Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: tuton25 on September 23, 2015, 01:44:01 PM

Title: Please don't tell me...
Post by: tuton25 on September 23, 2015, 01:44:01 PM
...that a HUD will become a standard feature in AH3. That would just kill the realism...
Title: Re: Please don't tell me...
Post by: JimmyD3 on September 23, 2015, 01:54:48 PM
I disagree, it is an acceptable alternative to the physical sensations of flying an aircraft. :rock 
Title: Re: Please don't tell me...
Post by: BowHTR on September 23, 2015, 02:03:01 PM
...that a HUD will become a standard feature in AH3. That would just kill the realism...

you can turn it off. I didnt like it, so i turned it off.
Title: Re: Please don't tell me...
Post by: danny76 on September 23, 2015, 02:13:23 PM
I wasn't too keen at first but I think it could imagine it being the equivalent of a quick glance at the instruments during maneuvers
Title: Re: Please don't tell me...
Post by: USRanger on September 23, 2015, 03:54:07 PM
I wasn't a fan of it from the first time I saw it.  The real aircraft didn't have it.  We aren't flying F-16s here.  Turned it off immediately.
Title: Re: Please don't tell me...
Post by: danny76 on September 23, 2015, 04:52:45 PM
Nevertheless it was possible to take a 2 second glance at instruments and determine what the hud shows, keep it or not, I am comprehensively poor at Ah after 11 years, a new stick and throttle setup have made me even worse, I doubt some Hud graphics will really make a difference
Title: Re: Please don't tell me...
Post by: hgtonyvi on September 23, 2015, 04:53:59 PM
Yea it will sucks. The best part of the game is learning to read the gauges. It would be to Arcady.......
Title: Re: Please don't tell me...
Post by: guncrasher on September 23, 2015, 05:12:12 PM
I hardly look at the gauges even in a furball.  since I only fly the pony or the spit8, I guess it's easy for me to know what I need to know.


semp
Title: Re: Please don't tell me...
Post by: 68ZooM on September 23, 2015, 05:30:04 PM
I immediately turned it off it wasn't a part of World War two aircraft and it shouldn't be.
Title: Re: Please don't tell me...
Post by: craz07 on September 23, 2015, 05:33:38 PM
Agreed with the above ^^^
Title: Re: Please don't tell me...
Post by: Ack-Ack on September 23, 2015, 05:45:12 PM
I think it's more to help flying in 3rd person view.
Title: Re: Please don't tell me...
Post by: Busher on September 23, 2015, 05:49:30 PM
I wasn't too keen at first but I think it could imagine it being the equivalent of a quick glance at the instruments during maneuvers

Am I wrong or has the basic head position been moved much closer to the panel?.... so much so that even the head moving arrow keys will not view of the instruments without trackIR or a mapped key to "look front down"?
I hope not. I hope I have set something incorrectly.
If it is this way, like the HUD, it kind of ruins realism because no pilot would sit so close as to have an external view without at least airspeed in his scan.
Title: Re: Please don't tell me...
Post by: RSLQK186 on September 23, 2015, 05:56:54 PM
Busher it may be that FOV has changed. It is adjustable.
Title: Re: Please don't tell me...
Post by: hgtonyvi on September 23, 2015, 06:59:15 PM
I think it's more to help flying in 3rd person view.
I have to tried beta yet but third person view is available in the MA??? Again HUD instruments will suck big time. This is Aces High!! Not War Thunder
Title: Re: Please don't tell me...
Post by: Lazerr on September 23, 2015, 07:39:56 PM
Am I wrong or has the basic head position been moved much closer to the panel?.... so much so that even the head moving arrow keys will not view of the instruments without trackIR or a mapped key to "look front down"?
I hope not. I hope I have set something incorrectly.
If it is this way, like the HUD, it kind of ruins realism because no pilot would sit so close as to have an external view without at least airspeed in his scan.

Change your field of view in main screen settings back to to normal.. i use 106 i believe.
Title: Re: Please don't tell me...
Post by: NatCigg on September 23, 2015, 07:59:54 PM
i have used it to judge my vertical orientation. i use numbers in place of the right look horizon judgement.  in clouds it helps.  even a quick reference to bank angle.  all the while looking forward..through the gun sights.  :devil

also the attitude indicator is tough to read.  :old:  :bolt:
Title: Re: Please don't tell me...
Post by: jeep00 on September 23, 2015, 08:47:33 PM
I wouldn't like all the clutter on the windscreen. Wouldn't this thread be better in the Alpha specific area though?
Title: Re: Please don't tell me...
Post by: BaDkaRmA158Th on September 24, 2015, 02:07:13 AM
 :D
Title: Re: Please don't tell me...
Post by: BuckShot on September 24, 2015, 06:24:06 AM
Turn it off, it was the first thing I did before my second flight in there.
Title: Re: Please don't tell me...
Post by: Lusche on September 24, 2015, 06:26:14 AM
I see it coming... people accusing each other on CH 200 to be 'lamers' having the HUD enabled :rofl
Title: Re: Please don't tell me...
Post by: Randy1 on September 24, 2015, 07:07:16 AM
GV and like hanger dive-bomb attack will be more precise since gauging attack angle will be dead-on.

