Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on March 03, 2016, 12:13:45 PM

Title: Beta 9/10 Released: Issues/Bug Reporting
Post by: Skuzzy on March 03, 2016, 12:13:45 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,378045.0.html)!

Please submit all issues/bugs for Beta releases 9 and 10, in this thread.  Thank you!
Title: Re: Beta 9 Released: Issues/Bug Reporting
Post by: bustr on March 03, 2016, 12:36:47 PM
The gunsight reflector glass plate's mask lighter now at high noon. But, the reticle no longer shows up at any alpha slider setting.
Title: Re: Beta 9 Released: Issues/Bug Reporting
Post by: Mano on March 03, 2016, 12:56:00 PM
When I bring up the clipboard while in flight (using an M-8) the mouse cursor will not go onto the clipboard.
I tried using the H key but that did not work.

 :salute

Title: Re: Beta 9 Released: Issues/Bug Reporting
Post by: Chilli on March 03, 2016, 01:00:30 PM
All dash instrument needles missing. (at least for the P47M - only plane tested so far).

(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=378046.0;attach=24005)
Title: Re: Beta 9 Released: Issues/Bug Reporting
Post by: FLS on March 03, 2016, 01:28:35 PM
Clock hands in tower, gauge indicators, and gunsight reticles missing in patch.
Title: Re: Beta 9 Released: Issues/Bug Reporting
Post by: Pudgie on March 03, 2016, 01:37:26 PM
All dash instrument needles missing. (at least for the P47M - only plane tested so far).

(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=378046.0;attach=24005)

Got the same on Spit Mk IX cockpit...................

 :salute
Title: Re: Beta 9 Released: Issues/Bug Reporting
Post by: Chilli on March 03, 2016, 01:53:06 PM
Screen froze upon "Quit".  Alt + F4 worked with no problem.  (No event listed under event viewer to report). 

 :old: Was really convinced that I wasn't going to like the fog, and then........  :O  I went to 12k in bombers and had a clear view of my target.  I even went to 18k in a pony and could see a clear outline of a medium airfield.  Shut my mouth, I'm sold  :lipsrsealed:

The towns blend in very well with the CraterMA terrain, so bombers really need to pay attention to their maps and details on ground.  :aok

Oh, and the tank terrain was great fun.  I had no problem capturing the flag and landing for the base capture.  :cheers:  If ever there were going to be a mobile app for this game, that would rock n' roll  :rock
Title: Re: Beta 9 Released: Issues/Bug Reporting
Post by: hitech on March 03, 2016, 02:04:39 PM
All dash instrument needles missing. (at least for the P47M - only plane tested so far).

(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=378046.0;attach=24005)

Yea noticed those just after release, already have another otw.

HiTech
Title: Re: Beta 9 Released: Issues/Bug Reporting
Post by: Chilli on March 03, 2016, 02:20:31 PM
Yea noticed those just after release, already have another otw.

HiTech

^^^  Looks at toothpick model house, made out of pile of instrument needles and clock hands...... (places forehead in palms).   :O

Is it possible, the "Quit" button is in that pile somewhere?   :neener:  Second freeze from "Quit" from tower Greebo CraterMA. 

- Also, all vertical structures disappear from ship guns after 13.5 km range.  I don't know if that is true for only terrain objects or if it will carry over to enemy fleets.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Pudgie on March 03, 2016, 02:34:33 PM
Updater worked & issue w\ gauges is resolved.

 :salute
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: FLS on March 03, 2016, 03:14:15 PM
WW1 aircraft are available in the WW1 arena but they show as red and unavailable on the list.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Mano on March 03, 2016, 03:26:58 PM
An observation:

I could not find a barn or any building with an opening so a GV could hide inside.
The Beta Terrains appear to be door-less.   :eek:

Is there an option for doors?


 :salute
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: JimmyD3 on March 03, 2016, 03:28:59 PM
An observation:

I could not find a barn or any building with an opening so a GV could hide inside.
The Beta Terrains appear to be door-less.   :eek:

Is there an option for doors?


 :salute

Careful Mano, don't want anyone linking you to cybro.  :devil
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: hitech on March 03, 2016, 03:29:29 PM
WW1 aircraft are available in the WW1 arena but they show as red and unavailable on the list.

Should be working now.

