Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on February 19, 2016, 03:13:43 PM

Title: Beta 6 issues and bug reporting
Post by: Skuzzy on February 19, 2016, 03:13:43 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,377834.0.html)!

Please post all bugs/issues for Beta 6 in this thread.  Thank you!
Title: Re: Beta 6 issues and bug reporting
Post by: JimmyD3 on February 19, 2016, 04:13:09 PM
Updated okay.

Every thing disabled, in the Tower 104 FPS, in the air 124 FPS.
As I was disabling everything, screen went through a strange "stutter", like the gamma was bouncing between 2 different settings.

Spawned an M18 from A59 to the SE spawn, right into the middle of some trees, when I tried to move, tank flipped upside down. However I could still maneuver forwards, backwards and turn where ever I wanted;

28531,208,-419,175.2,-6.4,-36.4
craterma
FOV = 73.5

Also had some strange "errors" on the text screen, see attached screen shot.

Man the trees in TT are wicked  :t
Title: Re: Beta 6 issues and bug reporting
Post by: Easyscor on February 19, 2016, 04:38:48 PM
The blue screen is still with us when Shadows and Post lighting are both NOT disabled. Disabling either one will bring the game back.

JPG attached

Otherwise, the download went fine.
Title: Re: Beta 6 issues and bug reporting
Post by: ONTOS on February 19, 2016, 05:54:59 PM
The 20 mm's on the N1k2 will not shoot down an airplane and will not put holes in the target you can bring up. The bullets are not registering hits.
Title: Re: Beta 6 issues and bug reporting
Post by: ONTOS on February 19, 2016, 06:06:03 PM
I checked again and none of the planes will shoot down anything. :headscratch:
Title: Re: Beta 6 issues and bug reporting
Post by: SIK1 on February 19, 2016, 06:08:17 PM
Downloaded, and installed with no issues.
I still lose the engine sound in the corsair if I let the left wing tank run dry, but not always when the tank runs dry. I did get the sound back on engine restart, but then lost it. Every time I lose the sound I get an "Event/default/RadialProp/Internal/Engine is not stopping after timeout".
Tried to launch a corsair from a cv. Instantly fell through the deck and crash, and end up back in the tower.
Title: Re: Beta 6 issues and bug reporting
Post by: bustr on February 19, 2016, 07:16:35 PM
Now I have to rethink the terrain tiles. Cross country driving without roads is almost impossible due to how thick some of the trees are set on some of the tiles. I'll get it worked out. The terrain is much more vibrantly green at least.
Title: Re: Beta 6 issues and bug reporting
Post by: bustr on February 19, 2016, 08:24:35 PM
The 88mm manned positions are not selectable. You get this in the hanger and the large text will not highlight for selection.


(http://s20.postimg.org/w1e47vcp9/88mm_Dis.jpg)
Title: Re: Beta 6 issues and bug reporting
Post by: Easyscor on February 19, 2016, 08:49:32 PM
Now I have to rethink the terrain tiles. Cross country driving without roads is almost impossible due to how thick some of the trees are set on some of the tiles. I'll get it worked out. The terrain is much more vibrantly green at least.
I love those tree tiles. The terrain looks very realistic and once we have the roads, things will be very interesting in the 'Events' arenas. As you suggest though, more work for the terrain builders.
Title: Re: Beta 6 issues and bug reporting
Post by: Easyscor on February 19, 2016, 09:24:20 PM
Jaeger added a cloud file in the AvA tonight. He could see cloud shadows moving along the ground but I couldn't.

We think it has something to do with my need to click either Disable Shadows or Disable Post Lighting as posted a few replies above this.


We both also received the sound problem debug message about tanks (sorry I didn't copy it, I didn't know I wouldn't be able to reproduce it by myself later.) He was in a Panzer 4 F or H and I was in a T34 76 as enabled in the arena. When there is only one of us online, I had no message so I suppose the message was due to the other player's vehicle.
Title: Re: Beta 6 issues and bug reporting
Post by: Oldman731 on February 19, 2016, 09:28:37 PM
Download seemed to work fine, but at the end I received this message:

"patch failed for the following files:  C:\Hitech Creations \Aces High Alpha Game \ahskview.exe

Went back to the desktop after that, no "would you like to start AH now" or anything like that.  But when I double-clicked the Alpha/Beta icon, the game booted fine and I was able to fly around and land without unusual experiences.

