Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Drane on July 02, 2015, 02:44:15 AM
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Would like to request V-1 Buzzbombs be enabled at base field gun arsenals in late war arena. Each base could have multiple launch sites fired one at a time (player control similar to shore battery).
V-1 could also to be included as a weapon available for HE-111H.
(http://i62.tinypic.com/24lkjug.jpg)
(http://i58.tinypic.com/2nkrksl.jpg)
Source: https://en.wikipedia.org/wiki/V-1_flying_bomb (https://en.wikipedia.org/wiki/V-1_flying_bomb)
Feel free to improve on this wish if you can think of better ways to accomplish anything.
Approximately 11,969 V-1s were launched between June, 1944 and March, 1945.
Approximately 1,176 were launched from HE-111s.
Each base could have multiple ground launch sites under it's control.
Each ground launch site could be fired at a rate of ~1 every 2 hours in practice. Launch rate in-game would automatically be adjusted with the time scale of the arena.
The V-1 flew at ~3600 ft altitude above sea level and at ~340 mph.
Targeting could be similar to gun systems already in use. Targets that have obstacles (terrain, range of V-1, etc) between launch sight and target would not be selectable.
Planes should have the ability to "topple", or tip over, the buzzbombs as in WWII.
V-1 icons should be visible to players from ______ distance?
Possibility - When players launch a V-1 , they will be able to fly it within a very limited operational flight envelope to steer left or right around obstacles. Or the "in-game" V-1 guidance system could have similar function.
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+1 This would be pretty damn cool and awesome. Would add a whole new threat and layer to the game.
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+1
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And what do u plan to hit? Accuracy would be nil, it would take a huge amount of rockets to do any significant damage to anything.
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And what do u plan to hit? Accuracy would be nil, it would take a huge amount of rockets to do any significant damage to anything.
This.
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We dont have any tagets of the size of London. It would be har to make them land on a base, and even harder to hit anything.
Unless u are gonna allow players to fire hundreds of rockets it will be a pretty useless feature.
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About 20-25% hit something. With a range of about 145 miles you could hit factories, towns, cities, etc. It carried about a 2000 lb bomb.
Found another reference web page with specifications. Looks like at around 3500 ft altitude the speed would be closer to 400 mph.
http://www.zenza.se/vw/ (http://www.zenza.se/vw/)
Typical HE-111 mission would be noe below radar, then rise to about 1500 ft altitude to launch, then drop back to noe for return.
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+1 : would add a feature other AH-like games dont have. :rock
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-1 No, Absolutely not.
We do not need another way for any more players to avoid a fight or to interact in any way when they cannot be shot down themselves.
This is a horrible idea.
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-1
Because considering the size of potential targets in AH, the V1's precisions would have to be tweaked to pure fantasy levels to make it a worthwile addition.
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This should be something reserved for scenarios. A while back we simulated V-1's by having manned ME 163's suicide into city targets. There were restrictions in order to simulate this effectively (speed limit, alt limit and you had to have film of yourself hitting the target if I recall). It was a lot of fun and more in keeping with how the V-1's were used. Having a missile in this game would not add much and unless you had a Tempest constantly patrolling your air bases there would be no way to stop it, nor much motivation to try.
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Hey man, for some of us it's a dream target. Flying straight and level, no nasty tail guns for when I'm approaching, no nasty forward-facing cannon for when I overshoot.
Though I suppose I'd still just crash into it.
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Because considering the size of potential targets in AH, the V1's precisions would have to be tweaked to pure fantasy levels to make it a worthwile addition.
*sigh*
You people are ignoring the terror factor. The other countries will cower in fear of superior technology and merciless resolve.
When you launch a doodlebug, ENY for the other countries should drop two points. The bravest and most experienced will be able to grab a suitable aeroplane to chase the terror weapon. The rest will watch in wonder.
Hey, it could happen.
- oldman
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Never knew the Germans had the first ALCM. Neato.
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-1
Because considering the size of potential targets in AH, the V1's precisions would have to be tweaked to pure fantasy levels to make it a worthwile addition.
+1
A V1 needs a target in the size of London to be effective at all.
About 20-25% hit something. With a range of about 145 miles you could hit factories, towns, cities, etc. It carried about a 2000 lb bomb.
Found another reference web page with specifications. Looks like at around 3500 ft altitude the speed would be closer to 400 mph.
http://www.zenza.se/vw/ (http://www.zenza.se/vw/)
Typical HE-111 mission would be noe below radar, then rise to about 1500 ft altitude to launch, then drop back to noe for return.
Again: they even had a hard time to hit London. A target like a factory would be nearly impossible to hit. Even without countermeassures not more than 50% hit London, u can be lucky if the V1 land within 10km of the intended target....
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They could have a large blast so you have to stay back a bit to shoot them or get caught in the explosion.
This would make wing tipping an attractive alternative to shooting. It would be fun to try.
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I imagine that V1's would be used as a much shorter range weapon than in real life. Perhaps at the end of visual, but likely not much further, since margin of error needed to accurately aim the weapon would rapidly decrease with distance. At 10 miles, arcminutes and arcseconds matter.
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If we get it, there should be a "rocket view" where you can ride along and watch.
The same would be nice for bombs and torpedoes.
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The way they do it somewhere else is you use a dot command to pick the range and heading.
Then you ride in it to the destination.
Once you have worked out the distances, you can be pretty accurate but I believe they needed to increase the blast radius quite a bit to make it work.
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Scherf hit it on the head. All this would be is one more thing to score points on without actually having to encounter another person at the controls.
Anything that continues to drive players to avoid combat is in my mind hurtful to gameplay overall.
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The way they do it somewhere else is you use a dot command to pick the range and heading.
Then you ride in it to the destination.
Once you have worked out the distances, you can be pretty accurate but I believe they needed to increase the blast radius quite a bit to make it work.
Even if u have the direction and distance set 100% accurate, it takes 5 seconds to fly the distance of a factory, it mean u have that window to drop the rocket if u want to hit a factory area. (having fixed sites aimed at strats is so big no that we will not even discuss it..)
But with the very inaccurate maps we have its only luck if u manage to drop within the launch window.
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Fire and forget is boring, especially when there's not really a target that falls withing its capabilities. But a Fritz X on the other hand, and a Do-217 to launch it from... Could be fun for anti shipping.
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Fritz X could be fun, its prob very hard to guide and less accurate than the auto bomb sight but as a "stand off" weapon and possibility to compensate for turning CV:s it could be useful.
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You don't fire and forget, you have to ride along to it's conclusion.
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My bad, I didn't realize each one had a Nazi on top doing their best Slim Pickens imitation.
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If u mean the fritz x it was radio controlled and had to be guided by the bombardier visually all the way to target. (If im not senile)
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hi
i like it much, often wished it :-).
would be cool to lounch the v1 and relode the heinkel again, just to fire rockets against rockets to the enemy :-)).
i knew hiting anything is nearly unposible, but if it happens its fun hehe.
also the fighters will get a new enemy to kill.
cu christian