Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: glzsqd on March 14, 2015, 01:47:38 PM

Title: Sqaud Insignia
Post by: glzsqd on March 14, 2015, 01:47:38 PM
(http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Insignia%20Preview%20copy_zps3eimluku.jpg)

Still needs to be cleaned up but im happy with it. Any thoughts or suggestions?

I might throw in some filters as well.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 14, 2015, 03:06:53 PM
Is there anyone who knows how to properly set up Nose Art ingame? whenever I try to save my Nose art as a bitmap it changes the RBG values of the backround. This makes it so there will be a Big grey Block on the airplane in game.


I'm using CS4 and Paint
Title: Re: Sqaud Insignia
Post by: Mar on March 14, 2015, 04:38:30 PM
I ran into the same problem. :old:

I used gimp, and was able to open and change the rbg table after it was converted. Use color select tool to select the new background color and I think it should highlight it in the table, then change it to what it needs to be.
Title: Re: Sqaud Insignia
Post by: Slash27 on March 14, 2015, 05:06:44 PM
Must be a T-850. The 800s refused to wear berets and for good reason.
Title: Re: Sqaud Insignia
Post by: ink on March 14, 2015, 05:11:46 PM
is that the full size of it?

whet I mean is the image, the full size compared to the grey around it?

I would first enlarge the image to take up as much space as possible, then I would change the font, for your "sloppy terminators 242nd"

I highly doubt that will be able to be read at all.


I use GIMP....but I believe the color for transparency is 176,176,176. :headscratch:
Title: Re: Sqaud Insignia
Post by: Mar on March 14, 2015, 06:42:46 PM
Here is my gimped up version all ready to go for you, but like INK said that font is pretty much unreadable even though I used my special resizing technique.

(http://i1076.photobucket.com/albums/w460/Mar0100/Sloppy%20Insignia.png)
Title: Re: Sqaud Insignia
Post by: glzsqd on March 14, 2015, 07:17:00 PM
Now how do I go about testing these without being a squad CO.


Thanks a lot Mar that was really nice of you
Title: Re: Sqaud Insignia
Post by: Mar on March 14, 2015, 07:38:32 PM
Now how do I go about testing these without being a squad CO.

Errr... mmmm... uhhh...

Thanks a lot Mar that was really nice of you

My pleasure! :cheers:
Title: Re: Sqaud Insignia
Post by: TheBug on March 14, 2015, 08:38:23 PM
I think it sucks.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 14, 2015, 08:41:49 PM
How so?
Title: Re: Sqaud Insignia
Post by: Someguy63 on March 14, 2015, 08:57:06 PM
How so?

Just ignore it
Title: Re: Sqaud Insignia
Post by: TheBug on March 14, 2015, 09:09:32 PM
How so?

It looks comical, amateurish, and blurry.  But I do have to acknowledge the fact that my opinion may be slightly tainted because I don't like you and you misspelled squad .  Good luck with creating a better insignia.   :salute
Title: Re: Sqaud Insignia
Post by: TheBug on March 14, 2015, 09:10:07 PM
Just ignore it

He asked for opinions you cream puff.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 14, 2015, 09:12:08 PM
Its ment to be comical, I'm a amateur, and I used a blur tool.

Any particular reason why you don't like me?  Just wondering.


Title: Re: Sqaud Insignia
Post by: TheBug on March 14, 2015, 09:18:19 PM
Its ment to be comical, I'm a amateur, and I used a blur tool.

Any particular reason why you don't like me?  Just wondering.

It is your insignia and you asked for opinions.

I don't like you because you come across as one of many who in my opinion has destroyed the soul of this game(and those like it) from what I remember of it many years ago.  I don't think you do it maliciously, and I don't fault you, but I can't help from not liking you.  Plus you misspelled squad.
Title: Re: Sqaud Insignia
Post by: Someguy63 on March 14, 2015, 09:19:15 PM
You are good at making friends
Title: Re: Sqaud Insignia
Post by: TheBug on March 14, 2015, 09:21:54 PM
You are good at making friends

I don't want you or him to be my friend.  You struggled to figure that out?
Title: Re: Sqaud Insignia
Post by: Someguy63 on March 14, 2015, 09:28:28 PM
I don't want you or him to be my friend.  You struggled to figure that out?

No I struggle to figure out whether you are capable of being respectful. :aok

Should we go to the library and rent you out a book on respect?
Title: Re: Sqaud Insignia
Post by: glzsqd on March 14, 2015, 09:29:34 PM
It is your insignia and you asked for opinions.

I don't like you because you come across as one of many who in my opinion has destroyed the soul of this game(and those like it) from what I remember of it many years ago.  I don't think you do it maliciously, and I don't fault you, but I can't help from not liking you.  Plus you misspelled squad.

I do appreciate your input, I was simply offering explanations to why it's the way it is.


Is there anything I've done in particular that has destroyed the soul of the game? How exactly do I come across as someone who does this? I've only been playing for a little over a year so I really wouldn't know what it was like many years ago.
Title: Re: Sqaud Insignia
Post by: Devil 505 on March 14, 2015, 09:37:54 PM
First to make the gray transparent, it needs to be pure white. Second, the text is useless as it will be unreadable. Third, for a squad that has "Terminator" in the name, your emblem has little that resembles one. It looks more like French Mr. T has a flesh eating disease.