HiTech
Title: Film viewer instant crash?
Post by: Spikes on March 03, 2016, 03:37:15 PM
I was wondering if anyone was having trouble with the film viewer? Seems to instantly crash for me...running Patch 10 with a film recorded in Patch 10. I've tried running as admin, compatibility modes, etc. but no joy.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: JimmyD3 on March 03, 2016, 04:03:47 PM
Updated no problem.

Went into TankTown capture the flag, started up a Jagpanther, all graphics in full mode, had lots of flickering. It finally stopped when I turned off Post Lighting.

Chased Wormzila down in an M18, he was in a T34/75, took out his engine from about 800 yds out behind him but, when I got close;

1. 2 more rounds at point blank (AP) nothing.

2. Never saw his turret turn but boom I was dead.

Graphics are great!!!!!
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: FLS on March 03, 2016, 04:09:59 PM
Should be working now.

HiTech

 :aok
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Chalenge on March 03, 2016, 04:39:42 PM
Issue with the M16/M3 track sounds. The track on these vehicles is composed of two thick braided cables that are encased in a rubber track. The track sound in the game is one of heavy steel. These two vehicles do not have that type of track. The noisiest thing about the American halftrack is the suspension system, which can sound like an old metal-spring mattress.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Tracerfi on March 03, 2016, 06:30:40 PM
Was messing around with Chilli and 715 and it seems that even when the vehicle is not moving the tracks will still turn, and they will also jiggle about when stopped. and it also seems that you can not see the gun/turret traverse on other vehicles.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: bustr on March 03, 2016, 06:33:29 PM
Wirbel only two guns show firing flash from their barrel. Sometimes when elevating the guns above 30 degrees, the firing sound stops. Then resumes at 30 degrees and lower.

Wonder if the tracks are moving when stopped because of the incur so clearance underneath vehicle tracks and tires. I see this sometimes offline with GV drones. I noticed with a B-26 I had to make sure the wheels were touching the ground or they rotated in place when I created a photo op lineup of static planes on a terrain last week.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Nefarious on March 03, 2016, 06:56:19 PM
(http://i205.photobucket.com/albums/bb180/ralphmunnich/BETA10.jpg) (http://s205.photobucket.com/user/ralphmunnich/media/BETA10.jpg.html)

Still got this text buffer error, Doesn't go away, I enter text on channel and it just comes back.

I am also still getting hung up on quitting the game. Leaves the Tower up after I quit, Always have to force quit.

h------------------
System Information
------------------
Time of this report: 2/4/2016, 17:42:07
       Machine name: WILLHYMAN-PC
   Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.151230-0600)
           Language: English (Regional Setting: English)
System Manufacturer: OEM
       System Model: OEM
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          Processor: Intel(R) Core(TM) i7 CPU         950  @ 3.07GHz (8 CPUs), ~3.1GHz
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DX Setup Parameters: Not found
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DirectX Debug Levels
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DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
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DirectSound: 0/5 (retail)
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Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: oboe on March 03, 2016, 07:53:16 PM
This bare metal P-47 seems to be reflecting itself in its own fuselage.  I was offline and the only plane on the runway:

(http://i.imgur.com/3Pcv6om.jpg)
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: MADe on March 03, 2016, 09:56:50 PM
beta 10

so I uninstalled all beta and installed latest full install 10.

offline, loads, sits runway, quits, all as it should. enabled all, got 60 f/s. still find shadowing in cockpit to be very jaggy and slightly wiggally.

melee, ditto
tanks, ditto

Clean install seems to have fixed ctd's I was getting after patch 8 update.
To beat to transfer over my flight controller options, will do this on sunday and fly some.

Took me a mo to figure out the moving darkness in HQ was the shadow of the flag in the wind. nice touch!

Looks bleeping great tho!
 :salute
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: oakranger on March 03, 2016, 09:58:01 PM
DL the newest patch, try to log-on and get message that i do not have the lates update.  Did four times with the same result.   :headscratch:
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: 715 on March 03, 2016, 10:18:10 PM
Bugs found from a tank fight in Tankland tonight:

Smoke (from smoke rounds) was wonky: how much it covered depended on your angle of looking at it.  Straight on it was wide, slightly askance it would get smaller or nearly disappear.

