Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Randall172 on May 30, 2016, 08:11:28 PM
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Why are some planes perked and others aren't?
What are the requirements for a plane to be perked/the amount said plane is perked?
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If your are looking for a specific set-in-stone criteria there isn't one.
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thats good to know.
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Why are some planes perked and others aren't?
What are the requirements for a plane to be perked/the amount said plane is perked?
Usually if the plane or vehicle will have a negative effect on game play if unperked.
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Normally the fastest planes, the planes made toward the end of the war with the best engines and guns available. The Chog isn't the fastest, but it's guns, dive, versatility, and Ord are stellar. It's affect on attacking bases off the CV is better than any other. Those cannons go a long way.
Speed was the most important advantage in the war. It's not any different in AH. Being able to escape from the fight is a huge advantage. Planes that can do this while having great guns to get quick kills, make them the ultimate deadly plane. The Temp, 262, and F4u4 are planes that should be untouchable when you fly them. That's why they are perked. If a everyone including great players flies them all the time, like AKAK said, it wouldn't be very fun or challenging in the MA.
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Why are some planes perked and others aren't?
What are the requirements for a plane to be perked/the amount said plane is perked?
Perked planes and vehicles are perked because if they were not they would be the only planes and vehicles used. How much they are perked is mostly again set by "play". A 262 is very fast with a big gun. The combination of speed and firepower makes it very lethal and hard to kill. The C-hog has a smaller perk because it isn't as fast even tho it still has great guns. While it is almost as lethal as the 262 it can be caught and killed much easier.
Nobody but HTC knows the exact reason each plane/vehicle is perk as it is. The rest of us speculate.
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It O.P.
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I would bet each one of us would have arguments on the value used on perked planes.
In the land of tanks, the perk system is a bit more confusing. The big perk tanks are inline but the small perk value tanks is a bit overkill with each small perk value tank having benefits but they also flaws. The Firefly as an example has a good canon but the lack of traveling speed gives it such a negative image it is rarely seen. If the perks were removed i don't see it having any negative impact on the game.
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Randy1, I think the smaller perk values are to encourage you to use them. Think of it as a training system.
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Yak3 should not be 18 ENY, I would suggest it at 12.
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I would bet each one of us would have arguments on the value used on perked planes.
In the land of tanks, the perk system is a bit more confusing. The big perk tanks are inline but the small perk value tanks is a bit overkill with each small perk value tank having benefits but they also flaws. The Firefly as an example has a good canon but the lack of traveling speed gives it such a negative image it is rarely seen. If the perks were removed i don't see it having any negative impact on the game.
When the firefly came out, it was about the only tank you saw, it was magical. I think there was a bug as it couldn't be killed, but could kill from WAY far away. People who would normally up a tiger would up firefly's with equal success. It was perked as a result, it caused an imbalance in game play. From my recollection, once the GV system was redone, and zoom was made more realistic to the actual model, the firefly became less of a force, and the perk price went down a touch.
Disclaimer, this is from my :old: memory, I could be wrong YMMV
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it caused an imbalance in game play.
Your memory is not that bad Meat (yet :D). I think this is the single biggest factor to adjusting ENY and perk values. Of course only HTC knows for sure. I do suspect we will see some ENY adjustments on some planes and vehicles eventually.
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will the game be better balanced both between players and between nations with that aircraft made less(or more)available due to the perk system.
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Yak3 should not be 18 ENY, I would suggest it at 12.
Why?
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Why?
When you think of a yak, you think of a plane that is hard kill. The yak3 is a harder plane to beat than a P-51 in AH. Sometimes we think of ENY as a measure of difficulty in the kill. That misdirects a lot of ENY arguments. As an example, a 262 is easy to kill if you can get your guns on it, and is easier to kill than a yak.
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Yak3 should not be 18 ENY, I would suggest it at 12.
That seems more like it. Also, the F4U-1A should be around 8. :)
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. . . the F4U-1A should be around 8. :)
If the F4u1A was as good in ww2 as in AH you wonder why they developed the D model. A sure step backwards.
