Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on August 19, 2016, 02:26:11 PM

Title: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Skuzzy on August 19, 2016, 02:26:11 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,380817.0.html)!

Please use this thread to post errors/issues with the Patch 41 DX11 version of the Aces High III Beta.  Thank you.
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: GullGutz on August 19, 2016, 02:31:55 PM
My documents window opens instead of the self install process after downloading patch 40.
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: GullGutz on August 19, 2016, 02:39:11 PM
Found the new patch file in the AHBeta TEMP file folder.  Running it started the process.
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: Skuzzy on August 19, 2016, 02:40:09 PM
Are you running any type of anti-xxxx software?
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: GullGutz on August 19, 2016, 02:45:22 PM
Nothing different from what I've been running with the other successful patches.  Malwarebytes  and Windows Defender with Windows 10.
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on August 19, 2016, 03:18:26 PM
VR hat views are perfect.  :aok

You can even see behind an F6F.   :D
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: iaqmya on August 19, 2016, 03:23:55 PM
Same as GullGutz.  Also noted that after I did the update from the temp file I had to update my zone alarm to allow the game to go to the internet.  I didn't have to do that with the 39 update.  Before I updated the zone alarm, the two times I tried to go on line in the game, it said the host was not available and also turned off my zone alarm.   Don't know if that is a bug or not.  Once I allowed the program to proceed with zone alarm, I had no problem logging in.

Also, a side note, when you ram a tree with the tank, it makes a real nice solid thunk sound.
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: Skuzzy on August 19, 2016, 03:29:13 PM
Nothing different from what I've been running with the other successful patches.  Malwarebytes  and Windows Defender with Windows 10.

Looks like HiTech was able to reproduce it.  Works fine on my box, but breaks on his.
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on August 19, 2016, 03:48:37 PM
Alt+Tab to the desktop has stopped working on my box. Win7 64 Pro.

I checked all my .kmp files and made sure it wasn't re-mapped.

And now it works again. Strange.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: iaqmya on August 19, 2016, 07:22:25 PM
Bishop Radar factory in Square 13.6 did not blink red while I was killing the radar factories with a Rook T34.  During the long trip :) I hit many trees but was able to back up and go around.  I even had one incident, or maybe more, where I side swiped a tree and it slowed me down but did not stop me.

Is there a concern for trees in the middle of roads/path ways?  Of interest to note, the flack tower was only able to knock one of my treads before I got the last corner gun with the tank.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on August 19, 2016, 09:43:10 PM
Quote
Patch 41
========
1. Fixed a patcher issue where it was not launching the patch correctly.

Only thing is, AHBT038THRU041.exe landed in my temp folder again. The patch ran fine after I launched it manually. (I'd already run the 39to40 patch earlier.)
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on August 19, 2016, 09:58:12 PM
Only thing is, AHBT038THRU041.exe landed in my temp folder again. The patch ran fine after I launched it manually. (I'd already run the 39to40 patch earlier.)

Because you were using 40 to patch to 41. 40 still have the bug.
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: Canspec on August 19, 2016, 09:58:36 PM
My documents window opens instead of the self install process after downloading patch 40.

Same
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on August 19, 2016, 10:10:29 PM
My documents window opens instead of the self install process after downloading patch 40.

same
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: Oldman731 on August 19, 2016, 10:15:51 PM
same

Me, too.

- oldman
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: ColTomb on August 20, 2016, 02:22:09 PM
The spatial orientation when using a headset and TrackIR5 appear to be wrong.
When I look left 90 degrees the engine sound is almost muted. When I look further
left past 90 degrees the engine sound fills the left ear when the engine is on the right.
Same affect when looking right.
When looking up at the 90 degree point I get the same muted effect. When I look past
90 degrees it fills both ears with the engine sound, until I move my head left or right then
the reverse engine sounds appear. I have tried different sound configurations in the sounds
panel. Even mono produces the effect. This happens in DX9, DX11, on or off line.
I am using a Sound Blaster Z PCIx sound card, Windows 7. DX Diag included.   
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on August 20, 2016, 02:30:41 PM
With rift cv1

The interaction dot is now persistent and never goes away. Before you only saw it when the clipboard was up. Much better the old way.

Also the button assigned keys for mouse left and right do not work on all menus and appeared to be inconsistent. They worked for the flight keyboard but once on the menu screens getting in or out usually not.


