Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Bushmills on July 07, 2016, 12:00:43 PM

Title: Upgradables in Aces High 3
Post by: Bushmills on July 07, 2016, 12:00:43 PM
Here it is my new improved idea i reaslised that from my last post a lot of guys could not see the vision i wanted from the game. I pulled a couple of nights with this baby, hopefully this will clear things up  :joystick:

(https://i.imgsafe.org/e86b32a741.png)


so i hear a lot of guys been playing for like 20 years and a new guy is supposed to just come in and compete? get real guys this is the future if you are that good you will not need to spend any outlay on upgrades! until the new guys are up to standard they will have to pony up some $.  :cool:

the money that will come in from this htc will be rich men! and the game will be able to compete with the major titles in the market place.
Title: Re: Upgradables in Aces High 3
Post by: LCADolby on July 07, 2016, 12:09:39 PM
Upgrades for money...


Please for the love of AcesHigh, NO!


NO NO NO NO NO!


This is not War Thunder!
Title: Re: Upgradables in Aces High 3
Post by: Wiley on July 07, 2016, 12:18:55 PM
Welcome to Aces High.

That is an interesting idea.  I am sure it would be a good idea for a game.

It is not a good fit for many if not most people who currently play here.  Many people want a fairly historic feel to the game as opposed to playing "Pimp my plane."

Wiley.
Title: Re: Upgradables in Aces High 3
Post by: Bushmills on July 07, 2016, 12:21:28 PM
Welcome to Aces High.

That is an interesting idea.  I am sure it would be a good idea for a game.

It is not a good fit for many if not most people who currently play here.  Many people want a fairly historic feel to the game as opposed to playing "Pimp my plane."

Wiley.

thanks for the reply wiley! i respect your views and will take that on board  :salute
Title: Re: Upgradables in Aces High 3
Post by: Zoney on July 07, 2016, 12:40:35 PM
Bushmills, welcome to Aces High.  I'm very happy you have found your way here.

I'm a member of JG11, Wiley is my wingman.  Our squad is a Luftwaffe squad, we fly them exclusively.  All of JG11 are committed to flying our WW2 aircraft as they were produced.  Part of our enjoyment is derived from using only what those WW2 pilots had available.  We allow ourselves to be immersed completely because of the way the game is set up.  True, historic aircraft performance is a huge part of that immersion.

With all due respect sir, I disagree with your wish.
Title: Re: Upgradables in Aces High 3
Post by: Zimme83 on July 07, 2016, 12:58:53 PM
I just wish that they stop nerfing the Brewster.
Title: Re: Upgradables in Aces High 3
Post by: bustr on July 07, 2016, 01:09:01 PM
This smells like a kappa troll.....
Title: Re: Upgradables in Aces High 3
Post by: Beefcake on July 07, 2016, 01:18:38 PM
Although I smell a funny troll, I'm going to have to disagree with your wish.

Otherwise I'd pay extra for...well extra ammo in my B17 as I've read reports where crews snuck extra cans on board.
Title: Re: Upgradables in Aces High 3
Post by: popeye on July 07, 2016, 01:56:43 PM
Also,

Upgrade to SPECIAL FONTS in fluorescent colors to whine on Ch200 that your opponent couldn't have beaten you without his dweeb upgrades!!
Title: Re: Upgradables in Aces High 3
Post by: Bruv119 on July 07, 2016, 02:49:24 PM
Are you free for some freelance artwork?

Your talents are going to waste on a wish like this.
Title: Re: Upgradables in Aces High 3
Post by: FLS on July 07, 2016, 02:55:17 PM
so i hear a lot of guys been playing for like 20 years and a new guy is supposed to just come in and compete?

HTC recognizes the challenges faced by new players in Aces High. That's why they help all players with free training.
Title: Re: Upgradables in Aces High 3
Post by: Bushmills on July 07, 2016, 07:51:00 PM
Your talents are going to waste on a wish like this.

i appreciate it i put a lot of effort into it thanks!  :salute

a lot of negative comments looks like i failed  :cry
Title: Re: Upgradables in Aces High 3
Post by: guncrasher on July 07, 2016, 08:25:38 PM
I'll pay extra for the pony with 4 cannons. and to be as indestructible as dr7's tank.



semp
Title: Re: Upgradables in Aces High 3
Post by: Scca on July 08, 2016, 07:27:37 AM
a lot of negative comments looks like i failed  :cry
Extra HP, bigger guns, more armor? As I said in your other post where you asked for better equipment to help you have more success as a new player, you're barking up the wrong tree with this crowd.  We all were noobs once.  We all had to learn to accept being beaten into the ground as we learned.  With few exception, we all appreciate that there were no gamey concessions, like you keep wishing for, because when we got that first fighter kill, landed that first sortie with more than 2 kills, and shot down 999000 we knew we accomplished something because of our skill, not because of a crutch. 

