Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Grin on August 16, 2015, 03:41:01 PM
-
We just captured A236 on Compello via stealth carrier, with an Invasion of Tarawa scale of force. 8 or 9 LVTs, 10+ air, fully manned boat guns. After that, the plan was to take 215 and 243, but 2/3 of the force landed and left for the week-long spawncamp at 85 or other fruitless ventures, leaving the remainder to get chewed up by defense. Whole assault lasted maybe 15 minutes, with guys reupping for the other two bases prior to capture, then nothing. NOTHING. Designated Goon pilots disappeared, GV corps didn't go to 243 while the VH was downed 30 seconds before capture of 236, fighter CAP didn't come out and climb. It was as if the team mentality was "Ok, 236 is ours, don't gotta worry about nothing no more, we's done here."
All this after 2 guys spoiled the stealth by upping off the boat against 14 people saying not to do it. It's almost as if a little over half of the players on Knights at any given time are afraid to participate in base captures, set up a Command structure and receive/follow orders, do anything other than furball, or do anything other than sit at a spawncamp that's been active for 5+ days. What gives?
Maybe if President Pipz said something here and there to motivate the troops, they might not be afraid to move forward. :devil
-
Not everyone is into "winning da War". Besides aren't you "40 strong"? You shouldn't need any help. :rolleyes:
-
It's almost as if a little over half of the players on Knights
There's the problem. You expect Knights to get together and win a war? You must be new to the Knights! We don't win wars, we just furball all day long and destroy Bish and Rook moral! :devil
-
The 49'ers are suffering from a rather extreme version of hubris these days...
-
The plain and simple fact is it's boring and has very little impact whatsoever on the
game itself beyond getting "20 free perks" in each of the three categories; fighter, bombers, GVs.
Every field looks identical to the next, every town, the same thing.
And the most ridiculous of all is the fact that one moop can sit in the "map room"
with a .45 and stop a 15-20 pilot attack dead in its tracks.
There's a tactical and strategic (sophmoric) system in place in the game but it's
insufficient to hold anyone's attention for any length of time.
So, people prefer to "furball" for their fun, or as is increasingly the case,
"spawn camp" for hours at a GV watering hole.
Even if, as I've heard, the new airfields and town in "AH3" are pretty sweet looking,
unless the operational and strategic system gets some much needed creativity
injected into it, the fact will remain that people just get bored with captures
and acquiring "territory"...
Regards, Odd
-
Maybe if President Pipz said something here and there to motivate the troops, they might not be afraid to move forward. :devil
The office of president is a honorary position with no real power. :old:
:D
-
What Bear said lol.
-
1. Knights don't follow orders, if you tell them what to do you will be ignored , so that so called "Command structure and receive/follow orders" thing will just get you listing to crickets in your headset.
2. you want to win wars........fly Bishop they might be more to your liking for that kind of stuff.
3. Keep crying about how the Knights dont want to play the game your way and you will be left out in the cold. Knights have each others backs in a fight, keep putting them down here and on country channel and they may look the other way when you need help......... just saying :salute
-
(Chuckles)
-
Scary how many negative attacks on people, squads, and in-game nations you see in a thread like this.
It's all apart of a sickness I have observed for quite some time within the community and ill just leave it at that.
What Grim is talking about happens we have all experienced it. Hordes work well in the scenario described above when there is carrot dangling in front of them. Normally the clock life of a horde begins to tick at the first sign of a real fight and you have to have the expectation that someone will screw it up if you start over planning and telling everyone about it.
Way to go on a nice rally! Open up 85 and bog the enemy down. Love it when my enemy and team are tied up at 85 on that map. Perfect time to grab lancs and a trusty troop driver and take a half dozen bases over 2 hours.
I learned over the years to just enjoy when everyone does come together and executes a solid attack/defense. Its how the game should be played. The rest of the time I get it done myself....
-
First off, there's no "command structure". There's nothing to enforce one if you contrive one. Unless you include a player in planning, they won't obey orders on the blind belief that some sweetheart with a 49 in his name has their best gaming experience at heart. Nor should they.
Second any and all authority you have is based entirely on your reputation. You guys just switched Knight, and on top of that, you refused to fight the rooks for a month, shooting yourselves in the foot. You lost a lot by doing that.
Third, people only cooperate so long as the goal is in line with their personal interests. Most don't give a damn about the war, so you'll only get them to work as long as their personal interests are met by helping you. This is naturally a limited period of time, especially with your tactics.
