Aces High Bulletin Board

General Forums => Wishlist => Topic started by: APDrone on August 01, 2015, 11:57:41 AM

Title: Bomber Gunner Position Standardization
Post by: APDrone on August 01, 2015, 11:57:41 AM
I just got wiped in B29s last night, primarily because I got lost figuring out where the gunner positions are.

Normally I fly B24s and B17s.  I'm used to their gunner positions.  5 Nose, 3 top, 2 ball, 4 tail..etc.

So when I up something else ( anything else, none of the other bombers use the same positions ) I'm at an immediate disadvantage and it's getting kinda expensive to get lost in a B29.
Sure.. I can take them up to 30k, but I'd rather be a bit lower so the guys can at least get to shoot at me.

I charted out the different positions ( tho it's probably cataloged somewhere ) and, c'mon.. this is nuts how the positions are assigned.

(http://www.airmageddon.com/47_Ronin/GunnerPositions.jpg)

Can we at least make all the American bombers the same?

Or.. better yet.. let us map the gunner positions for each plane?

Pretty Please?
(http://www.airmageddon.com/images/prettyplease.jpg)


 
Title: Re: Bomber Gunner Position Standardization
Post by: waystin2 on August 01, 2015, 03:54:30 PM
+1
Title: Re: Bomber Gunner Position Standardization
Post by: Zimme83 on August 01, 2015, 04:21:23 PM
Pliiiz..
(http://freephotos.atguru.in/hdphotos/sad-cat/sad-cat-13555.jpg)
Title: Re: Bomber Gunner Position Standardization
Post by: MrKrabs on August 02, 2015, 12:44:02 AM
Very good wish + 100
Title: Re: Bomber Gunner Position Standardization
Post by: Scca on August 04, 2015, 07:26:58 AM
+ 1 also
Title: Re: Bomber Gunner Position Standardization
Post by: DarkHawk on August 04, 2015, 08:48:08 AM
+1
Title: Re: Bomber Gunner Position Standardization
Post by: flatiron1 on August 04, 2015, 01:14:52 PM
yuuuup
Title: Re: Bomber Gunner Position Standardization
Post by: Beefcake on August 04, 2015, 01:40:34 PM
+9001

Either make it uniform or allow us to custom map the positions ourselves pretty please!
Title: Re: Bomber Gunner Position Standardization
Post by: bustr on August 04, 2015, 03:11:04 PM
+9001

Either make it uniform or allow us to custom map the positions ourselves pretty please!

This is one of the best wishes I've seen in a very long time. Still it would end up with another group of text flat files in the settings , planes, or sights directory. Could be tested if Hitech wanted to open those positions to mapping by adding the gunner position text files to say the alpha and you bomber guys have to edit it in notepad and manually setup your positions. It would be something like a KMP file for gunner positions.

I wonder if a commander gunner mode could be done where you point your position at the oncoming fighter, pull the trigger, and the gun or guns covering that quadrant open up? Something like the B29 gun director but, you are out side of the bomber aiming through a ring. Bleeech, phooy, I already get Anny Oakly'd by tank commanders in the MA.
Title: Re: Bomber Gunner Position Standardization
Post by: BudHeavy on August 04, 2015, 06:28:38 PM
+1....I really like the idea.
Title: Re: Bomber Gunner Position Standardization
Post by: Scca on August 05, 2015, 07:24:01 AM
+9001

Either make it uniform or allow us to custom map the positions ourselves pretty please!
Don't you mean 999000?   :D
Title: Re: Bomber Gunner Position Standardization
Post by: DubiousKB on August 05, 2015, 11:40:14 AM
Great wish that's often overlooked in favor of "it is what it is..."    (more likely it's a minor issue in the grand scheme of things, an annoynace none the less..)