Terry
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on August 20, 2016, 02:35:25 PM
With rift cv1

The interaction dot is now persistent and never goes away. Before you only saw it when the clipboard was up. Much better the old way.

Also the button assigned keys for mouse left and right do not work on all menus and appeared to be inconsistent. They worked for the flight keyboard but once on the menu screens getting in or out usually not.


Terry

You should see the dot when the clip board is up , or a window like the radio, or an OK confirmation dialog. Are you seeing it other then those times?
Title: Re: Beta 40 ** DX11 ** Released: Issues/Bug Reports
Post by: Canspec on August 20, 2016, 04:45:31 PM
Same
fixed problem by reloading the full beta
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on August 20, 2016, 05:48:34 PM
You should see the dot when the clip board is up , or a window like the radio, or an OK confirmation dialog. Are you seeing it other then those times?

Yes I was seeing it all the time with no clipboard or any other window up.

Terry
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Mystic2 on August 20, 2016, 06:12:18 PM
Mine goes to documents folder as well
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: JimmyC on August 20, 2016, 07:28:34 PM
mine did too..
I went to temp file and found patch and launched it from there.. then the other patch worked after..
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on August 20, 2016, 11:14:55 PM
Just finished my new PC and went into the SuperFly arena. Very first sortie while diving down to engage a con, the phantom control lockup occurred. Every sortie after it did not happen and I could not duplicate it by duplicating my actions.

Video card GTX 760 in a PCI-Ex 3 slot.

Below is a screen shot of pixilisation from intense light reflection.


(https://s20.postimg.org/4dl8ujxql/pixilated.jpg)
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Oldman731 on August 20, 2016, 11:19:57 PM
mine did too..
I went to temp file and found patch and launched it from there.. then the other patch worked after..


That worked for me, too.

How did you know to do that?

- oldman
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: peterg2 on August 21, 2016, 12:10:44 AM
Download patch for 40/41 crashes to My Doc's window. Running DX9 version for some reason. Loaded game from Hitech web main page. Didn't have option of Dx11 version. I have DX11 on my 64 bit i7 Win7 machine.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Gman on August 21, 2016, 12:30:47 AM
HT, what he meant re the Rift cursor dot is that before, when the clipboard was up, you could use the mouse to control that dot, and not have to use the Rift/head to move the dot around, which takes more precision and time and can be a bit of a pita.  Are you able to allow the VR player to choose between using a mouse to control the cursor when the clipboard is up again?  If not, it can be adjusted to, but again, it isn't quite as precise as using the mouse IMO, and also means you can't look around when the clipboard is up, as you must use your head in order to steer the cursor.

VR looking great still, very happy with how it turned out.  I might try the Vive again tomorrow just to see how it's different and to finally try the hand controllers as the Hotas.  As stated before, I found the Xbox controller to be surprisingly good, very precise shooting platform too.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Bizman on August 21, 2016, 02:25:14 AM
Download patch for 40/41 crashes to My Doc's window. Running DX9 version for some reason. Loaded game from Hitech web main page. Didn't have option of Dx11 version. I have DX11 on my 64 bit i7 Win7 machine.

The installer creates a shortcut for the DX9 version only, no matter which DX version you have on your computer. Supposedly it's for compatibility since the DX9 version will run on all current machines.

The DX11 version is in the game folder, C:\Hitech Creations\Aces High Beta Game, named ahbeta11. Create a shortcut of it on your desktop to easily run the DX11 version.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on August 21, 2016, 07:32:48 AM
Noticed a "shadow" ahead of the wing when facing the sun.
Also, a visual "line" in clouds.

All graphic settings max, except post lighting disabled.

(Screen shots are attached.  Can't figure out how to insert the image.)
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on August 21, 2016, 09:51:40 AM
Yes I was seeing it all the time with no clipboard or any other window up.

Terry

HiTech

This behavior is on a new win 10 anniversary update machine. I just ran a test on my win 7 pc and on that one the dot works as it should? I will try some more tests on the win 10 to see if it might be related to some of the bugs reported on the oculus forums related to the anniversary update.

Terry
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on August 21, 2016, 10:52:07 AM
HiTech

This behavior is on a new win 10 anniversary update machine. I just ran a test on my win 7 pc and on that one the dot works as it should? I will try some more tests on the win 10 to see if it might be related to some of the bugs reported on the oculus forums related to the anniversary update.

Terry

Also it should change behavior if your head set is on or off.