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Randy, I think you're confusing the plane with the pilot. A Yak-3 doesn't make a so-so player great, neither does an F4U-1A. We have some very good players that fly Hogs, and your chance of encountering one is pretty high. If we based ENY for 38's looking only at AKAK or Violator as the pilots then 38's would be an ENY of 5. Starting to see what I mean? There are also some pretty good Yak drivers out there these days.
Yak's have very little ammo, they choke over 10Kish, they have very short legs, and basically no ords. Ya, they are the Mini Cooper of planes in AH, but when you look in totality, they really aren't all "that".
I know they seem to kill you a lot, but that's no reason to be a hater :neener: :bolt:
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If the F4u1A was as good in ww2 as in AH you wonder why they developed the D model. A sure step backwards.
We keep resorting back to WW2 when that is invalid for the MA and how we match up all of the rides into a single climate controlled fish bowl instead of limit the match ups to their historic settings and predominant roles ordered by the general staffs. The F4u1A and D were being asked to do more than just furball under ideal conditions. The NAVY saw the D as a more powerful bomb truck rather than a furballer.
In our game players have years of opportunity to make others believe their favorite ride is over modeled instead the individual player after thousands of hours furballing in one ride, has become uber at manipulating that ride in this game.
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Fix the damage model of the Yak3, and its ability to climb endlessly @100mph without torque penalty.
Today its by far the most durable fighter in-game.
Someone called it "the flying Yamato" which is a very good description, concidered it had a 7mm armored plate behind pilot only and a weight of 2 metric tonnes.
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Today its by far the most durable fighter in-game.
Completely disagree. Go fly it and see how super it is at absorbing damage and be prepared to be very disappointed. Takes no more damage than a Yak-9U or a Yak-9T.
and its ability to climb endlessly @100mph without torque penalty.
...does not do that either. The torque absolutely kicks in at that speed and the a/c cannot continue to climb at only 100 IAS.
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well I did see this
This was an historic problem that plagued the Russian plywood coverings on La and Yak wings. This made me think about all the complaints concerning the Yak3 having armor plating like a Tiger2. Did some testing offline with La5\7, Yak 3\9u, Mossi6 and P47-D40 as a control. I single shot all of these planes in the drone circle from 200yds with the P39Q 37mm, Yak 9T 37mm, Ta 152 30mm, K4 30mm and the P39-D 20mm.
All shooting was into the rear of the fuselage to test the kill ability of the round.
1. - 37mm US and Ru - One shot destroyed all fighters.
2. - 30mm - One shot destroyed all fighters with the exception of the Yak3 one time took an oil hit then second 30mm destroyed it. I shot at the Yak3 for testing one extra time after each time I shot down the other planes as a comparison. The oil hit, then second round killing the Yak3 occurred only once during this.
3. - 20mm - up to 5 shots was the maximum of 20mm for any plane and that was the P47 most of the time. Average for the La5\7 was 2, Yak-9u was 2, Mossi6 was 3 and the Yak 3 all over the place, sometimes 2 and up to 5 at times.
I performed an additional test with the 20mm of shooting sub 200. All planes went down 1-2 rounds, with the Russian planes going down with single hits. Seems 200 and beyond has some effect on the effectiveness of rounds. The La5\7 and Yak 3\9u at 200 were easy to miss with all the cannon round types slipping past the fuselage or over the wings. Then considering the small cross section and my observation about 200 yards, it's quite easy to think the Yak3 has Tiger2 armor plating. Also depending on where in the 200 distance showing from the icon, I ran into at least once the La5\7 needing 5 rounds to take them down and the Yak 3\9u.
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Bozon's thread showe no less than 17 hispano's until the plane crashed.
It could be that bustr's inconsistency findings could be even worse/better depending on what end you are at.
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double grr
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I don't have a film but I encountered a jug a little fatter than 200, were my convergence was set and I fired a burst where I tapped my fire all guns trigger. Poof went the wing. Did the same to a yak with a jug and held the trigger and the yak only had a fuel leak lol. Perplexing
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Brew and yak 3's ENYs are both way too high...I'd take a Brew over any 109 in a 1v1 fight co alt co e. (Just try some climbing a K4 then a Brew....they aren't that far off...which doesnt seem right)
If you fly either of them and think your good because you land some kills in them you should go to another ride and see if your actually good....I suggest a Jug or something along those lines.