I could see it as a training aid like the green bomb and rocket aids in offline.

It has no place in the MA as far as I am concerned.

I would the like the FOV set as realistic as possible or more correctly as practical then not be adjustable.  Then delete the use of zoom.

 
Title: Re: Please don't tell me...
Post by: Wiley on September 24, 2015, 07:24:19 AM
GV and like hanger dive-bomb attack will be more precise since gauging attack angle will be dead-on.

I could see it as a training aid like the green bomb and rocket aids in offline.

It has no place in the MA as far as I am concerned.

I would the like the FOV set as realistic as possible or more correctly as practical then not be adjustable.  Then delete the use of zoom.

 

What the devil is a "realistic" FOV?  1:1 with what you're looking at?  However many degrees your peripheral vision covers?

Not a fan of the HUD, still feel a digital display gives you a lot more accuracy and speed of information than you get otherwise, but I'll live.  Rangefinding icons and icons in general are something I think add to the game.  The hud info is no worse than that.

Wiley.
Title: Re: Please don't tell me...
Post by: Zoney on September 24, 2015, 09:02:10 AM
I won't be using it.  I suspect many of us that already play won't be using it.  I expect many new people will be using it.  It may help them.  They may learn faster and stay in the game because of it.  Some of them will keep it.  Many of them will turn it off some day.  It's not going to win a fight for you, It's not going to give anyone an advantage against a seasoned player.

I would have only one small derision to voice against it.  Those who use it as beginners and keep it, wont have quite the immersion I will with out it.
Title: Re: Please don't tell me...
Post by: Randy1 on September 24, 2015, 01:20:46 PM
What the devil is a "realistic" FOV?  1:1 with what you're looking at?  However many degrees your peripheral vision covers? . . .

Wiley.

A give and take setting.  Set a balanced  view to a proper front windscreen view with what ever peripheral vision you can accept.  Not perfect for sure but at least you have a good firing view with a more realistic head position.
Title: Re: Please don't tell me...
Post by: hitech on September 24, 2015, 01:29:36 PM
A give and take setting.  Set a balanced  view to a proper front windscreen view.

There is not such a thing, it completely depends on how close you are sitting to your monitor and the size of your monitor.

Also monitors do not come even close to the visual clarity you have at the center of your vision when looking at things in real life.

HiTech
Title: Re: Please don't tell me...
Post by: Wiley on September 24, 2015, 01:32:07 PM
A give and take setting.  Set a balanced  view to a proper front windscreen view with what ever peripheral vision you can accept.  Not perfect for sure but at least you have a good firing view with a more realistic head position.

And the "realistic" setting for "whatever peripheral vision you can accept" is what, exactly?

Wiley.
Title: Re: Please don't tell me...
Post by: Wizz on September 24, 2015, 01:58:54 PM
 :cheers:
I think it's more to help flying in 3rd person view.
Title: Re: Please don't tell me...
Post by: Estes on September 24, 2015, 02:01:41 PM
Regarding FOV, like the boss said, it depends on how far you are from your monitor and what not. I've found that especially FPS games, that have an fov below 80 it makes me nauseous. That's my hobby horse is it drives me nuts when games don't have an adjustable FOV.
Title: Re: Please don't tell me...
Post by: FLOOB on September 24, 2015, 06:35:03 PM
Think of the HUD as an inner ear simulator.
Title: Re: Please don't tell me...
Post by: FLOOB on September 24, 2015, 06:59:09 PM
Quote
Quote from: FLOOB on July 15, 2015, 11:09:59 AM
Heads up display in a world war two aeroplane? Have you struck your head old boy?


People didn't get to fly again after death in WWII either. (I.E. Your simply playing the selective realism game)

The pitch ladder and the IAS & Alt are  no different then how our stall horn works. Some things simply are more difficult on a computer screen then in the real thing. Knowing your attitude and speed are much more difficult on a computer screen then in real life, especially when flying in the vertical. Hence the addition is simply a substation for the information (i.E. Feel and peripheral vision) that you would have in real life.

Doing accurate & realistic simulation is not simply a matter of it was xxx way in real life hence it must be xxx way on the sim. Some things simply can not be a direct substitution for real life because of the lack of feed back a 2 d monitor and a spring loaded joystick give you.

HiTech
Title: Re: Please don't tell me...
Post by: Masherbrum on September 24, 2015, 07:38:02 PM
So you quote yourself FLOOB?
Title: Re: Please don't tell me...
Post by: FLOOB on September 24, 2015, 08:05:31 PM
For the purpose of context I left my question included with Hitech's reply.
Title: Re: Please don't tell me...
Post by: JimmyD3 on September 24, 2015, 09:16:08 PM
GV and like hanger dive-bomb attack will be more precise since gauging attack angle will be dead-on.

 

This will not increase the number of bomb****s on GV'ers, we have plenty already and for the most part they are pretty effective.
Title: Re: Please don't tell me...
Post by: Randy1 on September 25, 2015, 07:05:19 AM
And the "realistic" setting for "whatever peripheral vision you can accept" is what, exactly?

Wiley.

First the head position is set up and down and forward and back to a real life position.  It would not be adjustable.  Then the FOV is set to give best forward view with an acceptable peripheral view.  An acceptable peripheral view is one that covers the needed view when you look up or back as an example.

