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General Forums => Wishlist => Topic started by: Randy1 on June 28, 2016, 12:45:05 PM

Title: Bailer Identification
Post by: Randy1 on June 28, 2016, 12:45:05 PM
Climbed to 30K and get a bomber working the city.  He or she bailed before a shot could be fired.  If they bail, post a System note on who they are.

I see both good and evil on this wish.

Maybe a kill could be proxied on a bail over 25,000.

BTW How high could you bail in WW2 and have a 100% survival rate given everything went as it should?
Title: Re: Bailer Identification
Post by: Zoney on June 28, 2016, 01:03:55 PM
There is no altitude where you could survive bailing from a plane 100% of the time.  Including now.

-1 on the wish.  A policy of griefing players is not my preference.
Title: Re: Bailer Identification
Post by: Wiley on June 28, 2016, 01:05:14 PM
It would take some of the sting if they just expanded proxies out to 10,000 yards or so.  Count them as a kill, award perks.  Only thing we're missing out on then is the pleasure of shooting them down.

I personally couldn't care less who the bailer is but you can look at film if you want to know.

Wiley.
Title: Re: Bailer Identification
Post by: BuckShot on June 28, 2016, 01:13:52 PM
Here a solution to the bailers: No damage to the bomber from a weapon, no points for anything you destroyed if you bail, rip parts off in a dive, or crash.
Title: Re: Bailer Identification
Post by: Lusche on June 28, 2016, 03:02:11 PM
Here a solution to the bailers: No damage to the bomber from a weapon, no points for anything you destroyed if you bail, rip parts off in a dive, or crash.

If bomb'n'bailers would care about points, they wouldn't bomb and bail at all.
Title: Re: Bailer Identification
Post by: bustr on June 28, 2016, 03:31:59 PM
Climbing to 25-35k to bomb strats is a good indication the person is not there to fight especially if they are alone. I think it was Dolby who insists that before the strat were dispersed this last time around. Bombers were easier to get at since the combined strat spent a good deal of time at the front before being moved to the middle of the country.

Punishing players for not fighting by shaming them will only cost Hitech subscriptions. I doubt most players these days care about their score like they did pre 2009. On many maps now as the fortunes of war change rapidly due to no defenders after peak time, and the dispersed strat are overtaken quickly allowing easy access to them with even GV. A new mechanism and rational for strat movement or placement of strat is probably needed.

Maybe a more dynamic strat that follows the fortunes of the country with some number of configurations as the fronts and numbers of fields grow or shrink.
Title: Re: Bailer Identification
Post by: Beefcake on June 28, 2016, 03:39:18 PM
The thing that amazes me is bombers at 25-30k usually have a decent advantage over most fighters and stand a good chance of shooting them down. Well that is vs your average pilot. I remember I was at 30k in some B29s drooling as a NIKI tried to climb up and shoot me down, sadly he ran out of fuel about 2k from me so I didn't get to shoot him down.

I know I'm an odd bomber fart, but I have to be honest, most pilots aren't that skilled at attacking bombers and I'm amazed these guys bail when they would stand a good chance if they just stuck in their guns.
Title: Re: Bailer Identification
Post by: bustr on June 28, 2016, 04:04:02 PM
All that matters is the individual player's perception. So with the on going stream of stories showing players in bombers are now bailing to avoid fighting when they logically have the advantage after that amount of investment in getting over the strat. They need something new to change their perception.

The human mistake in all of this is by yourself and the OP projection your perceptions of the game on those bailing players. Like in the OP's situation causes him to become angry at them because his perception is they have many advantages to win the encounter with. And your consternation because your perception sees the same advantage for those bailing bomber pilots.

Many players who fly bombers expect it to be a one way mission the moment a fighter shows up. So at 30k they see the fighter having all of the advantages to the point it is worth bailing versus being slaughtered. Then in the long run do you want Hitech to be able to keep up subscriptions or what alternative do you and the OP have to offer? Impose things on customers to force them to live up to yours and the OP's perceptions?

