Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: FESS67 on September 13, 2015, 01:32:35 AM

Title: New guys - do we welcome them?
Post by: FESS67 on September 13, 2015, 01:32:35 AM
Ever taken a hider name up and flown as a 'noob'?

It is actually not a nice place.  Few people talk to you, if you get a kill many abuse you.  Sad but true.  I think the game needs a few tweaks but maybe the community needs a bit more of an adjustment.
Title: Re: New guys - do we welcome them?
Post by: Tumor on September 13, 2015, 02:03:00 AM
It's already been adjusted nearly out of existence.   :t
Title: Re: New guys - do we welcome them?
Post by: FESS67 on September 13, 2015, 02:57:42 AM
Not sure I understand that response.


In fact I have no idea what you mean
Title: Re: New guys - do we welcome them?
Post by: WEZEL on September 13, 2015, 08:01:30 AM
Nope not a very nice place for noobs.  Some of the community needs more than an "Adjustment".



 If your going to squelch a noob just do it and don't tell him you are going to do it every time he asks a question on country Chanel.  More than once I have seen the noob ask what he did wrong to be squelched by player "A"  and player "B" says don't worry about it player "A", he is just being a DICK, nobody wants to play with Dicks in a game.
Title: Re: New guys - do we welcome them?
Post by: The Fugitive on September 13, 2015, 08:37:33 AM
I understand the old "boys will be boys" attitude of the game. HTC doesn't want to restrict game play in the arenas figuring that the more things "allowed" the more people that will come in. Sure they have some rules, and sure they have a way to report those that don't abide by them, but not everyone knows that, nor do they want to be a tattle tail and use them.

At this point we have a bar scene with drugs being sold openly, knife fights happening all the time, the pool table not only has beer stains and cigarette burns but also has the chalk outline of a dead patron with the associated blood stain. Not a friendly place to hang out except for the "regulars".

Picture the old "Double Deuce"  from the "Road House" (http://www.imdb.com/title/tt0098206/?ref_=nv_sr_1) movie. Small tie bar with a bad attitude. In comes Patrick Swayze and cleans up the whole mess and the next thing you know it is THE place to hang out with a waiting line out side.

HTC needs to add a few mods and these mods need to a bit stricter. When they see people acting up they can "ask them to leave". If they don't leave or calm down they can be ejected. If they come back and cause trouble they get banded. I know HTC likes having the "flexibility" of very few rules, but there has to be some rules, some control, some consequences to your actions. If not there is chaos and a toxic atmosphere thet will NOT endear this game to anyone.

In the TOS add a few rules. On the message of the day post the rules and consequences. Bring in more MODs to cover the day/night so the odds are very good there is always one on. The community has already proven that it can not control itself, we need baby sitters. Once the arena is back under control the new players coming in will find a better environment and will also behave themselves by following the example of the other players.   
Title: Re: New guys - do we welcome them?
Post by: icepac on September 13, 2015, 09:16:57 AM
I certainly don't type "die noob" on 200 after vulching them repeatedly in a LA7 while running home on my training wheels ride to land the kills and get congratulated "on a job well done".

I help them out for a few questions and then point them toward reading material.

I let them know the importance of having your controls set up properly and that no uber plane will help if your stick scaling is way off.

If they keep asking questions that show they aren't interested in actually reading the information clearly posted at the HTC website, I let them know that others here will start reacting badly to a constant bombardment of questions.

Title: Re: New guys - do we welcome them?
Post by: Ratsy on September 13, 2015, 10:23:12 AM
I like the question asked in the OP.

Turning it only a little, another question would be "how far is a veteran pilot willing to go to insure that new people become veteran old people?".

Consensus seems to be - not very far.

Fugi's example hit the nail on the head, really.

IcePac has the right idea IHMO.

All of us should be willing to point (or take) a new person to the TA to either hand the new person off to a trainer, or to explain that the MA is a poor place to get the basics and answer the basic questions.

Now I am examining my own (silent majority) behavior, and I confess that I haven't taken a new person to the TA in over three years.  That's a sad confession.  But the change has to start with me, doesn't it?

I fell for the Alt-F4 once upon a time.  I didn't think it was funny then, and I don't think it's funny now.

I don't advocate 'going easy' on anybody in the MA.  The Hard Knock is also a great teacher.  But heckling newbies is cheap behavior, isn't it?

Just my opinion.

 :salute
Title: Re: New guys - do we welcome them?
Post by: Triton28 on September 13, 2015, 10:57:44 AM
You should start by dropping that silly "hider" thing and adopt "shade" as the correct way to describe someone flying under an unknown account.  The fact that you cling to a made up name from a game you used to play tells me you've failed to assimilate into the AH population, which is probably fueling your outrage.  When in Rome and all that. 