Only a guess, but it sounds like you're a millennial.  To date, in AH, you don't get a trophy for participation.  It may not be something you're use to, but trust me when I say the victories are more sweet, when you didn't use the cheatcode or "power up". 

Do the work man, stop looking for a work around.  Lots of folks have offered to help.  Take them up on it. 
Title: Re: Upgradables in Aces High 3
Post by: Zimme83 on July 08, 2016, 08:43:01 AM
i appreciate it i put a lot of effort into it thanks!  :salute

a lot of negative comments looks like i failed  :cry

I were about to say that you took this joke a bit too far and that noone would take it seriously.. But I were wrong apparently..
Title: Re: Upgradables in Aces High 3
Post by: Vraciu on July 08, 2016, 09:49:26 AM
I want Turbine Boost or Turbos like Blue Thunder/Airwolf.

 :airplane:  :bolt:
Title: Re: Upgradables in Aces High 3
Post by: puller on July 08, 2016, 10:27:08 AM
Wish:

Dear HTC,

I wish that there was some way to pick out trolls easier...maybe a different colored icon in-game or maybe some sort of flashing strobe on their BBS board profile.



For real though bushmills...if your in need of help of any kind...try finding a squad in-game...we would be more than happy to assist you IF you are really a new player...even if your a banned vet that re-started a BBS account...find either myself or Sawzaw or 2cmex and you can wing up with us...we will help you every step of the way...

If you are some sort of troll that is trying to anger the masses of old men on this board that hate the idea of a "pay to win" system within AH...then I would beg you leave them alone...I am not an old man...but I have been playing this game for 11 years...and your making my blood pressure high by actually suggesting something that this game doesn't need nor does the community need...
Title: Re: Upgradables in Aces High 3
Post by: bustr on July 08, 2016, 01:33:53 PM
This might have been more convincing if the wish was for documented field mods purchased with perks. The luft had many kits and the 56th's engines were running at the specs of the P47M's from the factory due to tinkering from the support crews. Even Japanese planes had a few aircraft versions that were well up-gunned. Might be an opportunity for PTAB's and an Hs129 with BK7.5, or those Hell Kitties with two 20mm. Or that 110 with the ventral BK3.7.

A lot of this comes under meh, boredom has set in for some vets.... :rolleyes:  Some players would find ways with this to abuse the rest of us into demanding astronomical perk prices to make them very rare in the MA. While others it would be the illusion of getting around AH is a meritocracy of hitching up your big boy pants and giving your sister back her panties. Anything to kick others in the nutz from behind and get away with it to crow on ch200.

And then that would no longer be Aces High, just another teeny bopper game full of sissies.

Title: Re: Upgradables in Aces High 3
Post by: Hungry on July 08, 2016, 03:52:27 PM
As a distraction to the everyday MA I wonder how hard it would be to have a Friday night free for all where the planes were actually "juiced" for everyone.  Sounds like a blast

or would we still be sissies?
Title: Re: Upgradables in Aces High 3
Post by: Zimme83 on July 08, 2016, 04:09:16 PM
On friday night its the pilots that are juiced, not the planes.  :rofl :cheers:
Title: Re: Upgradables in Aces High 3
Post by: bustr on July 08, 2016, 06:32:43 PM
AvA CM's will be happy to give you a free 262 for all night every Friday night if you can guarantee some numbers. I think they call it 1948 and use the 262's as early jets and throw in Tempests, spit14, mossi6 and K4 to substitute for some of the menagerie both sides fought with. Every time they ran it the place was a ghost town not long after peak numbers. Maybe 12 on a side.

Boredom, like shopping for food when you are hungry, is not a good condition to ask for a permanent change. Everyone wants a nibble while they are married or in a long term relationship during a low period. Indulging has never been a good idea because you never think past your condition.

