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General Forums => Aces High General Discussion => Topic started by: Phoenix3107 on April 13, 2015, 12:02:49 PM

Title: Switching Arenas when HQ goes down
Post by: Phoenix3107 on April 13, 2015, 12:02:49 PM
I may not know yet what it's like to have your HQ taken out for two hours, or what seems to be a pointless effort trying to resupply it, but I do listen to what the threads have to say about this type of stuff.

As it sits, the LWA is practically the most popular of all the arenas in AH, probably due to some good reasons: using all available planes and gv's, perk points and ENY, all that jazz. Then somewhere along the line, the HQ gets taken out of business causing people to mainly log off and do other things, which is okay imo. But here's the kicker: There are literally TWO other arenas just sitting there! Why hasn't anyone thought in their mind's that if the LWA's HQ's dies, why not check out what's going down in the EWA or MWA at least once a month? Is it because of the whole "perk farming" cliche? The limited planes and gv's used in the time of the war? The maps? What?

I'm not trying to start something here, but it wouldn't hurt to use another arena in case the main one goes down for two hours. By the time two hours have gone by, the HQ in the LWA would be back up and running(that is unless, someone's using the bomb&bail technique every time the HQ respawns).

That or submitting to the host to multiply the hardness of the HQT and the objects around it by some numbers until the hardness issue is fixed for AHIII. That's just my thoughts on the matter.
Title: Re: Switching Arenas when HQ goes down
Post by: Lusche on April 13, 2015, 12:09:15 PM
There are literally TWO other arenas just sitting there! Why hasn't anyone thought in their mind's that if the LWA's HQ's dies, why not check out what's going down in the EWA or MWA at least once a month?


Reposting my screenshot from the other thread:

(http://i1145.photobucket.com/albums/o507/Snaildude/now_zpsc8dvuulv.jpg)

Now it's beginning of my timezone's primetime and there are 82(!) in LW, 4 in EW and 3 in MW, with 0 in all others.

That should pretty much answer why I "don't check them out"
(For the record, I played in both EW and MW quite a bit back when there still was gameplay in them)

Title: Re: Switching Arenas when HQ goes down
Post by: Traveler on April 14, 2015, 02:50:48 PM
By the time two hours have gone by, the HQ in the LWA would be back up and running(that is unless, someone's using the bomb&bail technique every time the HQ respawns).

That's exactly what people are doing, the bomb&bail technique and keeping it down for many hours.


That or submitting to the host to multiply the hardness of the HQT and the objects around it by some numbers until the hardness issue is fixed for AHIII.
What evidence do you have that the HQ problem is going to be resolved in AHIII?  All I've  seen HiTech communicate is pictures and screen shots of pretty water and pretty sunrises.  I've seen no statements that the HQ problem is going to be resolved.

Title: Re: Switching Arenas when HQ goes down
Post by: DmonSlyr on April 14, 2015, 03:21:15 PM
I'm pretty sure it will be fixed, or something. I've heard speculation about ingame changes, not just purty graphics.
Title: Re: Switching Arenas when HQ goes down
Post by: Wiley on April 14, 2015, 04:06:53 PM
I'm pretty sure it will be fixed, or something. I've heard speculation about ingame changes, not just purty graphics.

I'm pretty much in agreement with you, but speculation is precisely all it's been as far as gameplay changes go.  HTC's been studiously quiet about it, which is their usual M.O.

Until it's released, I'm not going to comment one way or the other as there's no facts to base anything on.

Wiley.
Title: Re: Switching Arenas when HQ goes down
Post by: Vraciu on May 05, 2015, 01:08:39 PM
I switched arenas------to Call of Duty: Black Ops
Title: Re: Switching Arenas when HQ goes down
Post by: 715 on May 05, 2015, 01:34:46 PM
A new version is not required to fix the "HQ problem".  It can be fixed in about 5 seconds with the current version.  The hardness of the HQ (and everything really) is just a number in an editable lookup table.  You can edit yourself in offline mode.  You can increase it as much as you like.  All that is required is for HTC to increase it for everyone in online mode (since, obviously, players can't edit anything in MA online mode).  Since the change is trivially easy, and since it hasn't been done, I find it highly unlikely that it ever will be done.
Title: Re: Switching Arenas when HQ goes down
Post by: hitech on May 05, 2015, 01:49:29 PM
A new version is not required to fix the "HQ problem".  It can be fixed in about 5 seconds with the current version.  The hardness of the HQ (and everything really) is just a number in an editable lookup table.  You can edit yourself in offline mode.  You can increase it as much as you like.  All that is required is for HTC to increase it for everyone in online mode (since, obviously, players can't edit anything in MA online mode).  Since the change is trivially easy, and since it hasn't been done, I find it highly unlikely that it ever will be done.