- oldman
Title: Re: Beta 6 issues and bug reporting
Post by: Wmaker on February 19, 2016, 09:42:59 PM
The more normal sized trees certainly give a much more natural look for the terrain especially around anything man made and at altitude.

Nice. :)
Title: Re: Beta 6 issues and bug reporting
Post by: Pudgie on February 19, 2016, 10:02:50 PM
Updated Beta 005 to 006 w\o issue..........took over 2 1\2 hrs to download........

Ran FPS test as per instructions.....in tower w\ clipboard minimized 213 FPS.

 :salute


PS---Just flew around some....cloud shadow flickering still present...........

 :salute
Title: Re: Beta 6 issues and bug reporting
Post by: Nefarious on February 20, 2016, 12:12:48 AM
Game locking up on exit. Have to close it with the Task Manager.
Title: Re: Beta 6 issues and bug reporting
Post by: 715 on February 20, 2016, 02:12:05 AM
Beta 6 doesn't like me.  Downloaded but didn't do anything, ie just showed standard Beta 5 selection screen.  Exited and looked for update exe; was none.  Ran Beta 5 again and it said do you want to continue your download, yes, then began to install as normal.  (Maybe my ISP decided to take a nap at an inopportune time.) 

CraterMA online A1 test conditions frame rate: 125 (i.e. same as Beta 5).

At first I got a bunch of artifacts like grey boxes or windows in the sky, thousands of tiny flashing grey boxes on the ground in fields surrounding ports, flickering every 6 seconds, but after restarting a few times they went away.  (Maybe my graphics card is going south for the winter.)

Several times I was unable to exit, screen just stays there but mouse acts like it's accessing underlying desktop.  Had to reboot or use task manager to kill.

On my system, in a tank, while zoomed into the now dense forests of CraterMA tank town my frame rate falls to as low as 6.

E8400 @ 3GHz, 8GB RAM, 2GB HD7870, XP 32bit, 1920x1080, 4K textures, stnd FOV.
Title: Re: Beta 6 issues and bug reporting
Post by: Greebo on February 20, 2016, 02:30:44 AM
A1 tower frame rate with everything turned off is 387 FPS, about the same as beta 5.

The clouds are not jumping in their very close LOD state, but they are jumping a little in the next-LOD-out state.

I like the new vegetation at lower alts, it is more in scale with the buildings and the trees types used are what I would expect to see in northern Europe. Having a tree-less grass tile is a very useful tool to have as well. Apart from being able to clear runways and SBs I can now create open cover-less expanses that GVs will have to either cross or skirt.

I really dislike the vegetation and buildings in the snowy areas however. I know it was me who suggested some more cover in the snowy areas but my idea was for snow-covered vegetation and buildings. Having snow on the ground but none on the branches of trees and roofs of buildings looks awful and ruins the realism of the mountains on CraterMA. Please change the upper three tiles back the way they were.
Title: Re: Beta 6 issues and bug reporting
Post by: DeadMeat on February 20, 2016, 03:39:34 AM
Engine sound issue persists but you're on the right track. Engine sound started but quit after a few seconds. film included. Thank you.
Title: Re: Beta 6 issues and bug reporting
Post by: DeadMeat on February 20, 2016, 05:23:42 AM
Unable to launch from cv. Aircraft fall through deck.
Title: Re: Beta 6 issues and bug reporting
Post by: PoolFool on February 20, 2016, 08:00:22 AM
Driving upside down attached is 2 movies of me driving upside down
Title: Re: Beta 6 issues and bug reporting
Post by: Ratsy on February 20, 2016, 09:00:37 AM
Download seemed to work fine, but at the end I received this message:

"patch failed for the following files:  C:\Hitech Creations \Aces High Alpha Game \ahskview.exe

Went back to the desktop after that, no "would you like to start AH now" or anything like that.  But when I double-clicked the Alpha/Beta icon, the game booted fine and I was able to fly around and land without unusual experiences.

- oldman

Same here.  This has happened before in the alpha and early beta (1&2).