I've had the same problem. Great wish!  :old:
Title: Re: Bomber Gunner Position Standardization
Post by: Coalcat1 on August 05, 2015, 01:09:14 PM
+999000
Title: Re: Bomber Gunner Position Standardization
Post by: XxDaSTaRxx on August 05, 2015, 01:10:51 PM
+999000
Shut up coalcat.
Title: Re: Bomber Gunner Position Standardization
Post by: Randy1 on August 05, 2015, 02:35:30 PM
My squad mate wished this same wish about a year ago and got hit by those that said no.  Hard to believe but true.  One said it could not be done, which was bs.  i wonder if they will show up again.

A big plus 1.  :banana:

If we got this wish F3 mode could be removed from bombers which might help some of the bizarre ACMs we see in bombers this last year.
Title: Re: Bomber Gunner Position Standardization
Post by: Muzzy on August 05, 2015, 02:37:07 PM
+1 (give or take 999000)
Title: Re: Bomber Gunner Position Standardization
Post by: SPKmes on August 05, 2015, 02:55:22 PM
Wow...  I don't think I have ever seen a unanimous acceptance of a wish before...even bustr is on board with this one hahaha..

spose I better keep the roll going  +1
Title: Re: Bomber Gunner Position Standardization
Post by: BuckShot on August 05, 2015, 06:47:45 PM
+1 to standardized or customizable gun positions

-100 to "commander" style, out-of-plane gunner view for bombers.
Title: Re: Bomber Gunner Position Standardization
Post by: bustr on August 05, 2015, 10:10:03 PM
Hey...in the spirit of Hitech's new game.
Title: Re: Bomber Gunner Position Standardization
Post by: Drane on August 06, 2015, 09:38:36 AM
+1  :aok
Title: Re: Bomber Gunner Position Standardization
Post by: Wiley on August 06, 2015, 10:55:15 AM
Far as I'm concerned, if it's a button command it should be remappable.  +1.

Wiley.
Title: Re: Bomber Gunner Position Standardization
Post by: FLS on August 06, 2015, 12:14:49 PM
Hitech explained why it is the way it is but I don't have a link. IIRC there is no standard sequence that fits all the different bomber gun configurations.

You could try to make an alternate table of the standard positions you'd like to see. For whatever reason there has never been an alternate system explained in detail, only the general idea has been expressed.
Title: Re: Bomber Gunner Position Standardization
Post by: guncrasher on August 06, 2015, 01:43:13 PM
Hitech explained why it is the way it is but I don't have a link. IIRC there is no standard sequence that fits all the different bomber gun configurations.

You could try to make an alternate table of the standard positions you'd like to see. For whatever reason there has never been an alternate system explained in detail, only the general idea has been expressed.

the same was said about vehicles.


semp
Title: Re: Bomber Gunner Position Standardization
Post by: Scca on August 06, 2015, 02:00:57 PM
Hitech explained why it is the way it is but I don't have a link. IIRC there is no standard sequence that fits all the different bomber gun configurations.

You could try to make an alternate table of the standard positions you'd like to see. For whatever reason there has never been an alternate system explained in detail, only the general idea has been expressed.
That doesn't mean there couldn't be.  It makes no sense that the equivalent gun in different planes can't be the same button.  I usually don't fly the B-29 for obvious reasons.  I finally got one up, and lost one because I hit 4 to go into the tail gun and was looking out the nose.   :bhead
Title: Re: Bomber Gunner Position Standardization
Post by: bustr on August 06, 2015, 02:05:42 PM
I wonder if the 4 controller Modes and mapping a key to cycle Modes is the concession to the mixed bag of gun position number assignments. That would allow for remapping the controller buttons for positions 1-9 but, it would still be keyboard mapped keys 1-9.

My impression is the players interested in this want to rearrange the numbers jump position order to give themselves a sense of standardization so they don't have to maintain multiple jump patterns in their minds while trying to change gun positions to follow an attacker.

Since bombers in this game are in some ways departed from reality for playability's sake, giving dedicated bomber drivers the ability to attempt a standardization of their gun positions doesn't seem too much to ask. It's not as if they are demanding Hitech give them a lead computing green cross in every gunsight. Just a way to make jumping gun positions meaningful to their mental architecture.