15 years now and this never changes.
Title: Re: Upgradables in Aces High 3
Post by: save on July 11, 2016, 08:22:48 PM
Fly a Yak3 and you never have to upgrade the armor.
Title: Re: Upgradables in Aces High 3
Post by: Bruv119 on July 12, 2016, 03:32:20 AM
what save wouldn't give to stick a turbo in his A8 and then have weight reduced by 50%     :devil
Title: Re: Upgradables in Aces High 3
Post by: Zimme83 on July 12, 2016, 03:53:02 AM
Bruv will still only have access to a Klemm 35 with a slingshot..
Title: Re: Upgradables in Aces High 3
Post by: JunkyII on July 12, 2016, 10:03:42 AM
what save wouldn't give to stick a turbo in his A8 and then have weight reduced by 50%     :devil
Yea so he can catch all the Yak 3 space ships flying around :aok

Fly a Yak3 and you never have to upgrade the armor.
:rofl :rofl
Title: Re: Upgradables in Aces High 3
Post by: save on July 12, 2016, 10:50:14 AM
I got a yak3 yesterday  :aok  I only needed 4*30mm hits before his right wing decided to separate, oh, and also a bunch of 20mms and 13mms ...  :bhead
Title: Re: Upgradables in Aces High 3
Post by: JunkyII on July 12, 2016, 10:52:21 AM
I got a yak3 yesterday  :aok  I only needed 4*30mm hits before his right wing decided to separate, oh, and also a bunch of 20mms and 13mms ...  :bhead
Anyone who doesn't think the Yak 3 is a tank is just crazy  :rofl :rofl

I almost wonder if hits aren't be registered like the tators used to not register sometimes.
Title: Re: Upgradables in Aces High 3
Post by: guncrasher on July 12, 2016, 12:04:59 PM
I got a yak3 yesterday  :aok  I only needed 4*30mm hits before his right wing decided to separate, oh, and also a bunch of 20mms and 13mms ...  :bhead

i got 3 yaks saturday.  all I needed was 2 rockets each.


semp
Title: Re: Upgradables in Aces High 3
Post by: Beefcake on July 12, 2016, 03:46:24 PM
I would pay perks to have the gun upgrades crews did on the B25C during the North Africa missions. Crews regularly cut holes in the fuselage for waist and tail guns, although they didn't work that well due to the tight spaces. I'd also pay for the B25B with the ball turret.
Title: Re: Upgradables in Aces High 3
Post by: Zimme83 on July 12, 2016, 03:57:48 PM
If my memory isn't too bad the ball turret was remote controlled, aimed trough mirrors and absolutely useless.
Title: Re: Upgradables in Aces High 3
Post by: Beefcake on July 12, 2016, 04:21:15 PM
If my memory isn't too bad the ball turret was remote controlled, aimed trough mirrors and absolutely useless.

IIRC crew members tended to get sick using it and the turret was prone to getting jammed when extending/retracting. The British solved one issue by just leaving the turret in the always extended position though this added some drag.
Title: Re: Upgradables in Aces High 3
Post by: Mister Fork on July 12, 2016, 04:35:26 PM
You know, I think Bushmills is onto something here. 

I remember a game called Red Baron where you started the WWI campaign and started your career with either France, Germany, or Britain.  You could customize your aircraft - swap it out for different versions as they were introduced, and it was a whole lotta fun.

How would you incorporate that into Aces High?
Title: Re: Upgradables in Aces High 3
Post by: Wiley on July 12, 2016, 04:43:32 PM
You know, I think Bushmills is onto something here. 

I remember a game called Red Baron where you started the WWI campaign and started your career with either France, Germany, or Britain.  You could customize your aircraft - swap it out for different versions as they were introduced, and it was a whole lotta fun.

How would you incorporate that into Aces High?

That was more of a historical tour though.  You followed the war depending on what squadron you were in.  You were assigned whatever aircraft your squadron was assigned.  As you ranked up, you could eventually change your paint job, but that was it if I remember right.  Maybe you could choose your vehicle type at top rank as well, been a long time.  One of my favorite single player experiences of all time, playing that game.

Not entirely sure how it would fit with AH.

Wiley.
Title: Re: Upgradables in Aces High 3
Post by: Zimme83 on July 12, 2016, 05:27:15 PM
IIRC crew members tended to get sick using it and the turret was prone to getting jammed when extending/retracting. The British solved one issue by just leaving the turret in the always extended position though this added some drag.