 :salute
Title: Re: Beta 6 issues and bug reporting
Post by: Easyscor on February 20, 2016, 09:49:38 AM

I really dislike the vegetation and buildings in the snowy areas however. I know it was me who suggested some more cover in the snowy areas but my idea was for snow-covered vegetation and buildings. Having snow on the ground but none on the branches of trees and roofs of buildings looks awful and ruins the realism of the mountains on CraterMA. Please change the upper three tiles back the way they were.

Greebo, I think Waffle's messing with us! LOL

Snowy terrains with our current conifers would be okay. That's how the Sierras look from a distance a day or so after some wind and sunshine.

I went to Speedtree looking for snow dusted trees. They don't have any. IMO what we need is nearly leafless oaks, birch etc with or without snow for the winter terrains.
Also welcome would be some snow dusted evergreen bushes (non collidable) lining farm fields, and some buildings with snow dusted on top.

Title: Re: Beta 6 issues and bug reporting
Post by: Easyscor on February 20, 2016, 09:59:10 AM
I can't quit the game without following up with Alt F4 or Ctrl Alt Del.
Title: Re: Beta 6 issues and bug reporting
Post by: Ratsy on February 20, 2016, 10:21:42 AM
Graphics test -

Loaded -      88fps (average)
Unloaded - 143fps (average)

Observations:
FPS average is the same in the tower as in flight (+/- 5%)
No shadow flicker in either regime
Clouds are awesome and realistic in changing lighting conditions (moving them around the cockpit).

Comment:
Reflections and shadows are still distracting to my eyes (jagged-looking) and I will probably turn them off in normal circumstances.

The project is looking mighty fine.   :aok

Title: Re: Beta 6 issues and bug reporting
Post by: NOT on February 20, 2016, 10:32:57 AM
Auto update didnt work, downloaded then kept asking if I wanted to resume download. Had to uninstall and re-download beta, installed fine. including a SS of an anomaly. Also had some wierd flickering of just on section of the night sky, tried filming it, but it didnt show up on the film. Attached film, maybe you guys can see something anyway.
Title: Re: Beta 6 issues and bug reporting
Post by: Easyscor on February 20, 2016, 10:47:46 AM
This has been happening since Alpha.

When I try to take a screen shot, Alt S, it takes two or three tries before it works for me. I'm in the habit now of banging away three times and then checking to see if it worked before I move.
Title: Re: Beta 6 issues and bug reporting
Post by: Pudgie on February 20, 2016, 10:52:52 AM
On the shadow flickering issue on my box:

I did a reboot after I saw this & went back into the game & the flickering was gone.

So I began to start snooping around in my box & noted that the vers of MSI Afterburner that I was using was outdated (using vers 4.1.1 which was the last vers that was written before the AMD driver UI change from MS Framework 4.5 to MS UT Framework....may have been causing issues w\ new AMD Radeon Settings\Crimson 15.x drivers...noticed that this vers couldn't identify the new drivers....showed Catalyst 15.8 vers).

Deleted current version Afterburner 4.1.1 & loaded latest vers Afterburner 4.2.0 & latest vers RivaTuner Stastistics Server & all is well now....correctly reading (and most importantly, correctly hooking) the new Radeon Crimson 15.12 WHQL drivers that are currently loaded on my box.

While I was at it I also went onto my cFoss GameFirst latency control software (yes I probably shouldn't have this software loaded but I do) & had it to do a line recalibration between my box & my router (Zoom X7 ADSL Router\WAP) as I had also been noticing some stuff trying to access my connection while in the game (could see white square boxes flicker periodically in the background in the area around the notifications tray approximate to where my cFoss icon is located).

I have gone back in the Beta several times since doing all this & it shows that all the flickering has ceased.

So the shadow flickering issue that I reported shows to have been created on my end.

 :salute
Title: Re: Beta 6 issues and bug reporting
Post by: BuckShot on February 20, 2016, 11:48:07 AM
Will an ah film show what it looked like on my end?
Title: Re: Beta 6 issues and bug reporting
Post by: Bizman on February 20, 2016, 12:27:49 PM
At first Avast blocked the update, but after shutting it down for 10 minutes the 17 or so minutes update went fine.

Went to the AvA and took a P39. Frame rates were between 55 and 90 using the Frame Rate Testing settings.

