Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Someguy63 on February 04, 2015, 12:09:53 AM
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As the title states, I have problems with a number of things :
- I don't know how to properly avoid a shot from an enemy from certain positions
- I don't know how to avoid shots from 2 or more cons at the very same time
- I can't keep my E well when outnumbered, therefore I can't make shots where I had an opportunity to knock someone out.
- I have trouble knowing the energy states of the enemies I'm fighting (don't know when they're slowing down to saddle)
- I don't know when I can gain a 'safe' opportunity to kill someone, I often lose patience and try for a shot on someone when there's a con closing D1000 at 400mph. In most of my fights like this 90% of my shots are forced and usually end up with me getting damaged, killed, or in a bad position.
This may sound like rubbish, I don't really understand how to think during situations like this when I'm outnumbered, only thing I know well is the simplest thing....watch where tf everyone is. <----and I also sux at that.
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https://www.youtube.com/watch?v=yfLkpT1KQps (https://www.youtube.com/watch?v=yfLkpT1KQps)
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As the title states, I have problems with a number of things :
- I don't know how to properly avoid a shot from an enemy from certain positions
- I don't know how to avoid shots from 2 or more cons at the very same time
- I can't keep my E well when outnumbered, therefore I can't make shots where I had an opportunity to knock someone out.
- I have trouble knowing the energy states of the enemies I'm fighting (don't know when they're slowing down to saddle)
- I don't know when I can gain a 'safe' opportunity to kill someone, I often lose patience and try for a shot on someone when there's a con closing D1000 at 400mph. In most of my fights like this 90% of my shots are forced and usually end up with me getting damaged, killed, or in a bad position.
This may sound like rubbish, I don't really understand how to think during situations like this when I'm outnumbered, only thing I know well is the simplest thing....watch where tf everyone is. <----and I also sux at that.
Let's start with more specifics on the first one. Which "certain positions" are a problem?
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https://www.youtube.com/channel/UCQrhDYTfS8hlyZ64kWAGCmw
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100% of your problem, or close to it, is SA. Keep your head on a swivel and NEVER stop tracking cons who could pose a threat.
"I often lose patience and try for a shot on someone when there's a con closing D1000 at 400mph. " tells me you're getting lazy with your SA and all of your other problems most likely stem from this.
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100% of your problem, or close to it, is SA. Keep your head on a swivel and NEVER stop tracking cons who could pose a threat.
"I often lose patience and try for a shot on someone when there's a con closing D1000 at 400mph. " tells me you're getting lazy with your SA and all of your other problems most likely stem from this.
I was in the process of typing my reply and BE replied before I could hit post key............I basically was going to say that every point you posted about Anarchy has to do with SA ( Situational Awareness )
BE ( baldeagl ), noticed it, and I am sure FLS noticed it, but FLS is taking the Trainer's approach /observance and breaking it down to one posted point at a time ( is the way I took his reply to you, anyways )
TC
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As the title states, I have problems with a number of things :
- I don't know how to properly avoid a shot from an enemy from certain positions
- I don't know how to avoid shots from 2 or more cons at the very same time
- I can't keep my E well when outnumbered, therefore I can't make shots where I had an opportunity to knock someone out.
- I have trouble knowing the energy states of the enemies I'm fighting (don't know when they're slowing down to saddle)
- I don't know when I can gain a 'safe' opportunity to kill someone, I often lose patience and try for a shot on someone when there's a con closing D1000 at 400mph. In most of my fights like this 90% of my shots are forced and usually end up with me getting damaged, killed, or in a bad position.
This may sound like rubbish, I don't really understand how to think during situations like this when I'm outnumbered, only thing I know well is the simplest thing....watch where tf everyone is. <----and I also sux at that.
It appears that you haven't been introduced the basics of ACM/BFM and the application of lift vector, in/out of plane maneuvering, and the "energy egg" concept. Do some some research and the get with someone who knows these basics and can teach you how to apply them. Morfiend is an excellent one to learn from. :salute
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Its just experience .. and to think guys went into actual combat with only hours on an aircraft type during ww2 :(
Get with a trainer or I am happy to spend time in the Training Arena with you.
Also if you are not in a squad, get in one but importantly fly and wingman with someone who knows this stuff. You will pick it up fast believe me :)
Nikon <S>
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It appears that you haven't been introduced the basics of ACM/BFM and the application of lift vector, in/out of plane maneuvering, and the "energy egg" concept. Do some some research and the get with someone who knows these basics and can teach you how to apply them. Morfiend is an excellent one to learn from. :salute
I understand the basics actually, it's that I fight in situations where I'm outnumbered I just don't understand how to work the plane around. <-----To better say that, well I sometimes do keep my SA up well, but when it gets to the point where the guys attacking me are making passes and coming back in after they're 1K out is when I have problems. That may seem to have a way out of it but this stuff happens when I'm below them basically all the time.
100% of your problem, or close to it, is SA. Keep your head on a swivel and NEVER stop tracking cons who could pose a threat.
"I often lose patience and try for a shot on someone when there's a con closing D1000 at 400mph. " tells me you're getting lazy with your SA and all of your other problems most likely stem from this.
Yeah, that is something I need to work on personally since no one can really help with that. It's just not fun doing it with a hat switch.
Let's start with more specifics on the first one. Which "certain positions" are a problem?
I have problems avoiding shots when I have an enemy in a spiral climb, I'm not sure exactly how to perform one, and the enemy often gets a brief second to shoot and that always gets me. <----That however is rare for me to do when I'm outnumbered, and the one I have most problems avoiding is an enemy coming in from from 3 to 5 and 7-9 o clock when slow, and pulling onto my six. When I'm at a higher speed I just do a barrel roll in the direction they come from, but when they're slow I try barrel rolls and die, I'm not sure what to do there, either I do the rolls a bit too easy, and am wondering if I should do it a bit wider.
The main one is when they're coming from my six, I can never pull enough to avoid the shot well and I just stick with that stupid thing where I push down on the stick and turn a bit to avoid the shot.
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MajWoody already posted a link to a video I have of fighting out numbered (I think it gets up to 6v1 at one point)
-Need more info to go on. What kind of certain shots do you struggle avoiding?
-Get your opponents into the same part of the air whenever possible. You can easily do this by extending for just a little bit. It's much easier to track and avoid shots from 2 planes coming from your 6 than it is to track and avoid shots from 1 plane on your 6 and another on your 12.