And, if for the OP this is happening during late night off peak time, his frustration is understandable. But forcing players to act in the manner the OP wants will be a global solution during all 24 hours. During prime time finding bombers to kill is not a problem and most of the time they want to fight when the strat is their target. Still there are those who don't, which the unintended consequence to start will probably be fewer players investing time in bomber runs.

So maybe it is time for a new strat concept that will entice them into easier to reach locations for all concerned.
Title: Re: Bailer Identification
Post by: Zimme83 on June 28, 2016, 04:51:00 PM
Bailing after bombing is mostly to get rid of the long ride back home (And use the time to do other stuff, like fighting)


My suggestion is to move strats back to the city and Place the city in a central location surrounded by airfields so that noe raids are made impossible and gives the defenders enough warning to up and intercept incoming bombers.
Title: Re: Bailer Identification
Post by: Randall172 on June 28, 2016, 06:28:56 PM
Perk all planes that up ords, simple if you land after you drop ords, you get your perks back.
Title: Re: Bailer Identification
Post by: bustr on June 28, 2016, 07:07:51 PM
You will bleed Hitech paying customers.
Title: Re: Bailer Identification
Post by: Beefcake on June 28, 2016, 07:08:31 PM
Perk all planes that up ords, simple if you land after you drop ords, you get your perks back.

Besides the fact that no new or returning player would be able to fly a bomber since they wouldn't have perks, that would never work. Secondly players that fly bombers and get shot down alot would constantly be losing perks.
Title: Re: Bailer Identification
Post by: Chalenge on June 28, 2016, 09:14:02 PM
When an enemy climbs to 30k+ and bails before getting to the target it is a victory for the defending pilot climbing up to stop them. If he hits the target and then bails then his mission is done and it is his victory. I do not think you should be awarded a kill for 'scaring' someone that acts like this. It's just part of the territory of high alt fighting against armchair pilots.

You know, there are people that do the same thing at ground level.
Title: Re: Bailer Identification
Post by: Meatwad on June 28, 2016, 09:33:35 PM
Make ack lethal 5-10K out from strats. Have about 100 88's instead of what is there now. Make it chore to bomb it
Title: Re: Bailer Identification
Post by: Oldman731 on June 28, 2016, 09:55:02 PM
Bailing after bombing is mostly to get rid of the long ride back home (And use the time to do other stuff, like fighting)


I don't fly bombers, but certainly I'll augur if I think I should up from a different field because there's an enemy wave coming into another field - or even from the same field, if I'm low on fuel and my opponents are fresh out of their base.  I can't see any sense in penalizing the bomber people for doing the same thing.

- oldman
Title: Re: Bailer Identification
Post by: bustr on June 28, 2016, 11:18:59 PM
Make ack lethal 5-10K out from strats. Have about 100 88's instead of what is there now. Make it chore to bomb it

Meatwad install the beta then go online to any HQ on CraterMA. Hitech rolled out a new ack base object with 63 88s. One of the reasons players are climbing to 30-35k now to attack strats is to run the 163s out of fuel just getting up to them.
Title: Re: Bailer Identification
Post by: Cjpedrido on June 29, 2016, 12:16:35 AM
-1 Just another stupid idea aimed at telling other players how to spend their money because you don't like the way they play.  Get OVER it!!!!
Title: Re: Bailer Identification
Post by: Randy1 on June 29, 2016, 07:25:24 AM
-1 Just another stupid idea aimed at telling other players how to spend their money because you don't like the way they play.  Get OVER it!!!!

Most of the replies have offered good, constructive, opinions.  Some did not.

The strats have a major impact on game play.   It is difficult to get players to defend the strats when a long climb ends in watching a bail out.

Quid pro quo.