The forests looked nice! Low and dense enough to look realistic and also pretty much right colour for that landscape. However, the species were wrong. Birch, alder, pine and spruce is what grows on the Karelia map. Well, maybe they were alder, but it doesn't grow in such large forests, it's mixed up with the birch and spruce, whereas pine dominates the drier places.

I noticed no crash sound while crashing, the engine sound just stopped. No thud, no crash, no twisting metal.

I tried to test the new view with the .target 300 command. Lined up with the center line and pressed x. Pulled the trigger for all guns, zoomed in and out every once in a while. After the big rounds had been used, there was no gun sounds until I zoomed again after which the smaller guns jumped in. Also, I could not find any holes on the target.
Title: Re: Beta 6 issues and bug reporting
Post by: Chilli on February 20, 2016, 01:19:36 PM
Beta suddenly crashes even before start up.  Tries to load splash screen then the following exception offset 000f59c1

 :headscratch:
Title: Re: Beta 6 issues and bug reporting
Post by: FLS on February 20, 2016, 01:22:05 PM
Will an ah film show what it looked like on my end?

No. If I play your AH film it would look like my films. You can post a screenshot to show what you see but if you want to show video like you see you'd have to make one from the AH film.
Title: Re: Beta 6 issues and bug reporting
Post by: FLS on February 20, 2016, 01:43:23 PM
FPS Test 1  165   Test 2  225    Test 3  201

Black flickering terrain on launch a couple of times until I toggle post lighting or shadows. Exited and relaunched no problems after toggle.

Got a message in the FW190D9.  EVENT/default/RadialProp/Internal/Engine is not stopping after timeout.
Title: Re: Beta 6 issues and bug reporting
Post by: Chalenge on February 20, 2016, 01:46:56 PM
I record games with capture cards (Elgato Game Capture HD 60 Pro, and Black Magic DeckLink 4k Extreme 12G). The Elgato requires that any game I am recording is set to 1920 x 1080. The Black Magic can record anything, but does require a very fast recording deck. So, I run 1920 x 1080 for some games. When I tested how AHIII handles that the graphics go bonkers! By bonkers I mean it starts to strobe output to the screen (and I don't need an epileptic seizure). Then when you try to exit the game crashes by freezing video output. The only way to exit is to ctrl-alt-del and use Task Manager to end the program.

Neither the Elgato nor the Black Magic are installed on my gaming system. Both are installed on a second system that monitors the video stream only.

This has lead me to believe that some of the reports of strobing video and lockups might be related to non-native video resolutions, or desktops set to a different resolution than AHIII is using.

As for me the installation went smoothly with a normal exit. This version seems to be a little more laggish than previous versions. Frame rates are holding a more constant 109fps at 2160p.
Title: Re: Beta 6 issues and bug reporting
Post by: Hungry on February 20, 2016, 01:58:54 PM
Updated in game worked fine / exited fine

Sitting on the runway in a P40N was going through the controls, when I hit engine off then back on I got this in orange text

Event /Default/Inline Prop/Internal/Engine is not stopping after timeout
Title: Re: Beta 6 issues and bug reporting
Post by: GrandpaChaps on February 20, 2016, 01:59:51 PM
LOL, DARN!  and I had some good bugs to report.  GV's able to travel upside down, odd colors from bomb view from 29K....  ;-)

Looking forward to trying beta 6!
Title: Re: Beta 6 issues and bug reporting
Post by: Pudgie on February 20, 2016, 03:27:57 PM
Performed a retest of the FPS test due to realization that I wasn't at A1 in CraterMA arena when I did the last one........sorry.

Got 231 FPS @ A1 in CraterMA as per test criteria.

 :salute
Title: Re: Beta 6 issues and bug reporting
Post by: bustr on February 20, 2016, 04:25:13 PM
Greebo, I think Waffle's messing with us! LOL

Snowy terrains with our current conifers would be okay. That's how the Sierras look from a distance a day or so after some wind and sunshine.

I went to Speedtree looking for snow dusted trees. They don't have any. IMO what we need is nearly leafless oaks, birch etc with or without snow for the winter terrains.
Also welcome would be some snow dusted evergreen bushes (non collidable) lining farm fields, and some buildings with snow dusted on top.


Yep I think he is. I now have the largest limestone quarry in the history of aces high. That that stone eats FPS like a great white shark on a seal.


