Author Topic: Whats new in AHIII compared to AHII  (Read 2507 times)

Offline hitech

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Re: Whats new in AHIII compared to AHII
« Reply #15 on: August 10, 2016, 03:29:32 PM »
New game play capture the sheep.

Base capture via capture the flag.

Auto dueling arena/mission capability .



Offline bustr

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Re: Whats new in AHIII compared to AHII
« Reply #16 on: August 12, 2016, 06:02:50 PM »
One more time.....arrrrrrrrggggggggggg ...... :bhead :bhead :bhead :bhead :bhead


AAAARRRRGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :bhead :bhead :bhead :bhead :bhead


1. - battleship
2. - new Ki61 3d object
3. - updated cockpits.
4. - new airfeilds, two versions of the large feild.
5. - new cv and destoryer 3d objects.
6. - new GV bases, three of them.
7. - new HQ and strat objects.
8. - new AAA base object with 63 AI 88 to protect the HQ. Two are placed next to the HQ.
9. - new terrain tiles and clutter tiles.
10. - ground level wind blowing moving flags, clutter and tree branches.
11. - new shore battery object.
12. - new town object.
13. - new cloud editor, check out the clouds in the beta CraterMA.
14. - new FMOD sound system and sounds. How sounds respond to physical flight and engine states has been modified.
15. - DX9 and DX11 support. DX11 for VR gear.
16. - radar mini icons instead of dots. Friend and foe fighter and bomber. Friend only tank and PT.
17. - in flight ability to bright\dim gunsight reticle.
18. - active pitch ladder and HUD with position able HUD readouts around the screen.
19. - automatic mouse control with commander mode inside of aircraft cockpits for new players.
20. - new post lighting effects for general reflections, surface sheen, shadows, canopy reflection distortions, and refractive blooms and star ray reflection points.
21. - canopy plex has micro scratches.
22. - enhanced haze layer.
23. - updated damage model and effects.
24. - individual list of destroyed objects and remaining down times as a right click drop down for every base on clip board maps.
25. - updated content editors.
26. - new port object.
27. - new TBM 3D model.
28. - new game play capture the sheep.
29. - Base capture via capture the flag.
30. - Auto dueling arena/mission capability.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Volron

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Re: Whats new in AHIII compared to AHII
« Reply #17 on: August 12, 2016, 08:31:15 PM »
 :rofl
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline hulk31st

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Re: Whats new in AHIII compared to AHII
« Reply #18 on: August 13, 2016, 11:36:51 AM »
"18. - active pitch ladder and HUD with position able HUD readouts around the screen."

How do I move the speed, altitude and autopilot readout to where I want it on the screen?
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Offline FLS

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Re: Whats new in AHIII compared to AHII
« Reply #19 on: August 13, 2016, 11:48:48 AM »
Prop pitch governor lag.

Optimized cockpit views.

Default FOV changes.



"18. - active pitch ladder and HUD with position able HUD readouts around the screen."

How do I move the speed, altitude and autopilot readout to where I want it on the screen?

Open clipboard options preferences gui and then you can move the windows.

« Last Edit: August 13, 2016, 11:57:20 AM by FLS »

Offline Chilli

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Re: Whats new in AHIII compared to AHII
« Reply #20 on: August 13, 2016, 01:25:26 PM »
"18. - active pitch ladder and HUD with position able HUD readouts around the screen."

How do I move the speed, altitude and autopilot readout to where I want it on the screen?

When you bring up the GUI menu from the preferences, launch/ spawn aircraft (important step), hide clipboard and click on the "window" and hold mouse button to drag it to whatever position you like.  Bring back the clipboard and exit "OK".

Offline Shuffler

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Re: Whats new in AHIII compared to AHII
« Reply #21 on: August 13, 2016, 06:30:06 PM »
Excellent job Bustr.... here is an apple. :D
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Offline hgtonyvi

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Re: Whats new in AHIII compared to AHII
« Reply #22 on: August 13, 2016, 07:54:36 PM »
Excellent job Bustr.... here is an apple. :D
:rofl :rofl :rofl
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Offline Skuzzy

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Re: Whats new in AHIII compared to AHII
« Reply #23 on: August 14, 2016, 07:11:55 AM »
Excellent job Bustr.... here is an apple. :D

We don't do Apple around these parts.  How about a peach?
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Offline Shuffler

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Re: Whats new in AHIII compared to AHII
« Reply #24 on: August 14, 2016, 04:23:24 PM »
We don't do Apple around these parts.  How about a peach?

I was referring to the red kind he can hold in his mouth while we warm him over... I mean by the fire.


But a peach will do. ;)
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S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Randall172

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Re: Whats new in AHIII compared to AHII
« Reply #25 on: August 14, 2016, 09:54:11 PM »
so base capture by capture the flag means no more m3s?

Offline JimmyD3

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Re: Whats new in AHIII compared to AHII
« Reply #26 on: August 15, 2016, 01:07:45 PM »
so base capture by capture the flag means no more m3s?

Only in the Flag Capture Arena. In the MA it's still the same.  :old:
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Offline bustr

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Re: Whats new in AHIII compared to AHII
« Reply #27 on: August 15, 2016, 02:31:39 PM »
I'm taking FLS's word that his are not covered under other things.

 :bhead :bolt:


1. - battleship
2. - new Ki61 3d object
3. - updated cockpits.
4. - new airfeilds, two versions of the large feild.
5. - new cv and destoryer 3d objects.
6. - new GV bases, three of them.
7. - new HQ and strat objects.
8. - new AAA base object with 63 AI 88 to protect the HQ. Two are placed next to the HQ.
9. - new terrain tiles and clutter tiles.
10. - ground level wind blowing moving flags, clutter and tree branches.
11. - new shore battery object.
12. - new town object.
13. - new cloud editor, check out the clouds in the beta CraterMA.
14. - new FMOD sound system and sounds. How sounds respond to physical flight and engine states has been modified.
15. - DX9 and DX11 support. DX11 for VR gear.
16. - radar mini icons instead of dots. Friend and foe fighter and bomber. Friend only tank and PT.
17. - in flight ability to bright\dim gunsight reticle.
18. - active pitch ladder and HUD with position able HUD readouts around the screen.
19. - automatic mouse control with commander mode inside of aircraft cockpits for new players.
20. - new post lighting effects for general reflections, surface sheen, shadows, canopy reflection distortions, and refractive blooms and star ray reflection points.
21. - canopy plex has micro scratches.
22. - enhanced haze layer.
23. - updated damage model and effects.
24. - individual list of destroyed objects and remaining down times as a right click drop down for every base on clip board maps.
25. - updated content editors.
26. - new port object.
27. - new TBM 3D model.
28. - new game play capture the sheep.
29. - Base capture via capture the flag.
30. - Auto dueling arena/mission capability.
31. - Prop pitch governor lag.
32. - Optimized cockpit views.
33. - Default FOV changes.

Any kind of cooked fruit makes me barfff....I looked like what;s her name in the exorcist the first time I walked into a kitchen with an open pot of simmering honey...... :confused:   
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline hitech

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Re: Whats new in AHIII compared to AHII
« Reply #28 on: August 16, 2016, 02:02:06 PM »
34. Faster terrain and patch download speeds.

Offline Hajo

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Re: Whats new in AHIII compared to AHII
« Reply #29 on: August 16, 2016, 03:06:15 PM »
34. Faster terrain and patch download speeds.

Patch download speeds are superfast.  All mine have been in game and I've had no problems with the game after the patch.
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