Your views of other peoples tanks:
    Stationary tanks, even with engine off, appear to oscillate about the yaw axis (like they are doing the twist... and yes, I am very old).  Saw this in CraterMA as well.
    Enemy tanks do not appear to the player to be pointing in the direction the enemy says it is: I see a broadside shot but he says he was pointing at me.
    Enemy tanks fire at you despite their turret appearing to point in a totally different direction.
    As Tracerfi pointed out, other peoples tank tracks sometimes moved despite the tank being stationary and not turning, or even engine off.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: oakranger on March 03, 2016, 11:44:55 PM
Took a lot of screen shots but cant find them.   :headscratch:

As Oboe i see the jug reflection too.  I was in the P-47D-25.  However, i saw the reflection of the jug only on the left of the plant not the right.  On the wings i can see the inside cockpit reflection and on the inside bubble canape the whole cockpit reflection moving as i turn. 

For the hell of it i jump in a B-17 and reflection of inside cockpit was on the engine cover.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Easyscor on March 04, 2016, 01:27:07 AM
TE Wireframe confusion.

This isn't new but I hadn't documented the details before.

The wireframe doesn't respond to zoom properly. Instead, it slides up/down the screen with the W and S keys.

jpg with description attached.

Also, if I force the whole terrain to -200 feet, or 1,000 feet, I would expect the whole terrain to show that as I move the cursor over it. That's not what the Y value reports. It bounces a foot as I move between verts.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Easyscor on March 04, 2016, 02:45:39 AM
In the TE, I tried several times to change the terrain size and it wouldn't save the new setting to the mdm file. I had to resort to modifying the file text.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: hitech on March 04, 2016, 08:47:07 AM
TE Wireframe confusion.

This isn't new but I hadn't documented the details before.

The wireframe doesn't respond to zoom properly. Instead, it slides up/down the screen with the W and S keys.

jpg with description attached.

Also, if I force the whole terrain to -200 feet, or 1,000 feet, I would expect the whole terrain to show that as I move the cursor over it. That's not what the Y value reports. It bounces a foot as I move between verts.

Your looking at ocean.It is not drawn as a 3d object but rather the  points are inverse projected to the 3d world from a flat grid.


Disable ocean, then look at the land wire frame it will move as you expect.

HiTech

Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: hitech on March 04, 2016, 09:46:44 AM
This bare metal P-47 seems to be reflecting itself in its own fuselage.  I was offline and the only plane on the runway:

(http://i.imgur.com/3Pcv6om.jpg)

What is your Environment Map Sides per frame set at?
If it is set to none it will only refresh the environment map when you change view types, such as internal external, or plane to tower.

HiTech
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Easyscor on March 04, 2016, 10:14:11 AM
Your looking at ocean.It is not drawn as a 3d object but rather the  points are inverse projected to the 3d world from a flat grid.


Disable ocean, then look at the land wire frame it will move as you expect.

HiTech

opps, You got me there. However, the wire frame is so subtle as to be almost invisible for me. JPG 2 shows a higher view and JPG 3 is very close up. For my eyes, the wire frame is invisible until at the "perfect" distance and then I can't see all of it.
I zipped the sample terrain and it's also attached. Ocean is -200 and land is 1000. When I run the cursor over the terrain, the Y value over ocean and land will bounce 1 foot toward zero.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: hitech on March 04, 2016, 10:26:55 AM
land will bounce 1 foot toward zero.
If I put a decimal place in you would see it is only a .99999 truncation error. If it is really important I could round the number instead.

As to the color of the line draw, it is very very difficult to choose a color. The line draw is a single global setting in the directx api that is turned on.
The textures still draw on the line creating the colors. You can make them more visible by adjusting the time slider.


Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Easyscor on March 04, 2016, 10:49:47 AM
Excellent!

The time slider was the missing part I needed!

Now that I know what's causing the bounce, I don't think it will be so distracting and I think I can deal with it. I'm still somewhat worried about setting exact alt's for some objects like bridges placed into the terrain, but testing your bridges suggests a GV won't dive through the ground if the ramp is below ground, so it should work with the new version.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: caldera on March 04, 2016, 01:11:28 PM
For this version, the TBM can't set convergence.  No plane weights visible in hangar.

Not liking the damage sounds from AA hits.  AH2 sounds better.

Ditching on grass gives the same screeching sound as ditching on steel runway.

Can't seem to zoom in on map.


Recurring Issues:

Still can't ditch in the water at speeds well under 100 mph, which results in instant death.  Can ditch on land at speeds over 150 mph. Ditching in water at any speed results in instant death



The engine noise in the cockpit changes dramatically when looking around:

Front Left view/Front Right view louder than default Front view.
Straight Back view louder than default Front view.
Up/Back Left and Up/Back Right are louder than Up/Front Right and Up/Front Left.