-Again, as above, getting them into the same airspace whenever possible will help a little here. You will save E if you pull 1 move and get 2 overshoots instead of pulling 2 moves for 2 overshoots. Fighting outnumbered is kind of like fighting someone with more altitude; you can only go offensive for a brief moment on the overshoots. There will be someone else coming in for a shot after his friend overshoots and learning these "windows" of opportunity is key. Keep up the SA and keep track of all your opponents and what they are doing. If a 190 comes screaming in at 400mph and misses, more often than not he's going to extend a bit to climb and come back for another pass. This gives you about a 5-10 seconds (depending on how aggressive he is) window of opportunity to deal with someone else before he comes back. You can take this time to line up a shot on someone, or set up to avoid a shot from someone else and then have a few seconds to take a shot on him when he overshoots before the 190 starts coming back in. If you find yourself running low of speed and unable to continue avoiding shots then you have to get some speed back somehow. The easiest way is to dive and give up altitude for speed. If you don't have very much (or no) altitude to convert to speed then your only hope is to extend to build speed up and slow climb if possible to gain some altitude to work with. This has the added benefit of getting all your opponents into the same airspace as talked about above, but sometimes you'll run into a group a pilots who actually know how to work together and just won't let you extend to build speed back up. It's vitally important to be able to read the fight early on to tell if these are just some random folks who are more concerned about getting another kill for themself or if they are buddies working together. If you can tell that these guys are working together then you're going to have the be extra careful fighting them and try to resist the urge to take any unnecessary risks (like trying to force a shot, target fixation, etc).
-Judging energy states can be quite difficult, especially against opponents who are good at hiding their energy. Knowing their plane is an excellent start to knowing their energy state. Things like a zeke gets sluggish and starts putting himself at risk of breaking his own plane at around 350mph while a P-51 stays maneuverable up to 550 or so. The hardest part is trying to figure out if your opponent has cut his throttle to saddle up on you. I myself can't seem to stop dying to P38s doing this in their dive ( :furious ;) ) but knowing how fast he's SUPPOSE to be closing on you if he were full throttle will help you figure this out when you suddenly think "why hasn't he overshoot yet?" :)
-As talked about above, try to learn the "windows". In a 2 on 1, let's say you in a 109K4 vs a Dora and 51D, you are engaged with the 190 in a turning fight when the 51 shows up high and comes diving in on you. You make your move against the 51, he misses, and zooms by climbing back up to his perch. You now have a window of about 5-10 seconds (depending on if the 51 climbs all the way back up or if he's more aggressive and turns back sooner) to now deal with the 190. Never be fooled by your opponent though and assume you have time because you think he'll climb. Check on the 51 frequently to see what he's up to. You don't have to stare at him to figure things out, just a quick glance will do. Is he still climbing? Has he reached the top of his loop? Did he dump his altitude advantage to turn back in aggressively? Is he attack me? If you have a shot opportunity on someone but you see a plane D1000 closing on you, abandon the shot and avoid the attacker. You may get the kill but you will die for it. You can always get another shot opportunity but you can't undo being shot down (well, you can reup but I think you know what I mean :) )
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Being that I fly a 2 engine billboard most of the time, the best advice I've ever rec'd regarding fighting multiple cons (turn fighting) is "stay skinny" give them the thinnest possible profile
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the one I have most problems avoiding is an enemy coming in from from 3 to 5 and 7-9 o clock when slow, and pulling onto my six. When I'm at a higher speed I just do a barrel roll in the direction they come from, but when they're slow I try barrel rolls and die, I'm not sure what to do there, either I do the rolls a bit too easy, and am wondering if I should do it a bit wider.
Sounds like you're barrel rolling too earlier and it's just letting them close the gap quicker. Are you turning into them first or going straight into the barrel roll? What plane they are flying and what plane you are flying is also a very important thing to consider as well. I know you like the 109 (same as me :) ) and depending on what model of the 109 you are flying there are different things you can do against 1 plane. For example, if the slow plane coming in from your 3-5 is a zeke and you're in a 109F you can get away with turn fighting him, so you can pull hard into him and then do your barrel roll and fight things out. If you were in a K4 (or even a G2) then you'll find turn fighting a zeke significantly more difficult and I would recommend going into a turn fight only as a last ditch effort or if you have no other choice.
Going back to the barrel roll, I'm thinking you're just pulling it too early as you said you die in slow speeds and not high speeds. You might be pulling the barrel roll at the same distance for slow speeds as you do at high speeds and this is why you die. At slower speeds you want to do your barrel roll at a much closer range, usually just as they get into effective gun range (D600-400).
The main one is when they're coming from my six, I can never pull enough to avoid the shot well and I just stick with that stupid thing where I push down on the stick and turn a bit to avoid the shot.
This might just be because you're going up against a plane that can simply turn tighter than you. If that's the case then your problem is learning the strengths and weaknesses of some aircraft. If it's not the plane matchup then I can only guess that you just aren't pulling a tight enough turn, probably to try and save as much E as possible and just barely avoid the shot. I'm guilty of doing this at times as well and I'm learning the hard way it's better to be safe than dead :) . This is an internet game and what looks like "just barely enough" might look like an easy shot on your opponents end. I know many many times I'll turn and think I'm just outside their guns but then I see them shoot tracers into the space 400 yards behind me and I take damage. What looked like "just enough" on my end was a shot opportunity for them.
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MajWoody already posted a link to a video I have of fighting out numbered (I think it gets up to 6v1 at one point)
-Need more info to go on. What kind of certain shots do you struggle avoiding?
-Get your opponents into the same part of the air whenever possible. You can easily do this by extending for just a little bit. It's much easier to track and avoid shots from 2 planes coming from your 6 than it is to track and avoid shots from 1 plane on your 6 and another on your 12.
-Again, as above, getting them into the same airspace whenever possible will help a little here. You will save E if you pull 1 move and get 2 overshoots instead of pulling 2 moves for 2 overshoots. Fighting outnumbered is kind of like fighting someone with more altitude; you can only go offensive for a brief moment on the overshoots. There will be someone else coming in for a shot after his friend overshoots and learning these "windows" of opportunity is key. Keep up the SA and keep track of all your opponents and what they are doing. If a 190 comes screaming in at 400mph and misses, more often than not he's going to extend a bit to climb and come back for another pass. This gives you about a 5-10 seconds (depending on how aggressive he is) window of opportunity to deal with someone else before he comes back. You can take this time to line up a shot on someone, or set up to avoid a shot from someone else and then have a few seconds to take a shot on him when he overshoots before the 190 starts coming back in. If you find yourself running low of speed and unable to continue avoiding shots then you have to get some speed back somehow. The easiest way is to dive and give up altitude for speed. If you don't have very much (or no) altitude to convert to speed then your only hope is to extend to build speed up and slow climb if possible to gain some altitude to work with. This has the added benefit of getting all your opponents into the same airspace as talked about above, but sometimes you'll run into a group a pilots who actually know how to work together and just won't let you extend to build speed back up. It's vitally important to be able to read the fight early on to tell if these are just some random folks who are more concerned about getting another kill for themself or if they are buddies working together. If you can tell that these guys are working together then you're going to have the be extra careful fighting them and try to resist the urge to take any unnecessary risks (like trying to force a shot, target fixation, etc).
