Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on February 11, 2016, 02:39:30 PM

Title: Beta 5
Post by: Skuzzy on February 11, 2016, 02:39:30 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,377701.0.html)!

And the race is on!

Please keep Beta 5 related issues posted in this thread.  Thank you for your support!
Title: Re: Beta 5
Post by: BowHTR on February 11, 2016, 03:42:04 PM
Updated just fine. Arena load time was much much faster.
Title: Re: Beta 5
Post by: FLS on February 11, 2016, 03:49:35 PM
GamePC got the patch fail terrseto1.res message after auto update. Reran the patch and it finished with no message. No problems testing FR.

Tested PC2, Win7 Ati 5870, and it wouldn't play any graphics except the text and clipboard. PC2 worked with beta 4 but hung on exit, also hangs on exit from beta 5. Renamed settings no difference.
Title: Re: Beta 5
Post by: Skuzzy on February 11, 2016, 03:52:20 PM
GamePC got the patch fail terrseto1.res message after auto update. Reran the patch and it finished with no message. No problems testing FR.

Tested PC2, Win7 Ati 5870, and it wouldn't play any graphics except the text and clipboard. PC2 worked with beta 4 but hung on exit, also hangs on exit from beta 5. Renamed settings no difference.

I would not trust the game to not be corrupted after that.  I would really like to know what is interfering with the game on your computer.  You consistently have more problems than anyone.

The only scenario I can come up with to explain what you just said, is if the operating system did not flush the write cache to the drive and simply threw it away when you re-ran the patch.  I would call that a serious problem.
Title: Re: Beta 5
Post by: JimmyD3 on February 11, 2016, 04:29:43 PM
Updated with no problems.
Title: Re: Beta 5
Post by: Kanth on February 11, 2016, 05:03:22 PM
Updated, but took a long time in the middle of the update, I thought it was hung. But it completed fine and installed fine.

I'm noticing that it's hanging when I try to quit from the tower of the melee arena. I've had to force it to close.
Title: Re: Beta 5
Post by: JimmyD3 on February 11, 2016, 05:38:18 PM
Flying at A48 in CraterMA, sun setting in the west, noticed horizontal lines like shadows on the mountains. see attached.
Title: Re: Beta 5
Post by: Plazus on February 11, 2016, 05:51:26 PM
Flying in CraterMA just now. There are a few lighting issues that I'm observing and this occurs when the arena time is set to night where sky is completely black and filled w/ stars and Milky Way.

1. There is a light source emanating from under the ground that illuminates your aircraft.
2. The underground light source is also casting the shadows of trees on your aircraft.
3. This underground light source also illuminates trees and buildings as well.
4. There also appears to be a reflection of the moon from inside the canopy glass, however there is no moon in the night sky.
5. When your aircraft casts shadows along its surfaces, the shadows are rendered crisp and smooth along flat surfaces. However on curved surfaces the shadows appear to be "stretched" which gives it a jagged edge that flickers when the shadows move from one side to another.

All of the above is tested with max graphics, max detail, and max range. This is tested using the P38J.
Title: Re: Beta 5
Post by: NatCigg on February 11, 2016, 06:26:37 PM
when downloading, a box comes up saying download failed. i click ok and reopen beta and the game works and reports patch 5.  this happened in patch 4 also but i was clicking ok to get things done and forgot to take notice.
 :salute
Title: Re: Beta 5
Post by: Pudgie on February 11, 2016, 08:56:48 PM
Updated w\o issue.

CraterMA arena loaded up much faster than previous, as expected.

 :salute
Title: Re: Beta 5
Post by: bustr on February 11, 2016, 09:04:43 PM
With clouds loaded, there is a rapid flickering like an old movie film in the tower and outside. Happens both offline on my gunnery terrain and online CreaterMA. I have included a film, if you use recorded views you can just see the flickering.
Title: Re: Beta 5
Post by: 715 on February 11, 2016, 09:06:37 PM
Updated fine.  Unfortunately, I'm unlucky regarding frame rate.  Under the test conditions (lightly loaded, sliders default, EM=0, all boxes disabled) my rate went up (106 to 121), but under heavy load conditions (CraterMA tank area in heavy forest with zoom), using my normal settings of nearly everything maxed, I actually lost quite a bit of frame rate in Beta 5.  In deep forest my frame rate went from playable (can't remember, but say about 20 or 25) down to an unplayable 12.  (Of course my PC is ancient.)
Title: Re: Beta 5
Post by: bustr on February 11, 2016, 09:10:47 PM
Sometimes making graphics adjustments like disabling, enabling post lighting results in a lock up when hitting the quit button. Then task manger is needed to kill the thread.