Of course, if you were emphasizing "Sloppy" you did a damn fine job of it.  :devil
Title: Re: Sqaud Insignia
Post by: USRanger on March 14, 2015, 09:54:53 PM
Now how do I go about testing these without being a squad CO.


Thanks a lot Mar that was really nice of you

If your squad already has a nose art, the .bmp will be in your Aces High/Squads folder with the name of the squad leader.  Simply delete that nose art and replace it with your new .bmp, which must be the same name as the squad CO/creator.  When you play the game you will now see the new nose art on your planes.  Only you will see it.  Everyone else will still see the old nose art, unless/until a new one is submitted & accepted by HTC by the squad CO via "Upload Noseart".   
Title: Re: Sqaud Insignia
Post by: Devil 505 on March 14, 2015, 10:51:33 PM
If your squad already has a nose art, the .bmp will be in your Aces High/Squads folder with the name of the squad leader.  Simply delete that nose art and replace it with your new .bmp, which must be the same name as the squad CO/creator.  When you play the game you will now see the new nose art on your planes.  Only you will see it.  Everyone else will still see the old nose art, unless/until a new one is submitted & accepted by HTC by the squad CO via "Upload Noseart".

Be sure to save a backup of the old one just in case.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 14, 2015, 10:53:18 PM
Thanks Rangers.

I really appreciate all the comments and suggestions. I'm going to continue working on it and see if I can get it to look a little more, ummm professional I guess. It's supposed to be silly but I still want it to be recognizable and well done.

Ill keep this thread updated for now <S>

(http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Insignia%20Half%20Face%20copy_zpsiriufzyy.png)

Might use one as a squad insignia and another just for nose art.
Title: Re: Sqaud Insignia
Post by: Mar on March 14, 2015, 11:03:19 PM
Aces High uses the color 176.176.176 for transparency in the nose art.
Title: Re: Sqaud Insignia
Post by: darkzking on March 15, 2015, 01:11:15 AM
It is your insignia and you asked for opinions.

I don't like you because you come across as one of many who in my opinion has destroyed the soul of this game(and those like it) from what I remember of it many years ago.  I don't think you do it maliciously, and I don't fault you, but I can't help from not liking you.  Plus you misspelled squad.
lol destroyed the soul of AH  :ahand. Must've been a boring place before we got here Glzz
Title: Re: Sqaud Insignia
Post by: glzsqd on March 15, 2015, 02:04:46 PM
(http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Insignia%20Preview%202_zpswm3hiszd.jpg)

Heres a another. Gave him Red Eyes in both spots and got rid of the Lightning. Gonna change the color scheme of the boarder and skull i think.
Title: Re: Sqaud Insignia
Post by: hcrana on March 16, 2015, 06:47:09 AM
That's an improvement.  I'd complete the mustache, though; maybe change the relief on the skull portion to dark gray for contrast.
Title: Re: Sqaud Insignia
Post by: JOACH1M on March 16, 2015, 07:17:08 AM
It is your insignia and you asked for opinions.

I don't like you because you come across as one of many who in my opinion has destroyed the soul of this game(and those like it) from what I remember of it many years ago.  I don't think you do it maliciously, and I don't fault you, but I can't help from not liking you.  Plus you misspelled squad.
You being a dick doesn't quite make the game any better either.  :aok
Title: Re: Sqaud Insignia
Post by: Kazaa on March 16, 2015, 08:25:44 AM
A couple ideas:

Adding a drop shadow between the face texture and the metal beneath would help add some depth.
Not sure why the left eye has the laser viable when his skin is still intact.
The merge between skin and the metal is too clean and soft.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 16, 2015, 08:43:21 AM
(http://i1172.photobucket.com/albums/r561/folanjohnp1/Nose%20Art_zpsnjjm4ddh.png)


Heres the Nose Art Version. Still can't get the file to save the backround RGB values at 176,176,176, It insists on staying at 192, 192, 192.




Thanks for the Suggestions Kazaa, IDK if I'm skilled enough at these editing programs to pull that off well, but I'm gonna give it a shot. The reason why the Lazer eye is also on the left side is because there's no lens glare where the eyeball would be, so the lazer eye illuminates through. I also think it makes it look less human, which is kind of what I want in the end.
Title: Re: Sqaud Insignia
Post by: Kazaa on March 16, 2015, 08:48:59 AM
There are plenty of videos on YouTube which can learn some very simple yet effective techniques. I suggest you start there.

As long as you keep having fun everything will fall into place in time.
Title: Re: Sqaud Insignia
Post by: ebfd11 on March 16, 2015, 10:29:50 AM
Glzz when you save the nose art save it as a BMP 17 color and you can resize it to the 176 X 176 ..
LawnDart
Title: Re: Sqaud Insignia
Post by: glzsqd on March 16, 2015, 10:45:36 AM
Glzz when you save the nose art save it as a BMP 17 color and you can resize it to the 176 X 176 ..
LawnDart

 Isn't the nose art supposed to be saved as a 8Bit?
Title: Re: Sqaud Insignia
Post by: Delirium on March 16, 2015, 01:09:08 PM
I don't like you because you come across as one of many who in my opinion has destroyed the soul of this game(and those like it) from what I remember of it many years ago.  I don't think you do it maliciously, and I don't fault you, but I can't help from not liking you.  Plus you misspelled squad.