-Judging energy states can be quite difficult, especially against opponents who are good at hiding their energy. Knowing their plane is an excellent start to knowing their energy state. Things like a zeke gets sluggish and starts putting himself at risk of breaking his own plane at around 350mph while a P-51 stays maneuverable up to 550 or so. The hardest part is trying to figure out if your opponent has cut his throttle to saddle up on you. I myself can't seem to stop dying to P38s doing this in their dive ( :furious ;) ) but knowing how fast he's SUPPOSE to be closing on you if he were full throttle will help you figure this out when you suddenly think "why hasn't he overshoot yet?" :)
-As talked about above, try to learn the "windows". In a 2 on 1, let's say you in a 109K4 vs a Dora and 51D, you are engaged with the 190 in a turning fight when the 51 shows up high and comes diving in on you. You make your move against the 51, he misses, and zooms by climbing back up to his perch. You now have a window of about 5-10 seconds (depending on if the 51 climbs all the way back up or if he's more aggressive and turns back sooner) to now deal with the 190. Never be fooled by your opponent though and assume you have time because you think he'll climb. Check on the 51 frequently to see what he's up to. You don't have to stare at him to figure things out, just a quick glance will do. Is he still climbing? Has he reached the top of his loop? Did he dump his altitude advantage to turn back in aggressively? Is he attack me? If you have a shot opportunity on someone but you see a plane D1000 closing on you, abandon the shot and avoid the attacker. You may get the kill but you will die for it. You can always get another shot opportunity but you can't undo being shot down (well, you can reup but I think you know what I mean :) )
What he said :aok judging E is so important.
Sometimes even having good SA, there isn't anything you can do you to escape 3-4 guys who are diving on you.
A little trick I like to use if I can, is to get all of your followers directly on your 6. If you can manage to get all the attackers on your 6, about 1000-600 out, then you can do 1 move on them and get them all to overshoot. That move is the one I showed you (barrel roll defense) this will possibly set you up for a quick snap shot on at least one of the planes. If you cannot get a shot. Quickly level out and attempt to get them back on your 6 and try again, or if they attempt a tight barrel roll you can get inside of it and out roll them, if 2 go up and one does a roll, stick with the roll around and attempt to get him. At one point the other planes will come back around and you will have to judge the timing of when to avoid them/force overshot while you are rolling with the other guy.
If these guys are good at keeping E then you will have a hard time.
Avoid getting caught in a slow rope while you are trying to make the shot on the overshoot. This is the easiest position for a pick, or for the others to come around and get an easy shot. If you have to pull up too high for a shot then forget about it and level out.
Remember, if they overshoot, this gives you a couple seconds to forget about them and worry about the next guy in line. You can figure out ways to shoot one of them down as the others are going up and over.
With a little bit of alt (like latrobe said) and some E you can do nose down turns to BRD and get them to miss. It's one of those things where you have to do it over and over again in the same fight, so it can get strenuous.
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Fighting multiple cons takes a mix of skills, knowledge and luck. There are very few who can walk into a 3v1 or higher with a decent chance of winning every time, much less surviving. The times I've won under those conditions were predicated on the following factors.
1. I flew a plane I had absolute confidence in. (The FM2).
Knowing your bird means more than flying competently. It means you know exactly when she'll stall, what she will do at any given alt, e state, or configuration including flap settings and when missing pieces. It also means having a plan for defeating every other bird in the game and being able to fly and maneuver while looking out each window view.
2. Prioritize targets in order of threat levels. In an FM2 that means dodging the bnz guys and killing the turn birds first. In a mustang it means killing anything that might catch you and then knocking off the pesky Brewster last. Remember threat levels are always subject to change.
3. Fly to your strengths and make them fly against theirs. Force the jugs to turn, force the brew to chase, force the yak to shoot and miss.
4. Steal every advantage from sun, and terrain. Who cares what they say about you on 200? You're outnumbered. Scrape them off trees, blind them by flying into the sun, hide in hills or limit their options by fighting in a steep valley.
5. Survive first, shoot second. Don't push for a shot if it's going to expose you to another con. The longer you live the better the chances that they'll make a mistake.
With regards to SA, there are exercises you can do to improve.
1. Up your favorite ride and practice doing rolls, barrel rolls, immelmans, etc. all while staring out your rear view. Do the same looking up, rear up, and every other plane view.
2. Every time you arrive at a furball, take whatever time you have to assess the e state of every plane, friend or enemy. Make note of the ones you can't easily identify, and be especially wary of them. Some birds like corsairs can be tricky. If you can, fly around the edge of a fight for a few minutes and observe how the relative e states change. I will usually stay out of low fights if my side has a distinct advantage, and that can afford the opportunity to learn e states without trying to fight at the same time.
3. Film it. Study it. Watch it from external and internal views and also from the point of view of your adversaries.
Hope that helps.
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I have problems avoiding shots when I have an enemy in a spiral climb, I'm not sure exactly how to perform one, and the enemy often gets a brief second to shoot and that always gets me. <----That however is rare for me to do when I'm outnumbered, and the one I have most problems avoiding is an enemy coming in from from 3 to 5 and 7-9 o clock when slow, and pulling onto my six. When I'm at a higher speed I just do a barrel roll in the direction they come from, but when they're slow I try barrel rolls and die, I'm not sure what to do there, either I do the rolls a bit too easy, and am wondering if I should do it a bit wider.
The main one is when they're coming from my six, I can never pull enough to avoid the shot well and I just stick with that stupid thing where I push down on the stick and turn a bit to avoid the shot.
On a spiral climb you want the bandit to turn while climbing just as you are, but you need enough energy advantage so they can't get a good shot. Ideally they will pull too hard and stall, you'll see the nose or a wing drop, and that's when you reverse and attack them. Energy is speed and altitude and you need an advantage in one or both for a spiral climb defense or a rope a dope setup.
A guns defense in a turning fight requires an understanding of turn circles. Every aircraft has a minimum turn radius based on it's speed and performance characteristics. Call this it's potential best turn circle. If the bandit is inside your turn circle you can't shoot them because turning any harder will stall you.