Oh!!!! One salvo from the 16inch sinks the CV or Cruiser.
Title: Re: Beta 5
Post by: MADe on February 11, 2016, 10:36:12 PM
took two tries for patch 5 to take.
ctd selecting offline mode.
ctd upon exiting melee arena.
Log Name:      Application
Source:        Application Error
Date:          2/11/2016 11:20:02 PM
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:     
Description:
Faulting application name: ahbeta.exe, version: 0.0.0.0, time stamp: 0x56bcd488
Faulting module name: ntdll.dll, version: 6.1.7601.19110, time stamp: 0x5684255b
Exception code: 0xc0000005
Fault offset: 0x0003d968
Faulting process id: 0xd28
Faulting application start time: 0x01d1654bb8a6f508
Faulting application path: C:\Hitech Creations\Aces High Beta Game\ahbeta.exe
Faulting module path: C:\Windows\SysWOW64\ntdll.dll
Report Id: e22a96ef-d13f-11e5-8ef5-00241d133a48
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <Level>2</Level>
    <Task>100</Task>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2016-02-12T04:20:02.000000000Z" />
    <EventRecordID>5398</EventRecordID>
    <Channel>Application</Channel>
    <Computer>spiney-PC</Computer>
    <Security />
  </System>
  <EventData>
    <Data>ahbeta.exe</Data>
    <Data>0.0.0.0</Data>
    <Data>56bcd488</Data>
    <Data>ntdll.dll</Data>
    <Data>6.1.7601.19110</Data>
    <Data>5684255b</Data>
    <Data>c0000005</Data>
    <Data>0003d968</Data>
    <Data>d28</Data>
    <Data>01d1654bb8a6f508</Data>
    <Data>C:\Hitech Creations\Aces High Beta Game\ahbeta.exe</Data>
    <Data>C:\Windows\SysWOW64\ntdll.dll</Data>
    <Data>e22a96ef-d13f-11e5-8ef5-00241d133a48</Data>
  </EventData>
</Event>

event viewer from exiting melee.


All game graphics enabled, environment at 0, Nvidia profile all settings disabled or minimalized, adaptive v-sync enabled, sweetfx enabled.
just sat runway, pulled 950MB of vram, 60fps. cockpit glass adjustment nicely done. It appears all reflections on gauges was nixed??

The shadows in cockpit area still are quite jaggy and flicker a lot, only oddity visually.

very time limited right now, show loading in so long days. otherwise I'd fly a mo to test.

 :salute



Title: Re: Beta 5
Post by: Greebo on February 12, 2016, 02:06:37 AM
The TE does not display the ocean correctly when the angle of view is close to 90 degrees. At this sort of angle there is a band of ocean near the top or bottom of the display window that appears as if the Disable Ocean button was ticked.

For future reference, should editor bugs be reported in the Beta xx thread or the TE thread?
Title: Re: Beta 5
Post by: Easyscor on February 12, 2016, 02:41:47 AM
The TE does not display the ocean correctly when the angle of view is close to 90 degrees. At this sort of angle there is a band of ocean near the top or bottom of the display window that appears as if the Disable Ocean button was ticked.

For future reference, should editor bugs be reported in the Beta xx thread or the TE thread?

At first I didn't see this until I saw your image.

Here's a jpg showing it might be more extensive.
Title: Re: Beta 5
Post by: Easyscor on February 12, 2016, 03:23:21 AM
GamePC got the patch fail terrseto1.res message after auto update. Reran the patch and it finished with no message. No problems testing FR.

Tested PC2, Win7 Ati 5870, and it wouldn't play any graphics except the text and clipboard. PC2 worked with beta 4 but hung on exit, also hangs on exit from beta 5. Renamed settings no difference.

That must be the Post Lighting / Shadow issue. Set either and get your screen back.
Title: Re: Beta 5
Post by: Easyscor on February 12, 2016, 03:42:09 AM
Next one.
It's been reported before that after opening the Graphics Dialog, it isn't possible to quit and the game cursor is stuck over the Quit button.
I noticed that my cursor changes to reflect the desktop windows underneath. It changes to the icon for changing the width of a window etc.

Last one.
When I toggle the Graphic's Bump Mapping checkbox, I'm not sure if it's working properly. Two images attached. I see the side of the hanger circled change a lot as if Shadows or Reflections are taking priority. Also the clip portion (also circled) of the Clipboard seems to be reflecting when the Bump Mapping checkbox is unchecked and not when it is checked disabled. It just seems curious.

Title: Re: Beta 5
Post by: Blade on February 12, 2016, 07:27:03 AM

The bug, grey plane below screen.
Title: Re: Beta 5
Post by: hitech on February 12, 2016, 08:34:20 AM
For future reference, should editor bugs be reported in the Beta xx thread or the TE thread?