But if this is a real discussion, I think new players successfully adjusting to the game is mostly dependent upon their own attitude.  I've actually noticed other communities are a bit harsher to noobs than here.  It's nothing to play another popular game and see new people being treated like dirt.  Most of them deserve it because they kinda act like other people online were put there to be their own personal assistant.  Most established groups in any game you play actually want new blood... but that blood should know basically what they're doing before they start hoping others will help teach them the finer points.   
Title: Re: New guys - do we welcome them?
Post by: shppr01 on September 13, 2015, 11:14:58 AM
All of us should be willing to point (or take) a new person to the TA to either hand the new person off to a trainer, or to explain that the MA is a poor place to get the basics and answer the basic questions.

+1 I agree. Turn them to the TA , introduce them to a trainer. You can also turn them towards the AvA. As admins, we try to help noobs and any one else. Whats that old saying? Give a man a fish and he eats for a day, teach a man to fish and he drinks all the beer and doesn't come home! 
Title: Re: New guys - do we welcome them?
Post by: WWhiskey on September 13, 2015, 11:58:37 AM
The TA doesn't pay perks as it stands and many new players want perks as much as to learn the game, older players might also benefit from a perk paying TA were they can share their expertise with new players for benifet ,, what veteran hasn't lost all their perks crashing 262s?

Many go to early and mid war to learn while earning, or they used to, before others came and made fun of them,,  and no perks for bailing!  Get paid to learn, get paid for getting shot down, but bad form shouldn't get paid!

 Increase the perk amounts earned for tasks, better yet create new tasks to earn perks!
 
  Channel 200 is where this hazing occurs mostly and I see no benefit to the game by having it open other than filling time during long flights!just my opinion tho!

 Every other time a player comes in, .squelch function should be explained or how to earn perks or finding a trainer,,,instead of how Sudz doesn't like raw fish! No offense Sudz!
Title: Re: New guys - do we welcome them?
Post by: hgtonyvi on September 13, 2015, 02:21:04 PM
Everyone here was a newbie once. I welcome all new players to the game and I'm willing to teach or answer a few questions myself.
Title: Re: New guys - do we welcome them?
Post by: RotBaron on September 13, 2015, 03:56:15 PM
Noobs, god bless 'em. Else we'd all be old an crotchety.

Oh wait, I thought I was on Tinder, nvm.

Be nice gents, they're the lifeline of keeping our game alive. Say I should get to flyin again, missed the game, nursing school is demanding...

And to top it off I somehow got involved in a relationship  :uhoh  she better know school is my priority and not just placate me when I say it. Hell, maybe I get her flyin in here, we'll see.
Title: Re: New guys - do we welcome them?
Post by: alpini13 on September 13, 2015, 04:30:54 PM
lol.  what new players?
Title: Re: New guys - do we welcome them?
Post by: darkzking on September 13, 2015, 04:49:51 PM
whenever i find a new player i try to recruit them and mold them into the perfect Sloppy Terminator :noid.
Title: Re: New guys - do we welcome them?
Post by: FESS67 on September 13, 2015, 05:22:39 PM
I think Fugitive has articulated it best.

Thanks for your input Triton.  Call it a shade or a hider or a failure to assimilate - the point is, we are not very good at looking after any new players that come into the game.
Title: Re: New guys - do we welcome them?
Post by: Wizz on September 13, 2015, 08:56:37 PM
I understand the old "boys will be boys" attitude of the game. HTC doesn't want to restrict game play in the arenas figuring that the more things "allowed" the more people that will come in. Sure they have some rules, and sure they have a way to report those that don't abide by them, but not everyone knows that, nor do they want to be a tattle tail and use them.

At this point we have a bar scene with drugs being sold openly, knife fights happening all the time, the pool table not only has beer stains and cigarette burns but also has the chalk outline of a dead patron with the associated blood stain. Not a friendly place to hang out except for the "regulars".

Picture the old "Double Deuce"  from the "Road House" (http://www.imdb.com/title/tt0098206/?ref_=nv_sr_1) movie. Small tie bar with a bad attitude. In comes Patrick Swayze and cleans up the whole mess and the next thing you know it is THE place to hang out with a waiting line out side.

HTC needs to add a few mods and these mods need to a bit stricter. When they see people acting up they can "ask them to leave". If they don't leave or calm down they can be ejected. If they come back and cause trouble they get banded. I know HTC likes having the "flexibility" of very few rules, but there has to be some rules, some control, some consequences to your actions. If not there is chaos and a toxic atmosphere thet will NOT endear this game to anyone.

In the TOS add a few rules. On the message of the day post the rules and consequences. Bring in more MODs to cover the day/night so the odds are very good there is always one on. The community has already proven that it can not control itself, we need baby sitters. Once the arena is back under control the new players coming in will find a better environment and will also behave themselves by following the example of the other players.
this  :salute fugi for President 2016!!!
Title: Re: New guys - do we welcome them?
Post by: Scca on September 14, 2015, 09:34:37 AM
I understand the old "boys will be boys" attitude of the game. HTC doesn't want to restrict game play in the arenas figuring that the more things "allowed" the more people that will come in. Sure they have some rules, and sure they have a way to report those that don't abide by them, but not everyone knows that, nor do they want to be a tattle tail and use them.