This why you hear advice to fly inside the attacker's turn. It means get inside their turn circle. This is also why you sometimes can't pull enough to get a shot, the bandit is inside your turn. Part of SA is judging the current size of the attacker's turn circle, so you know where to point your nose to get inside it.
Flying a barrel roll will by itself make you a harder target but turning inside the attacker's turn will make it impossible to shoot you. Flying to the outside just solves all the angular problems for your attacker. You often see a turning aircraft that you can't get your guns on suddenly reverse for no reason and give you a shot. If you are turning defensively and not getting shot, wait until the attacker has a shot at you, that means he's pulling lead and you're under his nose. That's the time to reverse your turn.
To maintain E, or to avoid wasting it, don't turn harder and don't go lower than you need to. When you have a choice of targets pick the biggest threat, when no target is a threat pick the highest target that you can engage with the least amount of turning.
The basics of ACM are the same for fighting one bandit or several at once. Fighting multiple cons from a disadvantage is a situation where you generally lose. To be successful you need enough experience to know what to do without thinking about it, you need to work very hard to track and prioritize threats, and you can't miss your shots because you may only get one at each target.
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Neg-G Push's are a good way to avoid shots when you have cone on your six.
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Ok, since there is a lot to respond to I will take notice to the parts of your posts that have the things I need to answer, everything else is understood
Sounds like you're barrel rolling too earlier and it's just letting them close the gap quicker. Are you turning into them first or going straight into the barrel roll? What plane they are flying and what plane you are flying is also a very important thing to consider as well.
Going back to the barrel roll, I'm thinking you're just pulling it too early as you said you die in slow speeds and not high speeds. You might be pulling the barrel roll at the same distance for slow speeds as you do at high speeds and this is why you die. At slower speeds you want to do your barrel roll at a much closer range, usually just as they get into effective gun range (D600-400).
When they're closing on me from 4-5 or 7-8 o clock at -400 I don't know when to roll. If I roll after they're just past -400 I'm already getting shot to death. I don't know if I should do a barrel roll with a larger circumference or a small one. A large one they can easily follow especially if I'm slow, I just don't know what to do. I will send you a PM of a video showing where I typically do it.
And in response to FLS's last paragraph I normally miss and/or don't set up or perform my reversals correctly.
Oh and yes how do I put all my enemies into the same airspace, quickly and effectively? Violators method isn't always an option since I'm usually outclassed in terms of speed.
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Neg-G Push's are a good way to avoid shots when you have cone on your six.
No trust they really aren't.
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No trust they really aren't.
You probably don't do it right hehehhe, fly like a Russian and than you'll learn how to win from the numerical disadvantage :P
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You probably don't do it right hehehhe, fly like a Russian and than you'll learn how to win from the numerical disadvantage :P
:furious
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PM sent.
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In watching other people perform their magic on multiple cons, the best do less defense and strive more for the first kill. Getting the first kill is a game changer. You not only change the odds but add a bit of intimidation the remaining cons.
I have watched others who are really good at defensive moves but just using avoidance ACMs always ends in their pointless destruction.
I'm just saying.
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Keeping everyone who wants to kill you in the same piece of sky is the best and simplest advice I've ever heard for fighting multiple cons.
Aww damn... I shouldn't have typed that. I shoulda sent a PM too. :frown:
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Is it better to put them all in the same part of the sky on your 6? Just asking because the p39 has some bad rear view :uhoh.
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Is it better to put them all in the same part of the sky on your 6? Just asking because the p39 has some bad rear view :uhoh.
That's the easiest part of the sky to get them all into, so yes. Just have the ground crew saw parts of the airframe away so you can see. Has an added bonus of lowering the weight of the plane! :D
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That's the easiest part of the sky to get them all into, so yes. Just have the ground crew saw parts of the airframe away so you can see. Has an added bonus of lowering the weight of the plane! :D
I've tried Hitech said they're not allowed too :devil.
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Is it better to put them all in the same part of the sky on your 6? Just asking because the p39 has some bad rear view :uhoh.
Ideally you'd like to be able to see that piece of sky. The idea is that it's easier to track them if you're not spinning your head around or flicking your thumb like crazy.
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I jam all the inputs until I lose total control of my plane and than I crash.
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Keeping everyone who wants to kill you in the same piece of sky is the best and simplest advice I've ever heard for fighting multiple cons.
Aww damn... I shouldn't have typed that. I shoulda sent a PM too. :frown:
:rofl
I think the best thing to work on is your shot. Understanding the maneuvers, and circle fighting, and E management is all well and good, but if you can't even the odds and quickly your going to get shot down.
Like Latrobe said, you have small shot opportunities, you must make them count. Even if you don't down the guy with a quick burst you must damage him enough to make him much less important in your SA chain, or enough that he decides to limp home. This is the best way to survive multi con fights.
Your good enough in 1 vs1 to win most. Think of multi con fights as a bunch of 1 vs 1 happening at the same time. This is why its great to be able to get all of them in one area. What works on one most likely will work on all of them at the same time. The only real difference in a 1 vs 1 or 1 multi con fight is the time for your shot. In a 1 vs 1 you have plenty of time to saddle up and aim and knock the guy down. In a multi con fight you have small windows to hit your target, make them count and you'll survive better.
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some pretty good advice so far
couple things
first if you wanna compete against multiple cons, and walk away with a win every now and then, you need to get into a plane that can handle the job...
you dont grab a Hammer to cut the board....
the best plane for actually fighting against the gang is the Ki-84...
(I am not talking about picking a bunch of low reds on friendlies...I mean actually fighting the gang with NO friendlies around)
a couple other planes that work good against the gang
LA-7 most see this and think a runner... while she turns very well ;-) not very good ballistics....not great slow in the mud...but it can.
spit-16 great plane but too fragile to be real competitive because you will get hit eventually fighting against numbers.
N1k- does lots good.... lotts of ammo....lights up way to easy
now the best friend of a lone wolf is Altitude... period
Latrobe really gave some great points about "threat assessment" you must engage the biggest threat first...
do NOT try to saddle anyone....set up crossing shots where you can rake the length of the plane, this will give the best chance to take them out(dead 6 shots are the hardest to make)
ALWAYS fight in the vertical (unless you cant) in other words try to always break turn high....take your maneuvers to the vert...
last- DO NOT "think" DO
what did Bruce say...."I dont make it punch...it punches all on its own"
in other words the more you do it...the better you will get...and it will become second nature.
I will leave you with a couple raw AH films....
when you view them, make sure you tick "use recorded views" and "icons"
http://www.mediafire.com/download/519sngmbr2s8r1t/something_aint_right_with_that.ahf
http://www.mediafire.com/download/ol6ok0wc4ppb22g/5killz4minutes_short.ahf
http://www.mediafire.com/download/ynbdp4ixnbk5pp1/fightin5_51's_and_spit.ahf
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Thanks ink I will download and watch later tonight.