The worst is the Up view.  It is the loudest and also sounds choppy.  Can't believe no one else has heard this.  Hold view with hat or keyboard and it's unmistakable.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: SNO on March 04, 2016, 01:19:43 PM
The engine noise in the cockpit changes dramatically when looking around:

Front Left view/Front Right view louder than default Front view.
Straight Back view louder than default Front view.
Up/Back Left and Up/Back Right are louder than Up/Front Right and Up/Front Left.

The worst is the Up view.  It is the loudest and also sounds choppy.  Can't believe no one else has heard this.  Hold view with hat or keyboard and it's unmistakable.

Agreed, I reported this also
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: 715 on March 04, 2016, 01:45:26 PM
Bugs found from a tank fight in Tankland tonight:... <cut>

Forgot to mention: all the bugs I mentioned were seen and commented on by several other players so it's not just my system.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: hitech on March 04, 2016, 02:53:17 PM
Forgot to mention: all the bugs I mentioned were seen and commented on by several other players so it's not just my system.

How close were the tanks you were looking at?

HiTech
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: FLS on March 04, 2016, 02:57:15 PM



The engine noise in the cockpit changes dramatically when looking around:

Front Left view/Front Right view louder than default Front view.
Straight Back view louder than default Front view.
Up/Back Left and Up/Back Right are louder than Up/Front Right and Up/Front Left.

The worst is the Up view.  It is the loudest and also sounds choppy.  Can't believe no one else has heard this.  Hold view with hat or keyboard and it's unmistakable.

Looking around doesn't change the sound very much for me but it seems the wrong stereo channel gets louder looking to the side.

Looking up sounds bad but you don't notice that with TrackIR.  :D
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Pudgie on March 04, 2016, 05:11:28 PM
So far the Beta is performing very stable while in flight on my box.

Makes AH II seem dated now performance-wise.

Kudos on the performance of this Beta to date as I can only see it getting even better!

 :aok

 :salute
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Blade on March 04, 2016, 05:57:04 PM
Flicker shadow. :frown:
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: 715 on March 04, 2016, 10:03:29 PM
How close were the tanks you were looking at?

HiTech

Tracks moving and yaw oscillation: very close, i.e. 0 to ca 500 yds?
Pointing the wrong way and turret pointed differently from firing direction: maybe 1400 yds and beyond.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: oboe on March 04, 2016, 10:18:11 PM
Looking upward from beneath the P-51D, you can see the sky through the spent shell casing ejection ports in the bottom of the wing.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: FLS on March 05, 2016, 01:55:06 AM
Looking around doesn't change the sound very much for me but it seems the wrong stereo channel gets louder looking to the side.

Looking up sounds bad but you don't notice that with TrackIR.  :D

Forgot to mention the above was in the FW190D9, which is still missing the ball under the gunsight. Other aircraft sound normal.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: DeadMeat on March 05, 2016, 08:10:06 AM
More of a suggestion but I would like to see destroyable aircraft at the bases that, when destroyed, take a couple of hundred pounds off of the amount needed to drop a hanger.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: GrandpaChaps on March 05, 2016, 03:45:23 PM
Patch 10, sorry MAJOR complaint, not the only one experiencing this.

Not sure why but out of the blue, we had a CTD.  We all rejoin the game, the game tries to return us to flight, then CTD immediately.

We rejoin again and we're down to zip, no return to flight but back to base or origin.

Aggravating, but still loving the new version!
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: GrandpaChaps on March 05, 2016, 03:47:43 PM
Let's see...

Odd shadows in Tiger II..... not sure if present in other tanks, but off to the right and left side at times there's an odd shadow.

I've not been able to capture on film, but sometimes there is very bright flashes of light when the clouds start to get dark, but don't completely go grey.  Almost like it was lightning.  Very strange.  Anyway, see films for what I could capture
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: GrandpaChaps on March 05, 2016, 03:48:55 PM
Beta 10, GV oddness again.  Machine guns that sometimes have no sound..... still fire ok.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: GrandpaChaps on March 05, 2016, 03:49:49 PM
Beta 10 again, this may be my imagination, but it sure seems like certain positions of turret forces different rates of tire.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: GrandpaChaps on March 05, 2016, 03:51:03 PM
GV's can travel up side down.  you can't see very well, but this is what I was seeing in several beta versions.  GV's launch in trees, sometimes get turned upside down and they still are able to move around.  if you can pick your way through trees, can go a long way!  Short film clip.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: allcrapp on March 05, 2016, 03:52:51 PM
Myself, wimple and Yank getting same issue booted then relogged  booted again. did this six times in about ten minutes or so.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: FLS on March 05, 2016, 04:17:22 PM
Sometimes it helps if you say which arena you were in and where on the map.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: 715 on March 05, 2016, 05:21:59 PM
Few more things.