This is why you're seeing what you're seeing. It will not change. If you want to see better results, adapt yourselves to the situation, because the opposite will not happen if you wait for 10,000 lifetimes.
-
Scary how many negative attacks on people, squads, and in-game nations you see in a thread like this.
It's all apart of a sickness I have observed for quite some time within the community and ill just leave it at that.
What Grim is talking about happens we have all experienced it. Hordes work well in the scenario described above when there is carrot dangling in front of them. Normally the clock life of a horde begins to tick at the first sign of a real fight and you have to have the expectation that someone will screw it up if you start over planning and telling everyone about it.
Way to go on a nice rally! Open up 85 and bog the enemy down. Love it when my enemy and team are tied up at 85 on that map. Perfect time to grab lancs and a trusty troop driver and take a half dozen bases over 2 hours.
I learned over the years to just enjoy when everyone does come together and executes a solid attack/defense. Its how the game should be played. The rest of the time I get it done myself....
There's your problem right there. People play this game for all sorts of reasons.
-
Normally the clock life of a horde begins to tick at the first sign of a real fight
Well, we agree on that point.
The entire reason for the game is to have the benefit of a real living person as an enemy combatant. Otherwise, why bother flying/playing online at all?
-
There seemed to be plenty of momentum tonight. The two high numbered sides steamrolled the low numbered side.
-
When will you learn...to get the knits to congregate you need to tell them nothing happening here...Then they wonder why you don't want them there and they arrive in droves....they are the FOMO crowd... Whilst there and realising there isn't actually anything going on they get a little anger on and want to destroy stuff....quite often to the point that everything is down and the flag is white...but then they get bored because there is nothing left to wreck and go somewhere else to find out that nothing is going on.
-
When will you learn...to get the knits to congregate you need to tell them nothing happening here...Then they wonder why you don't want them there and they arrive in droves....they are the FOMO crowd... Whilst there and realising there isn't actually anything going on they get a little anger on and want to destroy stuff....quite often to the point that everything is down and the flag is white...but then they get bored because there is nothing left to wreck and go somewhere else to find out that nothing is going on.
I found that the best way is to break their spawn camp by killing the enemy spawn source and buzz them in a storch. Did that and it seemed like the whole team showed up to watch, which resulted in repelling a 2-CV assault, capturing 86 and proceeding southwest on a blitzkrieg from hell.
-
IMO the Knights have the best players overall per nation. It was with the knights and 6 others that in one night we steam rolled 26 bases which is my record in on sitting. Knights are great when the time is right.
-
The office of president is a honorary position with no real power. :old:
:D
The president.. no.. but we're talking about you Pipz.
-
We just captured A236 on Compello via stealth carrier, with an Invasion of Tarawa scale of force. 8 or 9 LVTs, 10+ air, fully manned boat guns. After that, the plan was to take 215 and 243, but 2/3 of the force landed and left for the week-long spawncamp at 85 or other fruitless ventures, leaving the remainder to get chewed up by defense. Whole assault lasted maybe 15 minutes, with guys reupping for the other two bases prior to capture, then nothing. NOTHING. Designated Goon pilots disappeared, GV corps didn't go to 243 while the VH was downed 30 seconds before capture of 236, fighter CAP didn't come out and climb. It was as if the team mentality was "Ok, 236 is ours, don't gotta worry about nothing no more, we's done here."
All this after 2 guys spoiled the stealth by upping off the boat against 14 people saying not to do it. It's almost as if a little over half of the players on Knights at any given time are afraid to participate in base captures, set up a Command structure and receive/follow orders, do anything other than furball, or do anything other than sit at a spawncamp that's been active for 5+ days. What gives?
Maybe if President Pipz said something here and there to motivate the troops, they might not be afraid to move forward. :devil
Thanks for escorting those Rook Lancasters. Made them easier to find. :aok
-
Scary how many negative attacks on people, squads, and in-game nations you see in a thread like this.
It's all apart of a sickness I have observed for quite some time within the community and ill just leave it at that.
What Grim is talking about happens we have all experienced it. Hordes work well in the scenario described above when there is carrot dangling in front of them. Normally the clock life of a horde begins to tick at the first sign of a real fight and you have to have the expectation that someone will screw it up if you start over planning and telling everyone about it.
Way to go on a nice rally! Open up 85 and bog the enemy down. Love it when my enemy and team are tied up at 85 on that map. Perfect time to grab lancs and a trusty troop driver and take a half dozen bases over 2 hours.
