Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Skuzzy on March 13, 2015, 02:53:30 PM
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Here is a sneak shot of the current state of the Alpha cockpits, compared to the current game cockpits. This is the Hurricane.
The current cockpit.
(http://bbs.hitechcreations.com/images/alpha/hurbefore.jpg)
The current Alpha.
(http://bbs.hitechcreations.com/images/alpha/hurafter.jpg)
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:aok :banana:
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I realize my question might sound bad ... what is the difference? Im sure there's a million of little things but I can't see anything obvious. :embarrassed:
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I realize my question might sound bad ... what is the difference? Im sure there's a million of little things but I can't see anything obvious. :embarrassed:
Shadows caught my attention, the alpha looks more realistic a little bit rougher/gritter (realistic wornout-type look).
I like it. :cool:
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Alpha not so "monotone"? Seems to be be a bit more contrasting colors in the aplha model. Maybe I'm not sayin it right. Seems easier on the eyes at first glance.
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The "new" cockpit looks softer. It's not as sharp and most noticeably, isn't beating my head in with white. :)
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Everything about this looks really good, especially the bright white needles which were always so grating. the new lighting is so promising. The picture shows off the advantages of the increased elevation resolution as well.
The new release is starting to look pretty nice.
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Everything about this looks really good, especially the bright white needles which were always so grating. the new lighting is so promising. The picture shows off the advantages of the increased elevation resolution as well.
The new release is starting to look pretty nice.
Oh yeah. I really like how the sky looks. :aok For me, it's the white in the cockpit being toned down that drew my attention right away. It looks a LOT better and is easier on the eyes. :)
Skuzzy, is the top image set with AH at maximum graphics?
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Oh yeah. I really like how the sky looks. :aok For me, it's the white in the cockpit being toned down that drew my attention right away. It looks a LOT better and is easier on the eyes. :)
Skuzzy, is the top image set with AH at maximum graphics?
It does kind of look like self-shadow is off in the 'current one' although I'm not sure if that's just because the shadowing is better in the alpha and more is picked up...?
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Shadows caught my attention, the alpha looks more realistic a little bit rougher/gritter (realistic wornout-type look).
I like it. :cool:
Gotcha, I thought the dark cockpit was because of the sun position.
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I think that it looks good.
:aok
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The white toned down and the gauges looking like they are glass covered (look at the fuel) are what caught my eye.
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Beautiful work, looks like a great deal of effort went into the fine detail. Looking forward to the update more and more.
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Skuzzy, is the top image set with AH at maximum graphics?
This
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Slash the top one is the current Huricane and teh bottom is with the AH3 settings..
LawnDart
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I realize my question might sound bad ... what is the difference? Im sure there's a million of little things but I can't see anything obvious. :embarrassed:
The shadow across the gauges and the definition in general. I think it is a substantial improvement
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Skuzzy,
Have you noticed a notable need for increased graphics performance to run at the level shown in the above screenies?
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Skuzzy,
Have you noticed a notable need for increased graphics performance to run at the level shown in the above screenies?
While Im sure that is the number one question on most peoples mind, I don't think we will get a strait answer until they are ready to release the beta. Even then it may still get some tweaking so the answer may change again.
This waiting sure does suck!
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I see we still need to check the bobbin on the hurri before takeoff.
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I see we still need to check the bobbin on the hurri before takeoff.
Took me a while to get what you were referring to. never noticed it during the 5 years I used the C as my main ride.
At first I thought you used a plum bob to see if you were sober enough to fly, but I reserve that for Duces. Sadly I forget to do that test when I need it most :bhead
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Slash the top one is the current Huricane and teh bottom is with the AH3 settings..
LawnDart
We are wanting to know of the top shot is with Current Aces High set to maximum graphics or not. The bottom one Skuzzy wouldn't be able to tell us as it is still in Alpha, and those maximum settings (if it's set for current alpha) will still be the same or not come release.
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Skuzzy,
Have you noticed a notable need for increased graphics performance to run at the level shown in the above screenies?
Take this as a hint: Unlike some other game developers HTC never has been known to code for the current highest end rigs and beyond.
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The terrain Graphics was much more detailed.
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Skuzzy,
Have you noticed a notable need for increased graphics performance to run at the level shown in the above screenies?
somewhere ether HTC or Skuzzy(think HTC)
said they are gonna change the needed min specs from 256 to 512.
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Here for reference. AH2 HurriIIc cockpit with everything maxed. My video card has 1024 ram and I can sit on the runway enjoying how pretty this is. At an FPS of 21, at least it looks good for posting screen shots. I used the default gamma of 1.0. Bit dark isn't it.....