Seems like my memory is still working: http://acepilots.com/planes/b25.html
Quote
"The worst thing ever designed was the bottom turret of the B-25. It was the stupidest bit of equipment. My God, the operator is sitting in one place getting a reverse image through a mirror. He couldn't hit a thing. It slowed the damn plane down, and we weren't getting belly attacks anyway. What they really needed was a tail gun, which they eventually installed."
Title: Re: Upgradables in Aces High 3
Post by: pembquist on July 12, 2016, 09:45:25 PM
I don't want upgrades I want dynamic down grades for OTHER PLAYERS. 5 bucks a broken valve.
Title: Re: Upgradables in Aces High 3
Post by: Bruv119 on July 13, 2016, 12:14:13 PM
I don't want upgrades I want dynamic down grades for OTHER PLAYERS. 5 bucks a broken valve.

I'm all for this as long as HTC doesn't tax too much of my income.   

Also the enemy has to leave you an engine and two wings. 
Title: Re: Upgradables in Aces High 3
Post by: Mister Fork on July 13, 2016, 02:55:18 PM
I'm all for this as long as HTC doesn't tax too much of my income.   

Also the enemy has to leave you an engine and two wings. 
Tail and cockpit is optional? :D

How about an arena that is date dependent - kinda like WWII Online was. And you pick a side, join a historical squadron, and as the dates advance and new planes get introduced, your CO/DCO gets to approve your new ride or continue with your existing one?  For example, if I was in a JG and flying the Frank, I'm not 100% sure I would pick the G2 or a FW-190A5.

We've been capturing the service dates of all vehicles/aircraft here in Aces High - I started that process back in 2002 and now we know when we would introduce them and retire others, including operational areas. The idea would be that your squad could also pick custom aircraft colouring - nose, tail, fuselage etc in addition to the squad logo. Or you could limit the custom colouring to how well your squadron is doing for each tour? Noses for 50 squad kills, tail and nose for 200, entire aircraft requires 1000 kills.

Some food for thought...
Title: Re: Upgradables in Aces High 3
Post by: BowHTR on July 13, 2016, 03:19:11 PM
Tail and cockpit is optional? :D

How about an arena that is date dependent - kinda like WWII Online was. And you pick a side, join a historical squadron, and as the dates advance and new planes get introduced, your CO/DCO gets to approve your new ride or continue with your existing one?  For example, if I was in a JG and flying the Frank, I'm not 100% sure I would pick the G2 or a FW-190A5.

We've been capturing the service dates of all vehicles/aircraft here in Aces High - I started that process back in 2002 and now we know when we would introduce them and retire others, including operational areas. The idea would be that your squad could also pick custom aircraft colouring - nose, tail, fuselage etc in addition to the squad logo. Or you could limit the custom colouring to how well your squadron is doing for each tour? Noses for 50 squad kills, tail and nose for 200, entire aircraft requires 1000 kills.

Some food for thought...

I would venture to say that this arena wouldn't be very popular and we already have an arena that is date dependent, the AvA.
Title: Re: Upgradables in Aces High 3
Post by: Krusty on July 14, 2016, 09:19:43 AM
The rolling planeset killed Warbirds, and HT has said definitely no to it at least a few times in the past because it would kill AH too. [citation needed]
Title: Re: Upgradables in Aces High 3
Post by: LCADolby on July 14, 2016, 12:31:44 PM
The first thing I am going to do, is put spinners on my landing gear, and fuzzy dice on the instrument panel :rock
Title: Re: Upgradables in Aces High 3
Post by: BowHTR on July 14, 2016, 01:23:24 PM
The first thing I am going to do, is put spinners on my landing gear, and fuzzy dice on the instrument panel :rock

Wings would prolly rip off on take off with all that extra horse power!
Title: Re: Upgradables in Aces High 3
Post by: bustr on July 14, 2016, 01:37:56 PM
The rolling planeset killed Warbirds, and HT has said definitely no to it at least a few times in the past because it would kill AH too. [citation needed]

http://bbs.hitechcreations.com/smf/index.php/topic,375286.msg4999387.html#msg4999387


Quote
from: Ack-Ack on October 09, 2015, 08:52:53 PM

If this game introduced a rolling plane set in the MA, I'd quit.  Why pay $15 a month to only fly a week or two of the campaign?  It was probably the main reason why I ended up quitting WB when the rolling plane set was first introduced in that game.


Yea that was one of our ideas that we decided we would not do again.

HiTech