What has he done that has destroyed the soul of this game? From what I can see, he and his squad don't take themselves seriously and bring some levity to the game. What is so wrong with that?
Title: Re: Sqaud Insignia
Post by: Mar on March 16, 2015, 01:54:19 PM
Glz, let me know when you're satisfied with it and I'll gimp it up again for you.
Title: Re: Sqaud Insignia
Post by: hcrana on March 16, 2015, 02:08:30 PM
Since this thing is only going to be seen in-game as an itty-bitty blob on the nose, I'd consider doing away with the shield and just presenting the skull.
Title: Re: Sqaud Insignia
Post by: ink on March 16, 2015, 02:48:19 PM
Since this thing is only going to be seen in-game as an itty-bitty blob on the nose, I'd consider doing away with the shield and just presenting the skull.

That's actually a very good idea... :aok

and change the font :aok


Title: Re: Sqaud Insignia
Post by: glzsqd on March 16, 2015, 03:02:59 PM
Working on just the skull.  Gonna have, "get sloppy" on the beret I think or maybe just "Sloppy"
Title: Re: Sqaud Insignia
Post by: The Fugitive on March 16, 2015, 04:04:41 PM
Here is a pretty good tutorial to make and add a nose art.

http://bbs.hitechcreations.com/smf/index.php/topic,259637.0.html
Title: Re: Sqaud Insignia
Post by: glzsqd on March 16, 2015, 04:28:05 PM
The link to bright is dead, and my main issue has always been keeping the RGB value at 176 x3 when converting it to the bitmap
Title: Re: Sqaud Insignia
Post by: hcrana on March 16, 2015, 10:02:08 PM
Working on just the skull.  Gonna have, "get sloppy" on the beret I think or maybe just "Sloppy"

Or just "SS"... or is it too soon for that?  Hehehe.  Just don't use that naziform runic font and the Thought Police wont getcha.

Title: Re: Sqaud Insignia
Post by: Mar on March 17, 2015, 12:16:57 AM
The link to bright is dead, and my main issue has always been keeping the RGB value at 176 x3 when converting it to the bitmap

I don't know how your software does it, but in gimp you would go to image>indexed to 256 colors. Then you can convert it to bmp, then you will have to go to windows>dockable dialogs>colormap. Then you can use the color picker to highlight the background color in the colormap, then hit edit this color on the bottom left. Set it and that's the color fixed for you.

Btw, there's another thing called interpolation that keeps the picture looking real nice even after sizing it down a ton, this is my "special resizing technique". The hitch is that it will change the color values, including the background, so you have to resize the background as a separate layer without interpolation, and the rest with it.

My advice is to do the art by itself with no background, that is paste the art into a transparent layer, then create a separate one under that and dump it with the gray color, then resize.
Title: Re: Sqaud Insignia
Post by: mikev on March 17, 2015, 12:42:48 AM
  Glzz just have fun with it like you squad does. There is a lot of things I like about your squad and I know  you will come up with a good image.  :salute
  After reading this thread I cannot believe anyone can be so disrespectful and arrogant as this BUG guy was. Unbelievable how cruel people can be.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 17, 2015, 08:31:09 AM
<S> Delriuim, JOACH1M, MIKEV Kazaa  anyone else I might have missed. ESPCIALLY BUG :D

Or just "SS"... or is it too soon for that?  Hehehe.  Just don't use that naziform runic font and the Thought Police wont getcha.


:rofl, Mabye I'll do something like that when we get a Luftweiny wing :aok

Thanks for all your help everyone, its much appreciated.


Soo Heres where I'm at now(http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Board%20V2%20copy_zpsisaqudwl.png)

(http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Head%20Preview_zpsxr39traw.png)
Title: Re: Sqaud Insignia
Post by: DmonSlyr on March 17, 2015, 10:18:40 AM
It is your insignia and you asked for opinions.

I don't like you because you come across as one of many who in my opinion has destroyed the soul of this game(and those like it) from what I remember of it many years ago.  I don't think you do it maliciously, and I don't fault you, but I can't help from not liking you.  Plus you misspelled squad.

Sounds like someone needs to come get owned more in the MA lmao.

What is this dude even talking about??


BTW... I think the squad logo is cool, and would be especially sweet as a nose art. I like the sheild, but with or without it is cool to me.

It kind of  reminds me of the off famous Kony that people use to chant against. Or some kind of African (I take over world) tribe's symbol .
Title: Re: Sqaud Insignia
Post by: glzsqd on March 18, 2015, 09:46:33 AM
Sounds like someone needs to come get owned more in the MA lmao.

What is this dude even talking about??


BTW... I think the squad logo is cool, and would be especially sweet as a nose art. I like the sheild, but with or without it is cool to me.

It kind of  reminds me of the off famous Kony that people use to chant against. Or some kind of African (I take over world) tribe's symbol .

Thanks man :aok

You guys think having "Sloppy" on both the shield and the Hat is abit redundant?
Title: Re: Sqaud Insignia
Post by: master80 on March 18, 2015, 09:59:42 AM
Thanks man :aok

You guys think having "Sloppy" on both the shield and the Hat is abit redundant?
Yes, I think it would be better if you just put sloppy on the shield and kept the hat clean.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 18, 2015, 10:19:38 AM
Ill Keep the Hat Clean only if it ends up in the Sheild, haven't decided yet.
Title: Re: Sqaud Insignia
Post by: flatiron1 on March 18, 2015, 12:40:40 PM
The Bug still being bugged by spelling.
Title: Re: Sqaud Insignia
Post by: bustr on March 18, 2015, 04:08:35 PM
That instructional post from 2009 points out the nose art file ultimately is an 8bit, Indexed bitmap. Aside from the mask color of 176,176,176 (B0B0B0) the OP recommends using only 4 colors max for the nose art. He makes an assumption his audience knows how to access and manipulate the index for an 8bit indexed BMP file.

