Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: BBP on August 08, 2016, 01:18:33 PM

Title: Whats new in AHIII compared to AHII
Post by: BBP on August 08, 2016, 01:18:33 PM
I have found two new items in AHIII that did not exist in AHII.
1. You can shoot down squad or team mates.
2. You can keep your view OUTSIDE your aircraft st all times.

SO, HOW MANY NEW FEATURES ARE THERE?  IS THERE A LIST SOMEWHERE?

Thanks,
KIMOSABE
Title: Re: Whats new in AHIII compared to AHII
Post by: Bizman on August 08, 2016, 01:26:05 PM
Sorry to say, but the features you listed are for testing purposes only.

There's new features, but I don't know if they've been listed anywhere. Among those are, and I suppose they will remain in the final version, all the new type arenas like 1 vs. 1, mission arena etc. Not to mention an entirely new game engine, new field layouts, new shorelines, new sound system, new trees system...
Title: Re: Whats new in AHIII compared to AHII
Post by: Bruv119 on August 08, 2016, 01:27:55 PM
1 is called killshooter and will no doubt be turned ON when it goes live. 
2 I would imagine forced cockpit will also.

As for new things that aren't really advertised.  Every base layout has changed, so war winners will have to get their heads around exactly where stuff is and how it effects base captures.   Good spots for defending etc. 

Towns are now MUCH bigger from the ground perspective.  The trees will make life difficult for GVers, more close in / ambush fighting will be required.

The icons displaying buff/fighter will give tower sitters more warning as to what to expect and prepare their sortie accordingly / hopefully they will take off before the enemy gets over their base.   They wont then need to sit in a wirb/soft gun or cry that their base is being vulched.  Improving Air to Air combat.

So all in all we have alot to learn, but the underlying FUN of dogfighting in all of those lovely fighter planes will be very much the same with the extra detailing.
Title: Re: Whats new in AHIII compared to AHII
Post by: bustr on August 08, 2016, 01:49:29 PM
This is beta so killshooter is off for testing purposes.

1. - battleship
2. - new Ki61 3d object
3. - updated cockpits.
4. - new airfeilds, two versions of the large feild.
5. - new cv and destoryer 3d objects.
6. - new GV bases, three of them.
7. - new HQ and strat objects.
8. - new AAA base object with 63 AI 88 to protect the HQ. Two are placed next to the HQ.
9. - new terrain tiles and clutter tiles.
10. - ground level wind blowing moving flags, clutter and tree branches.
11. - new shore battery object.
12. - new town object.
13. - new cloud editor, check out the clouds in the beta CraterMA.
14. - new FMOD sound system and sounds. How sounds respond to physical flight and engine states has been modified.
15. - DX9 and DX11 support. DX11 for VR gear.

We tested a capture the flag system and a steal the sheep system along with an AI mission system that had an 8th AAF mission with several hundred aircraft over germany. You can see most of this by installing the beta and running around offline on NDisles or online at CraterMA.

Title: Re: Whats new in AHIII compared to AHII
Post by: ONTOS on August 08, 2016, 04:09:12 PM
The "battleship" is showing 8" guns instead of the 16" ( or 14'' and 15'') of which some of the early ships had. Also, will the range of the battleship guns be increased to 20 to 24 mile range ?
Title: Re: Whats new in AHIII compared to AHII
Post by: bustr on August 08, 2016, 04:19:25 PM
Waffle pulled the object off the maps after we tested it. You are seeing the cruiser. The object is still in the object menu when you are in the terrain editor.
Title: Re: Whats new in AHIII compared to AHII
Post by: Los18z on August 08, 2016, 09:59:37 PM
I have to say that right out of the box with no fuss the HTC Vive VR experience in AHIII beta is phenomenal. Its clearer even than war thunder and the lower resolution in spotting and fighting is not an issue. The terrain is nice and bright and the feeling of impressiveness is top notch. Love the carrier traps in vr mode. Well done guys!

Los
Title: Re: Whats new in AHIII compared to AHII
Post by: GullGutz on August 09, 2016, 06:36:26 AM
I like the aircraft outline in the radar circle as opposed to a square dot.  Also the tank outline of friendlies.   
Title: Re: Whats new in AHIII compared to AHII
Post by: Gman on August 09, 2016, 06:13:34 PM
I agree regarding VR compared to WT.  HTC has always done views/view systems better than everyone else, and this translates over to VR too IMO. 