In the hanger give them the positions with a default number mapping, then allow the numbers to be manually changed and saved to a control file. Just imagine the confusion the first time someone has to do a full reinstall from scratch and forgets about that little item...... :O
Title: Re: Bomber Gunner Position Standardization
Post by: APDrone on August 06, 2015, 03:10:46 PM
Hitech explained why it is the way it is but I don't have a link. IIRC there is no standard sequence that fits all the different bomber gun configurations.

You could try to make an alternate table of the standard positions you'd like to see. For whatever reason there has never been an alternate system explained in detail, only the general idea has been expressed.

Yeah, been thinking about that..

The common theme I see with the gunner positions is that they all start with 2 and are assigned sequentially until the positions are filled.  True, there are bombers that have unique positions while not having 'normal' ones, so if you stick to strict sequential assignment, then, yeah, they won't be able to line up with the others.

Now, I don't know how AH is written or in what language, but I'm pretty sure you're ultimately dealing with pointers.. and there is nothing that says keys can't use the same pointers.
So, if you do have a gap in the sequence, assign 'gap' keys to a different position to satisfy whatever table/hashing coding strategy you're using.

Here's what I've come up with.. and this is really a draft attempt..

(http://www.airmageddon.com/47_Ronin/GunnerPositions_Suggested.jpg)

This is making a few assumptions:

1. The secondary gunner of any bomber is referred to as the 'tail gunner'.  So, for the sake of gunner positions, the position with the best coverage of the tail will be position 2.

2. The most common position of all bombers is the upper turret ( or ventral or whatever the Germans call it ) so we'll make that position 3.

3. For the sake of symantics, we won't call the lower position 'ball', since only 2 of the bombers actually have that position.  Let's call them lower.  We'll make that position 4.

4. Next in line is the nose.. we'll make that 5.

5. Then we have the waist guns.  Let's make those 6 for left and 7 for right.

Let's look at the B25C Glass nose.  It has 2 gunner positions.  Upper turret and nose gunner.  Since we've decided to make the upper turret position '3' and the nose position '5', we have to figure out what to do with positions 2 and 4, if we do have to stick to sequential table assignments.  So, let's assign '2' and '4' to the upper turret also.. although, it may make more sense to assign '4' to the nose, since it would be the closest thing to a 'lower' position.

So if I get into a B25C and I want to jump to the tail gun, I'll hit '2'.  But there is not true 'tail' gun in the 25C, so the program will treat the '2' as a '3' and put you in the upper turret.

Anyway, I'd thought I'd toss this out for consideration.

 :salute
Title: Re: Bomber Gunner Position Standardization
Post by: Randy1 on August 07, 2015, 07:57:28 AM
Hitech explained why it is the way it is but I don't have a link. IIRC there is no standard sequence that fits all the different bomber gun configurations.

You could try to make an alternate table of the standard positions you'd like to see. For whatever reason there has never been an alternate system explained in detail, only the general idea has been expressed.

I don't remember HTC posting that.  I think another player did but he was shown wrong.  It does work. 

As an example the A20 with a rear facing gun.  It's not a tail gun though, it is a top gun.  You just have to keep in mind all rear facing guns are not tail guns.

I don't fly and shot in in F3 so I  depend on my hat switch for views.  That means my hat switch only works for the B17.  Kind of sucks.

Fix this and you can do away with F3.










Title: Re: Bomber Gunner Position Standardization
Post by: Muzzy on August 07, 2015, 09:26:18 AM
This is essentially like the attempts at remapping the QWERTY keyboard but with less work involved. Basically we want to make the layout more ergonomic. The most used gun should always be 2, the next most used should be 3, etc. I'd say that the waist guns should always be at the end of the row as they are the least used guns, and that  the best available rear facing gum should be 2. The chart is an excellent start.
Title: Re: Bomber Gunner Position Standardization
Post by: bustr on August 07, 2015, 03:42:57 PM
Just give each bomber a position map in the hanger to allow mapping of keys 1-9. The default is the current Hitech has set for all planes with gunner positions. It would end up in a flat file something like below if you have ever opened the settings and other files in Notepad. The reason why I suggested Hitech make the format available in the alpha for testing as a player editable flat file. You guys are trying to build an Iphone with twigs.