At this point we have a bar scene with drugs being sold openly, knife fights happening all the time, the pool table not only has beer stains and cigarette burns but also has the chalk outline of a dead patron with the associated blood stain. Not a friendly place to hang out except for the "regulars".

Picture the old "Double Deuce"  from the "Road House" (http://www.imdb.com/title/tt0098206/?ref_=nv_sr_1) movie. Small tie bar with a bad attitude. In comes Patrick Swayze and cleans up the whole mess and the next thing you know it is THE place to hang out with a waiting line out side.

HTC needs to add a few mods and these mods need to a bit stricter. When they see people acting up they can "ask them to leave". If they don't leave or calm down they can be ejected. If they come back and cause trouble they get banded. I know HTC likes having the "flexibility" of very few rules, but there has to be some rules, some control, some consequences to your actions. If not there is chaos and a toxic atmosphere thet will NOT endear this game to anyone.

In the TOS add a few rules. On the message of the day post the rules and consequences. Bring in more MODs to cover the day/night so the odds are very good there is always one on. The community has already proven that it can not control itself, we need baby sitters. Once the arena is back under control the new players coming in will find a better environment and will also behave themselves by following the example of the other players.
The problem is, the (|) head's are paying the bills right now, and there are a lot of them. 

We have the "DA ME!!" griefers. (as if winning in the DA means anything to anyone that is old enough to vote), the ALT-F4 griefers, and the old guard who wouldn't help an old lady across the street much less someone new to the game. 

I have to say that the primary reason for ignorant noobs is the lack of documentation available.  Much of the player created stuff is out dated, and HTC doesn't seem to desire to create it's own.  I spent 2 weeks trying to figure out how the game worked before I started my 2 weeks, and still got yelled at for not doing the right thing.  They didn't try to help correct my mistake, they just berated me for making that mistake.  It wasn't until days later I understood what I did, and I had to figure it out on my own. 

Sorry to say this, but noobs are ignorant because HTC wants it that way.  If he didn't, there would be something more than the most basic information to go by.  <flamesuit on>
Title: Re: New guys - do we welcome them?
Post by: DubiousKB on September 14, 2015, 09:50:34 AM
Sorry to say this, but noobs are ignorant because HTC wants it that way.  If he didn't, there would be something more than the most basic information to go by.  <flamesuit on>

Flamesuit penetration +1 activated!

My guess right now would be that HTC is more focused on getting the next iteration of the game out so that alot of the discussions had on the forums can be implemented. If I've learned anything on here it's that there's always a big wig watching....   :noid

HTC and co. want the game to succeed as much as we do. Perhaps in the new game there will be a more structured introduction to the game. I envision the Training Area to include briefing room videos and data one could review before ever climbing into a cartoon plane... Heck, it could be player driven media as there are alot of fellas who create excellent resource materials for this environment.

I agree with OP on the point that it has to begin with the players. In a sandbox if even one kid is throwing sand, it will make the sandbox no fun for everyone else. Salute to those players who taught me a thing or two <Knights>

... And a couple of the bad guys taught me a thing or two as well through relatively friendly PM's when I asked: "How'd you do that!?"
Title: Re: New guys - do we welcome them?
Post by: FLS on September 14, 2015, 10:20:20 AM

Sorry to say this, but noobs are ignorant because HTC wants it that way. 

Silly of them to have a training corps then.

The fact is anybody can find out everything they need to know.
Title: Re: New guys - do we welcome them?
Post by: craz07 on September 14, 2015, 10:25:49 AM
I always take the time to help a new guy out, I don't know why, I guess cuz it was always offered to me so I figure it's just the way we do things.  In fact I enjoy helpin noobs out a lot, makes me think back to the first time I started playing the game and all the excitement and mystery surrounding it then...
Title: Re: New guys - do we welcome them?
Post by: Scca on September 14, 2015, 10:27:49 AM
Silly of them to have a training corps then.

The fact is anybody can find out everything they need to know.
Even finding out there IS a training corp isn't easy for a new person. IMHO
Title: Re: New guys - do we welcome them?
Post by: Wiley on September 14, 2015, 10:30:52 AM
Silly of them to have a training corps then.

The fact is anybody can find out everything they need to know.

Yep, but they have to dig for it.  The info's available if you know the BBS and/or happen to find the right person at the right time.  That's not the point.

It could be made a lot easier for people to find the info they need.  Virtually nobody plays a game just because the newbie tutorials were incredibly well done.  Plenty of people leave games because they couldn't easily figure out what to do.