(http://i1231.photobucket.com/albums/ee508/KDavis6030/hurri2.jpg)
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somewhere ether HTC or Skuzzy(think HTC)
said they are gonna change the needed min specs from 256 to 512.
That's the goal, but can't be guaranteed to be the end result. So you guys will just have to wait til it's done. :neener:
Here for reference. AH2 HurriIIc cockpit with everything maxed. My video card has 1024 ram and I can sit on the runway enjoying how pretty this is. At an FPS of 21, at least it looks good for posting screen shots. I used the default gamma of 1.0. Bit dark isn't it.....
(http://i1231.photobucket.com/albums/ee508/KDavis6030/hurri2.jpg)
Pretty sure you mean that's the AH Alpha, because that's the Alpha's default gunsight.
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Pretty sure you mean that's the AH Alpha, because that's the Alpha's default gunsight.
No, it's default for current AH as well. I know because the gun sight I use on the 87 G-2 hasn't been changed from when we got it. I haven't changed it simply because I don't know which gun sight I need to change it too. lol :o
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This is the current game's default gunsight:
(http://i1076.photobucket.com/albums/w460/Mar0100/default.png) (http://s1076.photobucket.com/user/Mar0100/media/default.png.html)
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It's an AH2 screen capture with everything turned on and one of my own gunsights.
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No! NO! I'm right and YOU'RE wrong!! You can't do this to me! :furious
:bolt:
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:rofl
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(http://media.giphy.com/media/11t9sYRP19MFd6/giphy.gif)
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No! NO! I'm right and YOU'RE wrong!! You can't do this to me! :furious
:bolt:
:rofl
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Mar has the correct gunsite.
The cockpit looks nice! I ran across a 3-D look into a spitfire yesterday and I tried to post the websits but the site got blocked from too many people killing the server. Anyhow, the cockpit looked identical to AH. I think they do a great job with the instruments. Although I'm not quite sure of the changes you have made for this hurricane cockpit (still looks clean to me though) I'm sure they will continue to look as realistic as possible.
Maybe you could show us the new temp cockpit hahaha ;)
Good luck with the beta, glad to keep seeing updates and cannot wait to fly it!
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The "new" cockpit looks softer. It's not as sharp and most noticeably, isn't beating my head in with white. :)
Could always turn down the gamma :neener: :bolt:
See now for me. My 53 year old eyes kinda prefer the brighter white especially zoomed out at my normal viewing distance and angle/seating position.
If Skuzzy would be so kind as to please post a pick from the normal average seated position
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I like the work they have done.........
But it still looks dated when place side by side with other flight sims.
(http://images.bit-tech.net/content_images/2012/06/il-2-sturmovik-cliffs-of-dover-revisted/2012-05-31_00002-1280x1024.jpg)
(http://images.bit-tech.net/content_images/2012/06/il-2-sturmovik-cliffs-of-dover-revisted/2012-05-31_00004-1280x1024.jpg)
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I like the work they have done.........
But it still looks dated when place side by side with other flight sims.
(http://images.bit-tech.net/content_images/2012/06/il-2-sturmovik-cliffs-of-dover-revisted/2012-05-31_00002-1280x1024.jpg)
(http://images.bit-tech.net/content_images/2012/06/il-2-sturmovik-cliffs-of-dover-revisted/2012-05-31_00004-1280x1024.jpg)
HA! See the gauges are whiter!
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One thing clearly needed is ambient occlusion (this is lights reflecting off walls and such) for things like gear indicators and backlit gauges which hopefully means we get some form of weather or night time in the MA. Also this night time should be at an increased time multiplier (say night time only lasts 1 hour or something where daytime is 3). Secondly we need someway to see that there are actually windows in the cockpit, small scratches near the base of the windows and such, not enough so its distracting but enough to see its there.
Sadly I'm doubting much of the night time stuff will happen with the current state of affairs.
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One thing clearly needed is ambient occlusion (this is lights reflecting off walls and such) for things like gear indicators and backlit gauges which hopefully means we get some form of weather or night time in the MA. Also this night time should be at an increased time multiplier (say night time only lasts 1 hour or something where daytime is 3). Secondly we need someway to see that there are actually windows in the cockpit, small scratches near the base of the windows and such, not enough so its distracting but enough to see its there.
Sadly I'm doubting much of the night time stuff will happen with the current state of affairs.
Night time fighting and even when at dusk is extremely difficult to fight. But it may make it pretty fun. Just shedding some light (pun intended) that night time fighting very hard!!
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I like the work they have done.........
But it still looks dated when place side by side with other flight sims.
Released with major bugs, abandoned by developer, community had to come up with fixes. Awesome.
How many players in the same arena?
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See Rule #4
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Released with major bugs, abandoned by developer, community had to come up with fixes. Awesome.