Nice list Bustr, I wonder if there is any way to have an accurate and constantly updated list like that stickied, it's a pretty common question, and will become even more prevalent the closer to launch I think.  In terms of not just new players, but potential players that have heard of AH but not tried it, as well as former possibly returning players, it'd be nice to have an accurate list to point them towards, showing the changes, additions, improvements, and so on.
Title: Re: Whats new in AHIII compared to AHII
Post by: bustr on August 09, 2016, 06:49:25 PM
I agree regarding VR compared to WT.  HTC has always done views/view systems better than everyone else, and this translates over to VR too IMO. 

Nice list Bustr, I wonder if there is any way to have an accurate and constantly updated list like that stickied, it's a pretty common question, and will become even more prevalent the closer to launch I think.  In terms of not just new players, but potential players that have heard of AH but not tried it, as well as former possibly returning players, it'd be nice to have an accurate list to point them towards, showing the changes, additions, improvements, and so on.

1. - battleship
2. - new Ki61 3d object
3. - updated cockpits.
4. - new airfeilds, two versions of the large feild.
5. - new cv and destoryer 3d objects.
6. - new GV bases, three of them.
7. - new HQ and strat objects.
8. - new AAA base object with 63 AI 88 to protect the HQ. Two are placed next to the HQ.
9. - new terrain tiles and clutter tiles.
10. - ground level wind blowing moving flags, clutter and tree branches.
11. - new shore battery object.
12. - new town object.
13. - new cloud editor, check out the clouds in the beta CraterMA.
14. - new FMOD sound system and sounds. How sounds respond to physical flight and engine states has been modified.
15. - DX9 and DX11 support. DX11 for VR gear.
16. - radar mini icons instead of dots. Friend and foe fighter and bomber. Friend only tank and PT.
17. - in flight ability to bright\dim gunsight reticle.
18. - active pitch ladder and HUD with position able HUD readouts around the screen.
19. - automatic mouse control with commander mode inside of aircraft cockpits for new players.
20. - new post lighting effects for general reflections, surface sheen, shadows, canopy reflection distortions, and refractive blooms and star ray reflection points.
21. - canopy plex has micro scratches.
22. - enhanced haze layer.
23. - updated damage model and effects.
24. - individual list of destroyed objects and remaining down times as a right click drop down for every base on clip board maps. 
25. - updated content editors.
26. - new port object.
Title: Re: Whats new in AHIII compared to AHII
Post by: Volron on August 10, 2016, 12:23:38 AM
You left out the TBM. :)
Title: Re: Whats new in AHIII compared to AHII
Post by: Easyscor on August 10, 2016, 12:51:40 AM
Here are a few more.

Support for VR gear deserves its own prominent line near the top imo

Enhanced particle graphics for smoke, explosions and clouds
Vertices in the terrain mesh are now at 660' minimum.
Ground texture mapping includes finely detailed clutter plus bump mapping.
B-Splined shorelines at water bodies.
Night skys with real world star fields.
Enhanced abilities when skinning planes, ground vehicles and buildings

Didn't they add an new model Ki61?
Title: Re: Whats new in AHIII compared to AHII
Post by: Volron on August 10, 2016, 01:24:26 AM
Bustr put it as #2 in his list. :aok
Title: Re: Whats new in AHIII compared to AHII
Post by: bozon on August 10, 2016, 02:49:31 AM
bustr, you forgot the most important addition - new TBM 3D model!  :rock

OK, maybe not the most important...
Title: Re: Whats new in AHIII compared to AHII
Post by: bustr on August 10, 2016, 03:23:01 PM
AAAARRRRGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :bhead :bhead :bhead :bhead :bhead


1. - battleship
2. - new Ki61 3d object
3. - updated cockpits.
4. - new airfeilds, two versions of the large feild.
5. - new cv and destoryer 3d objects.
6. - new GV bases, three of them.
7. - new HQ and strat objects.
8. - new AAA base object with 63 AI 88 to protect the HQ. Two are placed next to the HQ.
9. - new terrain tiles and clutter tiles.
10. - ground level wind blowing moving flags, clutter and tree branches.
11. - new shore battery object.
12. - new town object.
13. - new cloud editor, check out the clouds in the beta CraterMA.
14. - new FMOD sound system and sounds. How sounds respond to physical flight and engine states has been modified.
15. - DX9 and DX11 support. DX11 for VR gear.
16. - radar mini icons instead of dots. Friend and foe fighter and bomber. Friend only tank and PT.
17. - in flight ability to bright\dim gunsight reticle.
18. - active pitch ladder and HUD with position able HUD readouts around the screen.
19. - automatic mouse control with commander mode inside of aircraft cockpits for new players.
20. - new post lighting effects for general reflections, surface sheen, shadows, canopy reflection distortions, and refractive blooms and star ray reflection points.
21. - canopy plex has micro scratches.
22. - enhanced haze layer.
23. - updated damage model and effects.
24. - individual list of destroyed objects and remaining down times as a right click drop down for every base on clip board maps.
25. - updated content editors.
26. - new port object.
27. - new TBM 3D model.
Title: Re: Whats new in AHIII compared to AHII
Post by: hitech on August 10, 2016, 03:29:32 PM
New game play capture the sheep.