His observation that other programs change the color value of the background mask is one I run into with gunsights. I end up building the 8bit RGB gunsight in one program like paint.net. Import it to photoshop to pull it's index. Then create a new 8bit indexed magenta masked file which I load the index I saved from the RGB file. I set the 255 bit box to ff00ff. Then use the magic picker to copy only the reticle from the RGB file and paste to the new 8bit indexed file and save.

Did Hitech update the mask so it responds to RGB 8bit and 8bit indexed bitmap files? Or 8bit indexed only? I've never tried it but, can you make yourself a squad offline and drop your test file into the squads folder and see it offline for testing purposes?
Title: Re: Sqaud Insignia
Post by: -ammo- on March 18, 2015, 04:45:12 PM
You being a dick doesn't quite make the game any better either.  :aok


Actually, I like it that he tells it like he sees it.  eff all the "niceties and PC". 
Title: Re: Sqaud Insignia
Post by: The Fugitive on March 18, 2015, 06:48:59 PM

Actually, I like it that he tells it like he sees it.  eff all the "niceties and PC".

Well, "technically" I have to agree with what he said. He didn't say it very "politically", but he isn't wrong either.

He said....

"I don't like you because you come across as one of many who in my opinion has destroyed the soul of this game(and those like it) from what I remember of it many years ago.  I don't think you do it maliciously, and I don't fault you, but I can't help from not liking you.  Plus you misspelled squad. "

To me, I believe we use to have a lot of players that played this game to pretend that they were WWII pilots, and all that came with that. Most of us were in squads. We met at least one night a week for "squad night", many did two nights. A weeknight for most of the squad, and a weekend for those outside the general time zones, or for a nice long party night. Many had a rank system and had their own ways/rules to earn promotions. Many had "practice night" as one night a month on their squad night to work on different missions, tactics, wingman practices as well as training for different aspects of the game. Some had news letters and elaborate websites that were maintained weekly/monthly updating promotions, squad news personal and in game. Many players met at airshows, museums, or just talked on the phone. Squads were more than just friends, they were extensions of your family.

Squad nights were getting together at a prearranged time to play out the missions. Yes MISSIONS. Most squads a a number of mission planes that used different equipment, ran certain routes so that the right equipment arrived at the right times. I know of a number of people who would take the time to figure how long and at what manifold pressure setting a buff could climb to a certain height, how long at level flight did it take to cross the 25 mile grid, as well as the diagonal crossing too. It wasn't math, they flew the routes to know what these timings were. Missions were planned around those timings. It was always a blast to fly your route and about the time you were to rendezvous with the buff wing that took off 20 minutes before your fighter group you see that large smudge off in the distance that slowly turns into a group of friendly buffs looking for their little friends to guide them in over the hot spot.

Some missions were feints, just a few guys flying off to draw defenders away from a target, getting to engage only once the enemy found out they were duped. Others were to take away their ords, or other porking missions, or to have 3 guys deack a base then leave only to have a half dozen guys show up 15 minutes later to flatten the town and grab the field because the defender didn't react quick enough thinking it was  and few guys looking to vulch.   

To say it simply, we were really "into it!".  :D

Today's players are nothing like that, and I think that is the "soul" The Bug is talking about. Todays players only want the biggest baddest ride, with the best guns.

They only want to learn that one maneuver that will guarantee them the kill on the first pass, or enough friends winging with them so that if they miss/screw up its not an issue because someone else will get them.

Tactics? Just a word they hear now and then, most wouldn't bother Googling it to find out what it means.

Missions? Thats 50 guys heading to the same base to flatten everything so they can take it. After all they have no plan on using the base once they get it any way, its just one more base for the total.

Plan?  LOL!!!! To quote the Joker, "Plans? I'm like a dog chasing a car! I wouldn't know what to do with it if I caught it!" The only plan they have is "win the war"

This game use to be like those old movies, Bridge on the River Kwai, Stalag 17, Flying Leathernecks, Three Came Home, The Desert Rats that romanticized the war, had all that great battle and action flying against the enemy. You wanted to be like them and in this game you could.

Now the game has almost none of that. We have lots of squads, but very few I see have "squad nights". missions are hordes, and it is pretty much the same mission over and over again. To most of the players we have these days it doesn't matter whether they are flying a pony, or an X-wing, as long as it has the biggest punch and gets them there the quickest.

The sanctity of what this game use to be is disappearing and it's the newer players that are pushing it away. Is it a bad thing? To me and others like The Bug, maybe. It certainly is an evolution of a sorts and only time will tell if it has gone in a good direction. I've been here since Tour 11, I think I'll stick around a bit longer to see how it goes, but I sure do miss those old days when we use to play war. 
Title: Re: Sqaud Insignia
Post by: Delirium on March 18, 2015, 08:29:09 PM
Glzz and his squad remind me of the 'Knights Who Say Ni' who used to fly in here a long time ago. They didn't take themselves too seriously and that jovial and humble attitude is severely lacking in Aces High today. To accentuate the point, they pride themselves on flying P39s and generally die terribly quick deaths in them. Heck, SAPP was originally created to foster this attitude and never took the game seriously.

