Spawn camping will never go away.
In reverse to camping spawns, I've always wondered why the spawn random area was not brachiated. And then the spawner given a sub choice of which branch of the main point to drop in, then be randomly placed in a 500-1000yd area from that. Sure, 30 minutes after it was introduced to each map, Lusche would have his custom updated maps of each field's enemy spawn in sub branch. But, the defenders would be strung out across a larger area. And spawners, could send in sacrifices to one branch repeatedly, then mass in on another branch in force. Knowing our game, the mass spawn in would all dig in behind a tree, then never move in fear of getting killed, waiting for someone to let them spawn camp him for showing up to check the area.
I suppose some enterprising individual would have a second account to feed back real time VOX and text about which branch the real assault force was choosing. And we would never get rid of spawn camping because of another form of sissyness no matter what Hitech eventually gave us to change that part of our gamey simulation.