I found a few post that said survival rate at any attempted bail out at any altitude for WW2 bombers was under 10%.  None that i could find that were traceable to a good source so just internet buzz.  From the post getting out of the plane was a big problem if the bomber was going down.
Title: Re: Bailer Identification
Post by: Bino on June 29, 2016, 08:35:38 AM
...
BTW How high could you bail in WW2 and have a 100% survival rate given everything went as it should?

An old buddy of mine was a USN Naval Aviator. He says that in flight school they were told that overall, there's roughly a one-in-three chance of NOT surviving a bailout.

YMMV
Title: Re: Bailer Identification
Post by: guncrasher on June 29, 2016, 10:57:06 AM
last time I was n bombers at 20k this one guy took 20 minutes to attack me.  I guess he wanted an advantage, by then I was bored so I bailed when he was finally 5k above me.


semp
Title: Re: Bailer Identification
Post by: Randy1 on June 29, 2016, 11:11:24 AM
I figure this would be a coding nightmare.  It would work if the damage a bailer had caused would be erased.
Title: Re: Bailer Identification
Post by: 1ijac on June 29, 2016, 02:04:55 PM
The bomb and bailers are missing the best part of a bombing sortie in my opinion.  I look forward to the air battle with the enemy fighter.  Heck, sometimes I drop my ords on the runway and just fly around looking for fights.  The beauty in all of it is that I don't have to chase anyone.  They come to me if I'm flying a bomber formation.   
Title: Re: Bailer Identification
Post by: The Fugitive on June 29, 2016, 04:29:38 PM
Climbed to 30K and get a bomber working the city.  He or she bailed before a shot could be fired.  If they bail, post a System note on who they are.

I see both good and evil on this wish.

Maybe a kill could be proxied on a bail over 25,000.

BTW How high could you bail in WW2 and have a 100% survival rate given everything went as it should?


If you just want to know who it is, run film. It will ID cons just outside 9k. Dot is 8k, visual ID is 6K
Title: Re: Bailer Identification
Post by: Scca on June 30, 2016, 10:38:09 AM

If you just want to know who it is, run film. It will ID cons just outside 9k. Dot is 8k, visual ID is 6K
To what end really?  Saturday I spent 40 minutes trying to get to a strat bomber only to watch him bail as I reached icon range. 

The lame will be lame, and HTC can't do anything to change them, but necessarily takes their money.  If they only realized they are part of the reason we feel there is a decline in players.  Maybe they do know, perhaps they just don't care.
Title: Re: Bailer Identification
Post by: The Fugitive on June 30, 2016, 11:33:29 AM
The OP asked for a system note on who bailed,  I gave him an answer on how to get the same info if he really wants it.
Title: Re: Bailer Identification
Post by: bustr on June 30, 2016, 12:00:54 PM
Strat bombers for a while now have been climbing to 30+ which does impact the 163 and it's ability to get anywhere effectively. Then the bailing after investing all that time to be at 30+ when you show up in a conventional interceptor. The player has time to waste and obviously wants the degrading effects of hitting the strat to hurt your country more than to play the game for combat.

Notice how after the HQ pounds of bombs to destroy and down time was changed we no longer get the self mas4terbatory posts over screwing everyone's prime time in the MA anymore. That may have even contributed to the loss of a few players once they lost their ability to fudge up 1\3 of the arena every night with a single finger salute. I'm surprised they didn't realize if the city is down to 45-50% that the HQ will stay down longer than 5 minutes. I guess that would be too much work to get what they used to almost get for free.

I've had several bombers bail on me but, I don't want to loose their addition to the MA population by shaming them publicly when it is their right as a paying customer to bail any where and any time they choose. This is just another symptom of low numbers and the need for change that AH3 will provide a better format for Hitech to work with us in the future.
Title: Re: Bailer Identification
Post by: Randy1 on June 30, 2016, 12:26:06 PM
As Op, I posted in the wish this wish had both bad and good sides.  As Bustr noted there is the same mentally surrounds the current start raids that we saw in the HQ raids.  This hurts game play as far as base capture goes and field vulching.