How many players in the same arena?
Nothing you said has anything to do with the quality of graphics.
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Night time fighting and even when at dusk is extremely difficult to fight. But it may make it pretty fun. Just shedding some light (pun intended) that night time fighting very hard!!
Perhaps not make it a hardcore realistic night, all it needs to do is add a change of pace. Also hopefully we can get some flame effects from the exhaust stacks to see planes easier at night.
I know myself that constant sunny daytime with no weather what so ever makes the game seem very boring and dull over long periods.
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SilverZ06, CavI didn't want to go there, but indeed. :uhoh On the plus side, this new version is planting the seeds of all the necessary lighting goodies to eventually be able to tackle the 10 years behind look. :old: If AH wants to one day be taken as a serious simulator, they'll eventually have to kick it up in the 'detail/immersion' department. It was always what killed it for who ever I tried to make friends/co-worker join. :cry
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SilverZ06, CavI didn't want to go there, but indeed. :uhoh On the plus side, this new version is planting the seeds of all the necessary lighting goodies to eventually be able to tackle the 10 years behind look. :old: If AH wants to one day to be taken as a serious simulator, they'll eventually have to kick it up in the 'detail/immersion' department. It was always what killed it for who ever I tried to make friends/co-worker join. :cry
Well I don't think we need to be worrying about super charger settings, mixture, and starting engines on a cold day. ARMA has this type of simulation with helicopters, realistic flight model, but not a simulator where you need to press a thousand buttons.
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Well I don't think we need to be worrying about super charger settings, mixture, and starting engines on a cold day. ARMA has this type of simulation with helicopters, realistic flight model, but not a simulator where you need to press a thousand buttons.
He was referring to the detail not the flight characteristics but in terms of detail he is correct. Many of my friends say the same thing. I really hope to see more towns and cities personally. I hope they can one day make it perfect lol.
And I agree olds some weather in the atmosphere would be cool :aok
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Yes and it's definitely Hitech's view on it from talking with him many years ago. The problem for me is the 'power of the graphics'. Peeps that don't know much about flying I'm trying to introduce AH to end up going for something else with much better graphics. The way of thinking is : better graphics means better 'sim'. My other friends that actually do know how to fly a plane are split. Some have no problem with the dumb down physics of WT because the 'atmosphere is fun', the purists bypass AH because of the graphics and go to DCS.
AH would implode if we had to do real pilot stuffs, so it's right on with the difficulty level, amazing with the galore amount of content, and outstanding community feel ... but the graphics fail to hook up my friends and it's bypassed. :furious
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HA! See the gauges are whiter!
Oh crap! Just realised that wasnt a real cockpit
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One thing clearly needed is ambient occlusion (this is lights reflecting off walls and such) for things like gear indicators and backlit gauges which hopefully means we get some form of weather.....
I would love seeing rain hit the canopy :rock
a bit on Ambient Occlusion
it does not add any lighting...it actually simulates shadows...IE its changes the degree of darkness on each pixel.....
a cheap and easy way of doing this is an AO texture.
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Better to be a master of tiddlywinks in a golden palace than a master of the universal principles in a mountain hut. It would indeed be fantastic to have IL2 graphics with 600 players and 20x20 sectors of 25miles by 25miles.
So all of you game graphics experts please explain the limitations of making that happen. IL2, WarBlunder and DCS seem to have never cracked that conundrum. The maximum number of players in their worlds is what...32 or 64? And the size of their world, 10miles by 10miles?? Seems eyeorgasim intensity is limited to the size of the "world" environment and number of player objects enjoying the eyeball pr@n with you.
1. - What did Hitech have to sacrifice for that max player number of 600 in a gigantic world?
2. - And you same guys who do it every time Hitech releases previews from the alpha. Why do you poke Hitech in the eye each and every time? When you know you are going to do it as long as he doesn't suddenly release IL2 graphics with 600 player arenas?
Why can't the other companies give you eyeorgasims with 600 players in their arenas? The age old unspoken argument is, it's Hitech's job to pet your tusshie, not yours to be a game design expert, and who cares when you rule the fantasysphere universe from behind your monitor. I think some fingers in ears and la,la,la,la, can't hear you is happening also.
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Better to be a master of tiddlywinks in a golden palace than a master of the universal principles in a mountain hut. It would indeed be fantastic to have IL2 graphics with 600 players and 20x20 sectors of 25miles by 25miles.
So all of you game graphics experts please explain the limitations of making that happen. IL2, WarBlunder and DCS seem to have never cracked that conundrum. The maximum number of players in their worlds is what...32 or 64? And the size of their world, 10miles by 10miles?? Seems eyeorgasim intensity is limited to the size of the "world" environment and number of player objects enjoying the eyeball pr@n with you.
