Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Mister Fork on May 04, 2016, 01:23:00 PM

Title: Bailing crew
Post by: Mister Fork on May 04, 2016, 01:23:00 PM
When a pilot bails from a bomber/multi-crew plane, you should see the proper number of chutes according to the # of crew in it.  Cause when I see something like a B-17 pilot bail, and one chute, it means only one crew member survived. One should see at least 7 bail from it. Same goes for any multi-crew aircraft, even if the other crew member is AI. 

Make sense?

(http://www.303rdbg.com/nored434.jpg)
Title: Re: Bailing crew
Post by: bustr on May 04, 2016, 01:37:30 PM
When we tested the massive B17 raid over Europe AI mission in the alpha, getting close to the massive numbers of AI chutes as they littered behind the line of bomber stream advance killed your FPS. One or two bombers are not a problem, the 49ers always bring enough bombers, it would be a problem for the defenders with less muscular PC's and graphics cards. Even some players in AH2 report stuttering attacking their missions.
Title: Re: Bailing crew
Post by: Delirium on May 04, 2016, 03:23:00 PM
I like the idea! In light of weaker PCs, make it a graphic option. Something along the lines of;

Enable bomber crew bailout [X]

I think it would be nice for immersion!
Title: Re: Bailing crew
Post by: ML52 on May 04, 2016, 03:51:35 PM
Not everyone made it out....
Title: Re: Bailing crew
Post by: Ack-Ack on May 04, 2016, 04:37:25 PM
It would be cool if the bailing crew would be random.  Sometimes you'd see 10 chutes, maybe other times you'd see 3 chutes.
Title: Re: Bailing crew
Post by: Wiley on May 04, 2016, 04:41:43 PM
Be even cooler if it matched which positions were shot out. ;)

Wiley.
Title: Re: Bailing crew
Post by: guncrasher on May 05, 2016, 12:38:45 AM
you only see 1 chute because there's only 1 crew member.  if you have a gunner, he doesnt bail, he's beemed up to the tower.

while cool to see, what would be the point of seeing 5 or 10 chutes?   it would create a lot of confusion to see 30 chutes when a b17 bails out over town to protect the map room.  I dont see it happening.


semp
Title: Re: Bailing crew
Post by: bustr on May 05, 2016, 12:12:49 PM
I would see the 49ers being the first to fly up to 10 boxes of bombers over a town and all bailing at the same time. Then during the confusion of 100 chutes in the air reducing all the defenders PC to a 12 fps slide show, a single 49er runs in an M3 and takes the base. It would be interesting to see if this would jam up the auto ack and slide show air defenders from a task group while Airjer and others pop up out of the ocean and sink the CV, cruiser, or battleship. Yes AH3 has an Iowa class battleship.

After experiencing what that many chutes does to FPS in the AI mega missions, this is handing mega abuse of the game to weenies on a golden platter.
Title: Re: Bailing crew
Post by: nrshida on May 05, 2016, 02:41:05 PM
Fantastic and to extend the idea further, when you shoot down a Brewster 25 clowns should bail out hooting and hollering*  :banana:

*Wmaker excluded
Title: Re: Bailing crew
Post by: Sabre on May 05, 2016, 04:34:35 PM
you only see 1 chute because there's only 1 crew member.  if you have a gunner, he doesnt bail, he's beemed up to the tower.

while cool to see, what would be the point of seeing 5 or 10 chutes?   it would create a lot of confusion to see 30 chutes when a b17 bails out over town to protect the map room.  I dont see it happening.


semp
Besides, how will you know which one to shoot? :bolt:
Title: Re: Bailing crew
Post by: Delirium on May 05, 2016, 08:55:32 PM
I would see the 49ers being the first to fly up to 10 boxes of bombers over a town and all bailing at the same time. Then during the confusion of 100 chutes in the air reducing all the defenders PC to a 12 fps slide show, a single 49er runs in an M3 and takes the base.

With my idea, you could just disable the bomber bail out. No big deal, it isn't the end of the world!
Title: Re: Bailing crew
Post by: guncrasher on May 05, 2016, 09:06:31 PM
With my idea, you could just disable the bomber bail out. No big deal, it isn't the end of the world!