This is not correct, it would change only for that arena session, and after a reset it would be back to default. If it was an easy change I would have done so already.

HiTech
Title: Re: Switching Arenas when HQ goes down
Post by: DmonSlyr on May 05, 2015, 01:56:12 PM
I will say I hopped into the midwar arena the other day when I saw 10 people in. My squadie recommended I try it. Low and behold I find the 10 guys porking bases and upped to go stop them. My first sortie I got 6 kills and packed a nice 65 perkies, the next sortie I got 5 and got a other 40 perkies. In 2 sorties I easily racked up 100 perks and it was like taking candy from a baby.

Last night, I'm not sure what that map was called, but the HQ got knocked out. I rolled from a base further behind my lines (as FHS were down at the base I wanted to up) I knew that is where the enemey was, so I was able to calculate that I would find a buncha con's to get mixed up with along the way. I sure found a fight alright and it wasnt soo bad.


If I had the time and knew how to do it, I'd post a FFA or Team death match in the custom arena with a smog 8 map and make it a 16 player map.

Then I'd market it all over the boards during off hours for people who just want to fight to come on in.

I had so much fun on small maps in H2H with only 8 people allowed. If someone could make a custom arena popular during off hours with people who just want to fight around, the fun ceiling would definitely be higher. 
Title: Re: Switching Arenas when HQ goes down
Post by: Vraciu on May 05, 2015, 02:02:43 PM
This is not correct, it would change only for that arena session, and after a reset it would be back to default. If it was an easy change I would have done so already.

HiTech

Well, at least we get a straight answer.   :salute

(My question then would be....   Why is the default setting hard to change?)
Title: Re: Switching Arenas when HQ goes down
Post by: ozrocker on May 05, 2015, 02:30:32 PM
Well, at least we get a straight answer.   :salute

(My question then would be....   Why is the default setting hard to change?)
Could've been a drunk answer.


                                                                                                                           :bolt: Oz
Title: Re: Switching Arenas when HQ goes down
Post by: bustr on May 05, 2015, 02:54:20 PM
Truth is so 1992.

No wonder Hitech stays silent. Social Justice is all the rage on the Internet today. What can he do in the face of:

"I don't care what you say unless it's what I want to hear because I don't believe you!! Even if you cross your heart on a stack of preachers!!"

Wouldn't it be easier to beat him up over coding too slow. That would make more sense. Coding is something he can do realllllll gooood...... :O

Acting like ex-wives at alimony time is no different than kicking him to the curb every time you talk to him. How long can any of you take that kind of treatment? Oh I forget, you get to hide behind the Internet. He doesn't. In Internet gaming terms, You Win. Yeah right.......numptys.
Title: Re: Switching Arenas when HQ goes down
Post by: lyric1 on May 05, 2015, 03:53:19 PM
Funny thing about HQ in the mid & early they are still killing HQ with nobody on from that country?
Title: Re: Switching Arenas when HQ goes down
Post by: The Fugitive on May 05, 2015, 04:10:22 PM
Well, at least we get a straight answer.   :salute

(My question then would be....   Why is the default setting hard to change?)

my guess, It may have something to do with the "alpha". Everything is tied together at the cores I would think. Doesn't matter which arena. So messing with it now could maybe cause problems with the alpha testing. Seeing as the alpha is all about "fixing" things and getting them right, why take a chance to add more issues.
Title: Re: Switching Arenas when HQ goes down
Post by: Traveler on May 05, 2015, 04:25:04 PM
This is not correct, it would change only for that arena session, and after a reset it would be back to default. If it was an easy change I would have done so already.

HiTech

OK we can understand that in the current version nothing easy can be done, but please do tell us its been resolved in the new version?  That with all the work and effort that has been put into the new version that this HQ problem, which has been complained about for the last 5 years, and had untold number of suggestions put forth in the wish list, please tell us that in the new release of AHIII that the problem with being HQ and DAR has been resolved.
Title: Re: Switching Arenas when HQ goes down
Post by: bustr on May 05, 2015, 05:12:16 PM
So Traveler, if he doesn't, is it back to no answer no peace Baltimore style?
Title: Re: Switching Arenas when HQ goes down
Post by: Naughty on May 05, 2015, 05:16:35 PM
This is not correct, it would change only for that arena session, and after a reset it would be back to default. If it was an easy change I would have done so already.

