Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: MADe on November 23, 2015, 07:52:24 PM
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MY TRY AT LEARNING TO MODEL AIRCRAFT. 1ST TRY EVER.
(http://i785.photobucket.com/albums/yy138/spyknee/P40.jpg~original) (http://s785.photobucket.com/user/spyknee/media/P40.jpg.html)
I'd luv to design my own game, but I have realized that 1 guy ain't doing chit. Requires a team of dedicated peeps. Hell with my lack of training, I should not have been able to get thiss........
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Very nice start. Now make it move. :aok
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Well, it looks like a P-40. So, that's a start. :aok
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:aok a good beginning :cheers:
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Well, it looks like a P-40. So, that's a start. :aok
The only problem is he was trying to make a P-64... :uhoh
:banana: :cheers: :bolt:
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The only problem is he was trying to make a P-64... :uhoh
:banana: :cheers: :bolt:
:rofl
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The only problem is he was trying to make a P-64... :uhoh
:banana: :cheers: :bolt:
oops you would be incorrect. P40, e, f or n. seems the front end design is what classifies them as which model they are, as well as the guns package and the canopy design. So much to learn that for now I cut corners about specifics.
animation is next step, but since I 'm learning here I will be a little slow at proof of pudding. he he
gonna use the Unity platform to fly plane in. That's another huge piece of software to learn.
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What did you use to create the plane?
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Good start. Keep at it! :aok
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I feel the same way, MADe. That's why I'm learning code.
Good luck with your progress :aok
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We've added custom static aircraft models to terrains before. If you finish it & learn the AC3D hierarchy tree for AH, we can add it onto a terrain. Makes the airfields look more realistic. :salute
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https://www.youtube.com/watch?v=TGjPu6DPzWU
looking for tutorials I ran into this......................... .........oops
right now I am learning Blender 2.76 to model objects, ie: planes
Blender objects can be used in the Unity gaming platform.
Unity has had an add-on developed that's for realistic flight parameters. Unity also has add-ons for game environments to use the stuff for flight sims.
I have no formal training just hunt and pecking till I get it. I have been waiting for software to be developed that requires no coding skills, it is coming out now. I know that coding will be needed but If I can get to a certain point maybe I can attract some outside help.
I flew FA for 10 years, now I fly AH. To be honest I hate the map win scenarios. They got old real quick and of course the devs have there own agenda's and mine is different. I brought this up before and was flamed but I do not care. I want to fly a game where your squad can plant a flag on captured bases and be allowed to capture different planes to fly, GV's to drive. I have always felt AH and FA was a little wrong by allowing all models of planes available from the get go.
In short I could care less about capturing maps, I want to capture better tech to fly and battle with. I want squads to be able to fly there own skins, I want pilots to be able to use there own noseart. I'm into having players make an investment in their own gameplay.
I kind of understand why the FA and AH devs made there choices but its a new era in computing. The hardware available now is a million years ahead of what was available when these games were developed. It is because of their fantastic efforts that I want to contribute to this specific genre of game.
My chances are probably nil but WTF, spent my life pulling off little tidbits that others told me I could not..............I did not even know how to turn on a pc till over age 45, now I build my own pc's, could skin a plane, make my own noseart...................... ..................full scale stick, rudder and throttle gear to fly games.
I will look into AC3D after I get farther along, I'm doing things that peeps got college degrees for. I have a BFA and a Associate degree myself but its in another fields of endeavor.
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Blender can also be used to make AH objects in .ac format. :aok
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Blender can also be used to make AH objects in .ac format. :aok
cool this is very good to know. I would be more than happy to make objects for AH in order to learn whats needed for my personal ends. Once I get a better handle on blender.
Can I assume that animations from blender will work in AH? How far do I build an object in blender that can be used.
maybe a small hint as to whats needed to get an object ready for AH ............................. ...ie: animations, rigging, collision boxes, and of course how to use it with flight gear.
ty for any intel
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Very interesting. I just picked up unity today to play with over the winter for non flight sim reasons. Looks like something to do over the winter. I'll check out blender too. I have a programming background (it's what I do for a living) but I'm not artistic at all.
seems to me your attitude will lead to your success no matter what anyone else thinks or what your background is. I'm all self taught as well. Pretty sure you can do anything you set your mind to. :aok
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Very interesting. I just picked up unity today to play with over the winter for non flight sim reasons. Looks like something to do over the winter. I'll check out blender too. I have a programming background (it's what I do for a living) but I'm not artistic at all.
seems to me your attitude will lead to your success no matter what anyone else thinks or what your background is. I'm all self taught as well. Pretty sure you can do anything you set your mind to. :aok
ty
Heres what I feel you should look into then.
Unity 5.2
uFS - Flight Simulation Engine
Blender 2.76
GIMP 2.8
All are free to play with except the Unity add-on I listed. I am familiar with GIMP and now Blender. I will not buy the add-on until I prove to myself I will use it. The other stuff would have to be purchased if something was created and made commercial.
I know it cannot be accomplished easily or alone.
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Beware, you tube gave me the cryptoware virus. Looks like I have to do a total re-install of OS.
Its in, AH files, pic files...unity files, temp files, blender files, Microsoft files, its everywhere, its on the other drives as well.
I got this using you tube, malwarebytes premium did nothing, it deleted all my restore files as well. Gonna loose everything on pc for a clean install, so beware. Cannot even contact you tube to complain.
I cannot remember which you tube video did this. so I can get it again
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You more than likely got cryptoware in an email. You chance clicking on links from folks you do not know. Even from folks you do know if the email seems unusual from them. The online types you simply control + alt + del out of it.