Base capture via capture the flag.

Auto dueling arena/mission capability .


Title: Re: Whats new in AHIII compared to AHII
Post by: bustr on August 12, 2016, 06:02:50 PM
One more time.....arrrrrrrrggggggggggg ...... :bhead :bhead :bhead :bhead :bhead


AAAARRRRGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :bhead :bhead :bhead :bhead :bhead


1. - battleship
2. - new Ki61 3d object
3. - updated cockpits.
4. - new airfeilds, two versions of the large feild.
5. - new cv and destoryer 3d objects.
6. - new GV bases, three of them.
7. - new HQ and strat objects.
8. - new AAA base object with 63 AI 88 to protect the HQ. Two are placed next to the HQ.
9. - new terrain tiles and clutter tiles.
10. - ground level wind blowing moving flags, clutter and tree branches.
11. - new shore battery object.
12. - new town object.
13. - new cloud editor, check out the clouds in the beta CraterMA.
14. - new FMOD sound system and sounds. How sounds respond to physical flight and engine states has been modified.
15. - DX9 and DX11 support. DX11 for VR gear.
16. - radar mini icons instead of dots. Friend and foe fighter and bomber. Friend only tank and PT.
17. - in flight ability to bright\dim gunsight reticle.
18. - active pitch ladder and HUD with position able HUD readouts around the screen.
19. - automatic mouse control with commander mode inside of aircraft cockpits for new players.
20. - new post lighting effects for general reflections, surface sheen, shadows, canopy reflection distortions, and refractive blooms and star ray reflection points.
21. - canopy plex has micro scratches.
22. - enhanced haze layer.
23. - updated damage model and effects.
24. - individual list of destroyed objects and remaining down times as a right click drop down for every base on clip board maps.
25. - updated content editors.
26. - new port object.
27. - new TBM 3D model.
28. - new game play capture the sheep.
29. - Base capture via capture the flag.
30. - Auto dueling arena/mission capability.
Title: Re: Whats new in AHIII compared to AHII
Post by: Volron on August 12, 2016, 08:31:15 PM
 :rofl
Title: Re: Whats new in AHIII compared to AHII
Post by: hulk31st on August 13, 2016, 11:36:51 AM
"18. - active pitch ladder and HUD with position able HUD readouts around the screen."

How do I move the speed, altitude and autopilot readout to where I want it on the screen?
Title: Re: Whats new in AHIII compared to AHII
Post by: FLS on August 13, 2016, 11:48:48 AM
Prop pitch governor lag.

Optimized cockpit views.

Default FOV changes.



"18. - active pitch ladder and HUD with position able HUD readouts around the screen."

How do I move the speed, altitude and autopilot readout to where I want it on the screen?

Open clipboard options preferences gui and then you can move the windows.

Title: Re: Whats new in AHIII compared to AHII
Post by: Chilli on August 13, 2016, 01:25:26 PM
"18. - active pitch ladder and HUD with position able HUD readouts around the screen."

How do I move the speed, altitude and autopilot readout to where I want it on the screen?

When you bring up the GUI menu from the preferences, launch/ spawn aircraft (important step), hide clipboard and click on the "window" and hold mouse button to drag it to whatever position you like.  Bring back the clipboard and exit "OK".
Title: Re: Whats new in AHIII compared to AHII
Post by: Shuffler on August 13, 2016, 06:30:06 PM
Excellent job Bustr.... here is an apple. :D
Title: Re: Whats new in AHIII compared to AHII
Post by: hgtonyvi on August 13, 2016, 07:54:36 PM
Excellent job Bustr.... here is an apple. :D
:rofl :rofl :rofl
Title: Re: Whats new in AHIII compared to AHII
Post by: Skuzzy on August 14, 2016, 07:11:55 AM
Excellent job Bustr.... here is an apple. :D

We don't do Apple around these parts.  How about a peach?
Title: Re: Whats new in AHIII compared to AHII
Post by: Shuffler on August 14, 2016, 04:23:24 PM
We don't do Apple around these parts.  How about a peach?

I was referring to the red kind he can hold in his mouth while we warm him over... I mean by the fire.


But a peach will do. ;)
Title: Re: Whats new in AHIII compared to AHII
Post by: Randall172 on August 14, 2016, 09:54:11 PM
so base capture by capture the flag means no more m3s?
Title: Re: Whats new in AHIII compared to AHII
Post by: JimmyD3 on August 15, 2016, 01:07:45 PM
so base capture by capture the flag means no more m3s?