I learned over the years to just enjoy when everyone does come together and executes a solid attack/defense. Its how the game should be played. The rest of the time I get it done myself....
You literally crack me up.
You are on the wrong team
We are the dogfighter side. We want red to shoot at. We dont like wasting our time taking some base that doesn't even have any red guys to shoot. BOOOOORRINNNNGGG.
We are the team that wants to fight against a horde of bad guys, not be "strategic" and fly past them all and avoid combat all together.
We want red guys to shoot at. If the other teams are not fighting against us, we get bored and log off.
YOU ARE ON THE WRONG SIDE
-
too many ppl depend on green guys for their fun instead of the red guys.
-
There's your problem right there. People play this game for all sorts of reasons.
^^^
What Bear said.
While trying to win the war is one way of playing the game, it is in no way the way people should be playing, and trying to force people to play this way when they don't want to is just not going to happen. There any many ways to play this game. No one way is right or wrong. Just let people play how they want and play how you want. Get your squad together to take bases and if any countrymen join you then good for you guys! have fun! But don't come to the BBS complaining that people aren't playing the game how you think they should be.
-
The entire reason for the game is to have the benefit of a real living person as an enemy combatant. Otherwise, why bother flying/playing online at all?
Tell that to the hordes that come in and flatten hangars and ho-ram the remaining defenders.
-
Pick up a Dale Carnegie paperback. If this is an effort to get players on board with your plans, it needs some tweaking.
-
Thanks for escorting those Rook Lancasters. Made them easier to find. :aok
You escorted ROOK BOMBERS :confused: ??? AND you expected the Knights NOT to shoot them :confused: ???? WTF WERE YOU SMOKING :O ! If you want to corroborate with the enemy then maybe you shouldn't be a Knight.
-
You escorted ROOK BOMBERS :confused: ??? AND you expected the Knights NOT to shoot them :confused: ???? WTF WERE YOU SMOKING :O ! If you want to corroborate with the enemy then maybe you shouldn't be a Knight.
We had to contract out some help to flatten a town for a fighter sweep ahead of a capture attempt. Death to Bishlam!
-
If you asked rook for help to take a bish base, you are so wrong on so many levels it's sickening.
-
If you asked rook for help to take a bish base, you are so wrong on so many levels it's sickening.
Oh I don't know, occasionally I'll reach out to some of my Rook friends when they are getting mobbed by the Bishops and let them know the Knit they see over their field killing Bish is me....and I come in peace. I've fought side by side with them and no Rooks even tried to shoot at me. :aok Quite fun actually cause you still need to keep half an eye on them.
That said the very next sortie I could be over a different Rook field killing/being killed by them.
-
We had to contract out some help to flatten a town for a fighter sweep ahead of a capture attempt. Death to Bishlam!
Hey Grin,
Thanks for the offer of some Buff lessons yesterday. I'm gonna take you up on it at some point. :salute :cheers:
-
You escorted ROOK BOMBERS :confused: ??? AND you expected the Knights NOT to shoot them :confused: ???? WTF WERE YOU SMOKING :O ! If you want to corroborate with the enemy then maybe you shouldn't be a Knight.
didnt you just get png's like 2 days ago?
semp
-
The office of president is a honorary position with no real power. :old:
:D
Pipz can't be President as he is Canadain... :old:
-
Attack an enemy field and broadcast on country that it's just a feint to distract from the real attack which is elsewhere.
Then watch every knight show up there.
-
didnt you just get png's like 2 days ago?
semp
Wow, maybe no one will notice, I mean it is not exactly the same name so maybe no one will notice, I mean breaking the rules is fun so maybe no one will notice, and all my friends are here so I will just make a new account so maybe no one will notice.
-
You escorted ROOK BOMBERS :confused: ??? AND you expected the Knights NOT to shoot them :confused: ???? WTF WERE YOU SMOKING :O ! If you want to corroborate with the enemy then maybe you shouldn't be a Knight.
Wow......take a deep breath
-
Sorry Grin no one seems to support you. Pigs take bases when we feel like it and really don't need the knights to help to do it. Here's a suggestion go back to the rooks.... :aok
-
Wow, maybe no one will notice, I mean it is not exactly the same name so maybe no one will notice, I mean breaking the rules is fun so maybe no one will notice, and all my friends are here so I will just make a new account so maybe no one will notice.
I have never been PNG'd on this forum LOL this is only like my 3rd post. And if you believe what Semp posts then you might need to step away from the forums for a month or two. :rofl
Ra
-
^^^
What Bear said.