I prefer all bugs posted in this thread.


As to the bug one glance I and I know what debug statement I left in.

HiTech
Title: Re: Beta 5
Post by: SIK1 on February 12, 2016, 10:48:48 AM
In a F4U-1A ran the left wing tank dry and the engine sound didn't return after switching tanks. I only tried this in the 1A, but I did do it twice.

The machine gun sound diminishes during a long burst. I noticed this in both the 1A, and the 109G2.

<S>
Sik
Title: Re: Beta 5
Post by: FLS on February 12, 2016, 12:17:13 PM
I would not trust the game to not be corrupted after that.  I would really like to know what is interfering with the game on your computer.  You consistently have more problems than anyone.

The only scenario I can come up with to explain what you just said, is if the operating system did not flush the write cache to the drive and simply threw it away when you re-ran the patch.  I would call that a serious problem.

I don't see any problems with the game when I get the patch fail message for a file. It still runs the new version even if I don't reinstall the patch. The game plays the same as the updates where I don't get a patch fail message. The bugs I find are not unique to my system.
Title: Re: Beta 5
Post by: Bizman on February 12, 2016, 12:32:51 PM
Updated without issues, even Avast didn't interfere. Did the FPS test. Alt + F4'd out.
Title: Re: Beta 5
Post by: Skuzzy on February 12, 2016, 12:35:57 PM
I don't see any problems with the game when I get the patch fail message for a file. It still runs the new version even if I don't reinstall the patch. The game plays the same as the updates where I don't get a patch fail message. The bugs I find are not unique to my system.

Just referring to the issues you have with the patch installations.  They are related to the computer.  Something is different, and I would like to get a handle on what it is.  Are you running the Beta on an SSD?

I understand what can cause the situation where a patch could be run back to back and not corrupt a file.  It is Windows not flushing the write cache.

I just want to make sure we are doing whatever we can to make sure nothing gets corrupted during the install/patch.
Title: Re: Beta 5
Post by: FLS on February 12, 2016, 01:16:19 PM
Yes it's an SSD.
Title: Re: Beta 5
Post by: Skuzzy on February 12, 2016, 01:29:36 PM
Yes it's an SSD.

Could you try installing to the hard drive and see if the error follows it?

I am guessing the error will not follow to the hard drive.  I think it has to do with the way an SSD has to erase data before it can overwrite the data.  The delay might have allowed you to run the patch back-to-back without failure.  Just some speculation, at the moment.
Title: Re: Beta 5
Post by: 715 on February 12, 2016, 01:38:57 PM
Updated fine.  Unfortunately, I'm unlucky regarding frame rate.  Under the test conditions (lightly loaded, sliders default, EM=0, all boxes disabled) my rate went up (106 to 121), but under heavy load conditions (CraterMA tank area in heavy forest with zoom), using my normal settings of nearly everything maxed, I actually lost quite a bit of frame rate in Beta 5.  In deep forest my frame rate went from playable (can't remember, but say about 20 or 25) down to an unplayable 12.  (Of course my PC is ancient.)

Can't edit this post so: I thought of something else.  My 20 - 25 fps experience in the tank area of CraterMA is from awhile ago.  Perhaps my 12 fps problem comes from Greebo making changes to the tank area of CraterMA in the interim and not the change from Beta 4 to Beta5??
Title: Re: Beta 5
Post by: bustr on February 12, 2016, 01:57:10 PM
The flickering I reported when clouds are present results from making changes to the graphics settings. Turning on\off post lighting effects. I hope the FPS testing finds a happy solution here with Beta 5.
Title: Re: Beta 5
Post by: bustr on February 12, 2016, 02:23:30 PM
Light issues.


Light still leaking out at the bottom of vertical faces.


(http://s20.postimg.org/schknd11p/B5light1.jpg)



Four cardinal points from the cockpit, color of the ocean at the horizon changes with a darker wedge of blue.


(http://s20.postimg.org/vxi1kbuz1/B5light2.jpg)


(http://s20.postimg.org/iumf124r1/B5light3.jpg)


Banking wing down to water and the light effect from the terrain editor is in effect in the active arena.


(http://s20.postimg.org/qw6257y4t/B5light4.jpg)
Title: Re: Beta 5
Post by: bustr on February 12, 2016, 03:58:03 PM
WoW!

Direct hit by the 16inch battery to a shore battery is a one shot destruction of the shore battery.

1 shot kills a CV or a Cruiser......
Title: Re: Beta 5
Post by: hitech on February 12, 2016, 04:41:48 PM
I know about the shadow issue buster, just havn't decided how to fix it.