If zoom is used it too should be default set to compensate the limits of monitors as noted by Hitech and not be adjustable.

The more adjustments you remove from the game the less opportunity to game the game  I would think.
Title: Re: Please don't tell me...
Post by: hitech on September 25, 2015, 08:35:44 AM
Randy, just checking that you understand zoom and FOV are exactly the same thing in a computer game?

Hitech
Title: Re: Please don't tell me...
Post by: Busher on September 25, 2015, 09:26:50 AM
Change your field of view in main screen settings back to to normal.. i use 106 i believe.

I'm dense ...I know that :old:
Where do I find this FOV adjustment?
Thanks
Title: Re: Please don't tell me...
Post by: ImADot on September 25, 2015, 09:54:27 AM
I'm dense ...I know that :old:
Where do I find this FOV adjustment?
Thanks

Try the video settings from the main screen before you choose whether to go online or not.
Title: Re: Please don't tell me...
Post by: FLS on September 25, 2015, 10:32:24 AM
GV and like hanger dive-bomb attack will be more precise since gauging attack angle will be dead-on.
 

The HUD may let you better evaluate the dive angle you end up with but you actually set the dive angle to the target with the location of the start of your dive. There's no point setting a precise dive angle that doesn't point you at the right spot on the ground.

If you're 10k above the target and you start your dive above a ground point 5k from the target what's your dive angle?
Title: Re: Please don't tell me...
Post by: Wiley on September 25, 2015, 10:51:32 AM
First the head position is set up and down and forward and back to a real life position.  It would not be adjustable.  Then the FOV is set to give best forward view with an acceptable peripheral view.  An acceptable peripheral view is one that covers the needed view when you look up or back as an example.

If zoom is used it too should be default set to compensate the limits of monitors as noted by Hitech and not be adjustable.

The more adjustments you remove from the game the less opportunity to game the game  I would think.

And that default set to compensate for the limits of monitors would be slightly different between a 17" laptop and a 52" screen at the same resolution, wouldn't it?  How would the system be able to tell?  All the program knows is resolution.

How about a triple-monitor system?  Not allowing people to adjust their view preferences is either going to completely hamstring the triple monitor setup or make it even more advantageous to have depending on which side you make best when you set the default.

The head limiting is something I've often considered.  If I'm strapped to a seat with my shoulders square looking as far as I can to my rear, I've got about a 30-40 degree cone behind me where I'm not going to see much, much less be able to track and define the orientation of another aircraft.  Our ability to sit in a stationary office chair and look dead six and up all day with no fatigue and perfect view is much better than it would be IRL, but it improves gameplay IMO.

However, at 6'2" I highly doubt if I were sitting in a 109 my head would be anywhere near the center of the view for the gunsight unless I hunched way forward, which would completely change the geometry of what I would be able to see versus what a 5'2" jockey would see strapped in tight and sitting in the same seat.

The Linda Blair effect and adjustability of views is, I think, a fair compensation for gameplay, differences in hardware, difference between a monitor and the Mk. 1 eyeball, and personal preference.  It is certainly possible to gain advantages through equipment, but it's also possible to somewhat compensate for disadvantages and personal preference with the adjustability.

The HUD may let you better evaluate the dive angle you end up with but you actually set the dive angle to the target with the location of the start of your dive. There's no point setting a precise dive angle that doesn't point you at the right spot on the ground.

I've always done decently at jabo, not pinpoint accurate, but I can usually hit close enough with a 500lber to take radar or ords at least 3 out of 4.  I've always been in the "that looks about right" school of divebombing, but it has seemed to me that more consistency of dive angle means more consistency of sight picture and impact point for the dropped bomb, isn't it?  Varying your dive angle has a substantial effect on where you'd aim, doesn't it?

Wiley.
Title: Re: Please don't tell me...
Post by: FLS on September 25, 2015, 11:09:09 AM

I've always done decently at jabo, not pinpoint accurate, but I can usually hit close enough with a 500lber to take radar or ords at least 3 out of 4.  I've always been in the "that looks about right" school of divebombing, but it has seemed to me that more consistency of dive angle means more consistency of sight picture and impact point for the dropped bomb, isn't it?  Varying your dive angle has a substantial effect on where you'd aim, doesn't it?

Wiley.

That's correct. That's why you locate the initial point of your dive to set a consistent dive angle.
Title: Re: Please don't tell me...
Post by: Wiley on September 25, 2015, 11:23:43 AM
That's correct. That's why you use the initial point of your dive to set a consistent dive angle.

Which the ladder lets you now judge with more precision.

I just am not a huge fan of more things being added to the game that give people who choose to use them an advantage over those who don't.  I don't see anything in the real world they had back then that would allow you the same level of precision setting your angle as using a ladder.

Not game breaking, no "the sky is falling", just a step in the wrong direction for my preference, is all.  While it does make it easier for people to have success in jabo, that takes away a lot of the flavor from learning to do it without IMO.

Wiley.
Title: Re: Please don't tell me...
Post by: FLS on September 25, 2015, 11:35:50 AM


Which the ladder lets you now judge with more precision.

