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General Forums => Aces High General Discussion => Topic started by: 49Dallas on September 30, 2015, 06:20:30 PM

Title: Remove fester from the rotation
Post by: 49Dallas on September 30, 2015, 06:20:30 PM
Fester is full of bugs, It should be removed from rotation until it's fixed. Uncapturable ports, CVs spawning into places they shouldn't, and missing uncapturable/163 base for the SE country.


The uncapturable port, It's unfair. Sure you switch sides each time the map rotates, But I think it's to much of an advantage, And it's a bug.

I just watched 5 cvs spawn into p247, One after another.

Also, If people want to cry about large maps? Let's test it and remove this one bug ridden map from the rotation.

The SE country, Currently knights, Has a missing uncapturable and 163 base. The base is 30? or 31? Not sure I would have to look at it but it's still not very obvious unless you hop around to bases looking for the 163 base.
Title: Re: Remove fester from the rotation
Post by: Skyyr on September 30, 2015, 06:22:05 PM
The Fester map generates the most action by far out of all of the maps, both large and small. Perhaps the real issue here is that you're running into more players and fewer unprotected bases?
Title: Re: Remove fester from the rotation
Post by: 49Dallas on September 30, 2015, 06:24:52 PM
Perhaps the real issue here is that you're running into more players and fewer unprotected bases?

Not sure what you're trying to say here.
Title: Re: Remove fester from the rotation
Post by: bustr on September 30, 2015, 06:25:31 PM
skyyr,

Don't be logical, we are supposed to dislike you..... :O
Title: Re: Remove fester from the rotation
Post by: Delirium on September 30, 2015, 06:29:27 PM
Ffester's map is good, it funnels actions into narrow corridors which is very good with the low numbers AH has been experiencing lately. It is currently the ONLY large map that does this and should be kept in rotation, even if the large maps get removed.
Title: Re: Remove fester from the rotation
Post by: waystin2 on September 30, 2015, 07:09:04 PM
Perhaps the real issue here is that you're running into more players and fewer unprotected bases?
Truth.
Title: Re: Remove fester from the rotation
Post by: Devil 505 on September 30, 2015, 07:13:37 PM
It's a good map that produces good fights - so No. And because you suggested it - Hell No!
Title: Re: Remove fester from the rotation
Post by: DmonSlyr on September 30, 2015, 07:29:05 PM
I agree that the bugs need to be fixed and Im sure Hitech is looking into it, though it truely has the best base placement of any map.

This map is the best one big or small because of how the bases are placed. they are closer and serve a purpose. It is easy to up from another base to defend a base that is being hoarded. It is easy to up and instantly find action because most of the fights are low and fast. In maps with bases that are further apart and no other bases to defend from, the hoard takes over and planes you come across are extemely high.

Currently we do only need small maps, though I do think this one needs to stay in rotation. It is a good design with a few bugs that probably will get fixed.


There are also a million bases on the map that are easily capturable with no fights that you could easily destroy and capture.

Title: Re: Remove fester from the rotation
Post by: MrKrabs on September 30, 2015, 07:30:50 PM
The Fester map generates the most action by far out of all of the maps, both large and small. Perhaps the real issue here is that you're running into more players and fewer unprotected bases?

Stop it... You're scaring me...
Title: Re: Remove fester from the rotation
Post by: Citabria on September 30, 2015, 07:43:41 PM
Fester is full of bugs, It should be removed from rotation until it's fixed.

I will explain why what you call bugs I call design choices...

Quote
Uncapturable ports,
deliberate design choice.

Quote
CVs spawning into places they shouldn't,
deliberate design choice to facilitate ship versus ship combat availability at maximum amount of time.

Quote
and missing uncapturable/163 base for the SE country.
I hate 163s they are unbalancing. I originally had 163s at back of each map in an uncapturable field. HTC changed this and made an error when they did the change. not my bag baby.


Quote
The uncapturable port, It's unfair. Sure you switch sides each time the map rotates, But I think it's to much of an advantage, And it's a bug.
not a bug unless HTC messed somthing up all countries should have same number of uncapturable ports.


Quote
I just watched 5 cvs spawn into p247, One after another.
3 carrier groups can spawn into the middle capturable port at once if they all die at same time.

Quote
Also, If people want to cry about large maps? Let's test it and remove this one bug ridden map from the rotation.
I have no dog in this race beyond making the map to be enjoyed. use it or pull it whatever you like its up to you guys.