HiTech
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: guncrasher on August 21, 2016, 11:44:52 AM
still really hard to see tracers.  even from my own plane.  on bases I only see like 1 round coming up.


semp
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: NatCigg on August 21, 2016, 12:05:57 PM
with map open and mouse over clipboard link, description box pops up.  if i zoom, the description box holds position on the screen in the zoomed view, with the mouse cursor.

dx11 looks nice.  :aok
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Los18z on August 21, 2016, 01:02:13 PM
Also confirming in VR HTC-Vive dot is present at all times. Fields also have trees at end of runway, (Well at least all the fields I have landed at either online or offline euro 2016) And the trees will ding you if you brush them.

Otherwise the game is phenomenal experience in vr. Even more enjoyable than DCS.

Los

i7
32gbram
GE980ti
500GBSSD
HTC-Vive
Warthog
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on August 21, 2016, 01:12:42 PM
Also it should change behavior if your head set is on or off.

HiTech

HiTech

With headset off you can't see the dot at all but you see a mouse cursor.

I have tried everything I know to eliminate some other program or factor causing the issue but no luck. As of now it looks like a bug in the beta as it runs under win 10 anniversary version. I can't test on regular win 10 as I don't have a machine with that version.

Edit update
It is not just the dot in VR. The mouse cursor also is there all the time when the beta is run in non VR mode with win 10 anniversary. For the win 7 pc the mouse cursor disappears as it should when the clipboard is down. MS must have changed some mouse code with the anniversary update?

Terry
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on August 21, 2016, 02:29:18 PM
Tracers have gone back to pre patch 37 hardness to see. 38\39 the tracers were bright enough I could clearly see the panther AP round all the way out to 4 miles. Now it's back to the brightness that caused several forum topics about tracers. I do not gain visual of the panther AP tracer through the sight until it's almost at the target. And hit sprites do look a bit smaller than 38\39.

Is there any chance that the random phantom control lockup is the "over speed compression" control lockup kicking in early that would correlate to diving too fast and not being able to pull out? Otherwise the only difference with my new PC is that I have my saitek rudder peddles USB2 in a hub connected to a USB3 port on the PC. Unfortunately that would require finding out if all the players reporting the phantom lockup also have USB2 controllers plugged in USB3 ports. I realize USB3 ports can support USB2 devices but, I have the opportunity of a brand new PC and the first sortie experiencing the phantom lockup.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: guncrasher on August 21, 2016, 04:40:52 PM
just got my second blue screen of death while playing the game.  I havent had one in years.  any ideas how to find out what happened?  both happened within 1 min of me minimizing the game.



semp
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on August 21, 2016, 04:56:47 PM
Depending on your OS, a mini dump should have been left somewhere.

You can try this free utility to look at and post back info about your BSOD.

BlueScreenView
http://www.freewarefiles.com/BlueScreenView_program_50892.html
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: iaqmya on August 21, 2016, 07:22:48 PM
I note that the on the current main map, the large airfield runways are not as they appear on the clip board.  Brought a B29 in on the short runway, wasn't quite long enough for me, but I did manage to stay on the concrete  :)  Is this going to be permanent or will they be orientated as to which way they run?
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on August 21, 2016, 07:33:19 PM
Sky separated into "octagon" of darkness and a band of normal sunrise after the night.  One other player saw the same thing, while another didn't.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on August 22, 2016, 11:07:28 AM
Sky separated into "octagon" of darkness and a band of normal sunrise after the night.  One other player saw the same thing, while another didn't.

I've seen a similar issue during daytime, it looked like it might have been the high cloud layer.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on August 22, 2016, 11:10:43 AM
The Lancaster only has engine sounds starting up and at full throttle, reducing throttle or adding WEP cuts the sound.

The JU-87D3 has no engine sound after startup.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on August 22, 2016, 11:15:58 AM
Sky separated into "octagon" of darkness and a band of normal sunrise after the night.  One other player saw the same thing, while another didn't.

It's the high stratus layer block the terrain builder placed over that area with the cloud editor. I was hoping after reporting it back about 4-6 months ago some transition solution might have been implemented for the edges of the block. Or at least allow the block to cover the total area of the map.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Shuffler on August 22, 2016, 11:44:07 AM
Sky separated into "octagon" of darkness and a band of normal sunrise after the night.  One other player saw the same thing, while another didn't.