I reported this many patches ago, but now that people are having tank fights in AH3 it is having an effect.  Trees fade out and disappear at intermediate distances and then pop back into view if you get closer, or you zoom.  This causes people to complain that they can see their target tank but when they fire at it their shell air bursts on an invisible tree.  The distance trees fade out / disappear is right around a normal medium/long distance tank engagement range.

As mentioned the bridges in Tankland are killable (with a single HE).  If you destroy one you get a C##VOD### destroyed, it will be down for 30 minutes message.

In CraterMA Chilli asked me to test the tank pointing wrong direction problem with him.  At point blank range his tracks moved slowly backwards despite the engine being stopped.  The tank also wiggled a bit, this time in the pitch axis.  As he turned his turret the turret stayed fixed in relation to the tank hull, but the entire tank rotated or pitched, depending on where he pointed the main gun.  It did not appear to turn as many degrees as he said he was turning his turret.  Also, when he accidentally fired due to a glitchy joystick the shell direction didn't match the turret. V100 and he was in an M4.  I was in a T34/85 and he said my tank was wiggling as well.

The following is not necessarily a bug but a question about how Capture the Flag works. 

Case 1 I understand: I drive a tank to an enemy base and take out the auto ack.  Then I drive through or near the pennant and it attaches to my tank.  I then drive back to my base and exit and my side captures that enemy base.

Case 2 has me confused:  I see an enemy trying to run off with our base pennant.  I kill him and the pennant sticks in the ground where he died.  Now what do I do?  I tried driving out there to bring back the pennant but it just says the pennant is dropped and it then disappears.  Now my base doesn't have a pennant.  How do the enemy capture it (other than bring troops)?

Case 3:  I capture an enemy base using troops because it has no pennant.  As soon as the base is captured the pennant appears at the maproom.  However my M3 immediately grabs the pennant and then it disappears when I try to land.  Now the newly captured base has no pennant.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Oldman731 on March 05, 2016, 09:19:25 PM
May have been a perfect storm sort of thing, but I was flying an Il2 in Crater MA just now, and within a minute after opposition captured the field I was over, as I dropped two bombs, I was CTD.

- oldman (wonder where the bombs hit?)
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Oldman731 on March 05, 2016, 10:21:58 PM
May have been a perfect storm sort of thing, but I was flying an Il2 in Crater MA just now, and within a minute after opposition captured the field I was over, as I dropped two bombs, I was CTD.

- oldman (wonder where the bombs hit?)

May have been my connect, I was booted off the MA this night as well.

- oldman
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Mano on March 06, 2016, 12:03:22 AM
I was in Tank Land. V base 22 and 23 have strange water.
I looks perfect one moment then the appearance changes for several seconds.
I am not sure how to describe it other than it is distorted.

 :salute
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Blade on March 06, 2016, 01:20:35 AM

[size=78%]Film viewer...wrong terrain and sky.[/size]


(https://1.bp.blogspot.com/-X4YD7GNqhC0/VtvBOCD2P-I/AAAAAAAAKsQ/sNxeVLFskDc/s1600/ahbeta-2016-03-06-13-06-40-74.jpg)
(https://2.bp.blogspot.com/-SLsm3pj1DfA/VtvBf9PsJMI/AAAAAAAAKsY/LcPd0SYukRs/s1600/ahbeta-2016-03-06-13-27-38-28.jpg)

Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: JimmyC on March 06, 2016, 09:45:56 PM
sun rays through ships and islands

(http://i237.photobucket.com/albums/ff274/lowerbrook/ahss55_zpsx6gtewln.png) (http://s237.photobucket.com/user/lowerbrook/media/ahss55_zpsx6gtewln.png.html)

(http://i237.photobucket.com/albums/ff274/lowerbrook/ahss56_zpsnzlmuy4i.png) (http://s237.photobucket.com/user/lowerbrook/media/ahss56_zpsnzlmuy4i.png.html)
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: bustr on March 06, 2016, 10:21:23 PM
715,

Do you remember back in the alpha when we were first testing capture the flag, there was a bug when the pennant dropped it showed up miles away or on the other side of the map? Did you by any chance check for that?
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: 715 on March 07, 2016, 01:11:31 AM
715,

Do you remember back in the alpha when we were first testing capture the flag, there was a bug when the pennant dropped it showed up miles away or on the other side of the map? Did you by any chance check for that?