Would you rather have them fly 190D9s and proclaim their ability on channel 200, the forums and twitch (sometimes all at the same time)?
Title: Re: Sqaud Insignia
Post by: Oldman731 on March 18, 2015, 08:32:36 PM
Today's players are nothing like that, and I think that is the "soul" The Bug is talking about. Todays players only want the biggest baddest ride, with the best guns.

They only want to learn that one maneuver that will guarantee them the kill on the first pass, or enough friends winging with them so that if they miss/screw up its not an issue because someone else will get them.

Tactics? Just a word they hear now and then, most wouldn't bother Googling it to find out what it means.

Missions? Thats 50 guys heading to the same base to flatten everything so they can take it. After all they have no plan on using the base once they get it any way, its just one more base for the total.

Plan?  LOL!!!! To quote the Joker, "Plans? I'm like a dog chasing a car! I wouldn't know what to do with it if I caught it!" The only plan they have is "win the war"

This game use to be like those old movies, Bridge on the River Kwai, Stalag 17, Flying Leathernecks, Three Came Home, The Desert Rats that romanticized the war, had all that great battle and action flying against the enemy. You wanted to be like them and in this game you could.

Now the game has almost none of that. We have lots of squads, but very few I see have "squad nights". missions are hordes, and it is pretty much the same mission over and over again. To most of the players we have these days it doesn't matter whether they are flying a pony, or an X-wing, as long as it has the biggest punch and gets them there the quickest.

The sanctity of what this game use to be is disappearing and it's the newer players that are pushing it away. Is it a bad thing? To me and others like The Bug, maybe. It certainly is an evolution of a sorts and only time will tell if it has gone in a good direction. I've been here since Tour 11, I think I'll stick around a bit longer to see how it goes, but I sure do miss those old days when we use to play war.


I go back at least as far as you do, and I disagree.  While the younger players today often lack the historical background knowledge, and corresponding interest, that we had, I haven't noticed a significant change in the number of them willing to fight.  Some of our best and most combative sticks - Batfink, Joachim, TonyJoey - are young guys.  Some of the self-confessed F3 players and bomb-and-bailers are old guys.  And I'm not the only one flying 202s and Tonys and F4F-3s.

Where I DO see a difference is in the ganging and the emphasis on getting a kill in any possible way, but I may be wrong even there.

- oldman (Heck, I can remember people bailing when I was closing with them back in AW in 1995) (And do you remember all the threads from Long Ago about people who would follow your kill down to the ground putting bullets into it so they could get the kill?)
Title: Re: Sqaud Insignia
Post by: master80 on March 18, 2015, 08:39:14 PM
Glzz and his squad remind me of the 'Knights Who Say Ni' who used to fly in here a long time ago. They didn't take themselves too seriously and that jovial and humble attitude is severely lacking in Aces High today. To accentuate the point, they pride themselves on flying P39s and generally die terribly quick deaths in them. Heck, SAPP was originally created to foster this attitude and never took the game seriously.

Would you rather have them fly 190D9s and proclaim their ability on channel 200, the forums and twitch (sometimes all at the same time)?
Thank you, well said.

All in all we're just here to have fun, so we're having fun in our own way!  :grin:
Title: Re: Sqaud Insignia
Post by: glzsqd on March 18, 2015, 09:57:15 PM
Deliruim pretty much nailed the hammer on the head :D


I think this might be as good as its gonna get (http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Head%20Preview%202_zpsqf8yxvwq.png)
Title: Re: Sqaud Insignia
Post by: Mar on March 18, 2015, 10:30:20 PM
Do you want me to gimp that one up or are you going to add the shield?
Title: Re: Sqaud Insignia
Post by: glzsqd on March 18, 2015, 10:41:35 PM
I'm gonna see if I can add a ring around it and maybe make the skull look a little more metallic.

Any photo shop junkies have any suggestions for tackling the skull?
Title: Re: Sqaud Insignia
Post by: Mar on March 18, 2015, 10:47:26 PM
I'm gonna see if I can add a ring around it and maybe make the skull look a little more metallic.

Any photo shop junkies have any suggestions for tackling the skull?

Cool, but remember the bigger you make it the smaller that text is going to get in the long run. I just checked it out, its already hardly readable at all. Just something to keep in mind. :aok
Title: Re: Sqaud Insignia
Post by: Dragon Tamer on March 18, 2015, 10:51:41 PM
I'm gonna see if I can add a ring around it and maybe make the skull look a little more metallic.

Any photo shop junkies have any suggestions for tackling the skull?

If you don'tind waiting until morning, I can give yoy the rundown of how I go about doing it. I just don't feel like getting that wordy while I'm on moble.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 18, 2015, 10:53:28 PM
That's fine, I appreciate it :)
Title: Re: Sqaud Insignia
Post by: Dragon Tamer on March 19, 2015, 10:19:58 AM
Deliruim pretty much nailed the hammer on the head :D


I think this might be as good as its gonna get (http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Head%20Preview%202_zpsqf8yxvwq.png)

I'm assuming that you're working with an editor that supports multiple layers, so I'm going to tailor my instructions to that.