HiTech

    This is what I've been waiting for ! This simple little sentence speaks mountains of info. It tells me that HTC recognizes the issue, That it isn't an easy fix as everyone has speculated, and that it probably will be addressed in the coming update.  :aok  I'll quit ranting about it now, and be as patient as I can
Title: Re: Switching Arenas when HQ goes down
Post by: Vraciu on May 05, 2015, 05:20:42 PM
    This is what I've been waiting for ! This simple little sentence speaks mountains of info. It tells me that HTC recognizes the issue, That it isn't an easy fix as everyone has speculated, and that it probably will be addressed in the coming update.  :aok  I'll quit ranting about it now, and be as patient as I can

Seconded.
Title: Re: Switching Arenas when HQ goes down
Post by: Vraciu on May 05, 2015, 05:21:31 PM
my guess, It may have something to do with the "alpha". Everything is tied together at the cores I would think. Doesn't matter which arena. So messing with it now could maybe cause problems with the alpha testing. Seeing as the alpha is all about "fixing" things and getting them right, why take a chance to add more issues.

I see.
Title: Re: Switching Arenas when HQ goes down
Post by: kvuo75 on May 05, 2015, 05:34:57 PM
boggles the mind how it isn't an easy fix though..

 :headscratch:


how isn't it just a variable in a server config

Title: Re: Switching Arenas when HQ goes down
Post by: Copprhed on May 05, 2015, 06:02:36 PM
Truth is so 1992.

No wonder Hitech stays silent. Social Justice is all the rage on the Internet today. What can he do in the face of:

"I don't care what you say unless it's what I want to hear because I don't believe you!! Even if you cross your heart on a stack of preachers!!"

Wouldn't it be easier to beat him up over coding too slow. That would make more sense. Coding is something he can do realllllll gooood...... :O

Acting like ex-wives at alimony time is no different than kicking him to the curb every time you talk to him. How long can any of you take that kind of treatment? Oh I forget, you get to hide behind the Internet. He doesn't. In Internet gaming terms, You Win. Yeah right.......numptys.
I think this says everything I want to say, except MUCH more tactfully. Thank you! HiTech, I sure don't understand why you even keep the game going, you're surely damned no matter what you do or say. Whiners WILL whine.
Title: Re: Switching Arenas when HQ goes down
Post by: Vraciu on May 05, 2015, 07:02:00 PM
boggles the mind how it isn't an easy fix though..

 :headscratch:


how isn't it just a variable in a server config

I guess the way it is programmed...

Surely there's an app for that.  Lol

(Or a script.)
Title: Re: Switching Arenas when HQ goes down
Post by: Vraciu on May 05, 2015, 07:03:17 PM
I think this says everything I want to say, except MUCH more tactfully. Thank you! HiTech, I sure don't understand why you even keep the game going, you're surely damned no matter what you do or say. Whiners WILL whine.

It is a legit "whine" bro.  It isn't like guys are complaining over nothing. 
Title: Re: Switching Arenas when HQ goes down
Post by: DREDIOCK on May 05, 2015, 09:43:44 PM
One possible workaround (just a thought) is that HQ could effect your view of national dar but not local as presumably the local population would let authorities know of enemy aircraft in the area.

Local base radar when down would effect dot dar and thus exact location. But "local" Bar dar for that sector and that sector alone should remain.

You could find out what is going on in other sectors at other bases within your country by either relying on reports from countrymen already at bases on country channel. Or by moving around and having a look for yourself.

In short. Local radar should be independent of one another regardless of HQ status with HQ radar giving you the ability to see the "big picture" at a glance when fully operational. Take HQ down and you reduce all radar to local only
Title: Re: Switching Arenas when HQ goes down
Post by: icepac on May 05, 2015, 10:37:54 PM
Nobody bombed and bailed after killing hq in the above mentioned instance.

I never understood why people don't simply fly out to hq and see what's going on instead of whining.

Those who did fly around hq to take a look did not employ any stealth.........unlike the HQ destroyers.

Next time you go out to investigate where you suspect the enemy is, try flying there NOE rather that flying a banner (dar bar) that says "I'm on my way".