I make it a point to answer direct questions when I notice them.  It doesn't take much time out of your day and the person gets what they need.

Wiley.
Title: Re: New guys - do we welcome them?
Post by: PJ_Godzilla on September 14, 2015, 10:52:01 AM
lol.  what new players?

Exactly. The chance would be a fine thing.
Title: Re: New guys - do we welcome them?
Post by: Lusche on September 14, 2015, 10:57:20 AM
The fact is anybody can find out everything they need to know.


In theory yes, but it's quite unpractical. The HELP & FAQ pages are doing not a particularly good job in presenting information. Not very good structured, stuff is missing or sometimes outdated. On the trainer homepage there's outdated info as well (which I tried to get corrected years ago, to no avail).

When I was a noob, it took me quite some determination to find the correct info for many basics. Not much has changed with that.
Title: Re: New guys - do we welcome them?
Post by: Lusche on September 14, 2015, 11:00:59 AM
Oh, and please; When in the MA, don't tell the new guys "Go to the TA". I still read that regularly. If you send them to the TA, go with them, as for the most time there ain't anybody there at all.
If you can't do that yourself, explain them how to contact the trainer corps and where the HELP & TRAINING forum is located. Questions posted there usually get answered rather quickly.
Title: Re: New guys - do we welcome them?
Post by: waystin2 on September 14, 2015, 11:05:07 AM
Oh, and please; When in the MA, don't tell the new guys "Go to the TA". I still read that regularly. If you send them to the TA, go with them, as for the most time there ain't anybody there at all.
If you can't do that yourself, explain them how to contact the trainer corps and where the HELP & TRAINING forum is located. Questions posted there usually get answered rather quickly.

Very true Snail.
Title: Re: New guys - do we welcome them?
Post by: FLS on September 14, 2015, 11:34:33 AM
Even finding out there IS a training corp isn't easy for a new person. IMHO

Every time you enter the training arena there is a message telling you how to request training.


In theory yes, but it's quite unpractical. The HELP & FAQ pages are doing not a particularly good job in presenting information. Not very good structured, stuff is missing or sometimes outdated. On the trainer homepage there's outdated info as well (which I tried to get corrected years ago, to no avail).

When I was a noob, it took me quite some determination to find the correct info for many basics. Not much has changed with that.

All you have to do is ask. Most new people don't ask, the ones that do get answers.

People who choose to look for themselves will find the information is being updated. What they need to get started is there.
Title: Re: New guys - do we welcome them?
Post by: Hetzer7 on September 14, 2015, 12:51:27 PM
I think Rooks are pretty decent with new people; I always try to throw them a wtg when they land kills and answer basic questions in chat, etc.
Title: Re: New guys - do we welcome them?
Post by: SPKmes on September 14, 2015, 02:49:56 PM
I myself try to help new guys. And if I am on another side I will  check the roster  for a  like minded person to try and help them. This is in part because I had the pleasure of helpful guidance when I first started...i think though it also comes down to the fact I was willing and wanting to be helped as I knew I knew nothing about the game even though I had played other flight type games...so I believe it is a double edged sword really... all the writes ups in the word mean jack if there is no intention  of wanting to read (everyone learns by you tube don't you know)...unfortunately most of the new type of player IMO falls into a I know I know gamer and they are now the teacher types so...they are actually teaching wrong from the outset..
Title: Re: New guys - do we welcome them?
Post by: Zoney on September 14, 2015, 03:17:27 PM
Try helping them before they ask.  You folks that have played here awhile, you can tell immediately when someone is struggling.  PM them, be nice, but tell them they look like they could use some help.  Many new players will not ask, they are embarrassed, they are trying to play it cool, but you know they need help.

I can tell on the first pass when I am attacking bombers that someone is new.  Many new guys get frustrated with being shot down in fighters and will transition to bombers.  I believe it is because at least they have a feeling of accomplishment dropping bombs before they are shot down.  Many times in fighters, just lasting a bit longer than the last fight isn't enough for that feeling of accomplishment. 

Anyway, on the first pass on their buffs I see them struggling.  I've got their name because I just killed one of their AI's, and I slow it down a bit.  I get back into position to attack but I hang there a bit and PM them.  "Hey buddy, I'm Zoney, I just shot down your buff and wanted to know you need to lead me a bit more when you fire, your firing behind me".  "I'm going to attack again, from your High 1:00 this time, just off to your right".  Start firing when the range says 1000 and leave the trigger down, fire in front of my plane and let me fly into the bullet stream".