I was in a 3v1, just two minutes ago, it was my K4 vs a spit16, and two la's. One problem I have that I forgot to mention is that I can never hit things during a reversal at all. I just miss the easiest shots it's ridiculous I dont understand how. Granted I'm using taters but when I reversed them they often end up 200 yards in front and I just can't hit them.
The thing that upsets me too is that I outflew the three of them and proceeded to die to an la I didn't kill because others joined, just upsets me so much
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Thanks ink I will download and watch later tonight.
I was in a 3v1, just two minutes ago, it was my K4 vs a spit16, and two la's. One problem I have that I forgot to mention is that I can never hit things during a reversal at all. I just miss the easiest shots it's ridiculous I dont understand how. Granted I'm using taters but when I reversed them they often end up 200 yards in front and I just can't hit them.
The thing that upsets me too is that I outflew the three of them and proceeded to die to an la I didn't kill because others joined, just upsets me so much
That's mostly gunnery and happens to everyone. I say mostly gunnery because there are almost always things you could have done from a stick and rudder perspective that might have made it easier for you to connect with your shot. Shots on reversals are usually quick too, and mostly about feel, so it makes them difficult to correct if you're screwing it up. Keep putting yourself in the position and you'll work out of it. It's almost impossible you'll screw it up all the time. :)
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Thanks ink I will download and watch later tonight.
I was in a 3v1, just two minutes ago, it was my K4 vs a spit16, and two la's. One problem I have that I forgot to mention is that I can never hit things during a reversal at all. I just miss the easiest shots it's ridiculous I dont understand how. Granted I'm using taters but when I reversed them they often end up 200 yards in front and I just can't hit them.
The thing that upsets me too is that I outflew the three of them and proceeded to die to an la I didn't kill because others joined, just upsets me so much
np
ya Aim is the most important aspect of fighting the gang....
if you cant hit your target when needed other baddies show up and overwelm ya.
what I try to do is merge with the highest threat....in a way that denies him a gun solution, but giving me the closest to a HO shot...get it over quick, trying to kill the pilot....
as we merge I will fake him out a couple times make him have to catch up to my moves... as far out as 2.5 make him wonder what I am gonna do....
I imagine a giant ball between us, his nose my nose is the size of the ball, as we merge the ball gets smaller his gun solution gets bigger....I want to get around the ball make it as small as possible at contact....while avoiding his gun solution...never just fly by and then maneuver....the fight starts 3-4k out...
if you get good you can to 85% of the MA merge kill...merge killl....merge kill.....ill repeat what I said originally never try to saddle..
if you are like me and only have rare days the Aim is good you will always end up fighting 4-7 guys and sometimes lots more... :rock
die more often....have a crappy score.....BUT the adrenaline rush of fighting off even 4 guys and making them work for it is far more enticing to me then any other way of flying.
again though you need a plane that is capable...
p39....ehh not so much
don't listen to the guys that say oh you fly an "uber" plane while they fly a p40 with 20 friendlies and have to fight green guys to get their kills.... ;)
don't listen to the guys that go to 30 K or ONLY engage when they have ALL the advantages.... ;)
if you want to fight the gang...you have to fight the gang....stay away from green guys...the best fight you could go to, is when the 2 other countries are fighting...fly that little bit of extra distance, fight smart... fight in the vert... listen to your plane...dont pay attention to the gauges.....stay out of your forward view.
as you make the crossing shots pull the trigger as the enemy plane is coming into your view not while he is already in front.
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To improve snap shots on reversals there's an exercise you can do with another player. Fly a flat scissors, turning into each other and reversing after each pass.
One player is the target and one is the shooter. Use the lead computing gun sight aid in the TA. When you re-plane for ammo switch roles. Initially the target will fly a predictable flight path. As you improve the target will start practicing guns defense, i.e. getting out of the way of the shot, so you will increase skill in both roles. Short regular practice sessions will create the instinctive shot.
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Thanks ink I will download and watch later tonight.
I was in a 3v1, just two minutes ago, it was my K4 vs a spit16, and two la's. One problem I have that I forgot to mention is that I can never hit things during a reversal at all. I just miss the easiest shots it's ridiculous I dont understand how. Granted I'm using taters but when I reversed them they often end up 200 yards in front and I just can't hit them.
The thing that upsets me too is that I outflew the three of them and proceeded to die to an la I didn't kill because others joined, just upsets me so much
I would say use Grizz's advice here(The guy didn't miss)...but the link is stale
http://bbs.hitechcreations.com/smf/index.php/topic,265719.0.html
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Yeah Ink first of all to start off, I do fly a plane capable of dealing with a gang, the K4 is well able to quickly knock out cons from a fight and can move around decently enough to avoid attacks.
Mk108 30mm cannon <------that's the bama that screws me up. I can do well with knocking out cons with a spit8, a Niki, Ki84, but it's that baby up dere ^^ that screws me up. I am a good shot with it, but my reversals are shabby, that is the problem, I often don't line them up correctly or when I track them they either move out my sight when I go to forward view about a millisecond before I should shoot and there they are already out my sight.
Even the ones where I make them overshoot and they fly parallel to my 3-9 line in front of my nose I miss. I do not know where the mistake is during those shots, I think sometimes I fired too late, or my aim isn't directly in the center of them due to lack of vision from the cockpit frames, maybe one of these maybe all. :headscratch:
For the vertical ones I know I'm simply not lining the shot up correctly and not tracking the enemy for the whole time. In both of these the enemy prances out the way by what seems like an inch so many damn times. Overall I'm not so sure exactly how to perfectly set these up.
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I would say use Grizz's advice here(The guy didn't miss)...but the link is stale
http://bbs.hitechcreations.com/smf/index.php/topic,265719.0.html
The shot he described isn't quite the one I have trouble with look, at my previous post up dere. I can make those shots but I need lots of practice to get better at them.
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The shot he described isn't quite the one I have trouble with look, at my previous post up dere. I can make those shots but I need lots of practice to get better at them.
Hitting a plane at the dead 6 is hard with a single MK108. Your almost better spraying MG to get him to turn in then going for the shot Grizz desribes.
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Hitting a plane at the dead 6 is hard with a single MK108. Your almost better spraying MG to get him to turn in then going for the shot Grizz desribes.
Yeah I need to start doing that cause it's pretty annoying when there's someone 200-400 of my and I can't hit him.