Quote
The SE country, Currently knights, Has a missing uncapturable and 163 base. The base is 30? or 31? Not sure I would have to look at it but it's still not very obvious unless you hop around to bases looking for the 163 base.
HTC change and error as stated before. I don't make errors in my maps when it comes to strategy and balance. other people change them and then forget to keep the changes they made balanced and error free.
Title: Re: Remove fester from the rotation
Post by: Citabria on September 30, 2015, 07:47:01 PM
HTC also changed strats after i gave them my map from centralized to spread out when they changed the strat system.

I am not responsible for where they put them at all.
Title: Re: Remove fester from the rotation
Post by: Lusche on September 30, 2015, 07:53:21 PM
The only true bug concerning the uncapturable ports on Fester is that the CV belonging to the uncapturable port P218 is frequently magically being captured by a country not even present at that side of the map.
By the way, uncapturable ports also have existed on Grinder for years...
Title: Re: Remove fester from the rotation
Post by: WWhiskey on September 30, 2015, 08:01:41 PM
I do know that at 247 today I sank three CVs and five cruisers in about 30 minutes,, two of those were the same CV,, not sure why a CV not belonging to port 247 spawns there,, but it was fun !
Title: Re: Remove fester from the rotation
Post by: 49Dallas on September 30, 2015, 08:03:58 PM
I will explain why what you call bugs I call design choices...
 3 carrier groups can spawn into the middle capturable port at once if they all die at same time.
 


Didn't know it was a "feature" and not a "bug" It was weird seeing the CVs spawn in one at a time and killing five in such a short period of time.

Very nice to hear from the creator of the map, I like this map and I wish there were a few more bridges across the rivers that run through the map. I like the design and flow. Wish the bottom right was open like the bottom left. *shrug
Title: Re: Remove fester from the rotation
Post by: Lazerr on September 30, 2015, 08:06:27 PM
I do know that at 247 today I sank three CVs and five cruisers in about 30 minutes,, two of those were the same CV,, not sure why a CV not belonging to port 247 spawns there,, but it was fun !

This is war
Title: Re: Remove fester from the rotation
Post by: Citabria on September 30, 2015, 08:12:55 PM

Didn't know it was a "feature" and not a "bug" It was weird seeing the CVs spawn in one at a time and killing five in such a short period of time.

Very nice to hear from the creator of the map, I like this map and I wish there were a few more bridges across the rivers that run through the map. I like the design and flow. Wish the bottom right was open like the bottom left. *shrug

the middle port can be captured and its carrier group spawns close to it.

the two uncapturable ports each have a carrier group that spawns near the capture able port. if you have the port and the carrier that is attached to it you have a two vs 1 ratio in your fleets vs the attacking uncapturable fleet and should be able to defeat it reliably if you keep your fleets on the defensive. but this requires a choice to stay defensive. if you leave the port undefended and the enemy fleet respawns near it it can easily capture your port and the fleet that goes with it when it respawns.

offense or defense which will work better?
Title: Re: Remove fester from the rotation
Post by: mbailey on September 30, 2015, 08:26:36 PM
Ffester's map is good, it funnels actions into narrow corridors which is very good with the low numbers AH has been experiencing lately. It is currently the ONLY large map that does this and should be kept in rotation, even if the large maps get removed.

This....although I'd like to see all the large maps stay
Title: Re: Remove fester from the rotation
Post by: 49Dallas on September 30, 2015, 08:48:37 PM
This....although I'd like to see all the large maps stay

Yes
Title: Re: Remove fester from the rotation
Post by: glzsqd on September 30, 2015, 08:54:24 PM
See rule #4
Title: Re: Remove fester from the rotation
Post by: Dragon Tamer on September 30, 2015, 09:45:30 PM
See rule #4
Title: Re: Remove fester from the rotation
Post by: salt101 on September 30, 2015, 11:20:38 PM
NO NO NO! Fester is the best map in the game by far. I say bring it around more often.
Title: Re: Remove fester from the rotation
Post by: glzsqd on October 01, 2015, 01:23:43 AM
See rule #4
Title: Re: Remove fester from the rotation
Post by: Wizz on October 01, 2015, 02:48:05 AM
Fester is full of bugs, It should be removed from rotation until it's fixed. Uncapturable ports, CVs spawning into places they shouldn't, and missing uncapturable/163 base for the SE country.


The uncapturable port, It's unfair. Sure you switch sides each time the map rotates, But I think it's to much of an advantage, And it's a bug.

I just watched 5 cvs spawn into p247, One after another.