I saw this same thing.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on August 22, 2016, 12:08:47 PM
Had problem with F3 external views while flying lancs. After first taking off it worked fine but later if in pilot position pressing F3 gave me a forward view from behind the pilot seat.

There are trees right at the end of the V44 E runway but my Lancs flew right through them.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: SNO on August 22, 2016, 12:15:15 PM
Was on last night in the test arena, I got kicked from the game to my screensaver screen, wiggled the mouse and back to the game. It seems as though the game was playing within Windows instead of independently?, disabled the screensaver and that solved the issue for what I hope is a temporary issue.  This had not happened until the last patch that I had to use the 38-41 patch fix.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: BFX88 on August 22, 2016, 01:01:34 PM
Night sky appears to be layered with an opaque curtain over the top.  It's opaque so you can see through it, but it doesn't look realistic. Doesn't stop me from playing it just looks funny.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: BFX88 on August 22, 2016, 01:11:21 PM
Anyone try to view their recordings in the Aces High Beta Film Viewer yet?  In my system, engine noise is absent unless I'm in very close proximity to a base (any base).  My Aces High II Film Viewer no longer works at all; it appears to have been completely disabled with the installation of the latest Beta patch (i.e., 41). 
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on August 22, 2016, 02:19:14 PM
Trees in the runway path on NE r/w of Medium Airfields. B29s and apparently Lanc wings pass through a grove.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on August 22, 2016, 02:19:51 PM
Bug? Is this backward?
At sea level a fully loaded B29 needs a two mile takeoff run from start on auto takeoff to get it's wheels off the ground plus another half mile to clear the trees. With flaps up, the takeoff run is reduced to less then 1.5 miles and clears the trees in less then two miles from spawn. Tested on a medium a/f NE runway.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on August 22, 2016, 02:30:23 PM
Bug? Is this backward?
At sea level a fully loaded B29 needs a two mile takeoff run from start on auto takeoff to get it's wheels off the ground plus another half mile to clear the trees. With flaps up, the takeoff run is reduced to less then 1.5 miles and clears the trees in less then two miles from spawn. Tested on a medium a/f NE runway.

Auto take off rotates at a fixed speed. With flaps down it takes longer to get to that speed.

HiTech
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on August 22, 2016, 02:48:22 PM
Of course you know what's coming next  :)

Given the testing, doesn't that mean the B-29 should have flaps up as the default in auto takeoff?
 :bolt:
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: 1stpar3 on August 22, 2016, 02:50:31 PM
Sky separated into "octagon" of darkness and a band of normal sunrise after the night.  One other player saw the same thing, while another didn't.
Same here! I get that same effect when climbing thru the cloud layers as well. Seems like it is related to the horizon and how it is drawn? Its been present in some form or another as long as I have been testing. Being at 10k and looking over water has same pattern on horizon.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on August 22, 2016, 03:28:14 PM
Got stuck in the trees in a Panther.  Psave txt
1,1,1,1.$,1.$,1.$
sfma2016
FOV = 61.3

Had to 3 finger salute to get out when screen went all gray except for the text buffer.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: JimmyC on August 22, 2016, 03:44:48 PM
I was flying about 10k A19 to 25.. suddenly got booted to clipboard start screen..
mouse frozen..thought game locked but I could hear coms.and game sounds
pressed windows button, then ahicon ..was back in the game...

sun seemed tiny

clouds seemed very angular viewing the top..
(http://i237.photobucket.com/albums/ff274/lowerbrook/ahss2_zpssngux011.png) (http://s237.photobucket.com/user/lowerbrook/media/ahss2_zpssngux011.png.html)
(http://i237.photobucket.com/albums/ff274/lowerbrook/ahss3_zpsy20dgmus.png) (http://s237.photobucket.com/user/lowerbrook/media/ahss3_zpsy20dgmus.png.html)
(http://i237.photobucket.com/albums/ff274/lowerbrook/ahss4_zpskqosubpg.png) (http://s237.photobucket.com/user/lowerbrook/media/ahss4_zpskqosubpg.png.html)
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Skuzzy on August 22, 2016, 03:55:24 PM
Got stuck in the trees in a Panther.  Psave txt
1,1,1,1.$,1.$,1.$
sfma2016
FOV = 61.3

Had to 3 finger salute to get out when screen went all gray except for the text buffer.