For bare metal, what you want to start with is what kind of metal you want the skull to be made out of. Something like steel would be a dark grey (something like RGB 128/128/128), while iron would even have a little bit of red thrown in as well (something like RGB 88/66/66). Aluminum would be a light grey. When I do the aluminum on my skins I use RGB 197/197/197 as the base layer.

The next thing that you want to do is determine how "shiny" you want your metal to be. Squad logos don't support specmaping so you are going to have to do this by hand. To get the effect you need to have two layers set aside as the reflective layers. Remember that something like iron, or even steel won't be very reflective (if at all) so you could skip this part if that's what you wanted to do. Something like aluminum could be reflective but that's all in how you want to present the metal. If you want to make it look reflective, you have to imagine the skull as a 3D object and picture which sides are going to be facing up and which sided are going to be facing down. The sides that are facing down will have a green mask (I would say make the green quite dark) while the surfaces facing up would get a blue mask (making the blue dark as well). This effect is very easy to overdo so you want to turn down the opacity of these layers by a lot. I usually use no more than 15% opacity on my skins.

Keeping the mental 3D map in your head you need to then move on to the shadowing. It will have shadowing regardless of the metal you choose to make it out of. You'll need two layers to get this effect, a light and a dark. Before you start this however, you also want to create a point of origin for your light (I usually prefer upper right). Using this 3D image you've created in your head, any surface of the skull that's facing your light source would get shaded white while any surface facing away would get shaded black. You don't want the shading to be so dark that you can't see what's under it though. You should set the blending method of the layer to a point where it gives the illusion of being a shadow but doesn't eclipse everything underneath of it.

It's a little long winded, but I hope it helps.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 19, 2015, 02:05:15 PM
Thanks Player :salute Ill give that a try tonight


Heheheh Sloppy Coalcat

(http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Cat%20copy_zps48yrsje2.png)
Title: Re: Sqaud Insignia
Post by: -ammo- on March 19, 2015, 02:08:23 PM
The sanctity of what this game use to be is disappearing and it's the newer players that are pushing it away. Is it a bad thing? To me and others like The Bug, maybe. It certainly is an evolution of a sorts and only time will tell if it has gone in a good direction. I've been here since Tour 11, I think I'll stick around a bit longer to see how it goes, but I sure do miss those old days when we use to play war.


Concur - I plan on sticking for a while myself.  I still get a kick out of the game
Title: Re: Sqaud Insignia
Post by: The Fugitive on March 19, 2015, 04:34:13 PM
Glzz and his squad remind me of the 'Knights Who Say Ni' who used to fly in here a long time ago. They didn't take themselves too seriously and that jovial and humble attitude is severely lacking in Aces High today. To accentuate the point, they pride themselves on flying P39s and generally die terribly quick deaths in them. Heck, SAPP was originally created to foster this attitude and never took the game seriously.

Would you rather have them fly 190D9s and proclaim their ability on channel 200, the forums and twitch (sometimes all at the same time)?

I wasn't pointing out Guzzlbait or how ever he spells it  :devil or anyone in his squad, Bug did that. I was just pointing out that it seems to be the general type of play. It is just the way "they" do it these days. I'm not saying its wrong, but I ain't saying it's right either  :P but it is how the game is played. I do agreed their style is much better than the second group you sort of mentioned  :D


I go back at least as far as you do, and I disagree.  While the younger players today often lack the historical background knowledge, and corresponding interest, that we had, I haven't noticed a significant change in the number of them willing to fight.  Some of our best and most combative sticks - Batfink, Joachim, TonyJoey - are young guys.  Some of the self-confessed F3 players and bomb-and-bailers are old guys.  And I'm not the only one flying 202s and Tonys and F4F-3s.

Where I DO see a difference is in the ganging and the emphasis on getting a kill in any possible way, but I may be wrong even there.

- oldman (Heck, I can remember people bailing when I was closing with them back in AW in 1995) (And do you remember all the threads from Long Ago about people who would follow your kill down to the ground putting bullets into it so they could get the kill?)

oh there is always a few that blow a theory apart a bit, even tho I wouldn't classify all of those as guys who will give you a fight, but thats another story/thread. Also I'm not just talking young guys here, I'm talking this generation of players. Their views of games are much simpler. They don't need, nor do they really look for any depth in a game. In most cases they just blow through it and move on to the next game.

At this point in the games "life" we seem to be losing more players than we are gaining.... that blow through and move on style I mentioned. This type of play isn't going to help grow the population unless HTC can come up with a way to drag in more people to off set that style.

Again, I don't blame the newer generation for "ruining the soul of our game!", but this type of style certainly doesn't bring whats available to life in the game much any more.   
Title: Re: Sqaud Insignia
Post by: glzsqd on March 19, 2015, 04:44:38 PM
:old:
I don't understand where you guys get the idea that younger people don't play this to pretend their a WW2 Pilot. My favorite thing to do is to set up a Axis Vs Allies show down in  custom arena with my sqaudies.

Lets stop with the derail Bug started.
Title: Re: Sqaud Insignia
Post by: Dragon Tamer on March 19, 2015, 05:39:24 PM
Sorry if I might be showing you up glzz, I had some time in between classes and was very, very bored.