Also, If people want to cry about large maps? Let's test it and remove this one bug ridden map from the rotation.

The SE country, Currently knights, Has a missing uncapturable and 163 base. The base is 30? or 31? Not sure I would have to look at it but it's still not very obvious unless you hop around to bases looking for the 163 base.
Dallas everytime you do this i call you out on vox infront of your friends.

Im sick and tired of mentally and verbally abusing you fir gooling yourself because your good people yo be around.

fester is in place for a reason. I trust why and learned to love the map and adapt to its challenges. You 48ers have been knights for too long
Title: Re: Remove fester from the rotation
Post by: JVboob on October 01, 2015, 04:43:09 AM
SPELLCHECK!!!!!!   is there for a reson too ya know  :P and I should be back in about a week!! i missed most of the us being nit due to some issues
Title: Re: Remove fester from the rotation
Post by: Mitchell on October 01, 2015, 06:23:04 AM
The only changes I would make is to put a tank town in the middle instead of a field and move the city back further and put a 163 field between it and HQ.
Title: Re: Remove fester from the rotation
Post by: cobia38 on October 01, 2015, 06:32:38 AM
2nd worst map in rotation,please get rid of it or fix it
Title: Re: Remove fester from the rotation
Post by: 49Dallas on October 01, 2015, 06:40:50 AM
See rule #4
Title: Re: Remove fester from the rotation
Post by: Changeup on October 01, 2015, 07:40:18 AM
As the AH world devolves....
Title: Re: Remove fester from the rotation
Post by: Zoney on October 01, 2015, 08:27:20 AM
SPELLCHECK!!!!!!   Is there for a reason too you know  :P and I should be back in about a week!! I missed most of the U.S. being nit due to some issues.
Title: Re: Remove fester from the rotation
Post by: WWhiskey on October 01, 2015, 08:41:15 AM
The only changes I would make is to put a tank town in the middle instead of a field and move the city back further and put a 163 field between it and HQ.
I Agree about the TT in the middle,, I see very little action at the center of this map.
Title: Re: Remove fester from the rotation
Post by: Tumor on October 01, 2015, 09:36:51 AM
Ya... it's a crummy map.  Kinda stupid layout and too busy.

Send it to the garbage where it belongs.
Title: Re: Remove fester from the rotation
Post by: Scca on October 01, 2015, 09:57:17 AM
Ya... it's a crummy map.  Kinda stupid layout and too busy.

Send it to the garbage where it belongs.
So what is "crummy" about it? 
Title: Re: Remove fester from the rotation
Post by: 49Dallas on October 01, 2015, 05:13:03 PM
Dallas everytime you do this i call you out on vox infront of your friends.

Im sick and tired of mentally and verbally abusing you fir gooling yourself because your good people yo be around.

fester is in place for a reason. I trust why and learned to love the map and adapt to its challenges. You 48ers have been knights for too long

Noted
Title: Re: Remove fester from the rotation
Post by: Masherbrum on October 01, 2015, 05:47:58 PM
Fester is full of bugs, It should be removed from rotation until it's fixed. Uncapturable ports, CVs spawning into places they shouldn't, and missing uncapturable/163 base for the SE country.


The uncapturable port, It's unfair. Sure you switch sides each time the map rotates, But I think it's to much of an advantage, And it's a bug.

I just watched 5 cvs spawn into p247, One after another.

Also, If people want to cry about large maps? Let's test it and remove this one bug ridden map from the rotation.

The SE country, Currently knights, Has a missing uncapturable and 163 base. The base is 30? or 31? Not sure I would have to look at it but it's still not very obvious unless you hop around to bases looking for the 163 base.

You seem to whine a lot, so leave things as they are. 
Title: Re: Remove fester from the rotation
Post by: Lizard on October 01, 2015, 06:09:30 PM
You seem to whine a lot, so leave things as they are.

I thought I was the only one who saw that. And man at the rule 4 violations flying about....hmmm. btw, whats rule 4?
Title: Re: Remove fester from the rotation
Post by: Scca on October 01, 2015, 07:36:55 PM
I thought I was the only one who saw that. And man at the rule 4 violations flying about....hmmm. btw, whats rule 4?
Somewhere between 3 and 5 :)
Title: Re: Remove fester from the rotation
Post by: jeep00 on October 01, 2015, 07:37:39 PM
I thought I was the only one who saw that. And man at the rule 4 violations flying about....hmmm. btw, whats rule 4?