The fail is not in the sim or settings but rather in the players.
Title: Re: Switching Arenas when HQ goes down
Post by: 10thmd on May 05, 2015, 11:13:09 PM
Why even bother anymore THIS IS GETTING OLD....... HQ goes down tonight, start resupping, bish win before I even make 1 trip. Go to midwar only to have those guys do everything in their power to avoid a fight. Relog into Latewar and guess what HQ is down. Almost 3 hours of gameplay with not one decent fight........
Title: Re: Switching Arenas when HQ goes down
Post by: Vraciu on May 06, 2015, 03:39:55 AM
Nobody bombed and bailed after killing hq in the above mentioned instance.

I never understood why people don't simply fly out to hq and see what's going on instead of whining.

Those who did fly around hq to take a look did not employ any stealth.........unlike the HQ destroyers.

Next time you go out to investigate where you suspect the enemy is, try flying there NOE rather that flying a banner (dar bar) that says "I'm on my way".

The fail is not in the sim or settings but rather in the players.

Ice, you're wrong, bro.  Simply wrong.   This is a game feature that lacks balance.  HTC seems to have acknowledged that above.  ("If it was an easy fix I would have changed it five years ago." - Paraphrase.)
Title: Re: Switching Arenas when HQ goes down
Post by: Copprhed on May 06, 2015, 04:54:39 AM
It is a legit "whine" bro.  It isn't like guys are complaining over nothing.
No, it's not a "legit" complaint. It's a whine. It's part of the game, intended to be there. what, in my opinion, HiTech recognizes, is that people are whining and won't let it go. Not only that, they won't up and resupply, defend or anything else. All they want to do is "fight". I've spent plenty of time resupplying, and most of those helping don't complain.
Sometimes a business owner should tell chronic complainers to go find something else, and it's legitimate, because if they lose one reason to complain, they just find something else. This SOOOOO goes back to the time of people whining about the side change rule, another ridiculous whine, that was correctly followed by the ban hammer. Play or leave, there will be others, all you want is to make it easier....easy sux.
Title: Re: Switching Arenas when HQ goes down
Post by: Lusche on May 06, 2015, 05:17:44 AM
No, it's not a "legit" complaint. It's a whine. It's part of the game, intended to be there. what, in my opinion, HiTech recognizes, is that people are whining and won't let it go.

It's simply a very much unbalanced gameplay feature. Effort and result don't match, as well as the actions necessary to redeem it at the current palyer numbers.
It worked somewhat better when it wasn't tied to the city and we had more players to cover the hQ and to resupply it in particular.

When I logged on for my quick AH fix at early noon we had 29(!) players online total, which comes down to about 5 active players per side. On a large map (Tagma). It won't get that much better for the next hours. It's toally easy to get to the HQ noe and kill it, which at these numbers can easily mean I spoend all my available time in the goon and still can't get it up.

What many US players forget is that a killed HQ has very much increased effect on gameplay during off hours. You can't just "get 10 players along and quickly resupp it", and there are often no battles at all that can easily be found  'asked for on country where the fight is".

And all that just by a single player.

A feature impacting a whole country on such a scale should be difficult and require serious effort, a big raid. Effort and consequences have to match better. Even better in my opinion would be giving it a different function.

Title: Re: Switching Arenas when HQ goes down
Post by: DREDIOCK on May 06, 2015, 06:42:05 AM
Not to mention that with the larger maps most people only are able to see a few sectors around them as they have the map zoomed in to they can see what is going on in their area. Radar goes down before they even know its getting hit.

The large maps have to go. Dont get me wrong. I love the large maps. But you have to have the kind of numbers to warrant them or they become a detriment to the game as a whole. When we had larger numbers we had more people spread out doing different things. Inbound cons were noticed, an alarm was raised by the noticing player/s and typically responded to 90% of the time.
Now with the lower numbers. A player or two can fly a lot of different places and never even be seen.
I logged on last night and saw a few small fights going on in the center of the map. and a con here, 2 cons there milkrunning fields around the perimeter. Right around the time our radar went down I discovered an enemy CV, Sank ALL of its ships and nobody even noticed let alone responded to it. Thats the carrier, the Cruiser and all of the little light cruisers. Not one person noticed.

Finishing that I looked around. couldnt see anything because of HQ being down.. and logged off.

The big maps had their place when we had the numbers to warrant them. This is at the moment is no longer the case.