(http://orig07.deviantart.net/7218/f/2015/078/2/4/sloppy_cat_copy_zps48yrsje2_by_dragon_tamer_10-d8mc703.png)

Edit: I should have made the shadows along the ears a bit lighter, they look very silly as they are now.
Title: Re: Sqaud Insignia
Post by: master80 on March 19, 2015, 05:48:02 PM
I don't understand where you guys get the idea that younger people don't play this to pretend their a WW2 Pilot. My favorite thing to do is to set up a Axis Vs Allies show down in  custom arena with my sqaudies.

Lets stop with the derail Bug started.
Yeah I agree...
Title: Re: Sqaud Insignia
Post by: The Fugitive on March 19, 2015, 06:21:44 PM
To make up for my little hi-jack, maybe you can work with this one.

(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/sloppy_zpsa7ews83v.jpg) (http://s266.photobucket.com/user/maddogjoe_photos/media/sloppy_zpsa7ews83v.jpg.html)
Title: Re: Sqaud Insignia
Post by: TheBug on March 19, 2015, 08:58:41 PM
Lets stop with the derail Bug started.

I only answered the questions that you asked.  It may be hard for you but please be factual.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 19, 2015, 09:34:16 PM
:old:

Any thing else?
Title: Re: Sqaud Insignia
Post by: BuckShot on March 20, 2015, 07:08:36 AM
Nice logo!

Give him a can of bug spray!

A broken or missing lens on the android side would be cool.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 20, 2015, 08:25:37 AM
Sorry if I might be showing you up glzz, I had some time in between classes and was very, very bored.

(http://orig07.deviantart.net/7218/f/2015/078/2/4/sloppy_cat_copy_zps48yrsje2_by_dragon_tamer_10-d8mc703.png)

Edit: I should have made the shadows along the ears a bit lighter, they look very silly as they are now.

Thats quite alright, Its nice to see what it should look like. Well done  :aok
Title: Re: Sqaud Insignia
Post by: glzsqd on March 21, 2015, 01:34:42 PM
Ok here is my final version for the Nose Art

(http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Head%20Finalnose%20art_zpsmj3rpdzp.png)


Real far cry from

(http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Insignia%20Preview%20copy_zps3eimluku.jpg)


Mar, do you think you could mabye post a step by step with some screenshots while you convert it? If thats asking to much than I won't be upset, you've already helped more than enough.
Title: Re: Sqaud Insignia
Post by: Mar on March 21, 2015, 02:00:31 PM
I'll see what I can do. :old:
Title: Re: Sqaud Insignia
Post by: ink on March 21, 2015, 02:27:25 PM
Ok here is my final version for the Nose Art

(http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Head%20Finalnose%20art_zpsmj3rpdzp.png)


Real far cry from

(http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Insignia%20Preview%20copy_zps3eimluku.jpg)


Mar, do you think you could mabye post a step by step with some screenshots while you convert it? If thats asking to much than I won't be upset, you've already helped more than enough.


looks great :aok
Title: Re: Sqaud Insignia
Post by: glzsqd on March 21, 2015, 04:43:49 PM

looks great :aok

Thank you good sir
Title: Re: Sqaud Insignia
Post by: glzsqd on March 21, 2015, 04:44:55 PM
Oh shoot I just realize I screwed something up!
Title: Re: Sqaud Insignia
Post by: Mar on March 21, 2015, 05:03:02 PM
Oh shoot I just realize I screwed something up!

????

Well regardless, I made a video on how to do what I do with it in GIMP. It's my first video, so I apologize for sounding like a nerd. :joystick:



https://youtu.be/dq-Mw5AXrKs
Title: Re: Sqaud Insignia
Post by: glzsqd on March 23, 2015, 03:19:30 PM
Thanks Mar :aok


This thread should get stickyed or something. I was able to get the nose art ingame and it looks great. Ill post screen shots soon.
Title: Re: Sqaud Insignia
Post by: Mar on March 23, 2015, 03:29:55 PM
There's a couple extra steps that have to be done if the picture doesn't already come with a transparent background that I didn't get to demonstrate in that video, just so that's out there.

Maybe I'll redo the video with all those steps one of these days.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 27, 2015, 10:10:39 AM
(http://i1172.photobucket.com/albums/r561/folanjohnp1/F4U-noseart_zpskaywnsup.jpg)

Here It Is!!!!
Title: Re: Sqaud Insignia
Post by: ebfd11 on March 27, 2015, 10:36:15 AM
(http://i1172.photobucket.com/albums/r561/folanjohnp1/F4U-noseart_zpskaywnsup.jpg)

Here It Is!!!!

Looks sweet
Title: Re: Sqaud Insignia
Post by: master80 on March 27, 2015, 11:00:54 AM
Awwww yea. Sweet new squad noseart  :rock
Title: Re: Sqaud Insignia
Post by: glzsqd on March 27, 2015, 12:55:34 PM
I made one for myself, I figured out that you can set your own nose art when you replace the file in the Sqauds folder with your own image. Everyone esle will see your sqauds default art, but you can atleast see your own :x

(http://i1172.photobucket.com/albums/r561/folanjohnp1/Glzz%20Insigina%20copy_zps2bseuwzj.jpg)


Gonna make one for each of my Sqaudies hopefully
Title: Re: Sqaud Insignia
Post by: Someguy63 on March 27, 2015, 01:01:19 PM
I made one for myself, I figured out that you can set your own nose art when you replace the file in the Sqauds folder with your own image. Everyone esle will see your sqauds default art, but you can atleast see your own :x

(http://i1172.photobucket.com/albums/r561/folanjohnp1/Glzz%20Insigina%20copy_zps2bseuwzj.jpg)


Gonna make one for each of my Sqaudies hopefully

I honestly think you should use that instead looks better than the current one.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 28, 2015, 11:53:40 AM
I would, but most of the other Sloppies don't like it :cry

Oh well, I keep it for myself.
Title: Re: Sqaud Insignia
Post by: darkzking on March 28, 2015, 03:22:34 PM
We dont use it because i hate it anarchy 😒.
Title: Re: Sqaud Insignia
Post by: glzsqd on March 28, 2015, 03:29:51 PM
I Stink!