I didn't check for that but I did see a pennant far away on the side of a mountain.  It seems unlikely someone dropped it there, but it's possible.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: TheFox on March 07, 2016, 05:20:19 AM
May have been reported already but can't seem to zoom in or out on the map?
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: hitech on March 07, 2016, 09:42:17 AM
I found the turret rotation/ tank shaking - rotation issue so no more reports needed on that.

HiTech
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: hitech on March 07, 2016, 10:06:11 AM
Case 1 I understand: I drive a tank to an enemy base and take out the auto ack.  Then I drive through or near the pennant and it attaches to my tank.  I then drive back to my base and exit and my side captures that enemy base.
Correct.

Quote

Case 2 has me confused:  I see an enemy trying to run off with our base pennant.  I kill him and the pennant sticks in the ground where he died.  Now what do I do?  I tried driving out there to bring back the pennant but it just says the pennant is dropped and it then disappears.  Now my base doesn't have a pennant.  How do the enemy capture it (other than bring troops)?
The issue has to do with griefer trying to hide a pennant.  So if you try driving away from the field the the pennant will be moved back to  where you picked it up after a period of time to the point where you were closest to the base.

I had not thought of issues with bridges in  tank town how you may have to drive away to get over a bridge. I'll come up with a solution for this.

Quote

Case 3:  I capture an enemy base using troops because it has no pennant.  As soon as the base is captured the pennant appears at the maproom.  However my M3 immediately grabs the pennant and then it disappears when I try to land.  Now the newly captured base has no pennant.
This is a bug, you should not be able to capture with troops when the game type is capture the flag. Where did the pennant go?

Appended:
I was just looking at tank land and I do not see any missing pennants for V3 and v7.

Appended: #2
Found them up north west, appears was a storch moving them.

HiTech
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: 715 on March 07, 2016, 10:22:52 AM
Appended:
I was just looking at tank land and I do not see any missing pennants for V3 and v7.

Appended: #2
Found them up north west, appears was a storch moving them.

HiTech

I came back a day later to check and the bases that were missing pennants were still missing them then.  So they were missing for at least ~12 hours.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: FLS on March 07, 2016, 10:54:33 AM
I came back a day later to check and the bases that were missing pennants were still missing them then.  So they were missing for at least ~12 hours.

Do you have your map set to show the pennant's location?
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: hitech on March 07, 2016, 11:04:17 AM
Do you have your map set to show the pennant's location?

Yes I do, which ones do you think are missing?
Also make sure you zoom way out on the map to see them.

HiTech
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: FLS on March 07, 2016, 11:16:59 AM
Yes I do, which ones do you think are missing?
Also make sure you zoom way out on the map to see them.

HiTech

I was asking 715 if he had pennants displayed on his map. I'm wondering if he has that option off.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: bustr on March 07, 2016, 11:31:53 AM
Found one missing pennant at V34. There are two there but the map shows them stacked on top of each other like only one is there. If you zoom the map in you will just see an extra top edge of the second pennant. Everywhere else, it's just pennants dropped in the boonies.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: 715 on March 07, 2016, 12:03:36 PM
Do you have your map set to show the pennant's location?

Probably not.  However, I was pointing out that some bases lacked pennants which I checked visually.  I didn't know they could be left lying around anywhere in the boonies.  I guess I still don't know how pennants work.  If I see a pennant in the boonies, what do I do with it?   
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Bizman on March 07, 2016, 12:25:29 PM
Updated without issues.

Went to Greebo's CraterMA, set the graphics to default. At A1 one tree kept flickering in the forest in the middle of the view when looking front out of the tower. The same tree kept flickering even after visiting other fields. Trunks-leaves-trunks-leaves... Found a similar single tree at A42, looking front left in the tower. Some broadleaf with several trunks, maybe the River Birch?

On A43 looking front over the tower main desk the hill in the front left kept flashing like it didn't know whether to be high or low. There were some clouds, could that cause it?

Short bursts of 1 to 3 rounds don't give a sound every time. Tried this in the Storch and the Emil. The Storch seemed to suffer more from this, then again the Emil had more guns. The gun flashed but every second/third time no bang. FR about 30 or even less, if that explains anything.