I agree wholeheartedly that HQ needs to be made so it takes a Herculean effort to bring down. A major target should take major effort and should be wrought with major danger. Make the HQ tougher to bring down and quadruple the number of field ack defending it. We hear of WWII stories of targets that were so heavily defended by AA guns that the ack was so thick you could walk across it. This is what we should be seeing.  Same thing with the strats to a lessor extent. The greater the target. The more defended it should be with HQ being the grandest and most defended of them all
Title: Re: Switching Arenas when HQ goes down
Post by: kvuo75 on May 06, 2015, 09:00:40 AM
All they want to do is "fight".

imagine that.. in a combat game.

Title: Re: Switching Arenas when HQ goes down
Post by: Traveler on May 06, 2015, 09:11:05 AM
Nobody bombed and bailed after killing hq in the above mentioned instance.

I never understood why people don't simply fly out to hq and see what's going on instead of whining.

Those who did fly around hq to take a look did not employ any stealth.........unlike the HQ destroyers.

Next time you go out to investigate where you suspect the enemy is, try flying there NOE rather that flying a banner (dar bar) that says "I'm on my way".

The fail is not in the sim or settings but rather in the players.

The 113th spent an entire evening doing just that.  The problem with that approach was and still is, the bombers are at 33,000 feet.  So we picked the most logical route and attempted to cut them off on their approach, the problem is that most could arrive on target (HQ) and drop their load and bail before we could do effective damage to the aircraft.  Guess what, doing that for an entire evening wasn't much fun for the 113th.
Title: Re: Switching Arenas when HQ goes down
Post by: Traveler on May 06, 2015, 09:16:38 AM
So Traveler, if he doesn't, is it back to no answer no peace Baltimore style?

What are you talking about?
Title: Re: Switching Arenas when HQ goes down
Post by: Vraciu on May 06, 2015, 10:56:06 AM
Play or leave, there will be others, all you want is to make it easier....easy sux.

I left already.  Not gonna fly around in a giant empty arena without radar to find the fight.  As said before, who could dare want to encourage fights in a combat game?   The outrage!

Perhaps if htc had posted his reply a bit sooner I would have stuck it out.  The frustration level just isn't worth it any more as presently set.  When it gets fixed I will be back. 

There will be others but the ratio is decidedly not one to one. 
Title: Re: Switching Arenas when HQ goes down
Post by: 715 on May 06, 2015, 08:48:41 PM
Nobody bombed and bailed after killing hq in the above mentioned instance.

I never understood why people don't simply fly out to hq and see what's going on instead of whining.

Those who did fly around hq to take a look did not employ any stealth.........unlike the HQ destroyers.

Next time you go out to investigate where you suspect the enemy is, try flying there NOE rather that flying a banner (dar bar) that says "I'm on my way".

The fail is not in the sim or settings but rather in the players.

Fly to the HQ NOE?  And what, exactly, do I do when I get there when I'm at 100 ft and the attacking bombers are at 37,000 ft?  By the time I climb to 37,000 ft the bombers will have destroyed the HQ and finished their second in-flight movie on their return trip.
Title: Re: Switching Arenas when HQ goes down
Post by: Wiley on May 06, 2015, 09:20:31 PM
Fly to the HQ NOE?  And what, exactly, do I do when I get there when I'm at 100 ft and the attacking bombers are at 37,000 ft?  By the time I climb to 37,000 ft the bombers will have destroyed the HQ and finished their second in-flight movie on their return trip.

No, he means those times when people are supposed to just do a flyover of the HQ area on the off chance either NOE aircraft or GVs are there.

Wiley.
Title: Re: Switching Arenas when HQ goes down
Post by: Naughty on May 07, 2015, 05:18:07 PM
No, it's not a "legit" complaint. It's a whine. It's part of the game, intended to be there. what, in my opinion, HiTech recognizes, is that people are whining and won't let it go. Not only that, they won't up and resupply, defend or anything else. All they want to do is "fight". I've spent plenty of time resupplying, and most of those helping don't complain.
Sometimes a business owner should tell chronic complainers to go find something else, and it's legitimate, because if they lose one reason to complain, they just find something else. This SOOOOO goes back to the time of people whining about the side change rule, another ridiculous whine, that was correctly followed by the ban hammer. Play or leave, there will be others, all you want is to make it easier....easy sux.


   SEE Hi-Tech's statement.. "IF it was an easy fix I would have already done so".  The majority of the player base see's it as a major issue, and the game's creator now acknowledges it as an issue. So how was this NOT a legit complaint ?   