1. - What did Hitech have to sacrifice for that max player number of 600 in a gigantic world?
2. - And you same guys who do it every time Hitech releases previews from the alpha. Why do you poke Hitech in the eye each and every time? When you know you are going to do it as long as he doesn't suddenly release IL2 graphics with 600 player arenas?
Why can't the other companies give you eyeorgasims with 600 players in their arenas? The age old unspoken argument is, it's Hitech's job to pet your tusshie, not yours to be a game design expert, and who cares when you rule the fantasysphere universe from behind your monitor. I think some fingers in ears and la,la,la,la, can't hear you is happening also.
Oh I completely forgot constructive criticism was not allowed here. 600 players in one arena? Planet side 2 has up to 2000 players in one arena and it doesn't look like its from the 1990s
(http://calmdowntom.com/wp-content/uploads/full-21384-41621-planetside2_2012_08_09_17_00_17_02.jpg)
Also ARMA 2 from 2009 has amazing graphics and has ground, air, sea, and jet combat with some arena topping 400 players back when the servers where up for ACE mod
It also doesn't look like the 1990s
(http://www11.onrpg.com/wp-content/uploads/2014/06/Arma-2-Tank.jpg)
Also bustr, I fail to see how once outside the render distance (14 miles) how that would effect rendering speed.
EDIT: I also think its funny you say "600 player arenas" where for the most part its hard pressed to ever get over 200.
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Waa, why won't you do it like the other guys Hitech. Is not constructive criticism. Nor is looky at what the other guys can do and I'll rub this in your face any time you post your outdated graphics to show me what you are doing for me lately. Constructive criticism assumed room temp along with Elvis a long time ago. Now it's shades of Occupy Wall street until you get what you want or else.......
There is a disconnect between the waa'ers and what has to be sacrificed to make this game work and probably not loose it's 80% who pay the light bill. Otherwise the waa'ers are accusing Hitech of something by continuously poking him in the eye over any changes he makes but the ones they have decided will make them happy, without knowing how this game works.
I suspect you don't know how this simulation works and are attempting to wing it based on casual observation as a player and not the programmers. Posting pretty pictures does not enlighten anyone to the motors under the hood and their differences.
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Bustr, look how comparable this screen shot is to what HTC is offering. This is from 2006!
(http://www.shockwaveproductions.com/store/wwiifighters/default_files/image007.jpg)
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Ww2 cockpits aren't that detailed. You can only do so much.
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Oh I completely forgot constructive criticism was not allowed here. 600 players in one arena? Planet side 2 has up to 2000 players in one arena and it doesn't look like its from the 1990s
And it also bogs down into a slide show when there is a medium to large size battle taking place.
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And it also bogs down into a slide show when there is a medium to large size battle taking place.
Battle? AFAIK that was/is an addon to FS2004.
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Ww2 cockpits aren't that detailed. You can only do so much.
uwotm8?
(http://d.ibtimes.co.uk/en/full/1388188/spitfire-10.jpg)
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HTC should just hire half a dozen Thai artists to overhaul all the old models.
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@Skuzzy
What exactly is the difference between the two version. I see that glass has been added to some gauges. Looks like there may be a specular map added as well.
I like the way the colour gradient changes in the sky.
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Haven't played much of Warthunder, but I think DCS gets away with their beautiful cockpits by sacrificing ground texture. I've flown low and slow in DCS and a lot the ground looks like MSFS circa 1996.
I'd also point out that the differences between what we have now and what's in the alpha are hard to tell from a screenshot, but much more apparent when you're actually in game.
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WWII cockpits are 100% detailed..as is everything else real.
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uwotm8?
(http://d.ibtimes.co.uk/en/full/1388188/spitfire-10.jpg)
Right. But in the picture they posted, you can only see 1/5th of the entire cockpit. The main panal really isn't that detailed different than real life. The rest of the cockpit is a different story. Sticking more buttons and knobs shouldnt be too much of a hassle.
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Right. But in the picture they posted, you can only see 1/5th of the entire cockpit. The main panal really isn't that detailed different than real life. The rest of the cockpit is a different story. Sticking more buttons and knobs shouldnt be too much of a hassle.
I understand and I also agree with your statement. You would think HTC would post more than one zoomed in picture to show new technologies which they're implementing.
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Okay I found the Website is working again.
check out this 3D view of a spitfire cockpit. pretty cool!!
https://www.haraldjoergens.com/panoramas/spitfire-td314/files/ (https://www.haraldjoergens.com/panoramas/spitfire-td314/files/)
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Battle? AFAIK that was/is an addon to FS2004.
Olds was referring to Planetside 2 and I was reminding him how much lag there is in medium to large size battles in that game.