HiTech
Title: Re: Beta 5
Post by: ONTOS on February 12, 2016, 06:47:56 PM
Noticed too, that the guns quite making a sound if the trigger is held for more than a few seconds.
Title: Re: Beta 5
Post by: Tracerfi on February 12, 2016, 08:26:11 PM
still cant use the mouse cursor says  to press the none key
Title: Re: Beta 5
Post by: Waffle on February 13, 2016, 09:40:35 AM
Yeah... I was looking for the none key last night. Guess we need to get one of those heavy duty vintage keyboards hitech has....lol.

Sent from my SAMSUNG-SM-N900A using Tapatalk

Title: Re: Beta 5
Post by: Mano on February 13, 2016, 12:49:34 PM
I did two updates last nght to get to the current version and that worked fine. I use SSD's on my computer. Win 8.1.

I created a custom arena last night and used craterma. Three GV'ers came in with me to help test it out.

We could not get range or vox to work. We fiddled with the various settings but used the text buffer instead.

We noticed right away you don't hear a  Gv comng until it is in the range of 500-1000 yards or feet. In Ah2 we hear Gv's comng at 3.5k. I had my engine volume set to zero with other
engines set at 100 per cent. I can hear other Gv's with my engine on. That is a different feature than AH2. Not a bug, just a setting is my guess.

I fired smoke from a Tiger 2. I got an error message in bright orange letters each time. The smoke seemed normal. Probably that one is already known. I did not read every post on bugs.

I upped a storch to find a hiding M-8.  I could see his icon at 6k. :(

I also noticed at field v79 there are trees right outside of the hangar. I was able to up by turning right and following the road to the right to take off.

Question: will we be able to blow up bridges in a later version?

<S>

It is coming along......very nice. The cornfield I drove through is a nice touch.

 :aok



Title: Re: Beta 5
Post by: 68falcon on February 13, 2016, 02:50:50 PM
Entered Alpha Mission twice. First time it stated this mission in progress 9 minutes remaining would you like to join, clicked on yes and "ahbeta.exe has stopped working". Second time same message put with 7 minutes left. Both times computer locked up and had to use task manger to shut down ahbeta.
Title: Re: Beta 5
Post by: Plazus on February 13, 2016, 08:27:27 PM
When setting your convergence, the yard indicators trigger a lens flare when increasing/decreasing the distance. I'm noticing this happen when the arena is at night.
Title: Re: Beta 5
Post by: Chalenge on February 13, 2016, 10:58:04 PM
Tower objects have their shadows falling out of position.

Title: Re: Beta 5
Post by: Molsman on February 14, 2016, 12:12:58 AM
Updated with no problems flew around for a while with my new card I am having fun in the beta again and my Frames were high 60+ with vsync off even in the nighttime and clouds new Card is MSI R7 370 4g

Mols
Title: Re: Beta 5
Post by: Bizman on February 14, 2016, 05:20:43 AM
Tower objects have their shadows falling out of position.

There's also a typo on the JackBox: LIASION instead of LIAISON.
Title: Re: Beta 5
Post by: Greebo on February 15, 2016, 08:14:45 AM
To my eye the skin environment effect can look a bit odd when its ramped up on bare metal aircraft. The effect has a very high power giving it a chrome-like appearance. Filtering the environment map through the power map would be likely be a real resource hog but I was wondering if there some way the environment map's overall power could be reduced to give the reflections an out of focus appearance.
Title: Re: Beta 5
Post by: Chalenge on February 15, 2016, 09:20:49 AM
Blurring the map would work.
Title: Re: Beta 5
Post by: Greebo on February 15, 2016, 10:13:24 AM
Blurring the environment map would not not blur the reflections the map is producing, it would just blur the borders between shiny areas and dull areas.
Title: Re: Beta 5
Post by: Chalenge on February 15, 2016, 11:04:38 AM
I don't know what you're going on about. Reflectivity of a hand-polished surface usually results in darker, faint reflections rather than sharp, bright, mirror-like finishes. When I create environment maps I create the image that I want to be reflected. Yes, that should be blurred.

The reflectivity of the surface itself needs to be reduced. Usually reflectivity is represented by minimum and maximum values with a falloff value, as well. That is computational too complex for a GPU to do in a video game I believe.

I'll stick to my answer.
Title: Re: Beta 5
Post by: hitech on February 15, 2016, 11:05:56 AM
To my eye the skin environment effect can look a bit odd when its ramped up on bare metal aircraft. The effect has a very high power giving it a chrome-like appearance. Filtering the environment map through the power map would be likely be a real resource hog but I was wondering if there some way the environment map's overall power could be reduced to give the reflections an out of focus appearance.

Wish I could draw a diagram, Environment maps really can not have a power.