The response I get from this is overwhelmingly positive.  Yes I kill the second AI, but then, I PM them again..."hey buddy, I'm breaking off so you have a chance to land that last aircraft, good luck <S>"

You can be aggressively nice to new people, don't ask if they want help, just start helping them and as Snailman said earlier, don't suggest they go to the TA, take them to the TA and help them.
Title: Re: New guys - do we welcome them?
Post by: bozon on September 14, 2015, 03:54:29 PM
Do new guys know about the .join XXX option?
I used to get a lot of these random requests that I almost always accepted and included explanations and commentary on what I was doing. My navigator even served tea and muffins.
I don't remember getting any such requests in the last year.
Title: Re: New guys - do we welcome them?
Post by: Lusche on September 14, 2015, 04:02:23 PM
I don't remember getting any such requests in the last year.


That's mostly because there are very few new players around at all (which mostly is why the numbers have gone down so rapidly in the past years).

Remember back when the country channel was filled with "anyone need a gunner?". Or the near constant "Missun up", with a strange, sensless combination of planes which all had 100% fuel, no matter what? Extended play-by-play commentaries of young, enthusiastic but clueless players? When you couldn't be ranked lower than 200 and without a squad, because your whole screen was quickly filled with unrequested squad invites?

That's what it was like when we had many new players all the time...  :old:
Title: Re: New guys - do we welcome them?
Post by: puller on September 14, 2015, 05:05:59 PM
Ever taken a hider name up and flown as a 'noob'?


Here is the deal...people aren't friendly to "noobs" because most of them aren't "noobs"

Every new name I have come across or haven't recognized...I will PM them ask them what they are about and invite them to the squad to be taught...

Want to guess how many shade accounts I've come across???

This isn't about new players being treated bad...

This is about griefer shade account holders being found out... :rolleyes:

Oh...but I forgot its your 15 bucks....



Title: Re: New guys - do we welcome them?
Post by: Lusche on September 14, 2015, 05:13:18 PM
griefer?
Title: Re: New guys - do we welcome them?
Post by: FESS67 on September 14, 2015, 05:24:28 PM
Here is the deal...people aren't friendly to "noobs" because most of them aren't "noobs"

Every new name I have come across or haven't recognized...I will PM them ask them what they are about and invite them to the squad to be taught...

Want to guess how many shade accounts I've come across???

This isn't about new players being treated bad...

This is about griefer shade account holders being found out... :rolleyes:

Oh...but I forgot its your 15 bucks....

Puller - this is nothing about griefer shade accounts.  The two accounts I fly under are well known and are not used to grief / shade / spy / <insert whatever issue a 2nd account conjures up in peoples minds>

I created another account to see how I would be received if I flew incognito and did not pull any good moves etc.  i.e. I flew like a noob.  I see some really good responses from the community here and that is why I bothered posting.  Thanks for your input.
Title: Re: New guys - do we welcome them?
Post by: WWhiskey on September 14, 2015, 07:19:30 PM
There are places to find information about how to play the game,, but sometimes you need a giant arrow pointing them out!
I played for two years before I found out about the BBS.
I just figured everything out over time, but I'm a lot more tenacious than The average player.

It was almost six years before I heard about the dot commands that would give me info about objects!
This game has two learning curves,, the easy one ,, IE learning to fly,
 and the difficult one,, learning everything else!
  A good thing about the game is there is something for everyone,,
 score for those who like to rank high!
Perks, for those who like to earn them!
GVs
Planes
Boats
Objectives for players who like to complete them!
 Almost every type of player has something in this game available to enjoy,,
 They just may not know how to get what they want,,, so,,,, More giant arrows!! :noid
Title: Re: New guys - do we welcome them?
Post by: Zacherof on September 14, 2015, 08:17:29 PM
There's an old saying you can't help others if they won't help themselves to. I used to spend hours reading about planes from the AH wiki page I printed out, and other stuff like what moves are what. Not everyone is the dedicated or has that kinda time tho. But I will always recommend reading the ah information links and stuff like that.

Or find someone who will give you their time or find some one who will point you to people who will help.

And last but not least direct them here to the forum. Where you can always find help.

But I love noobs. Teaching is fun and gives you a chance to reflect on how you can improve yourself at the same time.
Title: Re: New guys - do we welcome them?
Post by: SlipKnt on September 15, 2015, 12:34:04 PM
We all have been BBSing the hell out of this forum talking about how to get the customer base up.  Everyone seems willing to help to accomplish how we could get our numbers increased.

Not applied to everyone but all are willing until it is time to get the NOOB on channel.  maybe go to the TA or DA and work with them a little.  Allow them to fly as a RIO in the MAs, etc...

The bottom line is this...

How do you treat the NOOBS???

They are the customer base.  We have to make an effort to teach new peeps what we know.  introduce them to the community and have them fly with you (us) as we work to attack bases.  Heck, ask them to run the M3 while you are enroute to attempt a base take.

We HAVE to not be rude to them.  Patience and help who you can.  I prefer to help them in the MAs.  I just haven't been on much lately but I do help when I can.

Want better numbers?  Don't be mean to the new guys.  They won't come back.  I wouldn't... 