(http://s20.postimg.org/uxgoa24ul/terraso.jpg)
Title: Re: Beta 6 issues and bug reporting
Post by: Blade on February 20, 2016, 07:08:08 PM

I can't take off from CV.




Clear Cockpit floor in Spitfire

Title: Re: Beta 6 issues and bug reporting
Post by: GhostRider2110 on February 20, 2016, 07:18:26 PM
Update from the game seems to be failing.  Tried download update from here, started then error out...
Title: Re: Beta 6 issues and bug reporting
Post by: Easyscor on February 20, 2016, 07:43:46 PM

Yep I think he is. I now have the largest limestone quarry in the history of aces high. That that stone eats FPS like a great white shark on a seal.


 :aok
Clearly you should be building more terrains after things get stable, Bustr.
With your calm post, you've just demonstrated the first rule of terrain building. If you're going to go mad when your terrain breaks, don't pick up the hobby.
Wait at least one more patch before changing anything.

Title: Re: Beta 6 issues and bug reporting
Post by: PapaFox on February 20, 2016, 08:22:51 PM
In Beta 6, the P51 and P38 I tried did not register any hits on target drones
Title: Re: Beta 6 issues and bug reporting
Post by: FTJR on February 21, 2016, 12:37:40 AM
Downloaded fine,

Everything on in Tower/ Plane.. 44
Everything off in Tower/Plane...60

Maybe I have a limiter on somewhere.
Title: Re: Beta 6 issues and bug reporting
Post by: BuckShot on February 21, 2016, 07:42:14 AM
I finally got things working by turning everything disabled/off/0, and cranking the gamma so i can actually see the gauges. The gun pits are not visible until I'm on top of them.  It's playable but ah2 looks much better (I run ah2 with everything on).

I adjusted the fov, but still can't get the straight ahead view to look like ah2. In ah2, I can see over the cockpit frame, not in 3. It stayed in the "sunken" mode.

Is what I'm trying to do possible? If not, please make an option for a different default view more like ah2.
Title: Re: Beta 6 issues and bug reporting
Post by: 49Dallas on February 21, 2016, 10:45:55 AM
It won't update
Title: Re: Beta 6 issues and bug reporting
Post by: ONTOS on February 21, 2016, 11:54:06 AM
No hits or shooting down of drones or on line planes.  :headscratch:
Title: Re: Beta 6 issues and bug reporting
Post by: 715 on February 21, 2016, 01:51:40 PM
I posted before that Beta 6 doesn't like me when using a terrain with the European tile set; lots of artifacts like grey rectangles in the sky or my CBM plane icon turning into a cloud.  I thought maybe my download was corrupted so I did a separate clean install, but it had all the same issues.  I tried out the Karelia terrain and noticed another symptom: when flying above the dense forests only rectangular blocks of trees render and if I quickly look elsewhere then look back, a different rectangular block of trees render.  This is nothing but a wild guess, but it appears to me that my 32 bit Windows XP install cannot handle that many trees.  It's like it runs out of memory or texture count and just doesn't render large blocks of objects, perhaps even the majority of them.   It also appears to affect frame rate: even though I have a reasonable graphics card, a 2GB HD7870, and a fair CPU, a 3GHz E8400, my frame rate in a tank deep in the forests of Karelia can drop as low as 3. 

I am beginning to think my 32 bit Windows XP OS isn't going to handle AH3.  Looks like a triple boot (XP, Ubuntu, Windows 7) is in my future.
Title: Re: Beta 6 issues and bug reporting
Post by: Bizman on February 21, 2016, 02:06:47 PM
@715: Like you, I kept XP long past its last updates until I finally bit the bullet and installed Win7, 64 bit, on a separate hard disk. I was planning to do a dual booting system but for some reason XP refused to boot. As time has gone by, I've noticed there really wasn't anything crucial that I couldn't reinstall on 7. Well, WoW (Wizard of Wor) doesn't like a 64 bit system, but that's not important.