(http://i1172.photobucket.com/albums/r561/folanjohnp1/Stink_zpsiicknouj.png)
Title: Re: Sqaud Insignia
Post by: glzsqd on March 28, 2015, 03:52:41 PM
(http://i1172.photobucket.com/albums/r561/folanjohnp1/Stink%20screenshot_zpsicjtwnfw.jpg)
Title: Re: Sqaud Insignia
Post by: glzsqd on April 01, 2015, 10:23:43 AM
Making Nosearts for each of my squadies because I'm super bored

Coalcat1
(http://i1172.photobucket.com/albums/r561/folanjohnp1/Coalcat_zpswphkctbs.png)


Hellcat
(http://i1172.photobucket.com/albums/r561/folanjohnp1/Hellcat_zpstcui34kh.png)


StnkHole(lilglzz)
(http://i1172.photobucket.com/albums/r561/folanjohnp1/Stink_zpsiicknouj.png)


Pineaple
(http://i1172.photobucket.com/albums/r561/folanjohnp1/pineapple_zpscfwbd0sw.png)


GlzzUhu
(http://i1172.photobucket.com/albums/r561/folanjohnp1/Glzz%20Insigina_zpsyl3caksw.png)


Title: Re: Sqaud Insignia
Post by: vHACKv on July 02, 2015, 10:43:55 PM
(http://i1172.photobucket.com/albums/r561/folanjohnp1/Sloppy%20Insignia%20Preview%20copy_zps3eimluku.jpg)

Still needs to be cleaned up but im happy with it. Any thoughts or suggestions?

I might throw in some filters as well.

It needs more lightning bolts, and a B-25H, then it will be perfect.
Title: Re: Sqaud Insignia
Post by: glzsqd on July 02, 2015, 10:52:17 PM
True, True
Title: Re: Sqaud Insignia
Post by: Someguy63 on July 02, 2015, 10:55:38 PM
Let's ask TheBug for some advice.
Title: Re: Sqaud Insignia
Post by: vHACKv on July 02, 2015, 11:06:42 PM
I'm not sure pilots and crew chiefs were putting contemporary art on the planes in WW2. It was classic back then too. They were only putting classy half naked women on the side of planes back then. Not this modern new fangled crap.  :old:

I think you are sticking with the spirit of 'Nose Art'. Art is often controversial, I attended and slept plenty in an art history class once, thus making me expert level for the forum.

Here is a Manet that hangs in some Paris Museum:
(http://www.manet.org/images/gallery/the-luncheon-on-the-grass.jpg)

These are two Parisian Gentlemen, enjoying their picnic with two naked 'women for hire', classical art is wonderful. Think this when doing nose art. :devil

*Picture is for educational reference only, this does hang in a public museum. Also, I had to think for a minute what conveyed lewd conduct, but did not show a nipple to get me in trouble. I think I did well :bolt:

**Edit I know this is from the Impressionist period and not "classical art"
Title: Re: Sqaud Insignia
Post by: Wizz on July 02, 2015, 11:13:44 PM
https://m.youtube.com/watch?v=QS5G6Q6eVY0
Title: Re: Sqaud Insignia
Post by: vHACKv on July 02, 2015, 11:19:02 PM
I'm pretty sure a true artist would have shot that in landscape, not portrait. Also, -1 for no sepia filter. Forum topic high-jacker.  :headscratch:

-Aces High # 1 Art Critique, Tour 186
Title: Re: Sqaud Insignia
Post by: Wizz on July 02, 2015, 11:59:57 PM
I call your bet and raise your double vision


https://m.youtube.com/watch?v=jDqqAaLYu_U
Title: Re: Sqaud Insignia
Post by: vHACKv on July 03, 2015, 12:50:06 AM
Glzz this will help you with the nose art inspiration! Some neoclassical Impressionist inspired, good ole fashioned proper nose art.

(http://squiz63.tripod.com/b-25-024s.jpg)

I can identify three problems with this picture, and it's application for you.

They are:
1) insensitive to Native Americans, could possibly be rejected (can you believe they would use beads like that, totally rubs in the face of the Native American Community that Manhattan Island was traded for some beads)
2) not enough lightning bolts for your purpose
3) not on a B-25H, this is on the under armed 'J' model

Notice how they are imitating or proliferating Manet's use of side boob. This cements my theory that nose art should ONLY be done in a classical manor. 

Please guys help Glzz and post other Impressionist inspired nose art (art with side boob), to help him with his study.
Title: Re: Sqaud Insignia
Post by: vHACKv on July 03, 2015, 12:09:25 PM
Again:
(http://m3.i.pbase.com/o3/16/1015916/1/144688303.xbfWLXvH.fof_06_b25_nose.jpg)