The pitch ladder only shows you what angle you ended up with.  It doesn't show you where to start diving. You aren't adjusting your dive angle to match the pitch ladder, you're pointing at the target aim point. You find the start of your dive and set your dive angle with the magic of the right triangle, using your known height and desired dive angle to figure the ground distance to the initial point. With experience the correct point "looks right". The pitch ladder doesn't improve that.
Title: Re: Please don't tell me...
Post by: Wiley on September 25, 2015, 11:44:20 AM

The pitch ladder only shows you what angle you ended up with.  It doesn't show you where to start diving. You aren't adjusting your dive angle to match the pitch ladder, you're pointing at the target aim point. You find the start of your dive and set your dive angle with the magic of the right triangle, using your known height and desired dive angle to figure the ground distance to the initial point. With experience the correct point "looks right". The pitch ladder doesn't improve that.

Exactly my point.  "Looks right" takes experience.  30 degrees dive angle on a pitch ladder takes eyeballs and a working monitor.

Just say for example, I wanted to jabo on a 30 degree dive angle.  I could up in the Alpha arena 10 minutes from now, climb to 10k, roll over and when the number 30 hash was about even with the target, start diving.  I could then reup, climb to 25k, and repeat the procedure and get exactly the same dive angle.

To accomplish the same thing using your method, I have to figure the ground distance to the initial point and there's PLENTY of room for judgement error.  It's like trying to estimate distance versus using a rangefinder.  Much more precision utilizing the tool than is available without a lot more effort and learning to judge.

Again, it just takes away a lot of the flavor of learning to do it versus having a numbered sighting aid that just skips straight to the desired result.  I get it, that's what most people who game want.  I just happen not to like it.

Wiley.
Title: Re: Please don't tell me...
Post by: FLS on September 25, 2015, 12:03:21 PM

Just say for example, I wanted to jabo on a 30 degree dive angle.  I could up in the Alpha arena 10 minutes from now, climb to 10k, roll over and when the number 30 hash was about even with the target, start diving.  I could then reup, climb to 25k, and repeat the procedure and get exactly the same dive angle.


You can only see about 10 degrees down on the pitch ladder in level flight. You'd be better off using a cockpit reference if the nose view allows it.
Title: Re: Please don't tell me...
Post by: Wiley on September 25, 2015, 12:16:04 PM
You can only see about 10 degrees down on the pitch ladder in level flight. You'd be better off using a cockpit reference if the nose view allows it.

By rolling over and/or going nose-low, you can see the pitch ladder down to the necessary angle.  The altitude change from going nose low or rolling no longer throws your right triangle off because you know exactly where you have wound up for your dive angle and can fine tune it with precision on your way down.

Using the ladder, you don't have to do anything other than line up the hash mark for a level of precision that takes a good deal of effort and experience to attain otherwise.  You do not have to figure out where that cockpit reference is, you do not have to know your altitude.  You line up the hologram on your target and press the button at the right time.  The only variable left to judge is sight picture, which will now be closer to the same every time because you're at the same angle every time.

Wiley.
Title: Re: Please don't tell me...
Post by: FLS on September 25, 2015, 12:30:32 PM
By rolling over and/or going nose-low, you can see the pitch ladder down to the necessary angle.

Yes. After you dive you can see the angle. We agree on that.  :aok 

We seem to have different conclusions about it.  :D
Title: Re: Please don't tell me...
Post by: hitech on September 25, 2015, 12:33:54 PM
Which the ladder lets you now judge with more precision.

If you were already that interested in this kind of precision, there are many more simple ways to do the same by simply putting a dot on your screen.


HiTech
Title: Re: Please don't tell me...
Post by: Mar on September 25, 2015, 12:36:30 PM
If you were already that interested in this kind of precision, there are many more simple ways to do the same by simply putting a dot on your screen.


HiTech

They're talking about dive angle.
Title: Re: Please don't tell me...
Post by: hitech on September 25, 2015, 12:38:43 PM
They're talking about dive angle.

So am i, simply make a dot that you need to put on the horizon for desired dive angle.

HiTech
Title: Re: Please don't tell me...
Post by: Mar on September 25, 2015, 12:40:06 PM
So am i, simply make a dot that you need to put on the horizon for desired dive angle.

HiTech

Oh I see, sorry.  :)

Still, the pitch ladder makes it a lot easier to line up on the target.
Title: Re: Please don't tell me...
Post by: Wiley on September 25, 2015, 12:54:53 PM
If you were already that interested in this kind of precision, there are many more simple ways to do the same by simply putting a dot on your screen.


HiTech

Ok, both the screen dot and the cockpit reference assume level flight, as well as known altitude yes?  At least level flight.

Suppose I'm in my P47D40 and wanting to do a pork/jabocide at a base.  I climb to 10k, I'm headed to the base.  Flight is level.  Speed is high.  I'm ready to dive in once I hit my mark on my screen/mark on the nose.  Best run possible.

A defender lucks out being in the right position to dive in on me and intercept my angle unless I maneuver on the way in.

Without the pitch ladder, assuming I defend successfully I now have to assess via what it looks like what has changed, what angle I'm at now, and what sight picture I need to use.