If only there were some way of knowing.... :bolt:

As to this map, I have said since the beginning this map is great for fights, no matter what type you want. Fester did a great job with it's design.
Title: Re: Remove fester from the rotation
Post by: Crash Orange on October 02, 2015, 04:52:19 AM
It's generally a good map but it has some flaws that make it really annoying. The unusual difficulty of resupping the HQ is the worst - add v-spawns from the uncapturable bases to the HQ to fix this. Yes, I realize this is a "design feature". It's a stupid design feature due to a designer with an agenda that is contrary to good game play. Putting a base in front of the cities so attackers would have to either fly through dar or send someone to knock it out first would also be nice. People complain about undefended base takes, how are undefended (and undefendable) strat runs any better? At least bases have radar so defenders have some warning.

Make all of the CVs spawn next to their home port. This is another stupid design feature. There's nothing wrong with the normal AH CV respawn mechanic, or if there is, this cure is way worse than the problem. Fester seems to think that making bases or strats absurdly difficult to defend will motivate people to defend them, when it reality it does exactly the opposite.

Fix the bar dar. Not a huge deal but it's annoying.

It would also be nice if the map showed elevation and water obstacles like every other map in AH does.

Fix these things and it would be a pretty decent map. 

It reminds me of Trinity in some ways. Trinity would be a great map if you made more of the GV spawns 2-way (so attackers don't get stalled after taking the first base on a coast, leaving the map at an impasse until one side gathers a 50-plane horde) and divided the height of the terrain by two at every point on the map (40,000 foot mountains are just ridiculous, WW2 wasn't fought on Mars).
Title: Re: Remove fester from the rotation
Post by: Lusche on October 02, 2015, 05:45:30 AM
The strat placement on Fester is not what the designer had originally planned for. When it was designed, we still had the central strats (and if I recall correctly, they were to be placed a lot further back then the city now is). Which would had made a lot of a difference, as  that boosted defense.
Now one would have to keep standing patrols over the City, the AA factory and so on. For example the Rook AA factory was repeatedly leveled by NOE cons last week, with no chance of defense against that at all, as this factory is just as ill placed as many others on many maps. First sign of an attack is a flashing strat, with no chance at all to get there in a fighter in time.
If you now combine that with the huge downtime of 180 minutes, low overall player numbers and the fact that there always had been less defenders than attackers... well, you get that mess ;)
Title: Re: Remove fester from the rotation
Post by: Mitchell on October 02, 2015, 08:02:48 AM
Yes, I realize this is a "design feature". It's a stupid design feature due to a designer with an agenda that is contrary to good game play.
Lol, HTC put the strats where they are. And what agenda?
Title: Re: Remove fester from the rotation
Post by: Changeup on October 02, 2015, 09:01:00 AM
Lol, HTC put the strats where they are. And what agenda?

Loki didn't read, he just typed.  He won't answer now
Title: Re: Remove fester from the rotation
Post by: Crash Orange on October 02, 2015, 11:14:07 PM
Lol, HTC put the strats where they are. And what agenda?

The other strats, yes, but I don't think the HQ was moved. If it was, my mistake. I seem to remember fester saying at some time in the past that the difficulty of resupplying the HQ was deliberate.

And the agenda is forcing everyone to play the way fester thinks they should play, which is pointless furballing at the expense of any strategic considerations.
Title: Re: Remove fester from the rotation
Post by: Crash Orange on October 02, 2015, 11:14:40 PM
Loki didn't read, he just typed.  He won't answer now

Wrong on both counts.

Next?
Title: Re: Remove fester from the rotation
Post by: TJsweet on October 02, 2015, 11:39:45 PM


Im sick and tired of mentally and verbally abusing you fir gooling yourself because your good people yo be around.

Good lord man. I am sure there are continuing adult education programs where you live. You really need to learn how to write. You sound uneducated, and slightly insane.
Title: Re: Remove fester from the rotation
Post by: Changeup on October 03, 2015, 12:09:45 AM
Wrong on both counts.

Next?

Backstroking is a great stroke for you. 

Buuut, a game designer like Fester choosing to increase levels of difficulty is NOT making anyone play his way. 

So, a golf course designer chooses to make a course shorter but with more bunkers and he's making you play his way?  No.  He's making a part of the game more difficult.  However, you don't HAVE to play the course that way and develop other skills.  You can try madly to drive every green if you like and that would be playing YOUR way.  You can only use freakin wedges up and down the course, again, your way.  Safe too, lmao. 