A vector is simply reflected off from the interpolated vertex normal and then  the pixel is looked up where the reflected vector is pointing at in the inside of a cube.

This color multiplied by the % in the environment map is then added to the total color of the pixel.

Unlike secular where the reflected vector is only interested  in what the angle to the light vector is.  And this angle can then be powered.

HiTech
Title: Re: Beta 5
Post by: Greebo on February 15, 2016, 11:08:14 AM
Thanks HT, I figured it probably wasn't possible, but if you don't ask....
Title: Re: Beta 5
Post by: Chalenge on February 15, 2016, 11:51:48 AM
Wish I could draw a diagram, Environment maps really can not have a power.

A vector is simply reflected off from the interpolated vertex normal and then  the pixel is looked up where the reflected vector is pointing at in the inside of a cube.

This color multiplied by the % in the environment map is then added to the total color of the pixel.

Unlike secular where the reflected vector is only interested  in what the angle to the light vector is.  And this angle can then be powered.

HiTech

Okay, so the reflection map needs to be blurred and the specular mapping subdued, unless you're after the factory fresh look.
Title: Re: Beta 5
Post by: FLS on February 15, 2016, 12:00:51 PM
The AlliedBombing/Axis Defense mission ctd's when answering yes to "join in progress". I can only fly it if I pick the Me262 on the populate screen. The map shows aircraft flying off the map like in beta 4.

The flight paths on Splash also go off the map.
Title: Re: Beta 5
Post by: hitech on February 15, 2016, 12:13:47 PM
Okay, so the reflection map needs to be blurred and the specular mapping subdued, unless you're after the factory fresh look.

You would typically do this with second texture look up at a higher res that adds noise to the reflected vector. But then you need another channel input to define how much or what type of noise.

HiTech
Title: Re: Beta 5
Post by: Chalenge on February 15, 2016, 12:17:50 PM
Yes, typically something that might be tiled and that is typical for aluminum. In the end the surface description would form a non-uniform substance.
Title: Re: Beta 5
Post by: Seighin on February 15, 2016, 12:34:48 PM
beta 5 Loaded okay. Game crashed 2 times while trying to up a corsair off a carrier. After a third restart it settled down.
Game loaded a lot faster.
Carrier bridge view position is off. Attached pics. ahss9.bmp ahss10.bmp
Ports in crater MA vanish in normal view above 7500 feet. ahss12.bmp
Clouds rotate/spin while looking around at the clouds above or below using track IR.
I know you guys are busting your butts on this, working on the environment, so will leave out cockpit view issues in planes.
Keep up the good work.
Title: Re: Beta 5
Post by: FLS on February 15, 2016, 01:12:05 PM
Cockpit views are part of the beta changes. What are the issues?
Title: Re: Beta 5
Post by: TequilaChaser on February 15, 2016, 03:26:17 PM
Yes it's an SSD.

curious as to what type of SSD you are using FLS

Could you try installing to the hard drive and see if the error follows it?

I am guessing the error will not follow to the hard drive.  I think it has to do with the way an SSD has to erase data before it can overwrite the data.  The delay might have allowed you to run the patch back-to-back without failure.  Just some speculation, at the moment.

could it possibly be due to needing a firmware update or perhaps his "TRIM" setting is toggled off?

I know awhile back I ran into issues on my Crucial m4 series SSD(s), to where I had to do a firmware update, which solved my problem perfectly

interesting discussion!

TC
Title: Re: Beta 5
Post by: WpnX on February 15, 2016, 03:46:54 PM
Minor Bug:
While flying F4U-1A with 75% fuel, burn left tank first; when left tank runs dry and engine dies, switch to main tank (SHFT-F?), engine restarts and runs but engine sound does not come back on. This was with throttle at 100% the entire time. Got engine sound to come back after several engine restarts (E). Reproduced this several times.
Elvis
Title: Re: Beta 5
Post by: bustr on February 15, 2016, 04:05:49 PM
I know about the shadow issue buster, just havn't decided how to fix it.

HiTech

My bad, I slowed the clouds down to 10mph and the shadows were obvious.
Title: Re: Beta 5
Post by: 715 on February 15, 2016, 05:27:32 PM
Some bugs (or perhaps not bugs?).

In F3 mode (offline) your own vehicle sound dies off at very short distances, like < 200 ft; might adversely affect video production since at a normal camera distance there is no sound.

The sound is still flaky in vehicles.  Sometimes the tread sound will fade out or not come back after stopping.  Sometimes the engine sound will fade out and track only audible.  Sometimes when the track fades to faint levels it no longer changes when going over pavement or a bridge like it does when it's louder.  In one instance the engine became inaudible and the track was left channel only, stopped eng off and restarted engine still gone and track was faint and right channel only, stop start again and track is faint but center channel and engine is back.  I've tried to find a pattern on how to reproduce, but I could not.