 :rock
Title: Re: New guys - do we welcome them?
Post by: Big Rat on September 16, 2015, 12:14:19 PM
First off let me say great job to all those helping the new guys :aok  You are the people that make this game great for everyone. 

Zoney,  doing what you did with newbs with buffs is above and beyond, great job! Albeit I would probably laugh if you got zapped on the next pass, but still great.

As far as shades, really don't care in the MA, I'm hardly ever there anyway.  What really irks me is when shades come in to irritate the trainers in the TA.  I think they try it for some sort of Ego boost if they can try and outfly the trainer, or simply they are trying and succeeding at being a total "add your bad word here".

 :salute
BigRat
Title: Re: New guys - do we welcome them?
Post by: Raga on September 16, 2015, 12:46:39 PM
When I started playing in 07 or 08 the MA guys told me to go to the TA first, so I did.

Here is the formula that really works

TA-->DA-->MA
Title: Re: New guys - do we welcome them?
Post by: Lusche on September 16, 2015, 12:49:39 PM
When I started playing in 07 or 08 the MA guys told me to go to the TA first, so I did.

Here is the formula that really works

TA-->DA-->MA


Back in  2008 it did work, because there were people in all of those arenas almost the time. ;)
These days, you gotta first find someone to go with you to the TA and DA.
Title: Re: New guys - do we welcome them?
Post by: bustr on September 16, 2015, 02:09:38 PM
Some of you have experienced a new player named DX over the last 6 months. Usual gregarious new player talking all the time, blow by blow, and trying to loudly encourage everyone on VOX to greater gory glory. He was a bit off communication wise on numerous occasions which caused people to eventually mute him on sight. Pretty standard comments about his personal failings, basakwardness, backwoods origins and how that drove everyone to mute him by our elite band of social experts.

He is still here but, the AH transformation has happened on queue. Now all I hear on VOX is another grumpy player who doesn't care to bother anymore. Wonder how long he will keep an account with HTC now that he has hit his limit? This is what we really do to new players who don't quickly get pulled in with a squad to support them. Or the ones who don't quit under 3 months. Learning this game is simple compared to surviving our caustic community.

I suppose one of those kinds of warnings you get for really violent movies would be a bit much as a MOTD.

WARNING!! It's rough in here!
Title: Re: New guys - do we welcome them?
Post by: Lab Rat 3947 on September 17, 2015, 01:21:24 AM
Quote
We HAVE to not be rude to the them.

big +1

I've mentined before, in the 4 1/2 years I've been online, I've had 3 friends try out AH.
None of them stayed because of the griefers & juveniles' responses in MA when they asked a question. They did their two weeks, got a sub, but never went for the second month & quit.
Title: Re: New guys - do we welcome them?
Post by: Flossy on September 17, 2015, 03:26:22 AM
I always try to help players who have questions if I can, and hate to see some of the responses they get from others - Alt F4 etc!

I used to be a Game Assistant in Air Warrior because I wanted to help all players, new or 'old'.  (It's often surprising how often more seasoned players don't know how to do something even though they may have been playing for years!)  Although I couldn't teach them how to fly - that was the trainers' specialities - I could answer most of the questions they asked, or at least point them to where they could find answers.  Having regular slots for covering Game Assistant duties meant I could concentrate on helping others without being distracted by my own playing; however, that didn't mean that I wouldn't help when I was playing myself.

I really think it is important to help and encourage new players, and never forget that we were all new once!   :old:
Title: Re: New guys - do we welcome them?
Post by: 49Dallas on September 17, 2015, 03:59:48 AM
Ever taken a hider name up and flown as a 'noob'?

It is actually not a nice place.  Few people talk to you, if you get a kill many abuse you.  Sad but true.  I think the game needs a few tweaks but maybe the community needs a bit more of an adjustment.

49thFG will welcome you with open arms. We'll teach you the basics. New guys are the future, Without them the game WILL die. The game is already dying but we should do what we can as players.
Title: Re: New guys - do we welcome them?
Post by: Scca on September 17, 2015, 10:03:56 AM
Until the players, aka community, decides that it's not kosher to chide new players, the problem won't go away.  The "alt-f4" crowd will never go away, but the squad CO's can help control that. Of course, some of the worst offenders ARE CO's.
Title: Re: New guys - do we welcome them?
Post by: FLOOB on September 17, 2015, 10:18:17 AM
I'm not condoning bad treatment of new players. But have you guys played other online pvp games? Comparably, AH is a pretty civil atmosphere for noobs.
Title: Re: New guys - do we welcome them?
Post by: Triton28 on September 17, 2015, 10:25:53 AM
I'm not condoning bad treatment of new players. But have you guys played other online pvp games? Comparably, AH is a pretty civil atmosphere for noobs.