I went in on a strat raid the other day to counter our strats being down.  We went in with P-47Ns below 20K.  We hit our target but the defense was strong.  None of us made it out but it was huge fun.  There have been giant bomber raids and those were huge fun for both sides.

The point being start raids can be part of the game but one person should not be able to affect an entire country then bail.

I withdraw the wish based on good arguments against the wish.
Title: Re: Bailer Identification
Post by: flatiron1 on July 01, 2016, 09:06:47 AM
What difference – at this point, what difference does it make? HRC
Title: Re: Bailer Identification
Post by: USCH on July 01, 2016, 09:51:10 AM
The thing that amazes me is bombers at 25-30k usually have a decent advantage over most fighters and stand a good chance of shooting them down. Well that is vs your average pilot. I remember I was at 30k in some B29s drooling as a NIKI tried to climb up and shoot me down, sadly he ran out of fuel about 2k from me so I didn't get to shoot him down.

I know I'm an odd bomber fart, but I have to be honest, most pilots aren't that skilled at attacking bombers and I'm amazed these guys bail when they would stand a good chance if they just stuck in their guns.
true statment
Title: Re: Bailer Identification
Post by: katanaso on July 01, 2016, 01:47:59 PM
Ask HTC to write code for a small AI squadron to up and defend the city.

Make the plane type of this AI squadron dependent upon the amount of a real country's planes in the air (England, US, Germany, Japan, Italy).

Give them the accuracy of me landing a 30mm ... like .005%.  Just enough to be pests, but still a chance of hitting. :
Title: Re: Bailer Identification
Post by: LCADolby on July 01, 2016, 02:12:38 PM
Serial Bomb and Bailers should have their names and not their aircraft designation shown to the opposition.
 :devil
Title: Re: Bailer Identification
Post by: guncrasher on July 01, 2016, 06:52:31 PM
Dolby I bailed on about 25% of my flights.  I will gladly give you my position anytime you want.  and when you get closer I'll just bail again.


semp
Title: Re: Bailer Identification
Post by: Chalenge on July 01, 2016, 09:12:18 PM
No one wants to fight AI with arbitrary skills. HTC will not do anything that may cost them customers. Ideas like this are going no where. You all know this already.

The guys that do this are just trying to get inside of your heads. They have succeeded at doing that, obviously. It's just another form of griesweet, or game-trolling.
Title: Re: Bailer Identification
Post by: Oldman731 on July 01, 2016, 11:10:17 PM
Dolby I bailed on about 25% of my flights.  I will gladly give you my position anytime you want.  and when you get closer I'll just bail again.


Why would you do that?

- oldman
Title: Re: Bailer Identification
Post by: guncrasher on July 02, 2016, 12:51:59 AM

Why would you do that?

- oldman

I dont care about points, score or perks.  and I dont want to waste time rtb'ing.  if I dont have kills or anybody damaged me in a fight then I just bail.  sometimes I just up from the wrong field, or somebody calls up for help at a different base.

If I get torn up by ack while killing ords at a base we are trying to to take or one from which there's endless stream of bombers then I'll just push stick forward.  no point in trying to rtb.

semp
Title: Re: Bailer Identification
Post by: icepac on July 02, 2016, 08:30:39 AM
Way to bring the lowest common denominator of your game upon everybody else.

That will surely keep player retention at record levels.
Title: Re: Bailer Identification
Post by: Beefcake on July 02, 2016, 09:14:00 AM
Dolby I bailed on about 25% of my flights.  I will gladly give you my position anytime you want.  and when you get closer I'll just bail again.


semp

Wow.

I mean it's your $15 a month so you play like you want but.....that's just poor sportsmanship.