Another player was in CraterMA online and was testing destruction of buildings at the city (using an LVT4) and I joined him.  He said he was going to post his findings, but I haven't seen it yet so I'll mention it.  Buildings in town took quite different amounts of HE to destroy, some 2 shots, some more, some 6 shots, and some would not go down with up to as many as 20 shots.  I tested the buildings at two other strats (fuel and AAA) and they all took 2 shots to destroy.  Also, the 88 mms on top of the flak tower are very hard to hit and to destroy.  One took a direct hit from my 85 mm T34 HE and didn't go down.  The second direct hit killed it.  No amount of indirect hits affected them and many shots seemed to pass right through.
Title: Re: Beta 5
Post by: Greebo on February 15, 2016, 05:31:52 PM
I have been attempting to enter a running mission. Most of the time I get CTD'd as soon as I hit "Yes" to enter the mission and this happened on all four available missions. I was able to enter the mission Splash twice but was CTD'd both times after 5-10 minutes of flying. I've attached some event reports, the last one was one of the in-mission CTDs.

Title: Re: Beta 5
Post by: Vudak on February 15, 2016, 09:39:45 PM
Apologies if this has already been reported and is known (I'm just starting to play around with this), but I'm unable to scroll down on the advanced sound volume screen, therefore I can't change the volume of all sliders.
Title: Re: Beta 5
Post by: 1ijac on February 16, 2016, 02:25:16 AM
ndisles offline

Came across some areas after spawning s from A15 and driving towards the city in a T-34.  Once down the hill, I was driving on the clutter layer with the ground layer a few feet below it.  In other areas, I was below the ground level.  There were also parts in the city where both of these situations were occurring.   The first location I noticed it was:

 509195,65,-366773,0.0,0.1,173.4
ndisles
FOV = 50.5

Screen shot of me at this position is attached below.  Sorry for the digression from stability and sound testing, but I would forget about it otherwise.  I did like the cover it provided my GV though  :)
Title: A few bugs
Post by: DeadMeat on February 16, 2016, 10:36:43 AM
While on the Crater map I had some issues. The first was the cloud shadows flickering. The second was sound related. When I emptied the wing tank in P-47N the engine quit then the engine start sound played but after there was no engine sound. The engine was still running and responded to throttle input and changes to RPM but no sound. This was happening both inside and outside the aircraft. I have included films of both events. Thank you, HiVolt.
Title: Re: Beta 5
Post by: FLS on February 16, 2016, 12:17:45 PM
Ctd in Splash, joined in progress.

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   ahbeta.exe
  Application Version:   0.0.0.0
  Application Timestamp:   56bcd488
  Fault Module Name:   ahbeta.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   56bcd488
  Exception Code:   c0000005
  Exception Offset:   001df9b1
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e 789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e 789
Title: Re: Beta 5
Post by: oboe on February 16, 2016, 12:37:23 PM
Cloud formation bug - the whole bank of clouds jumps and then returns to its position.   I caught it happening several times in this video

Title: Re: Beta 5
Post by: BowHTR on February 16, 2016, 02:29:14 PM
Apologies if this has already been reported and is known (I'm just starting to play around with this), but I'm unable to scroll down on the advanced sound volume screen, therefore I can't change the volume of all sliders.

I think that is all that is on that page. I dont think there is more advanced sounds options like in AH2.
Title: Re: Beta 5
Post by: Vudak on February 16, 2016, 02:30:40 PM
I think that is all that is on that page. I dont think there is more advanced sounds options like in AH2.
Well that would stink. If true, I hope it's reconsidered! I can barely hear the buffeting.
Title: Re: Beta 5
Post by: ONTOS on February 16, 2016, 02:46:38 PM
The aircraft engine's sound like an over stressed 75 hp Mercury outboard motor.  What might be gained in the new AH III, we have lost in a lot of sound effect's. I guess people will hate me, but I am disappointed. So many thing's have to be disabled, what's the use to have it. Let the hate begin.


           
Quote
Never trust an atom, they make things up
Title: Re: Beta 5
Post by: bustr on February 16, 2016, 03:03:14 PM
From the very limited information you have ever given about your PC, but, the number of under powered PC driven complaints you have lodged. Why are you disappointed in your outcomes when you seem to understand a weaker PC will have poor results? Why are you blaming Hitech?
Title: Re: Beta 5
Post by: Mano on February 16, 2016, 03:20:04 PM
The aircraft engine's sound like an over stressed 75 hp Mercury outboard motor.  What might be gained in the new AH III, we have lost in a lot of sound effect's. I guess people will hate me, but I am disappointed. So many thing's have to be disabled, what's the use to have it. Let the hate begin.


