the display. So only those running in the alpha really know how well they are handled. Your graphics card may be fine. If the software is optimized to handle things better than they do now. Only time will tell.
Title: Re: 30 second imunity after GV spawn.
Post by: WWhiskey on January 26, 2015, 06:13:15 PM
If someone ups and dies to a spawn camper 10 times in a row, there should be a box pop up  in Al Lowe-esque fashion along the lines of "Are you SURE you want to do that again? You know what happened last time you did that (playername)
definatly need this,, and not just for GVs. And not at ten,, maybe three! :airplane:
Title: Re: 30 second imunity after GV spawn.
Post by: Vinkman on January 27, 2015, 03:31:07 PM
I think the GV spawn routine needs a complete rework that goes beyong just a timer delay. Several comprehensive ideas have been proposed. Not sure if we've seen any feedback from HTC on what the goals of the Spawn routine are in their minds.  :salute
Title: Re: 30 second imunity after GV spawn.
Post by: Tinkles on January 27, 2015, 03:40:29 PM
I think the GV spawn routine needs a complete rework that goes beyong just a timer delay. Several comprehensive ideas have been proposed. Not sure if we've seen any feedback from HTC on what the goals of the Spawn routine are in their minds.  :salute

Something I've thought of for awhile. Maybe a checkpoint system? So maybe a few outposts could be made here and there that players could spawn at progressively. So say 2-3 outpost between normal spawn point (as we have now) and town.  As they progress they can capture the outpost and now have a secondary option to spawn at this outpost or the normal spawn. So if outpost B is being camped, then they can spawn at outpost A or C (or the normal one) for a flank.     Right now, even if you increase the radius of the spawn circle, if you are in the right spot you can see where any player will spawn in your Field of Vision.
Title: Re: 30 second imunity after GV spawn.
Post by: kvuo75 on January 27, 2015, 11:02:35 PM
just make spawner and camper BOTH invisble for a minute or so... or is that too simple?
Title: Re: 30 second imunity after GV spawn.
Post by: matt72078 on January 29, 2015, 02:07:23 PM
If we took away spawn camping all the people that aren't good enough to hit a moving target would stop playing the game, and it would mean less targets for the rest of us.  I say let us choose which spot to spawn at instead of the computer randomly picking a spot.
Title: Re: 30 second imunity after GV spawn.
Post by: save on January 29, 2015, 03:19:18 PM
Best way of dealing with this is that you have a number of battlelines that you can conquer, forcing other players to respawn further away, for both sides, if numerous enemies are too close (within LOS).

 I have been advocating this before, but it should also be a game within the game, last defensive tank battleline is the hangars, and  on the attacking side, when you run out of battle-lines you can not spawn there anymore. it should be a number of sides where you can attack a field from to make the attack more flexible, and only MBTs can make you lose attacking lines / count to the defensive line.

A tank radar bar should be a must in these battles, and please take away  instant-repairs ,they make me think of Battlefield or other arcades.


Title: Re: 30 second imunity after GV spawn.
Post by: kvuo75 on January 29, 2015, 03:19:57 PM
If we took away spawn camping all the people that aren't good enough to hit a moving target would stop playing the game,

in other words: for some people, if it weren't for spawn camping, they'd never get a kill..

you're probably right... goes for vulching runways too.


Title: Re: 30 second imunity after GV spawn.
Post by: Volron on January 29, 2015, 03:22:40 PM
You know, War Thunder does an invincibility bit for 10 seconds, why not do this here?  Personally I don't care either way.  Spawn's camped, I go else where or come in with bombers. :)
Title: Re: 30 second imunity after GV spawn.
Post by: DR7 on January 29, 2015, 04:41:12 PM
ROFLMAO
What air force in the world would allow the eny to up off the runway to make a fair fight.  Same applies,
Title: Re: 30 second imunity after GV spawn.
Post by: DR7 on January 29, 2015, 04:47:19 PM
gv'ers live on camping. all they do is want to camp each other, thats why the most popular gv spots are where two spawns meet.