Only in the Flag Capture Arena. In the MA it's still the same.  :old:
Title: Re: Whats new in AHIII compared to AHII
Post by: bustr on August 15, 2016, 02:31:39 PM
I'm taking FLS's word that his are not covered under other things.

 :bhead :bolt:


1. - battleship
2. - new Ki61 3d object
3. - updated cockpits.
4. - new airfeilds, two versions of the large feild.
5. - new cv and destoryer 3d objects.
6. - new GV bases, three of them.
7. - new HQ and strat objects.
8. - new AAA base object with 63 AI 88 to protect the HQ. Two are placed next to the HQ.
9. - new terrain tiles and clutter tiles.
10. - ground level wind blowing moving flags, clutter and tree branches.
11. - new shore battery object.
12. - new town object.
13. - new cloud editor, check out the clouds in the beta CraterMA.
14. - new FMOD sound system and sounds. How sounds respond to physical flight and engine states has been modified.
15. - DX9 and DX11 support. DX11 for VR gear.
16. - radar mini icons instead of dots. Friend and foe fighter and bomber. Friend only tank and PT.
17. - in flight ability to bright\dim gunsight reticle.
18. - active pitch ladder and HUD with position able HUD readouts around the screen.
19. - automatic mouse control with commander mode inside of aircraft cockpits for new players.
20. - new post lighting effects for general reflections, surface sheen, shadows, canopy reflection distortions, and refractive blooms and star ray reflection points.
21. - canopy plex has micro scratches.
22. - enhanced haze layer.
23. - updated damage model and effects.
24. - individual list of destroyed objects and remaining down times as a right click drop down for every base on clip board maps.
25. - updated content editors.
26. - new port object.
27. - new TBM 3D model.
28. - new game play capture the sheep.
29. - Base capture via capture the flag.
30. - Auto dueling arena/mission capability.
31. - Prop pitch governor lag.
32. - Optimized cockpit views.
33. - Default FOV changes.

Any kind of cooked fruit makes me barfff....I looked like what;s her name in the exorcist the first time I walked into a kitchen with an open pot of simmering honey...... :confused:   
Title: Re: Whats new in AHIII compared to AHII
Post by: hitech on August 16, 2016, 02:02:06 PM
34. Faster terrain and patch download speeds.
Title: Re: Whats new in AHIII compared to AHII
Post by: Hajo on August 16, 2016, 03:06:15 PM
34. Faster terrain and patch download speeds.

Patch download speeds are superfast.  All mine have been in game and I've had no problems with the game after the patch.
Title: Re: Whats new in AHIII compared to AHII
Post by: bustr on August 16, 2016, 03:18:36 PM
I swear Hitech must know I'm grounded waiting for parts and he;s picking on me...waaaaaaa...... :bolt:


1. - battleship
2. - new Ki61 3d object
3. - updated cockpits.
4. - new airfeilds, two versions of the large feild.
5. - new cv and destoryer 3d objects.
6. - new GV bases, three of them.
7. - new HQ and strat objects.
8. - new AAA base object with 63 AI 88 to protect the HQ. Two are placed next to the HQ.
9. - new terrain tiles and clutter tiles.
10. - ground level wind blowing moving flags, clutter and tree branches.
11. - new shore battery object.
12. - new town object.
13. - new cloud editor, check out the clouds in the beta CraterMA.
14. - new FMOD sound system and sounds. How sounds respond to physical flight and engine states has been modified.
15. - DX9 and DX11 support. DX11 for VR gear.
16. - radar mini icons instead of dots. Friend and foe fighter and bomber. Friend only tank and PT.
17. - in flight ability to bright\dim gunsight reticle.
18. - active pitch ladder and HUD with position able HUD readouts around the screen.
19. - automatic mouse control with commander mode inside of aircraft cockpits for new players.
20. - new post lighting effects for general reflections, surface sheen, shadows, canopy reflection distortions, and refractive blooms and star ray reflection points.
21. - canopy plex has micro scratches.
22. - enhanced haze layer.
23. - updated damage model and effects.
24. - individual list of destroyed objects and remaining down times as a right click drop down for every base on clip board maps.
25. - updated content editors.
26. - new port object.
27. - new TBM 3D model.
28. - new game play capture the sheep.
29. - Base capture via capture the flag.
30. - Auto dueling arena/mission capability.
31. - Prop pitch governor lag.
32. - Optimized cockpit views.
33. - Default FOV changes.
34. - Faster terrain and patch download speeds.