Filmed the flickering hill and the tre but the film viewer crashed every time I tried to view it by clicking the files. When I started the Beta Game Film Viewer first I could open the films but to my surprise they were upside down! Changing the view to other than internal the image was right way, but the film showed only some grass and flowers from a frog's perspective, not the tower view. Both also show me in the 109E although I was in Tower. Does the flickering hill film work ok on other computers?

Film viewer crash details:

Ongelman tunniste:
  Ongelmatapahtuman nimi:   APPCRASH
  Sovelluksen nimi:   ahfilm.exe
  Sovelluksen versio:   0.0.0.0
  Sovelluksen aikaleima:   52ebdb25
  Vikamoduulin nimi:   ahfilm.exe
  Vikamoduulin versio:   0.0.0.0
  Vikamoduulin aikaleima:   52ebdb25
  Poikkeuskoodi:   c0000005
  Poikkeuksen poikkeama:   00028497
  Käyttöjärjestelmän versio:   6.1.7601.2.1.0.768.3
  Aluekohtaisten asetusten tunnus:   1035
  Lisätietoja 1:   0a9e
  Lisätietoja 2:   0a9e372d3b4ad19135b953a78882e 789
  Lisätietoja 3:   0a9e
  Lisätietoja 4:   0a9e372d3b4ad19135b953a78882e 789




Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: FLS on March 07, 2016, 12:32:10 PM
Probably not.  However, I was pointing out that some bases lacked pennants which I checked visually.  I didn't know they could be left lying around anywhere in the boonies.  I guess I still don't know how pennants work.  If I see a pennant in the boonies, what do I do with it?   

The pennants are labeled to show which base they belong to. 

You can right click the map to see display options.
Title: Likened to stubbing a toe in the dark
Post by: Chilli on March 07, 2016, 02:33:18 PM
I suspect that the same mechanism showing narrow sunlit streak at night, is the same that prohibits the diffuse lighting and texture as seen in "lit" areas as opposed to "shadowed / unlit" areas of seawater.  I must insist that the contrast between the two (lit and shadowed) is too great. 

I am very hopeful, that there could be developed a new slider to adjust the diffuse lighting over seawater to allow the textures as seen in second screen shot, to be seen while flying in any direction.

(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=378046.0;attach=24027)

Same aircraft and location, just looking back over shoulder:

(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=378046.0;attach=24029)

From JimmyC's night time prospective:

sun rays through ships and islands

(http://i237.photobucket.com/albums/ff274/lowerbrook/ahss55_zpsx6gtewln.png) (http://s237.photobucket.com/user/lowerbrook/media/ahss55_zpsx6gtewln.png.html)

(http://i237.photobucket.com/albums/ff274/lowerbrook/ahss56_zpsnzlmuy4i.png) (http://s237.photobucket.com/user/lowerbrook/media/ahss56_zpsnzlmuy4i.png.html)
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: bustr on March 07, 2016, 02:37:11 PM
CraterMA the old style GV bases with the dirt runway, the 37mm position on the tall mound still allows you to use mouse mode to see under it into the underworld. That is an oldie from the closed alpha days...... :O


(http://s20.postimg.org/9jl1hwah9/Old_GVbas.jpg)
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: 715 on March 07, 2016, 04:45:59 PM
715,

Do you remember back in the alpha when we were first testing capture the flag, there was a bug when the pennant dropped it showed up miles away or on the other side of the map? Did you by any chance check for that?

Yes, I did see that today when playing with pennants.  I tried to retrieve a friendly pennant from the boonies, but it dropped it automatically because I wasn't driving exactly towards the nearest friendly base (couldn't because of trees in the way).  It showed up many many miles away to the NW on the beach. 

I then retrieved it with a Storch (man that was a long climb back up the hillside).  The nearest friendly base was the wrong one, but I went there since it won't allow you to go in other directions.  When I landed and did a .dp,  I can't remember what it said, but as I took off again I still had the pennant, so I flew to the base the pennant belonged to.  I tried to air drop it, but it just picked it up again.  Finally I air dropped it from a higher altitude and it stuck on the proper base.  From this I cannot see how you would ever drop a pennant from a vehicle since it just immediately picks it back up again.

And yes, it does appear I am obsessive compulsive: gotta have each pennant in it's proper place.  ;)
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: 715 on March 07, 2016, 04:49:52 PM
The pennants are labeled to show which base they belong to. 

You can right click the map to see display options.