It will be if 30 chutes come out at you when a bomber bails out as you come up their six.   I know I would just to get a kill on film.

Then whining will start.

Semp
Title: Re: Bailing crew
Post by: Delirium on May 05, 2016, 09:07:47 PM
It will be if 30 chutes come out at you when a bomber bails out as you come up their six.   I know I would just to get a kill on film.

Then whining will start.

Semp

If you don't like it, then just disable the feature. How hard is that?
Title: Re: Bailing crew
Post by: guncrasher on May 05, 2016, 10:24:36 PM
If you don't like it, then just disable the feature. How hard is that?

Like I said I would bail just to watch some fighter crash into a chute


Semp
Title: Re: Bailing crew
Post by: Ack-Ack on May 06, 2016, 05:03:47 AM
It will be if 30 chutes come out at you when a bomber bails out as you come up their six.   I know I would just to get a kill on film.

Then whining will start.

Semp

It wouldn't be an issue if Del's idea was implemented since the player could toggle the feature on/off. 
Title: Re: Bailing crew
Post by: Mister Fork on May 06, 2016, 12:17:02 PM
Bustr - If a 3 bomber formation comes up, and the noob bails after dropping his iron, as long as he (player) is in the air, crew chutes from one plane would appear.  Back to Sabre's point on 'which chute to shoot' - then that is part of fun - you wouldn't know which one is actual player, and which are not.

But - to see just a single player leap from a 11 crew bomber is very 1996ish . Isn't it time to increase the immersion factor a little? And if you're still playing Aces High on a machine in 2006, isn't it time to upgrade? Apart the fact because it's 2016, and because AH3 is due out soon, a 10 year old spec machine won't cut it.

Some of you are a weird lot.  You see a good idea, if you haven't got anything good to say to support it, or think of ways to avoid it getting nerfed that would ruin gameplay, come up with solutions to make it better, move along. I see more trolls in our Wishlist forum than in a D&D Convention.
Title: Re: Bailing crew
Post by: puller on May 06, 2016, 12:36:10 PM

 Isn't it time to increase the immersion factor a little? And if you're still playing Aces High on a machine in 2006, isn't it time to upgrade? Apart the fact because it's 2016, and because AH3 is due out soon, a 10 year old spec machine won't cut it.


Hey!!! My machine is from '05...don't be hatin'  :P
Title: Re: Bailing crew
Post by: bustr on May 06, 2016, 01:05:22 PM
And we have both seen how greifers took a good things over the years and used them to stink up game play. It's obvious you weren't in the closed alpha testing the giant bomber mission for a month. If you introduce the ability to do something gamey, stupid, and it will impact the most players possible in a negative way, it will be done. No matter if St. Peter himself writes you a note for Hitech telling him your idea is a very well meaning idea.
Title: Re: Bailing crew
Post by: Zoney on May 06, 2016, 01:37:53 PM


Some of you are a weird lot.  You see a good idea, if you haven't got anything good to say to support it, or think of ways to avoid it getting nerfed that would ruin gameplay, come up with solutions to make it better, move along. I see more trolls in our Wishlist forum than in a D&D Convention.

Sir.  This is a message board where things including wishlist ideas are discussed.  As such, you can expect some people to not agree with you from time to time and to express their opinion thusly.  It looks like you are saying "If you don't agree with me keep your mouth shut".  That simply will not work here.  If I may humbly suggest, if you do not want a discussion, PM HiTech directly with your ideas.
Title: Re: Bailing crew
Post by: bustr on May 06, 2016, 06:26:21 PM
Fork and company,

You can experience the issue first hand. Install the latest beta and go to the mission arena. It is the allied bombing\ axis defense mission. Get in early enough that you get to choose your side and ride. Pick a German fighter and you will eventually be in with the bomber stream. You will also see a river of falling dead aircraft and chutes for miles behind the bomber stream. Fly down and into the chutes. I reported the drastic drop in FPS as I was required in the closed alpha last year. In none of the change logs since then did Hitech address that FPS loss due to massed objects in a small area.

In the MA every time some geniuses get the wild idea of dropping troops from 10-20 C47 over a town and airfield, the whole fight grinds down into a slow motion stutter fest.