With the pitch ladder, I can be maneuvering all the way in and as long as I hit the same angle and go stick neutral for a few seconds on drop, I've got way more exact information in much less time than I would have had any other way.

So am i, simply make a dot that you need to put on the horizon for desired dive angle.

HiTech

Assuming level wings.  The ladder lets you judge it and only need to stop maneuvering at the last moment.

It gives you the same level of precision in less time, which also means you can come in lower to start your attack run and be just as accurate.

Wiley.
Title: Re: Please don't tell me...
Post by: FLS on September 25, 2015, 01:40:25 PM
Wiley it's a nice theory. I don't think experience will support it.
Title: Re: Please don't tell me...
Post by: hitech on September 25, 2015, 02:00:53 PM

With the pitch ladder, I can be maneuvering all the way in and as long as I hit the same angle and go stick neutral for a few seconds on drop, I've got way more exact information in much less time than I would have had any other way.
Wiley.

You may wish to check your physics on this, once you maneuver, you will have lengthened the line to target, and hence the initial angle will no longer work. So with either the pitch ladder or dot method, you will need to re intersect your glide slope using the same mythology.

HiTech
Title: Re: Please don't tell me...
Post by: bustr on September 25, 2015, 02:02:53 PM
None of you have considered the other use for the pitch ladder in it's relationship to a K14 gunsight. Some enterprising newbie certainly will.

We are not used to the idea of incorporating something like the pitch ladder into our gunnery sight picture. A newbie won't carry that baggage into the game. So they will see the pitch ladder as a tool to be exploited in any way they can make sense of it. I found that the green "0" is not a bad hold over for the gray transition area between 1000 into 800yds for a lead on a bomber. It certainly gives the newbie a reference point to work from on snap shots even if they don't have a clue what the 100mph principle is. Some of the reflector plates and wind screen spacing's will get in the way of using the pitch ladder as a gunnery aid. Many won't.

(http://i1231.photobucket.com/albums/ee508/KDavis6030/HUDGun01.jpg)

(http://i1231.photobucket.com/albums/ee508/KDavis6030/HUDGun02.jpg)
Title: Re: Please don't tell me...
Post by: Mar on September 25, 2015, 02:05:39 PM
Wiley it's a nice theory. I don't think experience will support it.

Experience already has, in modern fighter sims like Falcon 4. There is no denying the pitch ladder will make lining up on a dive bombing target at the perfect angle much, much easier.

The pitch ladder will stay the same relative to the horizon, all you need to do is keep the target at the bottom of your hud until it lines up with the pitch angle you want. You can't do that with a dot at the top of your screen.
Title: Re: Please don't tell me...
Post by: Wiley on September 25, 2015, 02:15:40 PM
Wiley it's a nice theory. I don't think experience will support it.

Maybe it's because when I jabo I usually come in sloppy as opposed to a methodical, smooth same profile every time bomb approach like you seem to.  I just think it allows guys that come in sloppy or are forced to maneuver on the way down the tools to be as precise or moreso than the guys that have everything go right on their smooth, unmolested approach using whatever reference points they use.

Defending against a porker, if you can make him maneuver, most guys blow the drop.  With this, he's only going to need about a second to level his wings (easier because of the ladder), go stick neutral and drop once he knows he's in the right plane of attack, which he will be able to judge without taking his eyes off the gunsight and HUD.  Roll attitude, dive angle, and aim point all available without having to look anywhere else.

That's a moderately significant impact to gameplay, upping the chances for a jabo to get on target even when pressed into maneuvering.  No more need for a smooth, known altitude approach and makes angle easier to judge without having your wings level.

Will it make a complete numpty a precision jabo expert?  No.  But it will make it even harder to defend against a determined jabo.

You may wish to check your physics on this, once you maneuver, you will have lengthened the line to target, and hence the initial angle will no longer work. So with either the pitch ladder or dot method, you will need to re intersect your glide slope using the same mythology.

HiTech


What am I missing?  Doesn't the same angle of dive with level wings and stick neutral yield the same impact point for the bomb?  If the jabo is pulling G's, sure, but if he goes neutral for a (very?) short time before release at the same angle of dive, his impact reference point is going to be the same regardless of what's gone before, isn't it?

Wiley.
Title: Re: Please don't tell me...
Post by: bustr on September 25, 2015, 02:23:21 PM
This might help, you can read the whole book online.

http://aviationshoppe.com/wwii-us-navy-glide-bombing-how-to-do-it-a-66.html
Title: Re: Please don't tell me...
Post by: hitech on September 25, 2015, 02:25:37 PM
You said
" I can be maneuvering all the way in"

Maneuver I assume means changing directions.

En order to impact point x with a dive angle means that the horizontal distance to vertical distance  must maintain a constant ratio.

Once you maneuver your turns lengthen the horizontal distance  traveled over the ground, and hence with the same glide slope you will strike short.

HiTech
Title: Re: Please don't tell me...
Post by: Mar on September 25, 2015, 02:31:31 PM
You said
" I can be maneuvering all the way in"

Maneuver I assume means changing directions.

En order to impact point x with a dive angle means that the horizontal distance to vertical distance  must maintain a constant ratio.

Once you maneuver your turns lengthen the horizontal distance  traveled over the ground, and hence with the same glide slope you will strike short.