I see that now, thanks.  When I said "missing" I meant they weren't at the base or visible nearby.  I didn't realize they could be hiding anywhere on the map.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Nefarious on March 07, 2016, 04:57:18 PM
The Fields Interface, where the fields were listed kept going dark, and made it difficult to select fields, If you clicked on one, it would highlight, but you could only see one at a time. This was in the Beta SEA on Europe2015

(http://i205.photobucket.com/albums/bb180/ralphmunnich/ahss1.jpg) (http://s205.photobucket.com/user/ralphmunnich/media/ahss1.jpg.html)
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: hitech on March 07, 2016, 04:57:54 PM
Yes, I did see that today when playing with pennants.  I tried to retrieve a friendly pennant from the boonies, but it dropped it automatically because I wasn't driving exactly towards the nearest friendly base (couldn't because of trees in the way).  It showed up many many miles away to the NW on the beach. 

I then retrieved it with a Storch (man that was a long climb back up the hillside).  The nearest friendly base was the wrong one, but I went there since it won't allow you to go in other directions.  When I landed and did a .dp,  I can't remember what it said, but as I took off again I still had the pennant, so I flew to the base the pennant belonged to.  I tried to air drop it, but it just picked it up again.  Finally I air dropped it from a higher altitude and it stuck on the proper base.  From this I cannot see how you would ever drop a pennant from a vehicle since it just immediately picks it back up again.

And yes, it does appear I am obsessive compulsive: gotta have each pennant in it's proper place.  ;)

To capture a field you keep the pennant and then exit flight on a exit point. Also  once you drop it, it gives you time to get clear of the pennant.

HiTech

Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: JimmyC on March 07, 2016, 08:36:23 PM
I was on the tank map.
checking out the vbases..715b was there..(defending)
could not shoot through gaps in trees at guns..had to be totally clear of tree rather than shoot through branches..any way..
got discoed  then each time I came back in I got discoed again 3 times..then stopped.
Not sure what info you need to make this more useful intel..
<S> JImmy
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Bizman on March 08, 2016, 07:40:59 AM
Adding to my previous post: The engine start sound started a couple of seconds after the propeller had started spinning.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Kanth on March 08, 2016, 08:16:23 AM
I got an assist!   :cheers:

On myself?? is that supposed to do that?

This was in 7 min abs.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Easyscor on March 08, 2016, 12:24:48 PM
I noticed in the hanger, the loadout for a Jeep says 2 V-supplies, but for the M3 and SdKfz251, it simply says Vehicle Supplies, no number.

The M3 carries 8 and the SdKfz251 carries 4 vehicle supplies. I was also surprised at the difference in the number of supplies on board.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: bustr on March 08, 2016, 12:38:22 PM
For the SDKf, putting the base supplies behind the vehicle supplies might let more players know it has the load option. Until Easycor mentioned it just now, I never knew the thing could carry vehicle supplies. Never saw the tiny box.
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Mano on March 08, 2016, 05:44:02 PM
In the current version of Aces High, if you lose your turret in a GV you can move your vehicle forward slowly, enter .ef  and get a ditch.
No kill is awarded. Allot of animosity is created by players that do this. Can this be changed for Aces High 3 so that a kill is awarded?

 :salute
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: bustr on March 08, 2016, 10:13:15 PM
Wouldn't that be like landing with your guns damaged, and when you towered from the runway, you see a death message?
Title: Re: Beta 9/10 Released: Issues/Bug Reporting
Post by: Mano on March 08, 2016, 10:30:01 PM
I am talking about off pavement within the kill radius for GV's. pm me in the game and I will you who does it on a regular basis.

 :salute
Title: Re: Beta 9/10 Released: Issues/Bug Reporting on FilmViewer
Post by: Chilli on March 09, 2016, 01:46:41 PM
Film viewer does not show rudder animation. 

50 Cal guns have odd ending "sip" sound (tested F4U 1A in external and chase view).

No way to grab graphic detail settings.  This was the greatest perk with AH2 viewer.  One can record in any detail or gamma setting, then adjust settings to desired detail and gamma for Film Viewer to use, just before quit from game.  This produced much better quality video.  Current beta version seems to be stuck at default or whatever.  :cry

Also, as FLS' sweet WWI screen shots are able to catch the awesome pilot animation, it would be great to include that animation in film viewer.  :x

(https://www.mediafire.com/convkey/5f59/pdiv6ji3gpw7awr7g.jpg)