B17.jmp
Nose,2
Tail,3
Ball,4
LWaist,5
RWaist ,6
Top,7

Make the list match the real gun positions.

He111.jmp
Nose,2
Dorsal ,3
VentFore,4
VentAft,5
LWaist ,6
RWaist,7

Ju88.jmp
DorsalLeft,2
DorsalRight,3
Ventral,4
Title: Re: Bomber Gunner Position Standardization
Post by: Muzzy on August 07, 2015, 08:26:33 PM
. You guys are trying to build an Iphone with twigs.


That would have worked if you hadn't stopped me.
Title: Re: Bomber Gunner Position Standardization
Post by: bustr on August 08, 2015, 04:48:48 AM
Players tend to over complicate wishes which gives away the unspoken belief that Hitech can simply tie up all the loose ends. Because they are the idea guys and it's no skin off his back as the code guy.

Them thar's some fine Iphone twigs in those hills and Hitech can build NYC condos from popsicle sticks...... :O

As long as he doesn't paint the bathroom pink.
Title: Re: Bomber Gunner Position Standardization
Post by: APDrone on August 08, 2015, 07:47:03 AM

Them thar's some fine Iphone twigs in those hills and Hitech can build NYC condos from popsicle sticks...... :O


There are a couple of ways to look at what we've all come up with. 

For flexibility and robustness, yes, another file of parameters per plane would be the best solution from a player customizable aspect.  CPU/IO overhead, however, would go up.  You're now dealing with more files to open, close, build, update, .. etc. Whereas that would be nice, it would also ( I believe ) cause more programming effort.

My chart ( stack of twigs??) would be a nice compromise. By 'just' changing which gun position routine is called depending on which keystroke received ( and you're already processing keystrokes, so there should be minimal change in CPU needs ) you can achieve a large portion of the desired effect..  ASSUMING the code is structured as such, as I said, up front, and I don't expect HTC to confirm/deny how it is done.

Compared to a lot of other things going on, this probably wouldn't be a high priority.. until you're in a B29, tripping over the navigator trying to get back to tail section..

   
Title: Re: Bomber Gunner Position Standardization
Post by: FLS on August 10, 2015, 02:58:01 PM
If you often get confused you could make a chart for the difficult bombers and put it with your clipboard maps or post-it on your monitor. 
Title: Re: Bomber Gunner Position Standardization
Post by: Randy1 on August 10, 2015, 03:22:14 PM
If you often get confused you could make a chart for the difficult bombers and put it with your clipboard maps or post-it on your monitor.

If you look at a chart before you decide which number selects the needed gun then the bomber will be toast.
Title: Re: Bomber Gunner Position Standardization
Post by: bustr on August 10, 2015, 03:35:33 PM
This whole post wouldn't have been as fun during the august doldrums if it was kept simple.

Dear Hitech,

Please give us a bomber gun position mapping solution to custom map keys 1-9 for each bomber.

Thank you.

Some how there is the insecurity that more words might include the magic ones he wants to hear.
Title: Re: Bomber Gunner Position Standardization
Post by: Zoney on August 10, 2015, 03:43:59 PM
Bustr you quite obviously do not know how this works, here let me help.

Dear HiTech, I have sent you a 24 year old bottle of Glinlivet.  Please allow us to remap the keys for bomber positions.


 :devil
Title: Re: Bomber Gunner Position Standardization
Post by: FLS on August 11, 2015, 12:15:35 PM
If you look at a chart before you decide which number selects the needed gun then the bomber will be toast.

That suggests you should look at it earlier.