I'd wager most who think we're all jerks to the new guys haven't, which is why they think we're so bad here.  Pick an ARMA 3 mod and start asking questions when you first arrive.  There's usually no mods so it gets brutal quick.  Even when it's people on the same side it's not guaranteed to get all the help you want by asking.  People are expected to hash some things out on their own. 
Title: Re: New guys - do we welcome them?
Post by: Scca on September 17, 2015, 11:19:26 AM
I'm not condoning bad treatment of new players. But have you guys played other online pvp games? Comparably, AH is a pretty civil atmosphere for noobs.
An example of the atmosphere of acceptance I was referring to. "It's not that bad, man up".  SMH
Title: Re: New guys - do we welcome them?
Post by: glzsqd on September 17, 2015, 11:26:45 AM
When I first started nearly 3 years ago the community was very helpful and informative. I remember all the WTG's I got when I announced my very first Assists/kills/multi-kill sorties. *Shot at a lanc and than augered while my wingman finished him off* "Great work Glzzsqd!"
Title: Re: New guys - do we welcome them?
Post by: Someguy63 on September 17, 2015, 11:36:15 AM
When I first started nearly 3 years ago the community was very helpful and informative. I remember all the WTG's I got when I announced my very first Assists/kills/multi-kill sorties. *Shot at a lanc and than augered while my wingman finished him off* "Great work Glzzsqd!"

I have a weird time trying to help out new people. Yesterday there was a guy I had just downed, and Ive never seen his name, I look at his score and it's zero, so he literally just started. I PM him asking if he's new and I even tell him how to respond so I could help. No response. I decide not to push anymore.

Last time I did this the guy told me to stfu and stop trolling; turns out he'd been in game two to three years.
Title: Re: New guys - do we welcome them?
Post by: Wiley on September 17, 2015, 12:01:46 PM
An example of the atmosphere of acceptance I was referring to. "It's not that bad, man up".  SMH

And the alternative is moderating channels and coming down on paying customers for not being nice enough.  This takes time, effort, and will never be applied fairly in the eyes of some people.  Just look now at how much crying goes on about "So and so said X on 200 and didn't get muted!  I said Y and got muted!" crap.  Step up enforcement, and that will only increase, and the cries of "Help!  I'm being oppressed!" would be deafening.

Either way you're going to lose people, whether it is newbies that leave or the "mean people" that leave because their freedoms are being infringed.  Which way would be better is debatable.

This place is a helluva lot more civil than the vast majority of open PVP games I've seen.

I'm not a huge fan of moderation, but on the other hand I really don't enjoy hearing the political and religious opinions of everybody I'm online with ad nauseum either.  Less moderation, better squelch capabilities really seems to be my favorite combination.

Wiley.
Title: Re: New guys - do we welcome them?
Post by: Triton28 on September 17, 2015, 12:07:31 PM
I have a weird time trying to help out new people. Yesterday there was a guy I had just downed, and Ive never seen his name, I look at his score and it's zero, so he literally just started. I PM him asking if he's new and I even tell him how to respond so I could help. No response. I decide not to push anymore.

Last time I did this the guy told me to stfu and stop trolling; turns out he'd been in game two to three years.

And there's always this.  PM'ing someone offering advice can come across as a total jerk move if you're not being real polite and sheepish about it, which takes time because you've got to explain in detail that you're not trying to be a jerk and you really don't think you're God's gift to online aerial combat.  Quite honestly it's not worth the trouble.

I bet most have or would answer direct questions from newbs though.  Maybe even go further in depth if needed.  I remember losing to AckAck 38 vs. 38 when I was new and trying to learn the plane... I thought about it real quick, PM'ed him a direct question about what just happened, he literally responded, "cc", I had my answer and moved on.  Quick and easy... he helped me but I didn't expect him to hold my hand or initiate the conversation.
Title: Re: New guys - do we welcome them?
Post by: Tumor on September 17, 2015, 12:22:56 PM
Help if ya want.  Be nice if ya want.  If not, do what you want.

Either way, "moderators" universally suck.  It's been demonstrated time and again.

Got a problem, use the "report" function.  IMO, mods should stfu with the warnings and simply take action when warranted, AND be ready for consequences when they step out of line. 

Why not publish a simple policy?  I got $100 that say's Skuzzy can come up with a wirty dord list in a flash, along with a subject matter policy (is there one?  I haven't seen it).  Then loose the "mods".   I'd rather a 5min mute that I've read about, than some tard moderator asking nicely that I watch my language.

Got a problem with the banter.... don't freekin tune.  Designate you're own channel... Avert your eyes!  WHATEVER

This is a game, and should be treated as such without injecting any more complexity than absolutely required.

Yes, we "should" help out new players.  Easy answer.  It's not rocket science.
Title: Re: New guys - do we welcome them?
Post by: Wiley on September 17, 2015, 12:26:52 PM
Why not publish a simple policy?  I got $100 that say's Skuzzy can come up with a wirty dord list in a flash, along with a subject matter policy (is there one?  I haven't seen it). 