Fester didn't design pointless furballing into that map and any freakin fool can see that.  More folks have commented on the GV tracks and combat points that any other map. 

How many maps do you have in the rotation?  Wow, that many?
Title: Re: Remove fester from the rotation
Post by: Biggamer on October 04, 2015, 03:31:04 AM
if half of you put as much effort into making a map as you do bashing everyone elses you might have a map that you want, but it is so much easier to complain about what we do have be thankful that we have folks like fester who takes the time to help keep this addiction going, there is not another WW2 flight sim out there to compare to this one enjoy it and hush.
Title: Re: Remove fester from the rotation
Post by: Masherbrum on October 04, 2015, 11:02:41 AM
if half of you put as much effort into making a map as you do bashing everyone elses you might have a map that you want, but it is so much easier to complain about what we do have be thankful that we have folks like fester who takes the time to help keep this addiction going, there is not another WW2 flight sim out there to compare to this one enjoy it and hush.

Bingo!
Title: Re: Remove fester from the rotation
Post by: Oldman731 on October 04, 2015, 11:25:48 AM
if half of you put as much effort into making a map as you do bashing everyone elses you might have a map that you want, but it is so much easier to complain about what we do have be thankful that we have folks like fester who takes the time to help keep this addiction going, there is not another WW2 flight sim out there to compare to this one enjoy it and hush.


Agreed.

- oldman
Title: Re: Remove fester from the rotation
Post by: scott66 on October 04, 2015, 11:31:48 AM
if half of you put as much effort into making a map as you do bashing everyone elses you might have a map that you want, but it is so much easier to complain about what we do have be thankful that we have folks like fester who takes the time to help keep this addiction going, there is not another WW2 flight sim out there to compare to this one enjoy it and hush.
STOP MAKING SENSE!! It hurts my brain
Title: Re: Remove fester from the rotation
Post by: ghi on October 04, 2015, 12:28:37 PM
if half of you put as much effort into making a map as you do bashing everyone elses you might have a map that you want, but it is so much easier to complain about what we do have be thankful that we have folks like fester who takes the time to help keep this addiction going, there is not another WW2 flight sim out there to compare to this one enjoy it and hush.
Did you see people complaining about Greebo's map?
I didn't know the maps are not included in monthly fee!  Do you buy your own drills when you go to dentist ? 
Title: Re: Remove fester from the rotation
Post by: Scca on October 06, 2015, 01:17:48 PM
Did you see people complaining about Greebo's map?
I didn't know the maps are not included in monthly fee!  Do you buy your own drills when you go to dentist ?
Yes, but you pay the dentist directly for them.

HTC has kept the game at $14.95 a month in part by letting players contribute.  Ghi, how much extra would you pay for Dale to hire a map builder?  Could everyone afford that extra amount? 

Just say'n
Title: Re: Remove fester from the rotation
Post by: The Fugitive on October 06, 2015, 03:17:23 PM
Yes, but you pay the dentist directly for them.

HTC has kept the game at $14.95 a month in part by letting players contribute.  Ghi, how much extra would you pay for Dale to hire a map builder?  Could everyone afford that extra amount? 

Just say'n

Well, going with an 80K salary it would be and extra $2.25 per month for each of us (if we have 3000 subscribers).

Just saying  :)
Title: Re: Remove fester from the rotation
Post by: Biggamer on October 07, 2015, 04:28:25 PM
GHI people did complain alot about the greebo map but that still dont change anything i said above, just because you pay your monthly fee dont mean you cant go above and beyond and help the game, you see if everyone thought that way we would have fewer maps in the game, if you wanna pay your monthly fee and do nothing else thats fine but dont bash those who do step up and put hundreds of hours into a map, or sounds,skins,specail events and so on. if you can make something better then whats out there do it and stop the bashing if not, stop the bashing because you cant do better its really simple but most just dont see that.... kinda sad really sorry for the wall of text my grammar is way bad ;)
Title: Re: Remove fester from the rotation
Post by: Hetzer7 on October 07, 2015, 04:30:53 PM
its a good map overall, just seems unfinished.
Title: Re: Remove fester from the rotation
Post by: Lizard on October 07, 2015, 04:36:17 PM
Actually, the price already went down...
Title: Re: Remove fester from the rotation
Post by: Wiley on October 07, 2015, 04:47:41 PM
GHI people did complain alot about the greebo map but that still dont change anything i said above, just because you pay your monthly fee dont mean you cant go above and beyond and help the game, you see if everyone thought that way we would have fewer maps in the game, if you wanna pay your monthly fee and do nothing else thats fine but dont bash those who do step up and put hundreds of hours into a map, or sounds,skins,specail events and so on. if you can make something better then whats out there do it and stop the bashing if not, stop the bashing because you cant do better its really simple but most just dont see that.... kinda sad really sorry for the wall of text my grammar is way bad ;)

I disagree.  If you go to a doctor and he removes your kidney instead of your appendix, you can bloody well see that something wrong was done there.