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Brew and yak 3's ENYs are both way too high...I'd take a Brew over any 109 in a 1v1 fight co alt co e. (Just try some climbing a K4 then a Brew....they aren't that far off...which doesnt seem right)
If you fly either of them and think your good because you land some kills in them you should go to another ride and see if your actually good....I suggest a Jug or something along those lines.
:rofl
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Just popping in to agree with everyone else regarding the Yak3. It's almost an LA-7 in speed with almost the roll rate of a 190, and the guns, while limited in ammo, get the job done. No way it should be as cheap as it is.
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I agree, yak is a little too high.
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I encountered a jug a little fatter than 200, were my convergence was set and I fired a burst where I tapped my fire all guns trigger. Poof went the wing. Did the same to a yak with a jug and held the trigger and the yak only had a fuel leak lol.
I fired at a Bf 109K-4 at D400 and got some hits on the port wing but the wing didn't come off. I fired at a D400 at a P-47M and got some hits on the port wing and it came off. Ergo there must be something wrong with the damage model on the Bf 109K? that's the logic you are using. A real test would need to be done with some empirical data. Not fishing stories.
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Squire, look in Bozon's thread about "This is how you kill a yak" with explaining pictures.
http://bbs.hitechcreations.com/smf/index.php/topic,369327.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,369327.0.html)
There is no way around this, something is very very wrong.
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Just to point out, that post about the yak is 17 months old...
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Yak drivers have known for a long time about Yakspackle. Each plane has a healthy supply that can be used to repair the plane in flight.
Yakspackle is derived from dried yaks milk called yeah. Mix one part water, two parts yeah, and one part elmers. The concoction will store away without refrigeration and is impervious to temperature and moisture.
Many yak pilots even improved their girlfriends with Yakspakle. Leading to the phrases, "check out the yaks on that one" and "boy is that girl yakked".
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:aok
This month I have mostly been flying Yak's.
I did wonder what the white creamy substance was littered all over the cockpit. :bolt:
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Has anyone put up a custom arena, gotten a friend to help, so you can drive a jeep up to a parked Yak3 and counted the number of rounds to destroy the Yak3? Add in a K4 and a 47M as controls.
From my offline testing, the Yak3 seems to have a very tiny area to land hits against along with the appearance at random times of being tougher than a Jug against 20 and 30mm ammo. The Brewster has the tiny hit area but, responds about how you think it should to damage. The K4 seems to have a lot of armor plating compared to other 109 taking more rounds to knock down. FW's oil hit first, then burn second more often than loosing big parts. And bombers now uniformly take a lot of 30mm to break them apart.
Thinking that the Yak3 may be a newer damage modeling because of the generation of it's 3D modeling. I tested it, the HurriII and the new Ki61 offline in the beta. The Yak3 in AH2 or the beta responds with the same randomness and need to aim precisely. The HurriII does seem to require better aim along with the new Ki61 but, they both responded to damage more like you would expect.
At 200 the Yak3 had more episodes of needing a second 30mm than the other Yaks. But, on some days of testing with single 30mm rounds from the K4, all test subjects at 200 go boom from a single round into the lower rear fuselage. Then on some days the Yak3 defies the 30mm to destroy it with a single hit. There is your random factor I cannot explain and have asked others if they could perform similar offline testing with a K4, single round shooting at the Yak3 into the rear fuselage.
An interesting side note about the Yak3 damage. I noticed of the yaks it more often would part with the horizontal elevator appendage than the others to a 30mm while the others would more often be destroyed. This is why several players testing the damage modeling independently would make for better feedback.
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Being on the receiving end it seems like the YAK takes more damage than most other planes, ive taken hits and been convinced that they was fatal, only to realize that only damage was an oil leak. The difference between a YAK and a spit is just ridiculous.