My system is pretty much like yours, E8500 and a 2 GB HD 6970. After having installed 7 I noticed that although 4 GB of RAM would work, 8 wasn't too big of an investment as second hand and I haven't regretted that. Another thing I did was to overclock my E8500 from 3.16 to 3.8 MHz. On Karelia I got very playable frame rates using the frame rate test settings, 55 to 90 with everything disabled including V-sync.
Title: Lightning BUG
Post by: Chilli on February 21, 2016, 03:23:35 PM
Omg, fire the P38 "Lightning" guns while looking at distant clouds, and it mimics a lightning storm, as the clouds flicker! 

If there ever were a "BUG" that is one you might want to keep  :rock  this one would rock as bad weather!  :aok

 :D  I couldn't help but smile at the humungous pun  :azn:  Sorry, somebody slap me ..... Lightning bug.... :rofl

Title: Re: Beta 6 issues and bug reporting
Post by: bustr on February 21, 2016, 03:46:15 PM
OK, so here is my gunnery island converted to the new tiles in the Euroset. The types of trees and rock tile required a bit of topography rebuilding and massaging to look right. When you build a full terrain, only custom massage between 4x4 and 6x6 miles around each field in the combat zone. I'm massaging the whole island to learn how and have a nice presentation for anyone I give this to practice gunnery with.

I still have to visit almost 50 tanks and reposition them because of the change in what kinds of trees are laid down in the Euroset tiles. Thanks for the nice grass, you really didn't need all of those random bushes, I mean really you didn't. They look completely out of place once you get up close to them in the meadows and gunnery ranges. If I were the paranoid type I would think Waffle is trying to drive me nutz with the new trees you almost can't see through the clumps from a tank. Many of the tank town tanks are now invisible because of the clumps..... :noid

Easycore,

The more I do this the faster it gets. I have the problem of getting distracted once I'm painting, then suddenly seeing a better way to sculpt a feature or try a different tile on a spot. It's too easy to end up way out in left field 4 hours later over a new idea when it started out a simple touchup. Once you start planting a different tree type, water runoff, rock or grass and it looks good, you have to visit that same elevation and rational completely around the island.  It doesn't help my wife used to be an art teacher, her mother was a horticulture competition judge, and I've lived all over the world. :bhead :bhead :bhead :bhead

Converted Terrain.


(http://s20.postimg.org/deb2b2txp/B6gun_Ils01.jpg)


(http://s20.postimg.org/iynjlpsst/B6gun_Ils02.jpg)


(http://s20.postimg.org/fucvoxc0d/B6gun_Ils03.jpg)


(http://s20.postimg.org/ri6xjh159/B6gun_Ils04.jpg)
Title: Re: Beta 6 issues and bug reporting
Post by: bustr on February 22, 2016, 12:39:54 PM
CraterMA with the new tile set.

1. - Spawning out into the bushes can be exciting. The screen capture below will show this.
2. - Bush whacking in a tank can end up very disorienting due to the constant direction changes to run the maze. I hope a simple road system is coming soon. Just to get several hundred yards can waste a players time doing nothing but looking at trees while getting lost instead of shooting at other players.

AVA Finn Russ map setup.

The full on cloud layer dropped my FPS into the 30's, even in flight. Within a few hundred feet of the clouds into the 20's.

--------------------------------------

Spawn hazard now on the CraterMA map with new tiles.


(http://s20.postimg.org/xffuxeolp/spawntre.jpg)
Title: Re: Beta 6 issues and bug reporting
Post by: hitech on February 22, 2016, 01:00:18 PM
The blue screen is still with us when Shadows and Post lighting are both NOT disabled. Disabling either one will bring the game back.

JPG attached

Otherwise, the download went fine.

Your running out of video memory.

HiTech
Title: Re: Beta 6 issues and bug reporting
Post by: Chilli on February 22, 2016, 01:17:01 PM
Bustr,

Aren't you pointing to the obvious?   The Dr7s and their tanker counterparts will dig out their favorite ridges and sharpen their aims.  The rest of us will try and push through with a great deal of luck.  After viewing footage of Rhineland battle below, this might prove to be more accurate than our current battle attempts, but only if we could have the panzerfaust.  :eek:

Title: Re: Beta 6 issues and bug reporting
Post by: bustr on February 22, 2016, 01:32:47 PM
Our new spotting plane will become the Lancaster with 14 1000lb bombs.