Just because a person can't create a map doesn't mean they can't identify a legitimate issue with a current one.  The signal to noise ratio can be pretty low when people start critiquing a map, but some of the criticisms of Fester are not completely baseless whining.  Different people have different ideas of good gameplay, which muddles the issue as well.

If someone can't stand criticism, they should never create anything.

Wiley.
Title: Re: Remove fester from the rotation
Post by: Biggamer on October 08, 2015, 09:51:07 AM

If someone can't stand criticism, they should never create anything.

Wiley.
[/quote] and someone should not criticise what someone else does if they cant do any better and if they can do better then put the freaking effort in to do so instead of bashing but i see you like many take the easy road im done hear this forum has no threads now days that dont consist of some kinda criticism and people wonder why things have went down hill it all starts with the players really

Title: Re: Remove fester from the rotation
Post by: Wiley on October 08, 2015, 09:55:40 AM
and someone should not criticise what someone else does if they cant do any better and if they can do better then put the freaking effort in to do so instead of bashing but i see you like many take the easy road im done hear this forum has no threads now days that dont consist of some kinda criticism and people wonder why things have went down hill it all starts with the players really

Well, if you can't create a better forum and community, you have no right to complain.

Wiley.
Title: Re: Remove fester from the rotation
Post by: Changeup on October 08, 2015, 05:07:01 PM
Well, if you can't create a better forum and community, you have no right to complain.

Wiley.

WTF??? Lmao!!! (Wiley, you know you just pulled that out of your butt because you had no where else to go)
Title: Re: Remove fester from the rotation
Post by: Wiley on October 08, 2015, 05:09:12 PM
WTF??? Lmao!!! (Wiley, you know you just pulled that out of your butt because you had no where else to go)

Hey, by his reasoning, that's the only place to go from his last statement.  I just happen to think his reasoning's wrong. ;)

Wiley.
Title: Re: Remove fester from the rotation
Post by: Changeup on October 08, 2015, 05:19:51 PM
Hey, by his reasoning, that's the only place to go from his last statement.  I just happen to think his reasoning's wrong. ;)

Wiley.

Lol, I hear ya.  Let us know when you can control a bunch of intardnet humans.  You can control what goes on a map, not what other humans type.  Just saying
Title: Re: Remove fester from the rotation
Post by: Citabria on October 08, 2015, 10:01:18 PM
and someone should not criticise what someone else does if they cant do any better and if they can do better then put the freaking effort in to do so instead of bashing but i see you like many take the easy road im done hear this forum has no threads now days that dont consist of some kinda criticism and people wonder why things have went down hill it all starts with the players really

I wouldn't worry to hard about people feeling one way or another about the map. Its fun to watch some of them go bat $#!7 crazy sometimes when they are off on a logic tangent going in either direction for or against it.

it all feeds my ego anyway after all people want to remove me from rotation... well so I thought before I read the thread :)
Title: Re: Remove fester from the rotation
Post by: TequilaChaser on October 08, 2015, 10:49:32 PM
I've never really ever seen any reason to remove it, nor to remove the Trinity Map.......

people always want to be "spoon fed"

TC
Title: Re: Remove fester from the rotation
Post by: DmonSlyr on October 09, 2015, 11:49:01 AM
The only big map that really needs to go is compello, IMO. It's extremely difficult to win, the hoards are extreme, the fronts are too big and too far away. If everyone flew in the middle of the map it would be a lot of fun, but there is too much seperation elsewhere, only certain bases cause fights to happen because of the large distant fronts and it seems like one team gets hoarded by both teams because of the base layout, or there is too much separation of players during the off hours.
Title: Re: Remove fester from the rotation
Post by: zack1234 on October 09, 2015, 12:17:20 PM
skyyr,

Don't be logical, we are supposed to dislike you..... :O

i like the fester map

who is Skyyr? Never heard of him :old:
Title: Re: Remove fester from the rotation
Post by: JVboob on October 09, 2015, 10:32:40 PM


LMAO fail :x :x :x :x :x :x