Aces High Bulletin Board

General Forums => Wishlist => Topic started by: mutha on July 25, 2016, 04:30:01 PM

Title: A simple way to make bailing more interesting
Post by: mutha on July 25, 2016, 04:30:01 PM
Could you please consider randomizing the outcome of bailing?

Right now, it's fixed:

If you bail out over enemy territory, you're captured, with the according penalty.
If you bail out over friendly territory, you successfully bail, with slightly less penalty.

Instead, how about this:

If you bail out over enemy territory, you can either be captured, killed or successfully bail with no penalty (you don't get captured).
If you bail out  over friendly territory, you can either be killed, or successfully bail with no penalty.

The outcome is randomized but can be weighted (closer to friendly territory=less likely to be captured, etc.)

-Mutha
Title: Re: A simple way to make bailing more interesting
Post by: Oldman731 on July 25, 2016, 05:59:47 PM
If you bail out over enemy territory, you can either be captured, killed or successfully bail with no penalty (you don't get captured).
If you bail out  over friendly territory, you can either be killed, or successfully bail with no penalty.


I like this idea.  Certainly there are plenty of historical examples where parachutes failed, &c.

- oldman
Title: Re: A simple way to make bailing more interesting
Post by: USCH on July 25, 2016, 07:01:08 PM
At least let me walk home for a successful bail
Title: Re: A simple way to make bailing more interesting
Post by: EskimoJoe on July 25, 2016, 07:37:02 PM
At least let me walk home for a successful bail

That's not immersive enough. Surely you broke both of your legs, and have to resort to crawling and scavenging berries from lower bushes and taking refuge in abandoned farm houses for the next 2 weeks.
Title: Re: A simple way to make bailing more interesting
Post by: USCH on July 25, 2016, 07:48:28 PM
That's not immersive enough. Surely you broke both of your legs, and have to resort to crawling and scavenging berries from lower bushes and taking refuge in abandoned farm houses for the next 2 weeks.
I shot a deer with my .45 then skinned it with my knife.
Title: Re: A simple way to make bailing more interesting
Post by: EskimoJoe on July 25, 2016, 08:06:44 PM
I shot a deer with my .45 then skinned it with my knife.

I ditched my aircraft into a whole herd of deer, used some leftover fuel to start a fire and make several pounds of jerky while I fashioned their hides into crude clothing and a rudimentary bag, fashioned a spear out of the sinew, bones, and a bit of fuselage, and hiked it back in my new deerskin shoes.
Title: Re: A simple way to make bailing more interesting
Post by: USCH on July 25, 2016, 08:48:15 PM
I tamed the 2nd deer and rode it back to base like a horse.
Title: Re: A simple way to make bailing more interesting
Post by: mutha on July 26, 2016, 08:02:12 AM
There should be horses in this game too.

Mutha


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Title: Re: A simple way to make bailing more interesting
Post by: USCH on July 26, 2016, 07:31:57 PM
In Jane's WWII they had deer, we would all stop dogfighting and go deer hunting. When you shot them they would have a small pool of blood.
Title: Re: A simple way to make bailing more interesting
Post by: EskimoJoe on July 26, 2016, 10:04:36 PM
Alas, we have discovered a way to make bailing more interesting. Bring back the sheep, I do say.
Title: Re: A simple way to make bailing more interesting
Post by: Meatwad on July 26, 2016, 10:09:31 PM
I ditched near a deer, named it Britney, and brought it back to my carpeted garage
Title: Re: A simple way to make bailing more interesting
Post by: katanaso on July 26, 2016, 10:37:45 PM
Add an option to bail and help the AI troops capture a town. :)
Title: Re: A simple way to make bailing more interesting
Post by: save on July 27, 2016, 04:08:44 AM
air/land rescue with a Fieseler or an M3 would be a nice addition.
Title: Re: A simple way to make bailing more interesting
Post by: mutha on July 27, 2016, 03:49:52 PM
Save I suggested that in a   past post. I imagined a rescue op with high cover. But I wanted to suggest something easy to implement.

But it would be fun!

Mutha


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Title: Re: A simple way to make bailing more interesting
Post by: ONTOS on July 27, 2016, 04:34:27 PM
I caught a deer one time, named him John.  ;)
Title: Re: A simple way to make bailing more interesting
Post by: Oldman731 on July 29, 2016, 08:15:40 AM
I caught a deer one time, named him John.


First name, or last?

- oldman
Title: Re: A simple way to make bailing more interesting
Post by: ONTOS on July 29, 2016, 01:44:30 PM
First, as in John Deer, the tractor. Farm boy's ought to get the pun.
Title: Re: A simple way to make bailing more interesting
Post by: ONTOS on July 29, 2016, 01:46:06 PM
Hum, deer john, I get it. very nice.
Title: Re: A simple way to make bailing more interesting
Post by: guncrasher on July 30, 2016, 03:10:30 AM
I make it more interesting for those that bail.  I shoot the chute out of pity.  they shouldnt have to wait that long to get back in the tower.


semp
Title: Re: A simple way to make bailing more interesting
Post by: Estes on July 30, 2016, 02:23:57 PM
I ditched near a deer, named it Britney, and brought it back to my carpeted garage
That's a good way to get ticks and fleas yaknow. On topic, why? What does it actually had to the game other than seeing a slightly different message in the text buffer when you bail? How about "You've been drawn, quartered and set on fire for bailing"?