While trying to win the war is one way of playing the game, it is in no way the way people should be playing, and trying to force people to play this way when they don't want to is just not going to happen. There any many ways to play this game. No one way is right or wrong. Just let people play how they want and play how you want. Get your squad together to take bases and if any countrymen join you then good for you guys! have fun! But don't come to the BBS complaining that people aren't playing the game how you think they should be.
+1
You literally crack me up.
You are on the wrong team
We are the dogfighter side. We want red to shoot at. We dont like wasting our time taking some base that doesn't even have any red guys to shoot. BOOOOORRINNNNGGG.
We are the team that wants to fight against a horde of bad guys, not be "strategic" and fly past them all and avoid combat all together.
We want red guys to shoot at. If the other teams are not fighting against us, we get bored and log off.
YOU ARE ON THE WRONG SIDE
There is no wrong side.
I have said it before, I will say it again, you are missing a FANTASTIC part of this game if you don't fly for every country occasionally.
I started out in the game in a country loyal squad. I developed an actual hatred of the other two countries. Then I joined a squad that rotated every month. I have to say, it has become the best part of the game.
Oh, and I have news for those country loyalists. All countries complain about the same things. I :rofl when I hear "the nits do this" and "the bish suck at that", and the obverse is true when I rotate.
-
I have never been PNG'd on this forum LOL this is only like my 3rd post. And if you believe what Semp posts then you might need to step away from the forums for a month or two. :rofl
Ra
Then you have my apology sir and it is my fondest wish that you accept it <S>
-
+1
There is no wrong side.
I have said it before, I will say it again, you are missing a FANTASTIC part of this game if you don't fly for every country occasionally.
I started out in the game in a country loyal squad. I developed an actual hatred of the other two countries. Then I joined a squad that rotated every month. I have to say, it has become the best part of the game.
Oh, and I have news for those country loyalists. All countries complain about the same things. I :rofl when I hear "the nits do this" and "the bish suck at that", and the obverse is true when I rotate.
Let me put it like this. When you see Horde Missions or Mega Missions, the Rooks are neat and organized, and courtesy of ET have an 8th Air Force formation and spread usually. Knights come in as a wave at the same altitude. Bish will be anywhere from 200 to 25k in all directions.
Rooks see a carrier plane, kill it, and start a search pattern with fighters that will canvas an entire corner of the map until they find it and kill it, usually within 30-40 minutes.
Knights show up for a fighter sweep and kill everything in the air.
Bish are logistics champs, and without fail have 10 M3s with supplies waiting as soon as a base flashes, and usually have at least one guy in every tower waiting for the sirens to call the Horde.
-
+1
There is no wrong side.
I have said it before, I will say it again, you are missing a FANTASTIC part of this game if you don't fly for every country occasionally.
I started out in the game in a country loyal squad. I developed an actual hatred of the other two countries. Then I joined a squad that rotated every month. I have to say, it has become the best part of the game.
Oh, and I have news for those country loyalists. All countries complain about the same things. I :rofl when I hear "the nits do this" and "the bish suck at that", and the obverse is true when I rotate.
I do play on all 3 sides and have for a long time. There really are differences.
The knights really do not entertain the long massive bomb raids, the long vehicle runs, or really concern themselves with trying too hard to win the war. The majority of the team is typically fueled with dog fighters and typically have some really good pilots.
The bish are literally the worst dog fighting team in the game. No offense. There are just a lot of new players on that side and many don't know the strategy to furballing. That being said, they are decent base takers, decent attackers, and try to win the war more than the knights. They are a good team to learn the basics of AH and to incorporate into the team strategy of AH.
The rooks are a combination of both sides. Where players feel a little more involved in the overall war aspect and understand the war game better. They attract both the dog fighters and base takers from the bish and knights who get tired of either side. A lot of vet tankers and squads choose the rooks because they are little more concerned with the war effort, but also indulge in the furballing here and there.
I like flying for the team that is getting hoarded the most. I like fighting against a sea of red trying to defend their base. The bish have the hardest time defending because of new players, while the rooks are pretty decent, but the knights just dominate furballs when they don't want to capture bases and the majority just wants to furball.
-
Scary how many negative attacks on people, squads, and in-game nations you see in a thread like this.
It's all apart of a sickness I have observed for quite some time within the community and ill just leave it at that.
Irony. :D
The game reflects the attitude you bring to the game. Every player has the choice of being a positive or negative influence as well as the choice of how to play the game.