Title: Re: Bailing crew
Post by: Ack-Ack on May 06, 2016, 06:53:45 PM
Fork and company,

You can experience the issue first hand. Install the latest beta and go to the mission arena. It is the allied bombing\ axis defense mission. Get in early enough that you get to choose your side and ride. Pick a German fighter and you will eventually be in with the bomber stream. You will also see a river of falling dead aircraft and chutes for miles behind the bomber stream. Fly down and into the chutes. I reported the drastic drop in FPS as I was required in the closed alpha last year. In none of the change logs since then did Hitech address that FPS loss due to massed objects in a small area.

In the MA every time some geniuses get the wild idea of dropping troops from 10-20 C47 over a town and airfield, the whole fight grinds down into a slow motion stutter fest.

If it's made a toggle feature that you can disable or enable, you will remove the issues.
Title: Re: Bailing crew
Post by: guncrasher on May 06, 2016, 07:56:58 PM
How would we see a pilot in a chute bailing over town?


Semp
Title: Re: Bailing crew
Post by: Delirium on May 06, 2016, 08:00:35 PM
While I don't understand the gnashing of teeth over a selectable feature, it could be further refined.

Forgive my lack of computer coding, but why not render the bomber chutes as one object so everyone's PC would only have to track one object (that can't be collided with)? It would look like an entire bomber crew has bailed out even though they are linked to the original player's chute. Everyone is happy, again even though the feature is optional.
Title: Re: Bailing crew
Post by: Mongoose on May 06, 2016, 08:37:18 PM
  Ok, my 2 cents.  One of the objections was now knowing which chute was the game pilot, and which was AI.  How about make the chute, and maybe the person, a different color?  All the AI chutes are one color, and the player chute is a different color which would stand out?  And paratroopers would have a different color altogether, maybe red, to indicate danger.

  Then there is the problem with the multitude of chutes killing the graphics on some machines.  We have to accept that even if we solve all the other issues, this might still be a deal breaker, even with Delirium's suggestion.

Title: Re: Bailing crew
Post by: Ack-Ack on May 06, 2016, 08:50:04 PM
How would we see a pilot in a chute bailing over town?


Semp

It would be very simple to code it so that if you select to disable the option, only the player's chute will be visible.  If the option is enabled, then AI chutes are also visible.
Title: Re: Bailing crew
Post by: Traveler on May 11, 2016, 03:44:37 PM
The dead never bailed
Title: Re: Bailing crew
Post by: Mister Fork on May 12, 2016, 09:03:50 AM
The dead never bailed
...sad but true.

Ok - so is there an issue in how parachutes are drawn in Aces High?   How can 30 chutes bring this game to it's knees? They're chutes for cripes sake.

Has anyone ever brought this up before to Dale or Doug that the chute programming needs a re-do?  Seriously. I had no idea.  Mind you I do run a 'Ferrari' gaming computer.
Title: Re: Bailing crew
Post by: bustr on May 12, 2016, 12:10:12 PM
As I stated earlier, I submitted a report on what the massed trail of chutes did to frame rates back in the closed alpha while testing the mission AI.

You can download the beta and join that mission in the mission arena. Choose the axis side in the big bomber mission, then dive down into the chute trail and document your findings for the beta feed back posts. At which point Hitech will put that on his to do list if he thinks it is a problem.
Title: Re: Bailing crew
Post by: Estes on May 18, 2016, 10:11:02 PM
am i the only one that remembers (i believe it was MAW's group) killing the server, albeit briefly with goon run missions? This was years ago, and might not be the same case as this but if it's toggled off on the player side or not it still has to be registered server side right?
Title: Re: Bailing crew
Post by: Traveler on May 19, 2016, 08:55:32 AM
am i the only one that remembers (i believe it was MAW's group) killing the server, albeit briefly with goon run missions? This was years ago, and might not be the same case as this but if it's toggled off on the player side or not it still has to be registered server side right?

You are correct. It was the dumb move of the day at that time.
Title: Re: Bailing crew
Post by: FLOOB on May 19, 2016, 09:07:48 AM
Mister Fork goes to D&D conventions.
Title: Re: Bailing crew
Post by: Mister Fork on May 19, 2016, 02:27:02 PM
Mister Fork goes to D&D conventions.

Quiet you.