However the shot I have problems with is this
http://bbs.hitechcreations.com/smf/index.php/topic,280043.0.html
And along with that I have problems hitting a target in a reversal via a rolling scissors maneuver.
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To improve snap shots on reversals there's an exercise you can do with another player. Fly a flat scissors, turning into each other and reversing after each pass.
One player is the target and one is the shooter. Use the lead computing gun sight aid in the TA. When you re-plane for ammo switch roles. Initially the target will fly a predictable flight path. As you improve the target will start practicing guns defense, i.e. getting out of the way of the shot, so you will increase skill in both roles. Short regular practice sessions will create the instinctive shot.
I completely missed this, I will give it a try.
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Yeah Ink first of all to start off, I do fly a plane capable of dealing with a gang, the K4 is well able to quickly knock out cons from a fight and can move around decently enough to avoid attacks.
Mk108 30mm cannon <------that's the bama that screws me up. I can do well with knocking out cons with a spit8, a Niki, Ki84, but it's that baby up dere ^^ that screws me up. I am a good shot with it, but my reversals are shabby, that is the problem, I often don't line them up correctly or when I track them they either move out my sight when I go to forward view about a millisecond before I should shoot and there they are already out my sight.
Even the ones where I make them overshoot and they fly parallel to my 3-9 line in front of my nose I miss. I do not know where the mistake is during those shots, I think sometimes I fired too late, or my aim isn't directly in the center of them due to lack of vision from the cockpit frames, maybe one of these maybe all. :headscratch:
For the vertical ones I know I'm simply not lining the shot up correctly and not tracking the enemy for the whole time. In both of these the enemy prances out the way by what seems like an inch so many damn times. Overall I'm not so sure exactly how to perfectly set these up.
for some reason I thought you mentioned the 39 :o
K4 is a monster and one of the best for fighting the gang...as far as using the vert....as good as the Ki probably better.... little less maneuverable, but will dance just fine....
the major issue with it is that damn cannon... :rofl
and the canopy bars on the 109s suck.
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Yeah I need to start doing that cause it's pretty annoying when there's someone 200-400 of my and I can't hit him.
However the shot I have problems with is this
http://bbs.hitechcreations.com/smf/index.php/topic,280043.0.html
And along with that I have problems hitting a target in a reversal via a rolling scissors maneuver.
I linked the wrong thread...took me 20 minutes and I prejacked :o
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One huge problem that I'm trying to teach myself to stop doing with the K4 that I think a lot of people might also be doing is trying to "snipe" with the 30mm. When you only have 65 rounds and you want to be getting 5 or more kills then I find myself trying to fire just 3 or 4 30mms at the target but the gun just isn't accurate enough and the muzzle velocity is so low compared to other guns that you pretty much have to lead more than you want. Missing 3 or 4 times while firing on 3-4 rounds adds up quick and I'm finding more success in just leading more than I need and holding the trigger down. I'll waste 6 or 8 taters but it's better than wasting 16 taters missing the "sniping" shot continuously.
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One huge problem that I'm trying to teach myself to stop doing with the K4 that I think a lot of people might also be doing is trying to "snipe" with the 30mm. When you only have 65 rounds and you want to be getting 5 or more kills then I find myself trying to fire just 3 or 4 30mms at the target but the gun just isn't accurate enough and the muzzle velocity is so low compared to other guns that you pretty much have to lead more than you want. Missing 3 or 4 times while firing on 3-4 rounds adds up quick and I'm finding more success in just leading more than I need and holding the trigger down. I'll waste 6 or 8 taters but it's better than wasting 16 taters missing the "sniping" shot continuously.
I can snipe on some shots, reversals not really. I need to fire a continuous stream of 3-6 taters.
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It's not that complicated, and it's not sniping vs tracking shots. It's shot placement in general.
https://www.youtube.com/watch?v=aAO2Np5-UAI
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It's not that complicated, and it's not sniping vs tracking shots. It's shot placement in general.
https://www.youtube.com/watch?v=aAO2Np5-UAI
In general?
The nature of the thing that screws me up is the fact that I mess up sometimes by not keeping constant track of the con as I reverse him, and they usually fly out of the path that would have led them to my sights. Basically it's that and having trouble keeping the enemy in the center of the screen.
I don't know what the hell screws me up in rolling scissors reversals.
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for some reason I thought you mentioned the 39 :o
K4 is a monster and one of the best for fighting the gang...as far as using the vert....as good as the Ki probably better.... little less maneuverable, but will dance just fine....
the major issue with it is that damn cannon... :rofl
and the canopy bars on the 109s suck.
It was I who mentioned the p39 since that is my main ride and people like to gang it : :bhead.
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It was I who mentioned the p39 since that is my main ride and people like to gang it : :bhead.
:o
its not just the 39 they gang....pretty much thats the only way 90% of the MA can play.
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Although there are no icons, watch my "flight of the Violator" film. Every dot you see is a bad guy. You can see how they all start on my 6 and I manage to get 2 planes in the rolling scissors from my overshoot attempt. As the spit16 was coming around, I had another P47 zoom in for a shot, so I had to dodge him, which put the spit in a position I didn't want him to be in. They hit me a couple of times but I was able to get around and finish off both the spit and 109 almost simultaneously.
I have practiced this type of fighting for a long time. I am good defensive fighter because this is how I like to fight in the MA.
I think the problem is if you are using a keyboard right? Is that it is hard to look around all the people. This is dangerous because you never want to lose sight of them, especially in a multi con situation. I'm not positive how to set up a good viewing system on the keyboard. But that is a huge issue because timing your moves to where they are at is huge!!
I keep my "look up" button seperate from my hatswitch in the controller so I can look up and around at the same time. It is very helpful.
You do well in the single con overshoot cause I've seen it. But I think you bleed too much E going for a climb shot, which can work in a 1v1 but not so well vs multiple cons. It is a decision whether to go for the shot, or push the nose down and do a nose down turn to avoid the other opponent. It depends on how far away the guy coming around on your 6 is. Also I would do everything you can to avoid the HO as well and if you can pull a quick emmilman for an angle shot.
It all depends on the position your enemies are in.
A lot of the E guys here are not use to being in a defensive position with low E against faster planes approaching them, so while E fighting may not get you into that position, if you accidently do get in it, you won't have much of a chance because E fighting with faster (more than one con's) appoaching your 6 makes it difficult to reverse E them.
As ink and a few others have said. Making the shot is critical in the position. One missed opportunity and the guy who is E booming you will pluck you.
It is a tough position to be in but if you can keep getting them to miss and over shoot or follow you in the barrel roll then you have a great chance at killing them.