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Nice work. For some reason I can't wrap my head around modeling planes; they always come out looking really wrong. Mechs and starwars stuff I can do, but not planes.
Tip of the hat to ya :cheers:
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While Blender is very capable you might also look up GMax, which is free and can be used to make models for FSX (even the Steam version) Train Simulator, and others. It has everything you need without the convoluted menus of Blender. Keep it simple. If you don't like it then you still have Blender.
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Free and non-convoluted is always good! :aok
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Blenders not convoluted, it just covers so many forms of 3D artwork that its GUI is very intimidating. Focusing on 1 aspect of its capabilities and honing that is the approach. The plane mesh I posted was just the beginning. Planes are my focused aspect, look what was possible from me after just 2 weeks....................I have zero training. its also free.
something I learned using blender. did you know that the middle scroll wheel on an ms mouse is also a middle button? never had a clue till a blender aircraft modeling tut mentioned it.
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Blenders not convoluted, it just covers so many forms of 3D artwork that its GUI is very intimidating. Focusing on 1 aspect of its capabilities and honing that is the approach. The plane mesh I posted was just the beginning. Planes are my focused aspect, look what was possible from me after just 2 weeks....................I have zero training. its also free.
something I learned using blender. did you know that the middle scroll wheel on an ms mouse is also a middle button? never had a clue till a blender aircraft modeling tut mentioned it.
Hehe, the very definition of convoluted. The industry standard is 3DS Max, which is what GMax is based on (stripped down from).
I did this tank in 3DS Max 2016. Closer to Christmas I will update the textures with actual substances and begin work on the crew.
I also have a soldier and an airplane built, but I think no one here wants to see them.
(http://i447.photobucket.com/albums/qq197/Chalenge08/Cromwell_zpss5cips9g.jpg)
(http://i447.photobucket.com/albums/qq197/Chalenge08/Flank_zpsvvc3vgld.jpg)
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Chalenge. Which engine are you using for the screenshot of that very nice looking tank? Also, does the tank feature any code or is it mesh only?
I wouldn't mind seeing your other projects. In fact I've been working on a few projects myself. One of which, being a plane. The model is being done by a friend of mine and I'm coding some features for it. For example: Landing gear, flaps, lights, canopy, cowling flaps, etc.
My last project was creating A.I turret.
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This is pure 3DS Max 2016 with a Listener Script used to populate the track and allow it to move properly for a given distance traveled. The rendering system is Nvidia Mental Ray. At the time that this image was rendered the road wheels did not react to the terrain and the tank was simply placed for rendering (you can see the track was not sitting flush to the terrain. Since then I have modeled the full suspension system and it properly reacts to terrain features. In order to do that I modified the track so that it is fully articulated and reactive to the 3DS Max physical system. There are also particle generators in place to react to terrain features (dirt/dust/puddles), to simulate the exhaust, smoke generators, machinegun fire, and main gun fire.
I think you can see I was already playing with Flex on the antennas (EDIT: okay, no you can't). The polygon count is designed to increase at render time and also changes depending on how close the camera is using Open SubDiv. I have just begun to play with FumeFX for particle interaction and shockwave generation, etc.
Obviously this is not intended for games.
I have a WWII soldier that I have done the same treatment to, and I have the same model at reduced poly count ready for painting and re-topo in Mudbox. The soldier is rigged and ready for control setup (I use After Effects and MotionBuilder), which would have to be done before it could be loaded for motion mapping from capture data.
I also have the early photo-recon P-51 modeled (sans cockpit) and ready for substance application. I may share that one at some point in the future.
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That all sounds very interesting. Do you have a YouTube/website where I can follow your progress?
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I haven't posted any of this except to my school account and on the Sic Puppy FB page (closed group). Once I finish school (about another year) I will be working this into my first full length animation as part of the Masters program. I have the storyboard hashed out and because of the nature of the story I intend to tell it's pretty easy to skip some steps and move into R&D/Modeling/Texturing/ . . . before completing the animatic.
Basically, I didn't see the need to put anything on YouTube since there are already plenty of videos covering similar operations.
My YouTube channel is just for games at the moment.
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@Chalenge
I was wondering if you went back to school later in life. Your account is almost as old as mine and you don't strike me as someone who's fresh out of high school. The reason I ask is because I'm currently contemplating seeking further education myself.
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Yeah, I'm almost 60 years old. I just started looking for a way to make money using the Internet and this is what I decided to do. It may never go forward, but it's been enjoyable just the same.
We have completely hijacked MADe's thread.
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It's the most action this forum has seen in years.
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no worries Challenge, I posted to get info.
I'm approaching 60 myself. I was maybe hoping to learn a way to make some dollars, sitting in the woods with my pc after I retire. On a subject I enjoy, aircraft. When I was a mere pup, stationed on AFB's, I used to go down to the flight line and watch them take off. Now in my old age I am trying to recapture something that got away from me in life.
Very nice work BTW.
I have to ask tho, what can you do with your object tank. Is it low enough poly count for online games or is your work meant for something else?
MY PC is ready to return to my learning attempts. I just finished getting all updates in.
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Once I finish school (about another year) I will be working this into my first full length animation as part of the Masters program. I have the storyboard hashed out and because of the nature of the story I intend to tell it's pretty easy to skip some steps and move into R&D/Modeling/Texturing/ . . . before completing the animatic.
This. I have a few high-end rendering systems, but even then . . . well, I ran a calculation once and determined it would take about 3-1/2 years to render out what I have planned (given that there were no errors and there will be errors). Hopefully technology improves a little before then.