HiTech

You mean because of slowing down, right?
Title: Re: Please don't tell me...
Post by: FLS on September 25, 2015, 02:44:05 PM
Experience already has, in modern fighter sims like Falcon 4. There is no denying the pitch ladder will make lining up on a dive bombing target at the perfect angle much, much easier.

The pitch ladder will stay the same relative to the horizon, all you need to do is keep the target at the bottom of your hud until it lines up with the pitch angle you want. You can't do that with a dot at the top of your screen.

In a modern jet you use the bombsight not the pitch ladder. In any case I'm referring to the more relevant experience in Aces High.

Maybe it's because when I jabo I usually come in sloppy as opposed to a methodical, smooth same profile every time bomb approach like you seem to.  I just think it allows guys that come in sloppy or are forced to maneuver on the way down the tools to be as precise or moreso than the guys that have everything go right on their smooth, unmolested approach using whatever reference points they use...


...What am I missing?  Doesn't the same angle of dive with level wings and stick neutral yield the same impact point for the bomb?  If the jabo is pulling G's, sure, but if he goes neutral for a (very?) short time before release at the same angle of dive, his impact reference point is going to be the same regardless of what's gone before, isn't it?

Wiley.

What you are still doing is picking the location to start the dive for the bomb release. You aren't just setting the dive angle, you're also aiming at the target. You're making it harder by maneuvering but as Hitech points out you still have to intersect the glide path from your location to the target. You aren't picking it up by dive angle, you're looking at the target and maneuvering so it looks right. It looks right when you are on the proper glide path, which you recognize from experience.
Title: Re: Please don't tell me...
Post by: hitech on September 25, 2015, 02:45:44 PM
You mean because of slowing down, right?

No.

By definition slope = rise / run.

If you turn you are change the "RUN" (shortest distance between 2 points is line and you are no longer doing a line) and hence the same glide slope will not work.

HiTech
Title: Re: Please don't tell me...
Post by: bustr on September 25, 2015, 02:56:51 PM
Wiley,

Between that book I linked, a gunsight with two lower 45 degree rays, and the offline jabo green cross enabled. You will see that sloppy maneuvering is no impedance to hitting your target with a bomb. The HUD ladder will only give you an indication of how much to lead the drop target along the lateral vector your sloppy approach has put you into.
Title: Re: Please don't tell me...
Post by: Wiley on September 25, 2015, 03:33:12 PM
You said
" I can be maneuvering all the way in"

Maneuver I assume means changing directions.


What I said was "I can be maneuvering all the way in and as long as I hit the same angle and go stick neutral for a few seconds (probably less?) on drop".

If I understand what I see in the game, as long as the plane is diving at the same angle, wings level, unloaded at the moment of release, the aim point/impact point of the bomb is going to be the same.  Is that correct, or not?  Is speed a meaningful factor?

After maneuvering, there's a bit of slack where the plane stabilizes from the maneuver, but it's ~1 second or less, right?

Quote
En order to impact point x with a dive angle means that the horizontal distance to vertical distance  must maintain a constant ratio.

Once you maneuver your turns lengthen the horizontal distance  traveled over the ground, and hence with the same glide slope you will strike short.

HiTech

If you lengthen the horizontal distance, the glide slope will be shallower, in other words, not the same angle, right?

But in your example, if you want a specific angle to hit your aimpoint, and you pull up after the maneuvering to get the angle to your target back on that glide slope with your wings level with the horizon and unloaded, regardless of how you got there or what went before, your impact point is going to be consistent right?  If not, what am I missing?

Obviously the ladder doesn't change the physics of what happens when you drop.  What I'm saying is, the ladder provides you with your angle of dive and wing roll orientation without having to take your eyes off your sight to drop.  No need to check any other frame of reference.  It's much faster, more accurate information available to you than is available through any other means.

Wiley.
Title: Re: Please don't tell me...
Post by: Randy1 on September 25, 2015, 03:35:42 PM
Randy, just checking that you understand zoom and FOV are exactly the same thing in a computer game?

Hitech

Yes, I do.   I can see from my post why you asked the question.

I my be in left field on this one.  My thoughts are the FOV would be preset for the monitor size and resolution, and in a manor of speaking, be fitted to the cockpit.  That is the gauges are can be viewed clearly in a P-38 without using zoom as an example.  The gunsight image on the glass would be the proper size when viewed from the default head position.  The zoom would a non adjustable default to compensate as you noted the inadequacy of the display monitor and or tv outside of the cockpit.

I use the basic thought when I set up a P-38 in AH2 now.   My default FOV is 106.  I set my FOV for the P-38 at 98

My F10 head position is set as close to real-life head position as I can judge.  That gives me a 90 degree left or right view just past the overhead cockpit glass frame.
Title: Re: Please don't tell me...
Post by: hitech on September 25, 2015, 03:56:49 PM
What I said was "I can be maneuvering all the way in and as long as I hit the same angle and go stick neutral for a few seconds (probably less?) on drop".

If I understand what I see in the game, as long as the plane is diving at the same angle, wings level, unloaded at the moment of release, the aim point/impact point of the bomb is going to be the same.  Is that correct, or not?  Is speed a meaningful factor?