           

Custom sounds will be available. I have always used Rangers sound pack. You'll be able to d/l the sound pack that you use.
Title: Re: Beta 5
Post by: Skuzzy on February 16, 2016, 03:48:47 PM
Custom sounds will be available. I have always used Rangers sound pack. You'll be able to d/l the sound pack that you use.

Just to clarify.  You will not be able to use the existing custom sound packs.
Title: Re: Beta 5
Post by: Chalenge on February 16, 2016, 03:58:39 PM
From the very limited information you have ever given about your PC, but, the number of under powered PC driven complaints you have lodged. Why are you disappointed in your outcomes when you seem to understand a weaker PC will have poor results? Why are you blaming Hitech?

Consider for a moment how Shilo might use different sounds from Ranger, Mitsu, and Twinboom's sound packs without learning how to use FMOD, especially when he can't access the individual sounds. I prefer it this way, but I understand the disappointment.
Title: Re: Beta 5
Post by: Chilli on February 16, 2016, 04:21:47 PM
Shilo,

I think there is a misconception on your part.  I have yet to find sounds that are missing, that were present before. 

What I have noticed, sounds are grouped and some sounds, like explosions are timed to inject speed of sound (still a bit long if you ask me).

The one sound that I might agree with being missing, is also missing in AH2:  Outside gunfire from sources other than 37 mm belonging to player controlled aircraft or GVs.  -  This I hope can be corrected or I have a setting fubar somewhere on my system.
Title: Re: Beta 5
Post by: ONTOS on February 16, 2016, 04:55:07 PM
Gentlemen and women. My computer has more than the recommend  power and graphics. I had my computer man to check. I apologize if I seem gruff.
 It's just I am an old man and not comfortable with change. I just took so long to get sounds I like.
I do not know to download the new MFOD system. Again I apologize for being so  mean. :old:
Title: Re: Beta 5
Post by: oboe on February 16, 2016, 05:50:05 PM
Just to clarify.  You will not be able to use the existing custom sound packs.

Will people be able to create and share new custom sound packs?
Title: Re: Beta 5
Post by: JimmyD3 on February 16, 2016, 09:36:30 PM
Gentlemen and women. My computer has more than the recommend  power and graphics. I had my computer man to check. I apologize if I seem gruff.
 It's just I am an old man and not comfortable with change. I just took so long to get sounds I like.
I do not know to download the new MFOD system. Again I apologize for being so  mean. :old:

Don't take it personal Shilo, but there are still a substantial amount of work to be done by all "Sound Pak" guru's to convert their sound packs over to the new FMOD. I miss my sound pack as well, nice to know if the gv approaching is panzer or a tiger. :D
Title: Re: Beta 5
Post by: Easyscor on February 17, 2016, 02:10:06 AM
I'm seeing the same issues with the bridge approach ramps that I saw with the single maprooms. Most of the ramps aren't picking up the underlying terrain type.
JPGs attached.
Title: Re: Beta 5
Post by: Bizman on February 17, 2016, 02:14:46 AM
Will people be able to create and share new custom sound packs?
I suppose so, though I may be wrong. HiTech started a sticky thread about Custom Sounds (http://bbs.hitechcreations.com/smf/index.php/topic,377219.msg5023772.html#msg5023772), including rather simple looking instructions (http://bbs.hitechcreations.com/smf/index.php/topic,377219.msg5025540.html#msg5025540) for adding a new "Warning" sound into the game. The same basics should work with any other sounds as long as you can find the right folder, just as it is in the current game.
Title: Re: Beta 5
Post by: hitech on February 17, 2016, 08:25:20 AM
I'm seeing the same issues with the bridge approach ramps that I saw with the single maprooms. Most of the ramps aren't picking up the underlying terrain type.
JPGs attached.

Are those bridges you are putting into terrain? If so they just happen to get included in the build but are not complete.

HiTech
Title: Re: Beta 5
Post by: Easyscor on February 17, 2016, 10:33:53 AM
I thought they were probably still under construction but wanted to supply some early feedback.
Under the 4 bridges I tested with water craft, the LVT2 and PT didn't survive the crossing.

The surprising height and shape make perfect sense to me after crossing one of them. It seems very well thought out.
 :aok
Title: Re: Beta 5
Post by: ONTOS on February 17, 2016, 11:04:10 AM
Chilli, got your message. I appreciate you're trying to help me. Go on with the work that needs to be done.  Our cat Sadie just had kittens, all is right with the world.  :salute
Title: Re: Beta 5
Post by: lyric1 on February 17, 2016, 07:01:22 PM
I was flying a F4U-4 at A1 on the crater map & was using several hat switches on my joystick & I noticed the whited out edges of my view rotating around as I moved the button.