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Although there are no icons, watch my "flight of the Violator" film. Every dot you see is a bad guy. You can see how they all start on my 6 and I manage to get 2 planes in the rolling scissors from my overshoot attempt. As the spit16 was coming around, I had another P47 zoom in for a shot, so I had to dodge him, which put the spit in a position I didn't want him to be in. They hit me a couple of times but I was able to get around and finish off both the spit and 109 almost simultaneously.
I have practiced this type of fighting for a long time. I am good defensive fighter because this is how I like to fight in the MA.
I think the problem is if you are using a keyboard right? Is that it is hard to look around all the people. This is dangerous because you never want to lose sight of them, especially in a multi con situation. I'm not positive how to set up a good viewing system on the keyboard. But that is a huge issue because timing your moves to where they are at is huge!!
I keep my "look up" button seperate from my hatswitch in the controller so I can look up and around at the same time. It is very helpful.
You do well in the single con overshoot cause I've seen it. But I think you bleed too much E going for a climb shot, which can work in a 1v1 but not so well vs multiple cons. It is a decision whether to go for the shot, or push the nose down and do a nose down turn to avoid the other opponent. It depends on how far away the guy coming around on your 6 is. Also I would do everything you can to avoid the HO as well and if you can pull a quick emmilman for an angle shot.
It all depends on the position your enemies are in.
A lot of the E guys here are not use to being in a defensive position with low E against faster planes approaching them, so while E fighting may not get you into that position, if you accidently do get in it, you won't have much of a chance because E fighting with faster (more than one con's) appoaching your 6 makes it difficult to reverse E them.
As ink and a few others have said. Making the shot is critical in the position. One missed opportunity and the guy who is E booming you will pluck you.
It is a tough position to be in but if you can keep getting them to miss and over shoot or follow you in the barrel roll then you have a great chance at killing them.
bolded in red is great advice :aok
and ya if you are using the keyboard to look around that has gotta suck bad.... :O
timing your moves to where they are going to be is pretty much right up there with landing the hits....
the guy who showed me AH, when I first started playing, he would sit behind me watching me fight and every 2 seconds...check 6.....check 6....check 6.....haha
literally you should be spending the least amount of time in your forward view.....
one of the things that make AH stand above all the other flight games is its view system.
lose sight.... lose fight...you must be able to track not only one con close but all the baddies in icon distance....no matter how many there are.
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Should turn off Enemy Icons in the MA :devil
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Should turn off Enemy Icons in the MA :devil
Would be fun...they do it in the AVA and it's awesome.
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Should turn off Enemy Icons in the MA :devil
Come on over to the AvA and give it a whirl.
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I can't do it I just give up. Advice is advice it won't magically make me get better, I have tried the things yall tell me I last 10 seconds in a 2v1 :) I can't even live longer that 10 seconds in some 1v1's with lemmings how am I to ever get good at this. :)
Then I just can't hit anything, I don't know how to improve my aim on that part that stuff doesn't happen. Thanks for the help though guys.
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I can't do it I just give up. Advice is advice it won't magically make me get better, I have tried the things yall tell me I last 10 seconds in a 2v1 :) I can't even live longer that 10 seconds in some 1v1's with lemmings how am I to ever get good at this. :)
Then I just can't hit anything, I don't know how to improve my aim on that part that stuff doesn't happen. Thanks for the help though guys.
Try shooting one tator at a time for a tour....your going to die a lot but next tour you will be a lot more accurate with 3-5 round burts.
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Try shooting one tator at a time for a tour....your going to die a lot but next tour you will be a lot more accurate with 3-5 round burts.
I often die before I even get a shot. That only seems it'll help with 1v1s when I ever get a shot.
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I often die before I even get a shot. That only seems it'll help with 1v1s when I ever get a shot.
we ever fight before my hiatus?
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I can't do it I just give up. Advice is advice it won't magically make me get better, I have tried the things yall tell me I last 10 seconds in a 2v1 :) I can't even live longer that 10 seconds in some 1v1's with lemmings how am I to ever get good at this. :)
Then I just can't hit anything, I don't know how to improve my aim on that part that stuff doesn't happen. Thanks for the help though guys.
Advice is not practice. Advice is not skill training. Advice is instructions for practicing to gain skills. You have to do the work.
Practicing by fighting in the MA is essential but it's not as efficient for skill building as drills and organized practice.
Some players already had 10 years flight sim experience when Aces High first started 15 years ago. If you can already win most 1v1 in similar aircraft you're doing very well.
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Advice is not practice. Advice is not skill training. Advice is instructions for practicing to gain skills. You have to do the work.
Practicing by fighting in the MA is essential but it's not as efficient for skill building as drills and organized practice.
Some players already had 10 years flight sim experience when Aces High first started 15 years ago. If you can already win most 1v1 in similar aircraft you're doing very well.
I understand that. I just don't think I'm ever really gonna get it down.
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I understand that. I just don't think I'm ever really gonna get it down.
Look at how many years the players offering advice have been around.
If you fight multiple cons from a disadvantage it's normal to lose if one of them knows what to do and you don't get him first.
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Have you been in the TA? Why don't you grab a couple guys and meet me in there (pretty please? I get lonely in there...) and we'll practice ganging eachother. In there we won't have to worry about getting shot so much, instead we can focus on looking around and understanding what's happening first.
I betcha I'm a worse shot than you are. :neener:
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Look at how many years the players offering advice have been around.
If you fight multiple cons from a disadvantage it's normal to lose if one of them knows what to do and you don't get him first.
I'll keep practicing then, it just gets tiring is all.
we ever fight before my hiatus?
Yes though I wasn't as good then as I am now, I'm better at a few things. It was that night like 12-1 in the morning we were in the DA w/ some TopGun members, Bone, Ghost, Poison, WarDogz and another I can't remember
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Have you been in the TA? Why don't you grab a couple guys and meet me in there (pretty please? I get lonely in there...) and we'll practice ganging eachother. In there we won't have to worry about getting shot so much, instead we can focus on looking around and understanding what's happening first.
I betcha I'm a worse shot than you are. :neener:
I'll check the TA to look for ya whenever I'm on.
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I'll keep practicing then, it just gets tiring is all.
Yes though I wasn't as good then as I am now, I'm better at a few things. It was that night like 12-1 in the morning we were in the DA w/ some TopGun members, Bone, Ghost, Poison, WarDogz and another I can't remember
ill be back next week sometimes, lets go to TA and get some training in...work on timing and over shoots :aok
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ill be back next week sometimes, lets go to TA and get some training in...work on timing and over shoots :aok
Can't wait! :rock
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Can't wait! :rock
thanx man...that makes 2 of us :airplane:
you know you miss it when you find yourself going over fights from 8 years ago....when you are starting to fall asleep and bamm you are in the cockpit looking around and seeing a cloud of red...knowing you will die...but being the last fighter of the empire you know you must dive in and deal as much damage as you can,..... :D
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I'll keep practicing then, it just gets tiring is all.