And then the armchair lawyers run right up to it without stepping over the line, and whine about it not being explicitly stated in the rules when they get muted.

Agree in general with the rest of your post though.

Wiley.
Title: Re: New guys - do we welcome them?
Post by: FLOOB on September 17, 2015, 12:28:11 PM
An example of the atmosphere of acceptance I was referring to. "It's not that bad, man up".  SMH
No. If you're going to paraphrase a quote please do it correctly. I said I'm not condoning the bad treatment of new players.

con·done
kənˈdōn/
verb
accept and allow (behavior that is considered morally wrong or offensive) to continue.
Title: Re: New guys - do we welcome them?
Post by: Zoney on September 17, 2015, 12:39:42 PM

Either way, "moderators" universally suck.  It's been demonstrated time and again.


I'd love to see where this has been demonstrated sir.

[/quote]

I'd rather a 5min mute that I've read about, than some tard moderator asking nicely that I watch my language.

[/quote]

I'm only guessing but I think there is a distinct possibility just from this statement that your attitude is the problem, not the mods.

I fail to see how this has anything to do with helping newbies.
Title: Re: New guys - do we welcome them?
Post by: Scca on September 17, 2015, 01:31:25 PM
No. If you're going to paraphrase a quote please do it correctly. I said I'm not condoning the bad treatment of new players.

con·done
kənˈdōn/
verb
accept and allow (behavior that is considered morally wrong or offensive) to continue.
My bad, misread  :cheers:
Title: Re: New guys - do we welcome them?
Post by: JimmyD3 on September 17, 2015, 05:02:20 PM
lol.  what new players?

Dang, who pulled your string? :huh
Title: Re: New guys - do we welcome them?
Post by: Tumor on September 17, 2015, 07:38:23 PM
And then the armchair lawyers run right up to it without stepping over the line, and whine about it not being explicitly stated in the rules when they get muted.

Wiley.

Whining about being muted would be included in said policy, resulting in 1hr mute.  F'em.
Title: Re: New guys - do we welcome them?
Post by: Tumor on September 17, 2015, 07:47:16 PM
A) I'd love to see where this has been demonstrated sir.

B) I'm only guessing but I think there is a distinct possibility just from this statement that your attitude is the problem, not the mods.

C) I fail to see how this has anything to do with helping newbies.

a) I'm only guessing, but I think there's a distinct possibility just from your question, that you are a moderator.

b) 2 warnings in 15yrs is indeed a reflection of my attitude.  Brilliant analysis.

c) Then, pay attention.  Context is everything.
Title: Re: New guys - do we welcome them?
Post by: potsNpans on September 17, 2015, 07:50:26 PM
I enjoy helping and seeing Ah community helping out. This last weekend call sign Grin' I think was showing a newbie the ropes. I was glad to fly along for top cover while they bagged a few. I do draw the line when they use the 'Help channel' as a chat line and lay down the squelch hammer.
Viva la AH :confused:
Title: Re: New guys - do we welcome them?
Post by: shppr01 on September 18, 2015, 06:51:23 PM
Pots helped me when I was a noob! For that, I will always be thankful. It takes a veteran of the game to help the new guys. As well as new guys helping. This is still the best thing on the interweb, and we must not let it due cause we don't have time to answer a question or help a noob out. We need new blood if this is to survive!
Title: Re: New guys - do we welcome them?
Post by: Vraciu on September 21, 2015, 05:15:12 PM
1Alibaba helped me plenty when I was a noob, among others.

Skyyr actually spent time teaching me a few things in the DA after some old timer called me names on 200. 

The problem is that many noobs are shades.   The other issue is most noobs have no idea how to seek help.
Title: Re: New guys - do we welcome them?
Post by: 49MERLIN on September 21, 2015, 07:08:42 PM
     I'm sorry I have not taken the time to read this whole thread, but I would like to say that ANY new player, or old player for that matter is welcome at anytime to come fly with the 49thFG.  We are currently on the Knights country, and will be switching to Rooks on Halloween.  For those of you who do not know the 49th prides itself on helping to train new players.  We also like to show the old salts some new things every now & then to.  I am the CO of the squad and it took me forever to learn most of the subtle nuances to the game.  I realized that I wasn't going to spend 30 to 40 hours offline training, and found little to no help in the training arena, and also would have not spent the hours there to learn either.  Therefore, the 49th does a lot of on the job training to help new & old players learn the ropes and delve deep in to the nuances that make up AH. 

ANYONE IS ALWAYS WELCOME TO FLY WITH THE 49TH & we especially like to get NEW GUYS, before they are tainted & jaded by the hater community.

49MERLIN CO/CGO 49th Fighter Group - POTG - EOU - Mercenary Squad Liasion - "Snort! Snort!"