After maneuvering, there's a bit of slack where the plane stabilizes from the maneuver, but it's ~1 second or less, right?

If you lengthen the horizontal distance, the glide slope will be shallower, in other words, not the same angle, right?

But in your example, if you want a specific angle to hit your aimpoint, and you pull up after the maneuvering to get the angle to your target back on that glide slope with your wings level with the horizon and unloaded, regardless of how you got there or what went before, your impact point is going to be consistent right?  If not, what am I missing?

Obviously the ladder doesn't change the physics of what happens when you drop.  What I'm saying is, the ladder provides you with your angle of dive and wing roll orientation without having to take your eyes off your sight to drop.  No need to check any other frame of reference.  It's much faster, more accurate information available to you than is available through any other means.

Wiley.

Speed will make only a very small difference. Your analysis is  correct, except why do you wish to unload for the drop? And how steep a dive angle are you speaking of?

But I don't really see how the pitch ladder will have any effect vs a fixed reference point for the angle.

HiTech
Title: Re: Please don't tell me...
Post by: Mar on September 25, 2015, 04:10:08 PM
In a modern jet you use the bombsight not the pitch ladder. In any case I'm referring to the more relevant experience in Aces High.

*facepalm*

But I don't really see how the pitch ladder will have any effect vs a fixed reference point for the angle.

HiTech

You line up the target on the correct dive angle line on the ladder and then point your nose at it. The ladder does not follow your plane, it says the same relative to the horizon.
Title: Re: Please don't tell me...
Post by: Wiley on September 25, 2015, 04:37:51 PM
Speed will make only a very small difference. Your analysis is  correct, except why do you wish to unload for the drop? And how steep a dive angle are you speaking of?

Regarding the unloading, I was trying to take away as many variables as possible, is all.

Quote
But I don't really see how the pitch ladder will have any effect vs a fixed reference point for the angle.

HiTech

The scenario I'm generally thinking of is where your view forward has no horizon in it.  Wherever that starts.

Pretend someone's successfully intercepted your jabo dive early on.  You came in at your known alt, you started your dive when you wanted to, but somebody in a good diver was right place, right time to get on your six 400 out.  You keep your eggs, do pilot stuff.  He got on you around 15k and you get him to pull off with your alt being around say, 8k alt.

My point is, due to the defense you just had to do, you're in a relatively unknown position above your target now.

To reset, you now need to get back to a glide path that will allow you to hit.  Just for grins, say you're surgical with a bomb at 45 degrees.  You've got an excellent point of reference on your gunsight glass to use for exactly where your bomb will hit.

Without the ladder, you've got to take your eyes off your bombsite and target, use whatever point of reference you need to to get level, then get yourself to the appropriate distance from the target to line up whatever marker it is, either nose geometry or monitor to turn in for your 45 degree run.

With the ladder, you can do whatever you want to to put the target on the 45 degree angle, you've got a perfect frame of reference that will allow you to get there from any orientation you want without taking eyes off the target.

You can hit that angle coming out of any maneuver you like as long as you get that angle and aren't pulling G's when you release, you've got the same point of impact as if you were unmolested for your entire run in, all faster and with less effort on your part.

Could a guy that's good at it judge the angles by horizon and feeling do it as quick?  Likely.  All I'm saying is the ladder takes out a bunch of the steps the guy who took the time to become good at it needed to do to get there.  Now it's merely a 2 step process of align target with appropriate holographic marking, obtain sight picture and release.

Not exactly game breaking, but I do think it will result in significant gameplay change.  It will be harder to throw a jabo off his game if he chooses to try to survive your defensive attack.

Wiley.
Title: Re: Please don't tell me...
Post by: bustr on September 25, 2015, 07:24:06 PM
Wiley,

How come you are only worried about the jabo guy when it will help anyone who needs the reference points to pull a smooth lead shot against a now defined guide? Players using the K-14A fixed with rocket aid, NAVY Mk8, N9, L3A1 and PBP1 historic gunsights will quickly see the relationship because of the 45 degree quadrant markers.

There is a very good chance only a statistically small number of players will even bother to horrify us with your jabo scenario, or spend some time offline in the drone circle and discover what I described. Considering how large the mask area in the F4u and Tempest really are, you can run vector lines to within 5pixels of each bitmap border and almost have the lines touching the HUD primary ladder tick marks.

You now have half of a K14 gunsight. Your brain based on experience and practice will replace the gyroscopes.

(http://i1231.photobucket.com/albums/ee508/KDavis6030/HUDGun03.jpg)

100mph principle, HUD ladder is a 375mph (3.75 50Mil radii) at 300yd lead for a .50 or 20mm Hiso. to a plane traveling 90 degrees of you. Or just a good 300-200yd lead aim.

(http://i1231.photobucket.com/albums/ee508/KDavis6030/HUDGun04.jpg)
Title: Re: Please don't tell me...
Post by: Wiley on September 25, 2015, 09:38:59 PM
Or being able to tell in the vertical when your bullets are going to start dropping the other way.

*shrug*  It's not even necessarily going to need to be codified into words, it will just be something people use because it's there and become part of their routine.  Instead of needing to know where on the nose of each different plane is the right spot to start diving, it's, "when the ladder says 45" or whatever.