-
I have never been PNG'd on this forum LOL this is only like my 3rd post. And if you believe what Semp posts then you might need to step away from the forums for a month or two. :rofl
Ra
I have been known to print out semp posts and use them as toilet paper....
-
I do play on all 3 sides and have for a long time. There really are differences.
The knights really do not entertain the long massive bomb raids, the long vehicle runs, or really concern themselves with trying too hard to win the war. The majority of the team is typically fueled with dog fighters and typically have some really good pilots.
The bish are literally the worst dog fighting team in the game. No offense. There are just a lot of new players on that side and many don't know the strategy to furballing. That being said, they are decent base takers, decent attackers, and try to win the war more than the knights. They are a good team to learn the basics of AH and to incorporate into the team strategy of AH.
The rooks are a combination of both sides. Where players feel a little more involved in the overall war aspect and understand the war game better. They attract both the dog fighters and base takers from the bish and knights who get tired of either side. A lot of vet tankers and squads choose the rooks because they are little more concerned with the war effort, but also indulge in the furballing here and there.
I like flying for the team that is getting hoarded the most. I like fighting against a sea of red trying to defend their base. The bish have the hardest time defending because of new players, while the rooks are pretty decent, but the knights just dominate furballs when they don't want to capture bases and the majority just wants to furball.
you cant break down the dynamic of each country any better :salute
-
Irony. :D
The game reflects the attitude you bring to the game. Every player has the choice of being a positive or negative influence as well as the choice of how to play the game.
I absolutely agree with you 100% and most players know exactly where they fall within those 2 groups. It is those who are on the negative side of the equation but think they are on the positive side that I find to be the least to my liking.
-
Besides the names, all three sides are exactly the same.
It cracks me up that players still think otherwise.
-
We need the stats posted on how many maps are won by the different chess pieces. I only fly Knights due to my squad but it seems we win the least maps. If thats the case, I suspect a player that jumps around would notice whatever difference in game play causes that result.
-
The rooks are a combination of both sides. Where players feel a little more involved in the overall war aspect and understand the war game better. They attract both the dog fighters and base takers from the bish and knights who get tired of either side. A lot of vet tankers and squads choose the rooks because they are little more concerned with the war effort, but also indulge in the furballing here and there.
My 2 cents: I think the Rooks can be further parsed by the time of day. Going by EST, the morning guys 6-9 am are a fun bunch, with a significant number from Europe and Asia/Pacific. They are entertaining to talk with, skilled, but are looking to maximize their gaming value by hunting for fights or defending Bish take attempts. Not so much base taking, which is understandable when there are only 8 of us in flight. As the morning changes to mid day and early afternoon, there might be some base taking, but you can be sure that we're doing everything we can to maximize contact with the other countries, be it sneaks, base attempts, or just trying to find a fight or defend. From late afternoon on, you will see more base taking attempts, but still see quality furballing opportunities.
I'd say the funnest time I have in the morning is defending against predictable attempts by Joker and his mob. But likewise some mornings it's tough to get any base taking going due to the hordes.
-
Besides the names, all three sides are exactly the same.
It cracks me up that players still think otherwise.
Keep laughing. There are no Pigs on the Bishop or Rooks. :aok
-
Ya know, sometimes I think Waystin just lets the knights play with us...........
-
Pipz can't be President as he is Canadain... :old:
I beleive he is President of deepest darkest Ontario/Kanadistan
also honorary Peer of the Relm and Squire of Scun-thorpe
-
We just captured A236 on Compello via stealth carrier, with an Invasion of Tarawa scale of force. 8 or 9 LVTs, 10+ air, fully manned boat guns. After that, the plan was to take 215 and 243, but 2/3 of the force landed and left for the week-long spawncamp at 85 or other fruitless ventures, leaving the remainder to get chewed up by defense. Whole assault lasted maybe 15 minutes, with guys reupping for the other two bases prior to capture, then nothing. NOTHING. Designated Goon pilots disappeared, GV corps didn't go to 243 while the VH was downed 30 seconds before capture of 236, fighter CAP didn't come out and climb. It was as if the team mentality was "Ok, 236 is ours, don't gotta worry about nothing no more, we's done here."
All this after 2 guys spoiled the stealth by upping off the boat against 14 people saying not to do it. It's almost as if a little over half of the players on Knights at any given time are afraid to participate in base captures, set up a Command structure and receive/follow orders, do anything other than furball, or do anything other than sit at a spawncamp that's been active for 5+ days. What gives?