Anarchy, it has been said already, but I'll mention it again because there is an important factor to this: Get with one or two guys (preferably Trainers) in the TA and have them methodically show you how to set up reversal shots.
The problem with just fur-balling and hoping you finally figure it out on your own is that 1) you can spend a whole lot of time "practicing" the wrong technique without ever improving and 2) you will develop the muscle memory of doing it wrong instead of practicing doing it right.
The key is to see and do it right a few times FIRST -- THEN go out and practice it. It usually takes someone methodically walking you through the process. Get with 2 guys if you can and join the plane of one as he shows you how to do it, so you can see it done right from the pilot perspective. Then try to do it yourself. Once you can repeat the technique, THEN go practice it in a fur-ball.
There is a saying I like to borrow (from Cal Ripkin Sr., IIRC): "Practice doesn't make perfect. PERFECT PRACTICE makes perfect."
Continuing the Baseball analogy, if you have a bad technique for fielding a ground balls and just practice over and over by taking thousands of ground balls, all you are doing is practicing bad technique. They key is to first see and feel the correct technique, which takes INSTRUCTION, not practice, THEN go practice the correct technique by taking those thousand ground balls (or fur-balling multi-cons like crazy) until the correct technique is habit.
My two cents...
<S>
Ryno
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Anarchy, it has been said already, but I'll mention it again because there is an important factor to this: Get with one or two guys (preferably Trainers) in the TA and have them methodically show you how to set up reversal shots.
The problem with just fur-balling and hoping you finally figure it out on your own is that 1) you can spend a whole lot of time "practicing" the wrong technique without ever improving and 2) you will develop the muscle memory of doing it wrong instead of practicing doing it right.
Continuing the Baseball analogy, if you have a bad technique for fielding a ground balls and just practice over and over by taking thousands of ground balls, all you are doing is practicing bad technique. They key is to first see and feel the correct technique, which takes INSTRUCTION, not practice, THEN go practice the correct technique by taking those thousand ground balls (or fur-balling multi-cons like crazy) until the correct technique is habit.
My two cents...
<S>
Ryno
I like the baseball analogy. I was a pitcher for 16 years. The way my father taught me to pitch was reading a book about using the proper mechanics and perfecting the proper form to pitching. There are so many short falls for pitchers like short arming or not following through all the way, or throwing curve balls the wrong way. That is really a major down fall for pitchers. Like any sport, there are people who know how to train correctly and some who don't take the time to learn it properly, they still consider themselves pitchers, but one clearly understands the craft better and thus has better results on the field.
Experience always plays a major roll. Being extremely use to your stick layout and feeling of the planes with that controller make a huge difference.
A lot of things in AH require timing. It is something that just takes experience.
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Anarchy, it has been said already, but I'll mention it again because there is an important factor to this: Get with one or two guys (preferably Trainers) in the TA and have them methodically show you how to set up reversal shots.
The problem with just fur-balling and hoping you finally figure it out on your own is that 1) you can spend a whole lot of time "practicing" the wrong technique without ever improving and 2) you will develop the muscle memory of doing it wrong instead of practicing doing it right.
The key is to see and do it right a few times FIRST -- THEN go out and practice it. It usually takes someone methodically walking you through the process. Get with 2 guys if you can and join the plane of one as he shows you how to do it, so you can see it done right from the pilot perspective. Then try to do it yourself. Once you can repeat the technique, THEN go practice it in a fur-ball.
There is a saying I like to borrow (from Cal Ripkin Sr., IIRC): "Practice doesn't make perfect. PERFECT PRACTICE makes perfect."
Continuing the Baseball analogy, if you have a bad technique for fielding a ground balls and just practice over and over by taking thousands of ground balls, all you are doing is practicing bad technique. They key is to first see and feel the correct technique, which takes INSTRUCTION, not practice, THEN go practice the correct technique by taking those thousand ground balls (or fur-balling multi-cons like crazy) until the correct technique is habit.
My two cents...
<S>
Ryno
Will do Ryno I'll find time for it
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I'll keep practicing then, it just gets tiring is all.
When I first jumped into AH I always upped in the area that we were most outnumbered, thinking that would be the best way I could help my country; by starting to even out the odds in those areas. That meant I was always fighting outnumbered. It didn't matter to me what the odds were. I knew I could affect the outcome of the war by focusing the enemy on me. Along the way I got to a point that I could win almost all 1:2's, most 1:3's and an occasional 1:4. Anything more that that's just attempting to survive and distract the enemy. Anyone who tells you they can consistently beat odds of 1:4 or greater is lying. At least they're not doing it by scrumming in the dirt like I typically was.
Later I went through phases playing for score (I was consistently a top 10-50 player overall) and phases flying every plane in the plane set until I landed multiple kills in each (I did several rotations through the plane set like this).
Now I mostly play for scenarios but for a long time when I upped in the MA I didn't know what to do. I had no set objective like I always had so I went back to my earliest days of trying to even out the odds. There's nothing like staying alive in a 10-20 on 1 and making the opponents think who's that?
Here's a few things I've learned over the years, many of which have already been stated:
1. Know everything there is to know about the plane you're flying.
2. Know most of what there is to know about every plane in the plane set.
3. Maintain altitude to the best of your ability.
4. Manage E effectively so you can go vertical if you have to.
5. Keep your head on a swivel. The one con you didn't track will kill you.
6. Never stop maneuvering, even for a second.
7. Don't saddle up unless the opponent is always maneuvering and then, only for a second or two at most.
8. Be unpredictable.
9. Think two to three moves ahead. Plan, Execute, Evaluate, Adjust, Execute... never stop.
10. Stay skinny. Give them a side profile just as they line up for the shot. A side benefit is being able to roll the opposite direction for the overshoot.
11. Kill targets of opportunity (crossing shots, high deflection, high lead turn shots, overshoots...). Defense first, offense second, always.
12. Try to coax bigger threats into becoming targets of opportunity but don't lose sight of the bigger picture.
13. Kill quickly and effectively (in the most difficult situations to do so).
14. Keep everyone in one view if possible (I prefer front quarter).
15. Don't worry about score. It won't look good.
If you can do all those things you can effectively manage a multi-con engagement but don't think it will come easily and without pain.
Now let me tell you about the day I killed five Brewsters in my Spitfire...
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I have some films I will post here later.