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss13_zpsbbmdcb4o.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss13_zpsbbmdcb4o.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss12_zps79mooavx.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss12_zps79mooavx.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss10_zpsyqcwfmut.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss10_zpsyqcwfmut.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss7_zps9kh6dlfw.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss7_zps9kh6dlfw.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss11_zps2xqsbjww.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss11_zps2xqsbjww.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss8_zps15dfmo2n.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss8_zps15dfmo2n.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss9_zps0gyf1s9q.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss9_zps0gyf1s9q.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss6_zpsikci2cbf.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss6_zpsikci2cbf.png.html)

Title: Re: Beta 5
Post by: BowHTR on February 17, 2016, 08:05:51 PM
I was flying a F4U-4 at A1 on the crater map & was using several hat switches on my joystick & I noticed the whited out edges of my view rotating around as I moved the button.

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss13_zpsbbmdcb4o.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss13_zpsbbmdcb4o.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss12_zps79mooavx.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss12_zps79mooavx.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss10_zpsyqcwfmut.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss10_zpsyqcwfmut.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss7_zps9kh6dlfw.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss7_zps9kh6dlfw.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss11_zps2xqsbjww.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss11_zps2xqsbjww.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss8_zps15dfmo2n.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss8_zps15dfmo2n.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss9_zps0gyf1s9q.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss9_zps0gyf1s9q.png.html)

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss6_zpsikci2cbf.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss6_zpsikci2cbf.png.html)

Im having these same problems when using TrackIR.
Title: Re: Beta 5
Post by: hitech on February 18, 2016, 09:04:01 AM
I was flying a F4U-4 at A1 on the crater map & was using several hat switches on my joystick & I noticed the whited out edges of my view rotating around as I moved the button.

This is fixed for the next patch, has to do with clipping the ocean when looking down.

HiTech
Title: Re: Beta 5
Post by: LCADolby on February 18, 2016, 12:26:28 PM
I haven't really been following but I'd like to report that I've been having some strange sound issues with the new system;
The He111 engine stop playing all sound after a few seconds after start up.
The external sounds on an aircraft are playing only at very close range.
When bombs explode, dropped from a formation, it seems that the sound system gives up playing any explosions but for a raspberry sort of sound bug, but no problems on single drops.
Also flak sounds are intermittent.

 :salute
Title: 262 Engine Sound Levels
Post by: wil3ur on February 19, 2016, 09:57:31 AM
There appears to be an issue with the 262 engine sound levels if toggling the engines on/off at full throttle.  If you let the engine wind down completely then restart it comes up fine, however if you toggle the engine on/off before the shutdown noise has finished playing the engine goes silent.  I tested it in the air at speed and the levels remained silent for the flight.  I tested on the ground at full throttle and brakes applied and was able to get the engine noise to restart at normal levels once throttle was manipulated down then back to full.  Might be a combination of airspeed/engine RPM conflict?
Title: Re: 262 Engine Sound Levels
Post by: hitech on February 19, 2016, 10:15:27 AM
There appears to be an issue with the 262 engine sound levels if toggling the engines on/off at full throttle.  If you let the engine wind down completely then restart it comes up fine, however if you toggle the engine on/off before the shutdown noise has finished playing the engine goes silent.  I tested it in the air at speed and the levels remained silent for the flight.  I tested on the ground at full throttle and brakes applied and was able to get the engine noise to restart at normal levels once throttle was manipulated down then back to full.  Might be a combination of airspeed/engine RPM conflict?

Thanks, all engines have this issue at the moment.

Also in the future please post all bug reports in the thread labeled "Beta X" It helps us keep track of what version the bug was first reported in.

HiTech
Title: Re: Beta 5
Post by: BuckShot on February 19, 2016, 03:09:22 PM
I searched and could not find a thread about this...Why is the default straight ahead view the way it is? I know, I know, it can be changed.

I know how to change it and already did, but what's the purpose of having it so low?

Why have a default view that has to be changed in every plane? I rarely have to change the default straight ahead view in AH2.
Title: Re: Beta 5
Post by: hitech on February 19, 2016, 03:25:34 PM
I searched and could not find a thread about this...Why is the default straight ahead view the way it is? I know, I know, it can be changed.

I know how to change it and already did, but what's the purpose of having it so low?

Why have a default view that has to be changed in every plane? I rarely have to change the default straight ahead view in AH2.

To include gauges in the view.

HiTech