Maybe if President Pipz said something here and there to motivate the troops, they might not be afraid to move forward. :devil
Knights are silly. Fly Bish and shoot knights. Oh and snail man was president but the mindless twerps spoke loud and they elected the Antichrist. :old:
-
Pipz can't be President as he is Canadain... :old:
Its a outrage! What any Kenyan can do a Canadian can do! :old: :D
I beleive he is President of deepest darkest Ontario/Kanadistan
also honorary Peer of the Relm and Squire of Scun-thorpe
This is all true. :cheers:
-
Oh I don't know, occasionally I'll reach out to some of my Rook friends when they are getting mobbed by the Bishops and let them know the Knit they see over their field killing Bish is me....and I come in peace. I've fought side by side with them and no Rooks even tried to shoot at me. :aok Quite fun actually cause you still need to keep half an eye on them.
That said the very next sortie I could be over a different Rook field killing/being killed by them.
Back in the Airwarrior days there would be times that one or two of the other side 38 fans and wing up against the crowd on the third side. If we were still standing at the end, then we'd do our best to shoot each other.
Who cares as long as you are having fun. Those who get so wrapped up in chess piece loyalty miss out on getting to know lots of good folks. It's thier choice of course.
I have never been able to get into the conquest part of the game myself as it so often involves not engaging in cartoon combat with other players. But that's just me.
-
I have never been PNG'd on this forum LOL this is only like my 3rd post. And if you believe what Semp posts then you might need to step away from the forums for a month or two. :rofl
Ra
I think you should get banned just on principle :rofl.
semp
-
Back in the Airwarrior days there would be times that one or two of the other side 38 fans and wing up against the crowd on the third side. If we were still standing at the end, then we'd do our best to shoot each other.
Who cares as long as you are having fun. Those who get so wrapped up in chess piece loyalty miss out on getting to know lots of good folks. It's thier choice of course.
I have never been able to get into the conquest part of the game myself as it so often involves not engaging in cartoon combat with other players. But that's just me.
I know a lot of players from the other sides. I am only loyal to the pigs, well except during FSO when i switch to C-Hawks.
semp
-
I have been known to print out semp posts and use them as toilet paper....
Class post.
-
Class post.
Max did you expect anything else from him?
-
We need the stats posted on how many maps are won by the different chess pieces. I only fly Knights due to my squad but it seems we win the least maps. If thats the case, I suspect a player that jumps around would notice whatever difference in game play causes that result.
it is noticeable. Knights have a lot of old tarts that can join up when they want but mostly settle in comfortable roles of lite fare map defense. they also have a lot of solidified dwerp squads that will stay flocked like sheep. The persistent culture is one where few will lead and fewer will be ambitious enough to want to attack. They do have pulses of greatness, punctuated by masterful pick and run swarms coupled with battle hungry skilled veterans. But they lack the leadership or respect for leadership that leads to continued organization to the end. It does not help the team is full of fighter jocks but the lack of enthusiasm towards trying to regularly attack together is the larger problem. I blame it on a failure to embrace the mission editor years ago. but the downfall of the knights began long before Jaros revolution. Many bish and rook styles were once knight virtues, and simple migration explains the dna similarities. Observation of many leaders on the bish and rook front explains the persistence of the war effort, and quick participation from the masses insures the success. Its really simple and the essence of online gaming. The culture and attitudes have simmered down in the pot and we do have distinct differences in flavor.
Fly bish. Die knight.
:airplane:
-
Death to Bishlam. :devil
-
Aloha Snackbar!
More F4-U please!
Aloha Snackbar!
:salute
-
Don't make me get Chancellor Nitler, President Pipz, Generalissimo Gldnbb, Supreme Commander ET37, 2LT Jayro, the Duxford boys, and Prime Minister Marble to send their F4U minions. Snackbar's gonna close if they do. :rock :salute
-
(http://robot6.comicbookresources.com/wp-content/uploads/2012/08/kids.jpg)
(Left to right, Pipz, ET37, Gldnbb, jayro)
-
Huzzah!!!!!!!!!!!! :rofl
-
(http://robot6.comicbookresources.com/wp-content/uploads/2012/08/kids.jpg)
(Left to right, 49Boob, 49Grin, 49WIZZ, 49Dallas)
Fixed
-
(http://robot6.comicbookresources.com/wp-content/uploads/2012/08/kids.jpg)
(Left to right, 49Boob, 49Grin, 49WIZZ, 49Dallas)
Fixed
haha love it I am remembered in this life and the last....