Well, let me see.  I would bet the majority of bases are taken by gvs,  must not be the only thing we do.
Title: Re: 30 second imunity after GV spawn.
Post by: WWhiskey on January 29, 2015, 05:06:44 PM
Well, let me see.  I would bet the majority of bases are taken by gvs,  must not be the only thing we do.
:cheers:
Title: Re: 30 second imunity after GV spawn.
Post by: guncrasher on January 29, 2015, 06:29:39 PM
just make spawner and camper BOTH invisble for a minute or so... or is that too simple?


or try this work around.   go to the other side of the map wait a few seconds, then really fast switch to the base you are gonna spawn from and spawn right away.  you will have about 4 or 5 seconds to turn your gun around.  seen many players do it.  or you can do what blackjoe does, not sure what he does but he's still spawning from last year.


semp
Title: Re: 30 second imunity after GV spawn.
Post by: bustr on January 29, 2015, 06:32:58 PM
Sometimes the GVers and flyboys get it together and support each other at a spawn battle or in taking bases. When this happens it sucks to be on the receiving end. And sometimes the defenders do the same thing making it sucky for the attackers. And then there is that place even your momma would ask you if your head is screwed on right called "spawn camping", for upping at it a third time.

The whine: Hitech..... it ain't fair I'm getting shot in a combat game when I know I will get shot for what I'm choosing to do..

Rumor has it Hitech is busy building AH3. Why is he going to bother with whines about AH2?
Title: Re: 30 second imunity after GV spawn.
Post by: Tinkles on January 30, 2015, 10:51:08 AM


Rumor has it Hitech is busy building AH3. Why is he going to bother with whines about AH2?

Many problems from one game can easily come with us to another.
Title: Re: 30 second imunity after GV spawn.
Post by: Aspen on January 30, 2015, 11:55:39 AM
Getting killed more than once at a camped spawn is a choice the victim makes.  I make it all the time because unless its camped by 3 or 4 guys, I will get a decent spawn eventually and go on offense.  If its camped so hard that you die 10 times right as you spawn, drop their VH and commence egging the campers.

Lots of fights getting a camp broken or maintaining a camp against a few determined players.  I do my share of camping and a lot of time upping into a camped spawns.  I'm fine with how it works but would like it of their were more spots like CraterMA where you have one spawn that is usually safe but not far from the action and 1 or 2 spawns that put you in immediate action.
Title: Re: 30 second imunity after GV spawn.
Post by: bustr on January 30, 2015, 03:29:10 PM
Many problems from one game can easily come with us to another.

Yes, because yalls will all be in the new game whining that yall can feel the pea under the 12 new matrasses.
Title: Re: 30 second imunity after GV spawn.
Post by: waystin2 on January 30, 2015, 03:56:12 PM
Getting killed more than once at a camped spawn is a choice the victim makes.  I make it all the time because unless its camped by 3 or 4 guys, I will get a decent spawn eventually and go on offense.  If its camped so hard that you die 10 times right as you spawn, drop their VH and commence egging the campers.

Lots of fights getting a camp broken or maintaining a camp against a few determined players.  I do my share of camping and a lot of time upping into a camped spawns.  I'm fine with how it works but would like it of their were more spots like CraterMA where you have one spawn that is usually safe but not far from the action and 1 or 2 spawns that put you in immediate action.

Once again Aspen, if you continue to make sense then you will be asked to leave these boards.  :aok
Title: Re: 30 second imunity after GV spawn.
Post by: The Fugitive on January 30, 2015, 04:52:19 PM


Rumor has it Hitech is busy building AH3. Why is he going to bother with whines about AH2?

Because if he doesn't listen to them here and in the game he could potentially lose MORE players.

In the old days you use to see HTC staff pop into the game now and then. They would "chat" for 10-15 minutes answering questions or just joining in with what ever trash talking was popular that week. Then they would go. During those "visits" I think many players looked at it like HTC "cared" about what was going on, after all they stopped in to check, they stopped in to play, they stopped in to "hang wit da boys".

Today that is one of the things that you rarely see much of. Sure we have Skuzzy stopping by the boards to bang the "ban hammer", and both him and Hitech throw a few "rule X" around but they are not as accessible as they once were. They have become the "corporation" instead of the guys who own/write/play the game along with everyone.

I don't think they added anything more to the game that came from those "chats", but the players felt like at least they listen. How many threads explode when talking about a bug, or something someone thought looked fishy. The 12 hour rule is a good example. Pages and pages of "whines"  that ended up in a number of players getting PNGed and ultimately quitting. 2 minutes with a quick explanation, or link to a previous explanation and it would have been done.

I think bringing back that "hands on" type customer service, having better communication could go a long way in quelling "whines" I'm not saying they have to "cure" every whine, after all more than half of them are pretty stupid, but at least the players may feel like their opinions matter.
Title: Re: 30 second imunity after GV spawn.
Post by: icepac on January 31, 2015, 06:02:09 PM
Boing........wish granted.

Ask the cable puller/lag on demand guys.