You know last night I was bombing a base and had several enemy fighters setting up to attack me, when a call came out over Teamspeak where my friends were getting ready to start a game of Wargame: Red Dragon. They asked if I wanted to join, which I did, but I didn't want them to wait for me to RTB. So I figured I have 3 fighters over top of me, they'll kill me quick and I'll go play Wargame. Wrong, a few minutes later I had 3 kills and 2 planes left so then I just rolled over and went down.

The point of that tangent is people claim they don't want to RTB or they want to do something else so they bail. Ok, I get it, but if you have someone closing to attack you just let them attack you. Worse comes to worse you lose and get sent back to the tower the same as if you bailed. In the words of HT (IIRC) "Don't be a dick."
Title: Re: Bailer Identification
Post by: guncrasher on July 02, 2016, 10:12:34 AM
beef I was just being sarcastic with Dolby.  he thinks that if he knows the position of those who bails that they will actually fight.

and BTW I have bailed out of 262's just to join another mission.


semp
Title: Re: Bailer Identification
Post by: LCADolby on July 02, 2016, 12:26:14 PM
Actually semp, you don't know what I think.
Title: Re: Bailer Identification
Post by: morfiend on July 02, 2016, 12:49:58 PM
Not that it would effect me but I dont like this idea,nor to I like either vox pm's or text pm's that cross countries.


   Having a player berate you just because they cant handle being shot down and having them tune you and scream into your ears is what stopped me from playing in the mains. Not entirely but it was a huge factor.

  Was a time when it was just fun ribbing/smacktalk but sometime around 06/07 it started to get outta hand with obscenities being par for the course. My wife once heard this and asked why I would subject myself to that.

  Giving ID on a bailer would just lead to more of this nonsense.  As usual a few bad apples spoil the whole bunch!



    :salute
Title: Re: Bailer Identification
Post by: FLS on July 02, 2016, 03:44:38 PM
I think the best thing you can do with people who bail when they see a fighter approaching is make them bail before they drop their bombs.
Title: Re: Bailer Identification
Post by: Zimme83 on July 02, 2016, 06:01:02 PM
The most decent thing to do in buffs is to not bail if there are an upper. If the fighter is shot down or RTB.ing then its ok to bail. It wont take long to do it and since noone cares about score it will do no harm if the buffs are killed.
Title: Re: Bailer Identification
Post by: FishBait on July 02, 2016, 06:02:19 PM
Serial Bomb and Bailers should have their names and not their aircraft designation shown to the opposition.
 :devil

I in hot steamy love with this idea.
Title: Re: Bailer Identification
Post by: Randy1 on July 03, 2016, 06:31:34 AM
I think the best thing you can do with people who bail when they see a fighter approaching is make them bail before they drop their bombs.

Lets see, take a long climb to 30,000 feet with no radar using changing dar as  your only guide.  You must be really good at this.  I bet no one ever knocks down a strat on your watch.
Title: Re: Bailer Identification
Post by: FLS on July 03, 2016, 08:04:31 AM
Lets see, take a long climb to 30,000 feet with no radar using changing dar as  your only guide.  You must be really good at this.  I bet no one ever knocks down a strat on your watch.

You miss my point. I don't think public shaming is a better solution. We want to increase the population not drive more people away because they aren't playing the way somebody else thinks they should play.
Title: Re: Bailer Identification
Post by: lyric1 on July 03, 2016, 01:38:32 PM
If they bail after dropping bombs.
All damage caused on that sortie is immediately repaired.
No perks no achievements.
 
Title: Re: Bailer Identification
Post by: guncrasher on July 03, 2016, 01:59:02 PM
lyric you can just as easy point the airplane down until your wings rip, same thing as a bail.  if you then want to change the damage model so if you rip your wings you get no points, then you should do the same thing for all airplanes.



semp
Title: Re: Bailer Identification
Post by: DmonSlyr on July 03, 2016, 10:04:39 PM
I think the easiest solution is to give the kills to the nearest red con within 5K. It will at least give the player the satisfaction they deserve.