How long did you wait before you decided you were stuck?
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on August 22, 2016, 04:32:18 PM
How long did you wait before you decided you were stuck?
I hit the tree that was behind a set of tall bushes deliberately  I got the sound of hitting a tree(Sound needs to be better BTW)
I tried going forward then backward a couple of times then the screen went blank.  Tried calling up clipboard to no avail then 3 fingered it.
Probably spent a few minutes anyway.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on August 22, 2016, 04:33:33 PM
Lost engine sound on B17 after drones hit ground on takeoff test.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: redcatcherb412 on August 22, 2016, 04:52:49 PM
Some approaches to airbase towns have a bright green about a 2ft high bush that's made up of what looks like about 10 wide banana leaves.  This bush will stop a 30ton tank running 26mph dead in its tracks.  Tried it from all angles and stopped the tank every time.  The only place I noticed this type of bush is on an approach to a town just before you go between the hills into the town.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on August 22, 2016, 05:38:17 PM
In the ava arena, I'm getting a strange bug. When I'm working in the arena settings or loading tables, the Application crashes but the Process is still running, this according to my Task Manager. According to a CM, they are not having any problems in the SEA but that seems suspect, perhaps it just hasn't happened to them yet.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on August 22, 2016, 06:35:25 PM
In SFMA2016 from the CV's when you go to the hanger to pick a ship's gun, all of the ships line up correctly on the position display and you can pick the fore and aft 5in on the CV.

On my custom terrain with three CV groups, only one CV am I able to pick fore and aft 5in on the CV while none of the hanger orientations for the task force when picking a gun are lined up correctly. The CV and at least another ship are overlay-ed in some manner. I have removed and put back in place the task groups several times and run the build. I'm at a loss now why this never gets corrected running the build. Also the ship positions became jumbled in slightly different positions between build runs. 

Last time I reported a problem like this Hitech wanted a copy of the res file which is attached. By any chance is this controlled by one of the flat files generated with the build run and I could be correcting it with a manual edit?
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on August 22, 2016, 06:42:58 PM
the CV's

Do this; using any terrain you like, take control of the CV and set a very short LOOP course to go north, then loop south.
Bounce between the tower and the hanger as the TG turns and watch the ships change positions.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Shuffler on August 22, 2016, 06:45:58 PM
In SFMA2016 from the CV's when you go to the hanger to pick a ship's gun, all of the ships line up correctly on the position display and you can pick the fore and aft 5in on the CV.

On my custom terrain with three CV groups, only one CV am I able to pick fore and aft 5in on the CV while none of the hanger orientations for the task force when picking a gun are lined up correctly. The CV and at least another ship are overlay-ed in some manner. I have removed and put back in place the task groups several times and run the build. I'm at a loss now why this never gets corrected running the build. Also the ship positions became jumbled in slightly different positions between build runs. 

Last time I reported a problem like this Hitech wanted a copy of the res file which is attached. By any chance is this controlled by one of the flat files generated with the build run and I could be correcting it with a manual edit?

The current terrain in AHIII has that issue with the knights CV. The cruiser is on top of the cv.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on August 22, 2016, 08:49:05 PM
The current terrain in AHIII has that issue with the knights CV. The cruiser is on top of the cv.
That's because of the TG heading, change course and it will move off the CV. It's a 'bug' in AH2 also. As I understand it, the game draws the gun positions on a vector from the center of the field (CV). When the TG turns, the vector changes
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Wiley on August 22, 2016, 09:01:53 PM
Noticed this was how the sky looked when it was dark.  There was a square that was darker, then the corners looked like ahss1.  Then as it got lighter, that went away, but as I was climbing through some clouds it happened again, shown in ahss3.

Wiley.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Beau on August 23, 2016, 08:28:29 AM
My TrackIR settings are not being translated correctly. The X and Y settings don't seem to be working. The other ones seem fine.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: TerryRF on August 23, 2016, 08:44:27 AM
I had an issue also. My TIR Center button is on my joystick button # 13 in game and is unassigned in AH III. After latest update the stick still centers TIR but now my throttle button # 13 also centers TIR but, it is mapped to Fire All Guns. Now when I press it TIR Centers & fires all guns.

I remapped the TIR Center button to my stick and it seems to work ok after one offline flight. I will try it shortly on line.
Title: Re: Beta 40/41 ** DX11 ** Released: Issues/Bug Reports
Post by: Beau on August 23, 2016, 11:43:57 AM
Ya.  Can't fix the TR thing in mapping so its a bug everything else seems ok so far.

Coot