Wiley.
Title: Re: Please don't tell me...
Post by: JohnnyHeelz on September 26, 2015, 09:58:45 AM
10 years ago there were 7500 of us paying 15 bucks a month. Now they have less than half of that.

They aren't going to take the realism away but if all those Texans want to keep making a living they are trying new things.

All of you "no way" people should make a substantial donation to Hi Tech Creations. Put your money were your fingers are.

I love this game and if adding arcade style effects will keep them out of bankruptcy, so be it. 
Title: Re: Please don't tell me...
Post by: bustr on September 26, 2015, 04:01:53 PM
If you are old enough, you have passed through enough games to catch my drift in the satire below.

---Satire---
In my day we had to put a marks on our CRT screen to aim our guns, and we wore out hat switches and key boards every 6 months because we were real Air Warrior pilots.

Now back to our regular programming.... :O

Anyone remember that hoaky lead computing gunsight in AW? All the cool kids used it to pad their scores....or something like that. My room mate swore by it. I used the red dot and red tracers so I could see them against all of the back grounds. I wore out hat switches so fast I made a copper and brass replacement for the toggle plate and stem in the Thrust Master. It lasted through two Thrust Masters.

Wiley, you will survive, probably grumpier.

I suppose you can grumble later while being shot down about players actually reading this whole forum post. Looked at my screen shots, and understood how to make their personal gunnery easier. This in a game dominated by angry old men who want them to play the game for 3 years before they can accomplish much of anything other than be kill message landed statistics or auger on their jabo runs. Yep those kids need to pay their dues.   
Title: Re: Please don't tell me...
Post by: Wiley on September 26, 2015, 06:44:44 PM
Wiley, you will survive, probably grumpier.

I suppose you can grumble later while being shot down about players actually reading this whole forum post. Looked at my screen shots, and understood how to make their personal gunnery easier. This in a game dominated by angry old men who want them to play the game for 3 years before they can accomplish much of anything other than be kill message landed statistics or auger on their jabo runs. Yep those kids need to pay their dues.

Like I said, not a game breaker, I just think it has the potential to change gameplay and takes away some of the stuff that I think is part of the reason the game's enjoyable.

Will I be squeaking about people using HUD feature x?  No.  Do I think HUD feature X will have an impact on gameplay?  Yes.

Wiley.
Title: Re: Please don't tell me...
Post by: danny76 on September 30, 2015, 08:45:31 PM
I would prefer the option of setting up a second, smaller screen below the main screen which displays the aircraft instruments. Now I am an almost complete technotard, but I can't see this a posing a massive problem, whilt at the same time adding immersion and realism.
Title: Re: Please don't tell me...
Post by: hitech on October 01, 2015, 10:02:05 AM
I would prefer the option of setting up a second, smaller screen below the main screen which displays the aircraft instruments. Now I am an almost complete technotard, but I can't see this a posing a massive problem, whilt at the same time adding immersion and realism.

You also can now set your default forward view angle. Simply press f8, pan down slightly for better instruments. Then save with F10.

HiTech
Title: Re: Please don't tell me...
Post by: LilMak on October 01, 2015, 12:07:41 PM
Am I the only guy in game that has a seperate head position that includes only the gauges? My forward/down view shows me nothing but the panel. At the click of a button I can read every instrument in the cockpit.

I personally see no need whatsoever for the HUD. It's pointless and especially gamey if clouds are going to become a regular part of the game (who cares if the horizon is gone if you have another one on the glass). You can manuver and fight in a WWII fighter in IMC.

That being said...I'm surgical with bombs if I'm able to start above 4k and maneuvering has little effect on my ability to hit targets as long as I have the appropriate speed when I release. I don't see how the HUD could make me any deadlier unless I'm releasing bombs at a ridiculously high altitude using it as a reference.
Title: Re: Please don't tell me...
Post by: SlipKnt on October 01, 2015, 12:45:24 PM
Am I the only guy in game that has a seperate head position that includes only the gauges? My forward/down view shows me nothing but the panel. At the click of a button I can read every instrument in the cockpit.

I personally see no need whatsoever for the HUD. It's pointless and especially gamey if clouds are going to become a regular part of the game (who cares if the horizon is gone if you have another one on the glass). You can manuver and fight in a WWII fighter in IMC.

That being said...I'm surgical with bombs if I'm able to start above 4k and maneuvering has little effect on my ability to hit targets as long as I have the appropriate speed when I release. I don't see how the HUD could make me any deadlier unless I'm releasing bombs at a ridiculously high altitude using it as a reference.

Same.  I have a toggle relative to my right thumb that allows me to glance forward and down for a quick review of the panel.  I use this often in a fight when I am fighting against an energy fighter.

Also agree on the surgical bombing.

I prefer 4K.  Speed 250.  45 degree dive angle.  I never miss if those three things are lined up.  It is when I rush a bomb that I miss...  One or two of those factors would be off.   
Title: Re: Please don't tell me...
Post by: danny76 on October 01, 2015, 08:20:39 PM
You also can now set your default forward view angle. Simply press f8, pan down slightly for better instruments. Then save with F10.

HiTech

Cheers  :aok