What! guys getting sniped by Dr7 crossing that meadow in tank town you say. Ooopsies! Dr7 and that whole forest is toast...... OK, bailing to get another LancaStorch to spot for you. I just luvvvv those 1000lb marker bombs it carries.
Title: Re: Beta 6 issues and bug reporting
Post by: Kanth on February 22, 2016, 01:33:27 PM
updated and it hung completely, shut off norton and it finished just fine after sitting for like 20 minutes. Installed fine, I went to Melee and it loaded fine.
Haven't been able to test anything else.. :aok
Title: Re: Beta 6 issues and bug reporting
Post by: Skuzzy on February 22, 2016, 01:56:51 PM
If you are running Norton, Avast, or Kaspersky for your anti-virus, they are all false triggering and there is nothing we can do about it.  You have two options.  1)  Grab the file names of the patches/installation programs and include them in the ignore list of your anti-virus, or 2) shut down your anti-virus before updating.

If you are not able to install the Beta or update the Beta, it is not something we can fix.  If you get any error during the patch, you must install the entire Beta or you WILL run into problems which have nothing to do with testing the Beta.

FLS, your inability to do most updates is the problem I suspected it might be.  Has to do with rapid file removal/replacement.  It has to do with the SSD you are using.
Title: Re: Beta 6 issues and bug reporting
Post by: FLS on February 22, 2016, 03:05:08 PM
Thanks Skuzzy. It does update. Just not always the first time.
Title: Re: Beta 6 issues and bug reporting
Post by: TequilaChaser on February 22, 2016, 03:47:15 PM
updated from beta 5 to Beta 6 using the in-game auto update, all went fine

launched game, and tested FPS as we did for beta 4 & Beta 5

still holding 171 FPS, same as Beta 5 ( on PC 1 )( will update the other 4 soon as I can )

all seemed smooth, exited/shutdown properly ...... the 5 GB patch downloaded and installed using the auto updater in like 4 to 5 minutes total...

will fly around and check out other things , next chance I get

TC
Title: Re: Beta 6 issues and bug reporting
Post by: Chilli on February 22, 2016, 04:39:42 PM
No hits or shooting down of drones or on line planes.  :headscratch:

Agree with Shilo on last run at Splash IIRC, all collisions were off.  No bullets, no planes, no collisions, except ground maybe.
Title: Re: Beta 6 issues and bug reporting
Post by: LCADolby on February 22, 2016, 07:41:47 PM
I am unfortunately under a cloud of sound issues and nothing else, the daytime flying is fantastic. Except a brown haze during the evenings and mornings in the game which also accompany an unrealistic lime green shade across the land. Wishlist item; Turbulent thermals over the forests, it would make for an interesting dynamic.
Title: Re: Beta 6 issues and bug reporting
Post by: Easyscor on February 22, 2016, 08:28:45 PM
Agree with Shilo on last run at Splash IIRC, all collisions were off.  No bullets, no planes, no collisions, except ground maybe.

This was reported the other day too. Offline I had the same problem. All collisions were off.  No bullet hits, no collide with the drones. By slowing down with flaps out in a Yak, I was able to collide with a radar tower. The first time through it at speed, no collide.

Trees and the ground on the other hand are still lethal.
Title: Re: Beta 6 issues and bug reporting
Post by: Easyscor on February 22, 2016, 08:37:06 PM
I built a cloud file with a single front and it crashed AH Beta p6 and LOCKED UP my machine.

When I looked at the text in the file, it didn't match the Cloud App.

0x00021d00
36,0,0,42240,500,8,8,100,100,1000,1000,1000,3000,3000,3000,0,8250,0,42240,0,0,0,0,0,0.800

Yeah, I knew better then to build a single front but I wanted to see what would happen.

It was for avafinru.
Title: Re: Beta 6 issues and bug reporting
Post by: JimmyD3 on February 22, 2016, 08:48:05 PM
I think this has been mentioned already, but just in case, CraterMA flying to V97 at night, shooting into the clouds causes the clouds to flash like lightening. Actually quit pretty.
Title: Re: Beta 6 issues and bug reporting
Post by: FTJR on February 23, 2016, 12:15:34 AM
I dont know if this was mentioned, however....

In the hangar (offline), right clicking the  vehicle to see the  armour of that vehicle. When the clipboard moves out, there is a multiple points of shadow on the silhouette. Was the same over the a few examples.
Title: Re: Beta 6 issues and bug reporting
Post by: LCADolby on February 23, 2016, 11:11:15 AM
AHFilm.exe crashes when trying to open saved films.