    So in YOUR opinion, it's balanced that A single player can Negatively effect 100 other players who pay ? That A single person can destroy the most strategic target in the game ? That the players that PAY to have fun should be forced to spend their time circling HQ waiting for a single 30k contact, or making multiple cargo runs, only to have to repeat it over and over and over ???  it's YOUR opinion that YOU are correct, and Hundreds of others players, Most who have been in this game A LOT longer than you are wrong ?   :headscratch: 
Title: Re: Switching Arenas when HQ goes down
Post by: icepac on May 07, 2015, 06:23:24 PM
No, he means those times when people are supposed to just do a flyover of the HQ area on the off chance either NOE aircraft or GVs are there.

Wiley.

You guys don't investigate whether the enemy has used stealth to arrive where the average player would not expect?

I do quite often and am rewarded with exciting hunts and stalking of enemy GV who drove to my country's strats......and then destroying them with my tank.

It's surely more fun than upping a F4U with 2x1000s and simply bombing the guys.

A lot of you guys who are complaining seem to lack the ability to anticipate the enemy even the slightest bit and even flashing dar bars and dar dots aren't enough to clue you in.

That's not the fault of the sim.
Title: Re: Switching Arenas when HQ goes down
Post by: Chilli on May 08, 2015, 01:44:43 PM
Here it goes in a nutshell........

Folks have CONSTANTLY posted about their displeasure of the experience of being without radar coverage for extended period of times due to HQ downtime.

Most of these posts, also hint to their reduction in time in the game due to such experiences.  Yet, there are a FEW players who continue to knock down their opponent's HQ for extended periods of times.  Most of them know that such action will result in less interaction from that opponent's players.

Some of these players do it for strategic advantage, some for score??? (skill enhancement???), some because of revenge, and some for pure aggravation of the offended country.  In any case, a very swell strategic system that works for everything besides the radar component, has been GAMED.

I think that we can let this topic rest with HiTech's input in this thread.............  and yes, wait and see.  (Although, I admit that a general cease fire from all country attacks on HQ would be wonderful "in a perfect world").  :salute
Title: Re: Switching Arenas when HQ goes down
Post by: Latrobe on May 08, 2015, 01:55:17 PM
It's nice to hear from the great HiTech himself! Since it's not as easy of a fix as we had previously thought I would not be surprised at all if we are getting an entirely reworked HQ system with the new update! Now we just have to be patient and wait for the update to be finished.  :aok
Title: Re: Switching Arenas when HQ goes down
Post by: pembquist on May 08, 2015, 02:05:19 PM
I'm wondering, if you cast your minds back, was this a problem say, 2 years ago? I don't remember it.

I'm really glad HiTech posted, a simple explanation goes a long way to defuse irateness.
Title: Re: Switching Arenas when HQ goes down
Post by: Lusche on May 08, 2015, 02:12:19 PM
I'm wondering, if you cast your minds back, was this a problem say, 2 years ago? I don't remember it.

Until late 2012, HQ had a much shorter max downtime (fixed 45  minutes) and were somewhat easier to resupply. Now a HQ could stay down up to 165 minutes.
Now we also have fewer players abvilable for defense and, more importantly, for resupply. On a map like the one currently up, the HQ is usually down for 100+ minutes and it's a long flight (1.5-2 sectors) in a goon, with each drop only beign worth 4 minutes. With only a handfull active players on at times, you can about forget resupping it.
Much more players online also meant more battles you could find even without dar.

So you see, it's different causes adding up.
Title: Re: Switching Arenas when HQ goes down
Post by: Vraciu on May 08, 2015, 03:07:15 PM
Here it goes in a nutshell........

Folks have CONSTANTLY posted about their displeasure of the experience of being without radar coverage for extended period of times due to HQ downtime.

Most of these posts, also hint to their reduction in time in the game due to such experiences.  Yet, there are a FEW players who continue to knock down their opponent's HQ for extended periods of times.  Most of them know that such action will result in less interaction from that opponent's players.

Some of these players do it for strategic advantage, some for score??? (skill enhancement???), some because of revenge, and some for pure aggravation of the offended country.  In any case, a very swell strategic system that works for everything besides the radar component, has been GAMED.

I think that we can let this topic rest with HiTech's input in this thread.............  and yes, wait and see.  (Although, I admit that a general cease fire from all country attacks on HQ would be wonderful "in a perfect world").  :salute
Title: Re: Switching Arenas when HQ goes down
Post by: icepac on May 09, 2015, 07:44:41 AM
Even 2 years ago, I don't remember a country allowing the city to be bombed down to nothing totally unopposed.

Today, it happens often with zero defensive resonse.