EDIT: disregard, application must be opened from the AcesHighAlphaGame folder first.
Title: Re: Beta 6 issues and bug reporting
Post by: Ratsy on February 23, 2016, 12:52:18 PM
I know I'm not much of a marksman...

In offline or online when I fire the tracers are passing through whatever I shoot at.

Auto-update for patch 6 failed.  I uninstalled AH3 from Control panel.  I downloaded the full program and reinstalled it with no visible issues.  Everything looks 'normal', but I can't hit anything, online or offline.

What could have happened?

 :salute
Title: Re: Beta 6 issues and bug reporting
Post by: hitech on February 23, 2016, 01:48:52 PM
I know I'm not much of a marksman...

In offline or online when I fire the tracers are passing through whatever I shoot at.

Auto-update for patch 6 failed.  I uninstalled AH3 from Control panel.  I downloaded the full program and reinstalled it with no visible issues.  Everything looks 'normal', but I can't hit anything, online or offline.

What could have happened?

 :salute

In Beta 6 there is a rather large collision bug that effects many things like falling threw the CV.

HiTech
Title: Re: Beta 6 issues and bug reporting
Post by: oakranger on February 23, 2016, 02:27:44 PM
I know I'm not much of a marksman...

In offline or online when I fire the tracers are passing through whatever I shoot at.

Auto-update for patch 6 failed.  I uninstalled AH3 from Control panel.  I downloaded the full program and reinstalled it with no visible issues.  Everything looks 'normal', but I can't hit anything, online or offline.

What could have happened?

 :salute


I am getting the same results but it's just beta test.  Give them time to work out the bugs.
Title: Re: Beta 6 issues and bug reporting
Post by: FLS on February 23, 2016, 03:15:15 PM

I am getting the same results but it's just beta test.  Give them time to work out the bugs.

This is the bug reporting thread. In case you have a bug you want to report.  :D
Title: Re: Beta 6 issues and bug reporting
Post by: LCADolby on February 24, 2016, 02:56:08 PM
While in the beta at random times bullets have stopped hitting and collision detection has vanished. Also ditching tests have not allowed the aircraft to safely ditch gear up, God help you if you have a gear shot off.
I have been in multiple servers and found this, but here is a film that catches them all in one.
Title: Re: Beta 6 issues and bug reporting
Post by: oboe on February 24, 2016, 04:22:44 PM
Startup exhaust/smoke doesn't appear to come from the exhaust manifoldson an engine start - it always appears to come from the opposite side of the plane from you. 

If you are looking at port side, the exhaust seems to come the starboard side, and conversely with starboard/port.  If looking down at engine from above, the smoke appears to come from underneath the nose.
Title: Re: Beta 6 issues and bug reporting
Post by: hitech on February 24, 2016, 04:40:02 PM
While in the beta at random times bullets have stopped hitting and collision detection has vanished. Also ditching tests have not allowed the aircraft to safely ditch gear up, God help you if you have a gear shot off.
I have been in multiple servers and found this, but here is a film that catches them all in one.

There is a major collision detection issue in the version. Is fixed for the next patch.

HiTech
Title: Re: Beta 6 issues and bug reporting
Post by: LCADolby on February 24, 2016, 05:39:37 PM
:aok great. Looking forward to the next patch
Title: Re: Beta 6 issues and bug reporting
Post by: FLS on February 25, 2016, 11:21:36 AM
My TrackIR started acting like I was holding a front view button during a staged mission. This is different from TIR just stopping. My head position moved but didn't turn. Pressing F1 and F2  reset it to normal functioning. It only happened one time. I've never seen that before but Oboe reported a similar problem.
Title: Re: Beta 6 issues and bug reporting
Post by: Easyscor on February 25, 2016, 03:11:47 PM
Something I noticed that might save you some grief later...

Both gun cars, guncar and flakcar will crash the game if you put them in a terrain and kill them.
The first shot kills the gun but the second shot, which you expect to destroy the car, crashes the game. Oh, and if you put both cars in the terrain and kill either gun, the other gun dies too even if owned by a different field.
I haven't tried every combination of property type.